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  • Jukebox Heroes: 14 MMO soundtracks you can check out on SoundCloud

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2013

    I'm a pretty slow adopter of new technology and services, so I've only recently really started paying attention to the music-sharing service that is SoundCloud because I've started to see more and more MMO composers plopping down their work onto the site for the world to enjoy. Now that I've spent some time with SoundCloud, I've got to say just how impressed I am with what it can offer to the soundtrack community. Composers and studios can put their soundtracks up on the site for people to listen through without that annoying arbitrary 30-second limit that certain digital distribution platforms use. In addition to providing music for the ears, musicians have the option to show where these albums can be purchased -- and in some cases, offer the tracks as a free download. In return, listeners can tag portions of the songs and have back-and-forth discussions with the composers. I've done a lot of digging and have discovered quite a few MMO soundtracks that are available on SoundCloud, including some that you can legally download and enjoy today. Here are 14 to get you started, but if you see any more, please let us all know in the comments!

  • Jukebox Heroes: City of Heroes' soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    11.27.2012

    Really, how could it be anything else this week? By the first of December, a major MMO influence on my life will be gone for good. We will talk about it in the past tense with wistful tones, remembering the superheroic escapades and villainous schemes. It will be given a place of honor in many of our memories, and I truly believe that City of Heroes will echo throughout the industry and community for years to come. One of those echoes is the game's score, which will endure, as does every MMO's soundtrack. When I first started playing City of Heroes in 2004, the music made a big impression on me. It painted a picture of the game's locale and atmosphere perhaps better than anything else. Heck, you could play the game with your eyes closed and know which zone you were in by the music cues. That's how integral the score was to the game. So this is my final send-off to City of Heroes: a look at the highlight from its soundtrack from the launch through Freedom. Goodbye, City of Heroes... I'm going to really miss you. I won't miss the whine from the force field bubble, but I'll miss almost everything else.

  • Exclusive City of Heroes dev diary: Design insights from the Magisterium trial

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2012

    Today the war ends in City of Heroes. Today players are taking up arms (and mutated plant spores) in the final battle of the Praetorian War, and it will be a glorious eruption of particle effects and superheroic feats. The Magesterium incarnate trial is arguably the centerpiece of Issue 23, and Associate Designer Jeff Hamilton flew in to give us the skinny on this chaotic fight. You can get all the details on the Magisterium as well as an exclusive sneak peek at images from the fight, all after the jump!

  • A Mild-Mannered Reporter: Choose your side or don't

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.26.2011

    Do you remember Going Rogue? Of course you do, even if it's had some of its thunder retroactively stolen by City of Heroes Freedom. And of course you remember that one of its big selling points -- its only selling point at launch for existing characters, arguably -- was that you could swap between the alignments of the game. Villains could become Heroes, go back to being Villains, hang out as a Rogue for a while, and so on. It seemed like the sort of thing that would be a real game changer. Well, it's been more than a year since we first started seeing the groups swap sides, and surprisingly enough -- or not -- the much bigger change was in the business model alteration and the ensuing changes to the game environment. Not that I'm complaining, mind you, but it brings to mind a question: Has there really been any long-term effect of the alignment system? If you aren't roleplaying the swap, does being one faction or the other even matter in the long run?

  • City of Heroes pledges to pump out more frequent updates

    by 
    Justin Olivetti
    Justin Olivetti
    09.01.2011

    As the Paragon Studios team puts a wrap on August, the latest City of Heroes producer's letter reiterates the studio's key philosophy: Content is king. Along those lines, the letter discusses several exciting developments in store for the game's future, including the upcoming Haunted Mansion for the Halloween season, new Incarnate Trials, and more content for the Winter Event. The team is also focusing on delivering "more regular updates" than has been seen previously, so expect to see CoH upping the frequency of in-game goodies from here on out. As part of the "content is king" philosophy, Paragon will be releasing a monthly Signature Story that will be free for VIP (subscribing) players. These will not only tell intriguing stories, but will reward superheroes with increased rewards. The team is also going to put new items into the in-game Paragon Market store on a weekly basis, including costume pieces and power sets. City of Heroes is preparing to launch Freedom, its free-to-play version of the game, at an unspecified point in the future. Subscribers will be able to get a head start when Freedom arrives, and they will enjoy spending the 400 points that their VIP status entitles them to each month.

  • Get City of Heroes Going Rogue: Complete Collection for a special anniversary price [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    04.27.2011

    If you haven't taken the jump into City of Heroes after seven years, we want you to realize just how much crime has gone down on your watch -- crime that you haven't done a blessed thing to stop. Feel that? It's guilt, and it will eat you alive, my friend. Of course, it's not too late to slip on a comfy pair of spandex and take to the skies (or more likely, the sewers), and NCsoft is willing to meet you halfway. As part of City of Heroes' 7th anniversary celebration, the site is promoting a special GameStop sale of Going Rogue: Complete Collection for just $14.99. Not only is this half off the normal price, but it comes with the works: City of Heroes, City of Villains, Going Rogue and 30 days of game time. The Complete Collection even includes special emotes, costume pieces and powers to give you a boost. In short, it's the perfect package to get into the game, even if you're just looking to upgrade to the expansion. Head on over to GameStop to check it out. [Update: NCsoft is also offering a promotion on several booster packs and earlier editions of the game as well as a half-off sale on character transfer and rename services!]

  • A Mild-Mannered Reporter: Seven years of city life, part one

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.27.2011

    It's the seven-year anniversary for City of Heroes, and that feels just as strange to type as I imagine it feels to read. Seriously, I remember when the game had just launched and was receiving rampant praise as the next big thing in MMOs. In my mind, the game is still part of the new guard of MMOs alongside other games like Ryzom and Guild Wars, games that are trying something different instead of the tired EverQuest-era rehashes. This is in sharp contrast to the fact that the computer I am running the game on now could not have existed when the game launched. But this isn't about how old I am (or feel); this is about seven years of our favorite superheroic MMO. Last year I had the unenviable task of trying to sum up six years of progress in the game, but this time around we're just looking at the stuff that's changed since April of 2010. But that's still a lot of ground to cover, so for today I'm going to look back at the first two patches City of Heroes received over its past year of operation... because there's a lot to unpack even there.

  • Celebrate City of Heroes' 7th anniversary with the devs!

    by 
    Justin Olivetti
    Justin Olivetti
    04.26.2011

    Few MMOs make it to seven years, and fewer still retain a sizable, fanatical playerbase the way City of Heroes has. From its humble origins as a different type of online RPG through its growth in fame, power and two expansion packs, City of Heroes has mimicked the superhero archetype in more ways than one. The devs at Paragon Studios want to celebrate this seven-year milestone with the coolest crowd on the block: namely, CoH players! While there will be no in-game events this year due to content coming in May, the devs will be available for a meet and greet this Thursday, April 28th on the EU and NA servers. Check out the schedule to see when and where you can hang out with your favorite dev and perhaps unload a burning question or two. The team will also appear later that day in a special UStream live chat event. Stay tuned to Massively, as tomorrow our Mild-Mannered Reporter column will be throwing the confetti and blowing kazoos to mark this auspicious occasion!

  • A Mild-Mannered Reporter: Auld lang syne

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2011

    A year ago on January 27th, viewers of the site were treated to a header image in which Mr. Swift poked hopelessly at a keyboard. This was the header for the first installment (or "issue" if you want to be thematic) of A Mild-Mannered Reporter, covering all things City of Heroes. And for those of you who are just now glancing at your calendar, yes, that was just about a year ago. Those of you who remembered my sign-off for the last column (the one that mentioned this would be an anniversary column) are in slightly better shape. These things happen once a year, and I figured one day early is better than six days late. And it's been quite a year for the game and the column alike, with plenty to talk about every Wednesday. So let's take a trip down memory lane and look back at a year of the column with another year just around the corner. If you're just coming into the column now, or if you want to look back at some old favorites, now's the time.

  • The road ahead for City of Heroes: Our interview with Melissa Bianco

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.10.2011

    Last year was undeniably a pretty good year for City of Heroes -- it boasted a six-year anniversary, a new expansion, and a newly improved graphical engine to make the game that much more attractive. This year... well, it's still up in the air, but it's still kicking off with a brand-new competitor for the game, which adds a whole host of new challenges for the development team at Paragon Studios to overcome. Not to mention that when you've just come off of a good year, you're faced with the question of what you can possibly do to top it. But the team behind the game is prepared for the challenges of this year and already looks forward to raising the bar again in 2011. We had a chance to talk with Melissa Bianco, lead designer of City of Heroes, about what's coming next for the game and how the team plans to face new and ongoing hurdles. Check on past the break for our talk about potential sequels, the upcoming issues of the game, and what we can expect to start seeing in the next few months.

  • A Mild-Mannered Reporter: 2010's roguish review

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.22.2010

    I joked once, long ago, that I should never answer WRUP truthfully, because it will invariably result in a total lack of doing what I announced. Lo and behold, I had the time to play through a single Mission Architect mission amidst an intensely obnoxious virus (just at that level where you're sick enough to know it but not sick enough to avoid work) and the preparation needed to get my house ready for hosting an entire family. For the record? Never agree to do that for your family, no matter who your family is. So instead, we're going to take a look through the big news of the year, the five biggest stories that have affected City of Heroes in the past 12 months. I had originally planned to save this one for next week, but I doubt that we'll get an enormous piece of news between now and next week. It's been an interesting year for the game as a whole, so between an expansion, major updates, and tumultuous times in the larger MMO world, let's look at the five biggest stories pertaining to the city.

  • Paragon Studios answers our questions about Issue 19 of City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.15.2010

    Just three months after the major upheaval of Going Rogue, City of Heroes is getting another big update in the form of Issue 19. Bringing with it new task forces, the first part of the new Incarnate system, the long-awaited baseline Fitness pool, and several other quality-of-life improvements, the issue is packed to bursting with things for players to enjoy. So we naturally had a few questions, even above and beyond our first impressions of both the Incarnate system and the new Apex task force. Of course, this issue isn't the work of just one or two people within Paragon Studios, but the whole team. So it was fitting that we got our questions about the newest update to City of Heroes answered by several members of the team. Melissa Bianco, Matt Miller, Sean McCann, and Tim Sweeney all took the time to answer some quick questions about the substance of the update, so click on past the break to see our questions and their responses.

  • City of Heroes developer diary: Challenging the gods

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2010

    Issue 19 brings a big change to characters in City of Heroes. There's always been a line of thought running through comic books that superheroes are essentially modern deities, but when you start stepping into the Incarnate system, the comparison becomes far more straightforward: You are wielding the powers of gods. Just like Statesman and Lord Recluse, player characters will be empowered beyond the ken of mortals and will begin the road toward a new apex of ability. Of course, when you're making such huge changes to the fabric of the game, you need more than just a quick stir in the patcher. A great deal of work went into elevating characters to deification, and that's precisely what the latest City of Heroes developer diary covers. Tim "Black Scorpion" Sweeney has penned an entry on what went into the design of the Incarnate system, so skip on past the break to see how players go from being mere mortals to Incarnates... within the game, anyhow.

  • City of Heroes dev diary: Dr. Aeon's Guide on How to Make a Proper Interdimensional Invasion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.27.2010

    With the upcoming Issue 19, City of Heroes is bringing in the long-awaited Incarnate system, the first step in improving and honing the powers of characters who have already reached the level cap. Of course, that would be rather unbalancing if there wasn't something new to challenge the newly-empowered characters, but the whole invasion of Praetoria into Paragon City and the Rogue Isles should give even the new Incarnates something challenging to handle. Two task forces are being added to challenge characters that have reached the apex of power. So how exactly does one craft a new invasion in City of Heroes? We were lucky to get a brand-new developer diary from Sean "Dr. Aeon" McCann detailing how the Apex and Tin Mage task forces came into existence, from the challenges it presented in design to the result of all that hard work. Take a look past the cut to check out the diary, wherein we get a full rundown of how one launches an interdimensional war. (In the game, at least. Actual aggression against other dimensions is not covered.)

  • City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.20.2010

    As of right now, City of Heroes is in a state of flux. Like any game with a new expansion, the superhero game boasts features that are changing and endgame structures that are being disrupted, and the changes of Issue 19 promise to introduce an actual endgame into a game that's long lacked one. But it all started with the most recent expansion, one that gave players the chance to switch sides back in August -- Going Rogue. Much like Rome, the foundation for the expansion wasn't laid in a day. We were granted an early look at a developer diary by Floyd "Castle" Grubb, longtime veteran of the Paragon Studios team and lead designer for the Powers and Entities team. Take a look past the cut for his diary, explaining the various ways in which the powersets of the expansion were developed and fine-tuned, as well as highlights the new additions for both enemies and players.

  • City of Heroes unveils the trailer for the Apex task force

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.12.2010

    At the best of times, the task forces in City of Heroes resemble the huge crossover events of comics at their finest -- sprawling events covering multiple titles that give heroes and villains alike a chance to really show what they can do. And if there were ever an occasion for some truly impressive superhuman antics, it would be the invasion of Praetoria coming in Issue 19. Paragon Studios has released the trailer for the first of two major task forces, and it should give some idea of the scope of what awaits. First shown at the New York Comic Con panel, the trailer features several shots showing the devastation wrought by Praetoria's machines of war, as well as the powers that heroes are unleashing to fight back. Some of these powers appear to be related to the Incarnate system, although the team was reluctant to definitively identify them as such. Take a look past the break for a sneak peek at what's coming next for City of Heroes, in all of its world-colliding glory.

  • NYCC 2010: The City of Heroes Issue 19 panel

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.10.2010

    It's the end of the convention season, and City of Heroes fans on the East Coast managed to get one last treat -- another chance with the development team that had long been anchored firmly on the other side of the country. The team's panel in March at PAX East saw the revelation of several new facts about the game, including the first announcement of Kinetic Melee and Electric Control, and the panel that closes out the year at New York Comic Con contained several interesting new facts as well. Melissa Bianco, David Nakayama, and Jesse Caceres were all in attendance, with the panel overseen by community representative Tia Parurahi. With Going Rogue having been out for nearly two months, this panel focused on the upcoming Issue 19 and what the changes mean for the game, as well as how much the development team is ramping up production to improve the game all around.

  • Layoffs hit Paragon Studios

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.07.2010

    A rumor has just broken that Paragon Studios, the team responsible for City of Heroes, has just undergone a round of layoffs. This comes following the launch of Going Rogue, the game's second boxed expansion and center of a major re-arrangement for the game. Among those rumored to be laid off is Christopher Bruce, known to the fans of the game as Back Alley Brawler and the senior animation lead for the studio. While there have been rumors for some time that the team had been expanding and working on an additional project, possibly a sequel to the now-venerable City of Heroes, it's unknown what long-term impacts these layoffs might have on both the existing game and any future projects. We contacted NCsoft and received official confirmation of the layoffs, but the company thus far has been unable to provide information on who, exactly, has been let go. Our condolences go out to all employees affected by the layoffs.

  • A Mild-Mannered Reporter: Because of reasons!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.06.2010

    It's weird to say it, but City of Heroes feels like it's still on the cusp of a storm. Going Rogue was a fine expansion, but it doesn't have the sense of breaking that built-up tension, that feeling of something major just over the horizon. Or perhaps it's just me, perched out on my metaphorical porch and loudly proclaiming that this next one is going to be the big one, as I puff on my metaphorical corn-cob pipe and look across the metaphorical skyline of rural Metaphorbraska. OK, that one kind of got away from me there, but what I was trying to get at was that it's time for another question-and-answer session for City of Heroes and that I don't think I'm the only person feeling like Issue 19 might hold some great secret. We'll know soon enough, although right now it's time for Issue 20's super-secret beta, which even I don't know about just yet. I'm very curious. On to the questions!

  • A Mild-Mannered Reporter: Party hardly

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.29.2010

    I think by this point I have a well-established reputation as being a fairly positive guy on the subject of City of Heroes. It wasn't a conscious decision or anything -- it's just that I've been pretty happy with the game's development and content, and I do tend to be a bit of a developer supporter. I don't expect the game to be something other than what it is, and I enjoy what it is. Not to mention the obvious fact that the game has given me a lot of enjoyment over the years. So I usually come down as being part of the sunshine and light crowd. But that's not by design -- it's just how things have shaken down. I hand out praise and criticism as the situation warrants. And this week I'm going to talk about something that most definitely deserves criticism. I'm talking, of course, about the Party Pack, the newest mini-addition to the game and one that's already produced more than a little fan rage. But it's deserved, and even if I can see why Paragon Studios went the route that it did, I find it a little hard to just dismiss it with the usual "if you don't like it, don't buy it" routine.