citizen-siege

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  • Oddworld elects ex-Brash CCO as new prez

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.11.2008

    Far from the dangers of Brash Entertainment, the battered publisher's former chief creative officer, Larry Shapiro, has found work serving Oddworld Inhabitants. As the studio's new president -- Sherry McKenna will remain CEO -- Shapiro has tasked himself with pushing Oddworld into "new frontiers," reports Variety. "We intend to break the model of where games are today in a unique and entertaining way," he told the site. What we think he means: Oddworld will be getting into episodic gaming a few "years" from now.At the very least, the Citizen Siege project has finally be cleared from the queue ... and shoveled into a shallow grave. [Update: Actually, Citizen Siege is "still in development," McKenna tells GamesIndustry.biz; just not with Vanguard.] We'd just as soon settle for the old Oddworld games with a lil' spit-shine applied, thank you very much. As for his former post at Brash, Shapiro had this to say: "I wanted to make Brash the Miramax or HBO of video games, but sales marketing and finance wanted it to be Majesco." Oh, BURN!

  • Citizen Siege: Oddworld studio's new game & CG film project

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.30.2006

    Lorne Lanning has confirmed that work has begun on Citizen Siege, the new project from his Oddworld Inhabitants studio. "Citizen Siege was conceived as a game and film from the very beginning," Lanning told GamesIndustry.biz, revealing that John H. Williams will produce the CG animated feature, and Lanning himself will direct. The game concept is currently being shopped around to publishers.Lanning is interested in merging the game and film mediums, hoping that Citizen Siege will become a reference point for future ventures. The idea is that both parts are created simultaneously, influencing each other's courses; rather than one providing the basis for the other. While doing so, it will be important for Lanning and has team to create the right distance between the game and movie. If the finished products demand consumers invest in both, Citizen Siege will have lost a huge chunk of its potential demographic; the group that exclusively watches films -- and does not play games.