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Christina Norman, lead gameplay designer for Mass Effect 2, announced on Twitter today that she has taken a new Lead Designer position at League of Legends developer Riot Games. Last week, Norman announced that she was leaving BioWare and moving to Los Angeles, but didn't disclose the identity...

3 years ago 0 Comments
July 12, 2011 at 1:30PM
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In a panel titled "Where Did My Inventory Go? Refining Gameplay in Mass Effect 2," BioWare's Christina Norman talked about the radical changes made to the second chapter in the Mass Effect trilogy. A key goal for Mass Effect 2 was to introduce "more satisfying combat," with an "intense feel" missin...

5 years ago 0 Comments
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Massively's own Editor-in-Chief Shawn Schuster will be appearing on Internet television today at 12pm PST live from GDC 2010. That's right, Gamebreakr with Gary Gannon is going to do a live streaming web show and this particular blogger thinks it'll be worth catching -- even if only so Shawn knows ...

5 years ago 0 Comments

Hey buddy, you like guns, right? Lots of guns? Good! The newest Mass Effect 2 trailer is meant just for you, then -- packed from top to bottom with bullets and explosives, lead gameplay designer Christina Norman discusses the gun-centric proclivities of the Soldier class. Did you know, for instance,...

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After Mass Effect 2 lead gameplay designer Christina Norman walked us through the Engineer class and it's sanguinary droid last week, we were wondering how BioWare could possibly appeal to our inner tactician any more. It appears that the developer sought to do just that with this week's introductio...

5 years ago 0 Comments