chris-metzen

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  • The Instance interviews Chris Metzen, Christie Golden

    by 
    Anne Stickney
    Anne Stickney
    08.14.2012

    Looking forward to Tides of War, the next Warcraft novel slated to release later this month? The Instance, one of the longest-running Warcraft podcasts out there, has just released an interview with author Christie Golden as well as Chris Metzen himself. It's a spoiler-free interview, so those looking for a taste of what's to come in Tides of War can listen without fear of having the book utterly given away before it's even released. More so than that, however, there is a lot of discussion on the nature of being female -- whether it's being a female writer in the sci-fi and fantasy industry, a female character in WoW, or a female character in the Blizzard universe, period. Given that Jaina sees so much character development in Tides of War, it's only natural that the conversation would turn that direction. And with Metzen in the fray as well as Golden, it's interesting to hear what both have to say about female characters and female character development in the Blizzard universe. The interview runs about 45 minutes long. As always, The Instance is available to download on iTunes as well as Zune, so those of you looking for some interesting listening material on the drive to work can easily put it on your mobile media devices and listen on the go. All in all, it's a pretty fascinating peek into the minds behinds Tides of War, and while it's not the same as a book in your bag, it should help ease the waiting until Aug. 28 rolls around.

  • Blizzard's schedule for Comic-Con 2012

    by 
    Anne Stickney
    Anne Stickney
    07.11.2012

    Are you headed to the magic, the wonder, the majesty of Comic-Con 2012? The San Diego Comic-Con has evolved into something far more than just comics -- it's now about all kinds of geek entertainment, including video games. While Blizzard won't have a booth at Comic-Con, they'll still have a presence and even a panel for attendees. If you're lucky enough to be headed to geek mecca this weekend, take some time to check out the following. Blizzard Entertainment product showcase Thursday, July 12 Room 6BCF If you've never been to this panel, it's worth attending. While the panel doesn't discuss game development or release dates, it does talk about the other side of Blizzard's products -- the comics, books, action figures, toys and other material they release in conjunction with their games. There is a Q&A at the end of the panel, which will include Chris Metzen and be moderated by Kat Hunter. Add it to your schedule if you're wondering what's going on in the world of Blizzard merchandise! Blizzard Entertainment autograph signings Insight Editions Booth #1035 Want to get your favorite Blizzard stuff autographed? Here's your chance. Friday morning from 10-11:30 a.m., you'll find Micky Neilson, Flint Dille and Matt Burns happily scrawling their signature for you, and from 4-5 p.m. on Friday, Chris Metzen and Samwise Didier will be signing. The Insight Editions booth will also have a sneak peek at the upcoming The Art of Blizzard book, so stopping by is advised! Christie Golden autograph signings Christie Golden has written a ton for Blizzard, and if you've got one of her books, getting it signed is a great idea. Christie will be at the Cryptozoic Store on Thursday between 7-8 p.m. and at the Mysterious Galaxy booth, #1119, from 4-5 p.m. on Thursday. Please note that the Cryptozoic Store is not at the convention, but it's a just a few blocks away; the address is 411 Market Street, downtown. Having gone to Comic-Con a few years, I can tell you that the best way to make sure you get into a panel or an autograph section is to get there early. I can't stress this enough. If you have something to sign, make sure it's not buried in a backpack -- and it's helpful to put a bookmark in the page you want signed, too, if you're bringing a book! Blizzard also has a host of licensing partners showing off all kinds of products from sculptures to books to the WoW TCG. Check out the full post on the official website for more information.

  • Blizzard panel and Sam Didier at the San Diego Comic-Con 2012

    by 
    Olivia Grace
    Olivia Grace
    07.08.2012

    WoW Insider has received a tip that there will be a Blizzard panel at the San Diego Comic-Con! From 2:15 to 3:15 on Thursday, July 12, Chris Metzen (Blizzard Entertainment SVP, story and franchise development) and special guests will be hosting a panel in room 6BCF. The panel is listed as a product showcase for WoW, StarCraft and Diablo, and the blurb says that they will "reveal never-before-seen licensed products and plans for 2012/2013. Talk to the designers, writers and artists themselves as we dig into Mega Bloks, novels, comics, statues and more." This panel will, of course, include a Q&A alongside the reveals mentioned above, so if you're in the San Diego area and already have tickets to Comic-Con, this sounds like a fantastically exciting opportunity to hob-nob with the Blizzard team and quiz them about everything you need to know about their games. But wait, there's more! Sam "Samwise" Didier, the art director at Blizzard Entertainment responsible for creating much of the artwork for the Warcraft, StarCraft, and the Diablo series and the senior art director on StarCraft II, will be in the Artists' Alley at table DD-09. The Artists' Alley gives Comic-Con attendees the chance to meet and greet some of their favorite artists, and you might even be able to buy original art, sketches, and exclusive, limited edition prints and sketchbooks. I would have loved to put in a link to buy Comic-Con tickets, but it seems from the website that it is completely sold out. So close to the time, I'm guessing this isn't a great surprise -- but still, a shame. So if you're lucky enough to have tickets, head on over! [Thanks for the tips, Serrotatauren!]

  • The Art of Blizzard book celebrates ... well, you know

    by 
    Mike Schramm
    Mike Schramm
    06.29.2012

    Blizzard Entertainment has announced an upcoming book called The Art of Blizzard, featuring over 700 pages of forum posts whining about Diablo 3 being down. No, just kidding, it's about the art of Blizzard and its franchises (including some unpublished titles). Mixed in among 700 pieces of visual art used in the games' development is commentary from Blizzard's Vice President of Art and Cinematic Development Nick Carpenter, Senior Art Director Sam Didier, and Senior Story VP Chris Metzen. The book is available for pre-order right now, and should be out later on this year. The retail price is $75.00, but as you can see on Amazon it's currently selling for less.

  • The Art of Blizzard covers Blizzard's artistic history

    by 
    Matthew Rossi
    Matthew Rossi
    06.27.2012

    If you like the art that Blizzard creates for its games (and really, how can you not?), then you should get yourself a copy of The Art of Blizzard, a new hardcover that surveys the past 20 years of Blizzard's development in art. Covering the origin of the studio and its development with more than 800 illustrations and commentary from Nick Carpenter (vice president of art and cinematic development), Samwise Didier (senior art director) and Chris Metzen (senior vice president of story and franchise development -- and you seriously should probably know this guy already), it promises to have something for the dedicated fan or the fan of art and illustration. As Blizzard themselves put it: This epic volume of art and behind-the-scenes insights celebrates the company's genesis, granting readers access to the inception and development of Blizzard's blockbusters and offering a never-before-seen look into some of Blizzard's unpublished projects. I'm definitely looking forward to this one. I can't draw worth beans, but I love me some art. World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

  • The Art of Blizzard is captured in new book

    by 
    MJ Guthrie
    MJ Guthrie
    06.27.2012

    While some might argue the artistic merits of games themselves, few can deny the artistry of the concept art and sketches behind their development. And those who love the artistic style of Blizzard games will now be able to enjoy the inspiration behind their favorite games in a new hardcover book. The Art of Blizzard offers an exclusive look at many of the ideas and images that influenced and defined the various game universes, including World of Warcraft and Diablo III. It covers the timeline of the company from its origins as a three-person console-game development studio to its present day success. It is composed of almost 800 pieces of concept art, paintings, and sketches as well as commentary from VP of Art and Cinematic Development Nick Carpenter, Senior Art Director Sam Didier, and Senior VP of Story and Franchise Development Chris Metzen. The 352 page book will retail at $75.00 US; pre-sales will be available at San Diego ComicCon from July 12th through the 15th. The book can also be pre-ordered on Amazon.com for a discount. [Source: Blizzard press release]

  • Blizzard already talking about post-Pandaria WoW expansions

    by 
    Jef Reahard
    Jef Reahard
    03.23.2012

    So World of Warcraft is getting a new expansion. Old news, right? Mists of Pandaria, kung-fu pandas, yada yada. Well, not so fast. CVG is reporting that Blizzard has officially confirmed expansion number five, and COO Paul Sams told the site that the dev team already has plans for several more expansions after that. Details are sketchy, of course, but it sounds like WoW is pretty far removed from the state of decline that recent sub losses seemed to indicate. The first post-Pandaria expansion is currently "an idea, a general framework," and Sams says that Blizzard's Chris Metzen has already pitched WoW's sixth expansion and is "pretty geeked up about it." In fact, he says, the devs "already know what they're going to be doing for multiple expansions ahead."

  • Mists of Pandaria: Press tour interviews from around the web

    by 
    Anne Stickney
    Anne Stickney
    03.19.2012

    Not only is there a ton of information about the next expansion's features floating around, there are plenty of interviews with the minds behind the expansion as well. All of the fan sites got their own chance to ask developers questions about Mists, so each interview has different information. Check out these links to other developer interviews from around the web. Wowhead interviewed Lead Content Designer Cory Stockton about professions in Pandaria, bind on account pets, titles and mounts, transmogrification, and more. Wowhead also quizzed Lead Game Designer Tom Chilton about monks, questing, dailies, updating old world instances, and the player community.

  • Mists of Pandaria tries to breathe new life into an old World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    03.19.2012

    Video games these days have a shorter shelf life than ever before. Titles fall out of the top ten within days or weeks (if they ever get there at all), there are awesome new releases arriving every month or so, and even the biggest games are on a yearly (if that) sequel schedule at this point. And yet World of Warcraft has remained a constant. Blizzard's MMO has held millions of players in sway for over half a decade, and those players have killed countless boars, cleared out endless quests, dungeons, and raids, and have vanquished not one but three world-threatening expansion bosses, in the forms of Illidan Stormrage, Arthas the Lich King, and Deathwing and his Cataclysm.So Blizzard is perhaps taking on its hardest task ever with the upcoming Mists of Pandaria expansion. There's no question in the halls of the (recently quieter) Blizzard campus in Irvine, California that the game is at a crossroads of sorts. Blizzard's formula for WoW expansions (define a baddie, and lead a player to gear and level up to the final fight) has worked so far, but it's almost as if the company realizes that the old tricks are getting old.Blizzard needs, then, to take World of Warcraft, one of history's most-played, most-traversed, and most-conquered games, and make it feel new. "This is definitely different fare from any expansion we've tried so far," VP of Creative Development Chris Metzen said in a presentation to assembled press. He then talked about the game on a much longer scale than a few weeks, a few months, or even a Call of Duty-length year. "The big global threat that's coming, to define the next couple years of WoW's gameplay, is really war itself."%Gallery-150969%

  • Chris Metzen talks about heroes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.25.2011

    Eurogamer.net recently sat down with Blizzard Senior Vice President of Creative Development Chris Metzen. They talked about the story for all three of Blizzard's big franchises and the ins and outs of creating stories and heroes for each one. On Warcraft, Metzen waxed philosophical on creating a meaningful story for 11 million fans who are each carving out their own individual stories on their own characters, and on translating that story culturally as well linguistically between all the different cultures of the people who play WoW. As Metzen observed, a story that goes over well in North America may fall flat in China. He also talked about making lore decisions and balancing the needs and wants of the players and the writers. Sometimes the players want you to go right when you want to go left, and it is a challenge, he says, to decide which way to go.

  • Blizzard's Metzen: Pandaren are as 'serious as a heart attack'

    by 
    Jef Reahard
    Jef Reahard
    10.25.2011

    OK, time for a show of hands. How many of you initially thought Mists of Pandaria was a joke? After all, there was the April Fools' Day Pandaren incident in Warcraft III, and there's the fact that giant panda bears are inherently cute and somewhat difficult to take seriously. World of Warcraft's latest expansion is no laughing matter, though, according to Blizzard's Chris Metzen. "These guys are not a joke. This is an idea that we've been thinking about for years. It's one of our favorite flavors of Warcraft. It's not ultimately really silly, it's just a little lighter," Metzen explained over the weekend. He went on to describe how WoW's senior art director Sam Didier has been doodling around with Pandaren subjects for years now and has produced some "crazy panda shamans" and other work that is off the proverbial hook. "This is not a throw-away silly silly haha funny expansion set," Metzen continued. "It is absolutely the next vital chapter and as things ratchet up, they're gonna get really gnarly."

  • BlizzCon 2011: Opening Ceremony Liveblog

    by 
    Adam Holisky
    Adam Holisky
    10.21.2011

    We'll be live blogging the opening ceremony at BlizzCon 2011. The start times for this liveblog is as follows: Pacific Time zone: 11:00 a.m. Mountain Time zone: 12:00 p.m. Central Time zone: 1:00 p.m. Eastern Time zone: 2:00 p.m. We're expecting a lot from this BlizzCon opening ceremony, including the Mists of Pandaria expansion, some StarCraft expansion announcement, and potentially an announcement concerning the Diablo 3 release date. Stay tuned! We'll start liveblogging soon. 10:42 a.m. - Patch 5.0 will introduce a new talent system. 10:42 a.m. - Initial reports are that the expansion will be playable at BlizzCon today. The rest of the liveblog after the break!

  • Metzen talks user-created content at GDC panel

    by 
    Mathew McCurley
    Mathew McCurley
    10.12.2011

    Blizzard's Chris Metzen was on hand at GDC Online to discuss user-created content for World of Warcraft and how the system just wouldn't fly in WoW's architecture. The logistics of player-created content in a game with millions upon millions of players would, most likely, be too overwhelming for a system and game that thrives on polish and quality control. Don't expect to see user-generated content in WoW any time soon. While I am a fan of this type of content, I don't believe it really has a place in WoW. Azeroth is a much more story-driven, linear experience than most people want to discuss, and Blizzard likes to hold our hands through it all to make sure we're doing things according to plan. I don't think that's a bad thing, just one approach to an MMO's leveling and group content. In games like City of Heroes, the player-created content that was available made sense in terms of logistics and volume. For WoW, I can't even fathom how hard it would be to separate the wheat from the chaff.

  • 'Quality concerns' keep user-created content out of World of Warcraft

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.11.2011

    User-created content can be a real hornet's nest in any game. When the user-created content systems are done correctly, you get a lot of new and imaginative content in the game straight from the players. But it's the question of what happens when it goes wrong that keeps user-created content out of World of Warcraft, according to Chris Metzen. As Metzen put it in a recent GDC online panel, while he loves the idea and the team does bring it up from time to time, there's a concern about whether or not the regular level of content would meet the standards of quality the team expects for game content. Metzen also discussed some of the pressures the Blizzard staff faces with Titan's design, since the game is explicitly not set in one of the company's existing and long-running franchises. While he doesn't reveal any major details regarding the upcoming game, if you're eager for every scrap of information about the secretive project, it's well worth taking a look.

  • Chris Metzen discusses the role of the writer at GDC Online

    by 
    Anne Stickney
    Anne Stickney
    10.10.2011

    So how does a writer fit into World of Warcraft? If you ask Chris Metzen, they are the cheerleaders, torchbearers and keepers of the flame, responsible for the keeping the heart in the game. In a presentation at GDC Online in Austin, Texas, Metzen talked a bit about the balance between writing and gameplay and the job of a writer at Blizzard. Though lore has taken more of a front seat in Cataclysm, it's ultimately the gameplay that comes first with Blizzard, even before the story. According to Metzen, if you don't make it fun in the first 3 minutes of gameplay, you've failed. If the gameplay is a turn-off, it doesn't matter how wonderful the story is -- people still aren't going to want to play it. The presentation is an interesting look at some of the less-highlighted aspects of game development, and Gamasutra has coverage of the whole presentation. For those interested in what the job of a writer looks like at Blizzard Entertainment or wondering what goes on when creating a story as massive as Warcraft, it's a really interesting read. But that's not all from GDC Online -- Blizzard writers also got together to discuss great gaming moments and the challenges of game design. The coverage of the event discusses more about the writing process, fan feedback, and creating memorable stories. Check out the full story over on Gamasutra as well.

  • 2011 Global Writing Contest deadline reminder

    by 
    Anne Stickney
    Anne Stickney
    10.06.2011

    Attention, writers! Those of you who are working on entries for this year's Global Writing Contest may want to step up the pace. The deadline for the 2011 Global Writing Contest is Oct. 15 -- a little over a week away. Remember, stories must be between 2,500 to 7,500 words and set in the Warcraft, Diablo or StarCraft universes. This year's prizes include a trip to Blizzard headquarters and a meeting with the Blizzard writing staff for the grand prize winner, as well as a ton of signed books from all three Blizzard universes and a replica of the Doomhammer. Good luck to all who enter, and don't forget to check out our interviews with last year's winners, too!

  • More details emerge on Void Storage -- 80 slots of space

    by 
    Adam Holisky
    Adam Holisky
    08.17.2011

    More details are emerging from Blizzard's recent talk at Gamescom. Kotaku sat down with Blizzard's Chris Metzen and Tom Chilton to talk about it all, and one of the things they covered was the upcoming void storage, slated to be released in patch 4.3. The details on the new void storage are as follows: 80 slots to store items All items put in void storage will have the following removed from them: Enchants Gems Name of player who crafted the item Kotaku's article doesn't list what exactly are the item restrictions in the void storage. It does say "extra items," which could lead one to believe there are no restrictions. However, in the past Blizzard has said it wants to do a gear-only storage for older gear sets, so it shouldn't be too much of a surprise if there are some item restrictions in place. We'll be finding out about that as patch 4.3 is released on the PTR (eventually). The full bit from Kotaku's interview with Chris Metzen and Tom Chilton is as follows: Another addition coming with the patch is "Void Storage", a new 100 to 150 [See Editor's Note] items slots. Like transmogrification, void storage comes from the Ethereals. Void storage is a pocket dimension created for a player that allows them to store extra items, but there is a downside. Anything stored in the void is stripped of its enchantments and gems and the name of the person who crafted it, Chilton said. The stripping isn't tied to the lore of the game, either, but is the byproduct of a technical issue that makes this new storage system possible. (Read: Silly databases!) Editor's Note: Blizzard has sent word that it's actually 80 slots in the Void Storage, not 100 to 150 as originally reported at Kotaku. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Raid finder coming in patch 4.3

    by 
    Adam Holisky
    Adam Holisky
    08.17.2011

    It seems like only yesterday the blues were giving hints at a beefed-up raid finder coming in a future patch or expansion. According to an interview with Kotaku: Finally, Chilton and Chris Metzen, vice president of creative development at Blizzard, explained a new feature coming with the patch called "Raid Finder". The Raid Finder essentially operates like a dungeon finder, automating the search for fellow players on the hunt for a good raiding party. It will be built into the game's updated user interface when the patch hits, they said. The Kotaku article doesn't call it a "cross-realm" raid finder, but I think it's safe to assume that it will be -- otherwise, it'll just be like the one that's in game now (you remember that one, right?). There's no more details on the interface or accompanying restrictions on the new raid finding, but expect that information to be discovered or announced soon. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Blizzard announces 2011 Global Writing Contest

    by 
    Anne Stickney
    Anne Stickney
    08.16.2011

    It's that time of year again -- the time when all hopeful writers put fingers to keys and come up with the kind of prose that could win them a trip to Blizzard's headquarters. The 2011 Global Writing Contest is looking for stories from 2,500 to 7,500 words, set in the Warcraft, Diablo or StarCraft universes. This year, the grand prize offers a trip to Blizzard headquarters to meet with the Blizzard writing staff, a host of signed books from Warcraft, Diablo and StarCraft, as well as a Doomhammer of your very own. Interested in putting together an entry? Check out the official rules and FAQ at the official site. The deadline this year is Sept. 28 October 15, so getting started sooner rather than later is advised. You can also take a look at last year's winners and runners-up on the official website. While you're at it, why not take a look at our interviews with last year's winners as well? Good luck to all who enter! Correction: The entry deadline for the Global Writing Contest is October 15, as stated in the Official Rules.

  • Jaina Proudmoore working book title: Tides of War

    by 
    Mathew McCurley
    Mathew McCurley
    08.09.2011

    We have learned from author Christie Golden's Facebook page that the working title of her newest World of Warcraft novel, which will focus on earth-shattering changes for fan favorite Jaina Proudmoore, could be titled Tides of War. Since Jaina's heritage and background (her father being Admiral Daelin Proudmoore, leader of Kul Tiras) is that of Kul Tiras, the island nation of seafaring humans, this title makes sense, especially if it heralds the return of the nation of Kul Tiras back to World of Warcraft. Christie posts: "Okay, starting on Tides of War, the Jaina (Proudmoore!) book. Am thinking if I work this right... I won't have to work weekends this time. Woot!" There is a lot of speculation going on about the next expansion, including the filing of a trademark for Mists of Pandaria, as well as Chris Metzen revealing the earth-shattering Jaina book at Comic Con last month. While Tides of War is admittedly a working title, it signals a strong naval theme that links up well with an island expansion, the island of Pandaria, and a generally water-y world we're looking at. This is all still speculation, of course.