chronomagic

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  • The Anvil of Crom: Quality-of-life improvements for 2012

    by 
    Jef Reahard
    Jef Reahard
    01.08.2012

    This week's Anvil of Crom took a bit of thought because honestly, I haven't felt very motivated to play lately. It's one part burnout and two parts wandering eye, as there are a lot of MMOs out there that I keep hoping Age of Conan will emulate in the interests of becoming a more complete game. It's certainly not a bad game as is; I've been traveling Hyboria for four years now (and writing about it for two), and you don't do that with titles you have to force yourself to play. Like most things, though, AoC could be better.

  • The Tattered Notebook: Worth your time?

    by 
    Jef Reahard
    Jef Reahard
    07.12.2010

    "EverQuest II, that's the crappy Sony game with five-year old graphics and a bunch of RMT isn't it," said a friend of mine as we ran around the chilly slopes of Dun Morogh in Azeroth a few weeks back. Even though he phrased it in the form of a question, his delivery implied a mind already made up. Such is EQII's reputation among a decent chunk of the MMORPG-playing population it seems. Since taking over the Tattered Notebook, I've been asked more than a few times what it is about EverQuest II that makes it worth playing, aside from the Massively paycheck of course. From friends and family, to commenters, to colleagues, it seems many people are curious about SOE's long-running fantasy flagship, but relatively few take the time to learn more about it in order to make an informed go/no-go decision. Regrettably, I'm a somewhat slow leveler, due to the fact that I've got a lot of demands on my time and I enjoy running around willy-nilly exploring the nooks and crannies of Norrath. So, I won't be level 90 with 250 AAs, raiding, or able to tell you about endgame any time soon. That said, is it worth playing through the early 30s? Indeed it is. Turn the page for some reasons why.

  • EverQuest II's Shards of Destiny game update goes live

    by 
    William Dobson
    William Dobson
    09.24.2009

    EverQuest II's next game update Shards of Destiny is now live, and that means that players can take advantage of a number of new features. We've summed up the biggest ones just below: Chronomagic: Visit some new "mysterious erudites" that have moved into Freeport, Kelethin, Neriak, Qeynos and Gorothyn, to lower your adventuring level for a small cost. This allows for grouping with lower levels, and a lot of older content has been revamped with more frequent bosses and changed loot rarities to make this option more attractive. There are also 37 new missions related to going back and seeing dungeons of differing levels. Achievements: A new way to compete with other players. Most achievements will just give Achievement Points, but some will offer non-stat item rewards. Achievement categories include Exploring, Dungeons, Quests, Raids, Player versus Player, and Tradeskills. Miragul's Planar Shard: a x4 raid zone and the first in EverQuest II to have a scaled difficulty feature. The Shard of Love: Choose to help or hinder the Sisters of Erollisi, beginning by visiting either a Disciple of Love or a Disciple of Hate. Teleportation Spires Event: Rewards are up for grabs for those who can assist the Quellithulians with the reactivation of the Ulterian Teleportation Spires. Check out the full patch notes here, and before you head in-game, dip past the break to see the official Shards of Destiny trailer.