Chris-Hare

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  • Devs dish out details in City of Titans interview

    by 
    MJ Guthrie
    MJ Guthrie
    10.25.2013

    With such an outpouring of support for City of Titan's Kickstarter campaign, you can bet there's a crowd of fans who want to hear as much as they can about the game as often as they can. And thanks to an interview at MMO Games with CoT Project Lead Chris Hare and Technical Director Nate Downes, they can. Fans get to hear some juicy tidbits about their favorite aspiring game like how the game came upon its new title, why CryEngine 3 was dropped in favor of the Unreal Engine, and plans for player-generated content (partially out of respect for a prominent City of Heroes player, the solid track record of Unreal 3, and possible costume contests and sport leagues, respectively). Besides playing a hero or a villain, the team is also planning for a special costume slot to allow players to run around as a secret identity. Devs are also looking at ways of making this secret ID playable within the game. [Thanks to Dengar for the tip!]

  • City of Titans team discusses following and evolving from City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2013

    There's a hole in the heart of every City of Heroes fan, a hole that City of Titans intends to fill. With the game's Kickstarter quickly moving toward half a million dollars of funding (for an unknown team of volunteer developers), a lot of attention is being focused on the project. Project lead Chris Hare sat down to discuss some of the team's goals in a recent interview, both in terms of mirroring and building upon the foundation laid by Paragon Studios. Hare explains that while the team at Missing Worlds Media wants to recapture the spirit of City of Heroes, there's also a desire to do things that the original game could or would not do. The active combat of Champions Online is cited as an inspiration, as are the public quests of Warhammer Online. At the same time, promising too much and underdelivering is a trap no one wants to fall in. Take a glance at the full interview for more details about how the game promises to evolve while keeping true to its roots.