ChrisWhiteside

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  • Pursuit Force designer promises "the whole cow" for meatier PSP sequel

    by 
    Peter vrabel
    Peter vrabel
    07.03.2007

    Designers say the darnest things sometimes. Pursuit Force: Extreme Justice lead designer for Chris Whiteside recently sat down for an interview with IGN and immediately responded to past forum suggestions and direct pleas for more content in the sequel. According to Chris, "many people commented on forums that they wished there was a little more 'meat on the bone', and with Pursuit Force: Extreme Justice you get the whole cow." No kidding. For the second go-round, the team of developers decided to sit down for a fireside chat with Hollywood script writers to encapsulate that "blockbuster-type feel" and from the sounds of it, it worked. The extra content includes Pursuit Force "recruits" that will have "their own behaviors and characteristics" of which to help the player progress. The game will also feature a new "Boss" feature, in which the boss battles seem more of a stage on their own, taking the player "onto huge vehicles and navigating huge hazards to reach your opponent." Lets see. 24 new weapons (including our all-time favorite in just about any game, the flamethrower), assault rifles, rocket launchers, 54 drivable (and more responsive) vehicles, control sentry guns, hovercrafts, 4-player ad hoc wireless, story mode with purchasable content, three difficulty settings and more ... the whole cow, no kidding. Look for more on Pursuit Force: Extreme Justice as we near its September release. %Gallery-3216%