city-of-titans

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  • City of Titans explains its prototyping process

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2015

    The developers behind City of Titans haven't been shy about praising the Unreal Engine 4 at the heart of development. A new design article gives some insight into one of the major elements of design that makes it so useful to the team, a feature that offers rapid progress between brainstorming, prototyping, and testing: blueprints. While the article doesn't contain the nuts-and-bolts of the programming elements, it demonstrates how the team was able to build and test a tile-based map system (akin to Skyrim) as an independent element to be tested. The result is that instead of spending a great deal of time brainstorming the idea, the team can drop the prototype in for testing and it can be evaluated as an actual option instead of simply a theory. Take a look at the full article for more details on the map system and the test process. [Thanks to Byron for the tip!]

  • City of Titans shows off socketed model

    by 
    Justin Olivetti
    Justin Olivetti
    12.29.2014

    There's a long way to go before City of Titans reaches the superheroic heights of its spiritual forebears, but the team is eager nonetheless to show that progress is being made. That's why it's putting on a 12 Days of Devmas series, kicking off with the revelation of the fully socketed body model that the team is using for testing purposes. "Odo's an artist's model we're using while we continue to develop the base body mesh," the team posted. "He lets us continue work on the rest of the game while we develop the sliders and other parts that make the characters super. Of course, you'll notice he still has every joint that the final character will have. Fingers and all. He's the digital version of a wooden artist's mannequin, with all the flexibility of our real model." In successive posts of the series, Odo is shown with various weapons including a slide rule and keytar. [Thanks to Bryan for the tip!]

  • The Daily Grind: Are superhero MMOs doomed to be niche?

    by 
    Bree Royce
    Bree Royce
    11.28.2014

    When Valiance Online launched its Kickstarter a few weeks ago, Massively's commenters posed an interesting debate over the viability of the superhero MMO market in general, not just the workability of a genre with three competing City of Heroes spin-offs. Some readers are convinced that the superhero genre is too risky and niche for MMORPGs, noting that the existing superhero MMOs have been more or less solid but small, nowhere near World of Warcraft huge. Fantasy, and to a lesser extent sci-fi, just dominates this scene. (Although we had a moment of hope when Blizzard first revealed Overwatch, it turned out to not really be much of an MMO.) And yet superheroes are killing it in movie theaters; the comic genre has transcended geek culture to become thoroughly mainstream. There should be a huge audience for such games, and superhero MMOs just plain make sense: They're an ideal setting for fun skills and powers, beating up bad guys, and dressing up in costumes. So what's the deal? Why haven't we seen a staggeringly huge superhero MMO? Are they in fact too niche after all? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Valiance Online launches its Kickstarter today [Updated: It's live now!]

    by 
    Bree Royce
    Bree Royce
    10.29.2014

    A post on Valiance Online's Facebook has good news for fans of the upcoming game: SilverHelm Studios will be bringing the game to Kickstarter today. "It's packed with all manner of goodies for you to get your hands on," Design Director Nate "Paramount" Vogeding writes. "These things will be exclusive to our KS backers and backers alone. That's right; it won't be coming back around again." Vogeding also promises more pre-alpha invites and tells readers to "let everyone know that yes, there is a city coming back and very soon!" Valiance Online is one of several fan-backed superhero MMOs vying to become City of Heroes' spiritual successor. In September, SilverHelm told followers that it will not be licensing the CoH IP if it is eventually secured from NCsoft by City of Titans. [Update: The Kickstarter is now live, with pledges ranging from $1-$10,000 and a funding goal of $150,000. We've embedded the trailer below.]

  • NCsoft might allow players to resurrect the City of Heroes IP

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.02.2014

    There's good news for City of Heroes fans to celebrate now, even if it's not a finished thing yet. Nate Downes, President of Missing Worlds Media, has posted about a project wholly unrelated to City of Titans and yet entirely tied to it: the quest to resurrect the City of Heroes IP. He explains a story that began in September of last year, starting with a few contacts within NCsoft who led to the ultimate goal of resurrecting the last version of the game as well as licensing out the IP to its spiritual successors. The proposal currently on the table before NCsoft would allow the game's spiritual successors to drop the "spiritual" portion of their title, enable a restoration of the game's servers for the last update (albeit with no saved character data), and create the potential for a "transition" server between the original game and its successors. While it's far from a done deal, it's the best news that the former residents of Paragon City have heard since the lights went dark -- there may be brightness on the horizon.

  • City of Titans shows off engine progress for July 4th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.07.2014

    Everyone celebrates the 4th of July in different ways. City of Titans celebrated with fireworks. That might not seem like much until you watch the video and understand that it's the first video wherein every single shot is focused on things that the design team made. The fireworks, the physics effects governing them, most of the buildings -- all designed by the team at Missing Worlds Media. Previous videos of the game have relied heavily upon off-the-shelf assets and resources that other people had made, but this video is a look at a landscape moving from "designed by others" to "designed just for this game." Obviously there's a long way to go, but if you're looking forward to seeing what the team at Missing Worlds Media can do in the future, this is a good place to start. [Thanks to Byron for the tip!]

  • City of Titans updates trailer for City of Heroes' 10th birthday

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2014

    Today would have been City of Heroes' 10th anniversary, believe it or not. And while fond memories and colorful screenshots are all that remain of the former superhero MMO, the spiritual successor City of Titans is being built to fill in the void that was left behind. Missing Worlds Media, the team behind City of Titans, released a new version of the teaser trailer for the Kickstarter project on this solemn occasion. It mostly consists of concept art and unpainted models being plunked down to make a city, but if you're looking to the future for your superhero fix, it might be an early glimpse at your future home. Give it a watch after the break. [Update: Not to be outdone, Heroes and Villains also released new work-in-progress screenshots of its own spiritual successor to CoH in honor of the original's anniversary.]

  • City of Titans nears the end of pre-production

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.24.2014

    Producing a game means doing a lot of things, and sometimes that means choosing not to do things. Missing Worlds Media is wrapping up pre-production on City of Titans, the upcoming spiritual successor to City of Heroes, and one of the things that's been mandatory is keeping a realistic perspective on what can and cannot be achieved on a limited production schedule. The latest development blog talks about exactly that, focusing on something very familiar to everyone who has played an MMO: respawns. One of the elements included in the Unreal Engine powering the game is a respawn system. The development team had originally thought about creating an entirely new set of systems, but developing all of that would substantially add to the amount of development time needed in the game. As such, it was deemed as not mandatory for launch. It's a bit of a disappointment, but as the blog entry explains, it's a choice that needed to be made as the game approaches the full production stage.

  • Make My MMO: Crowdfunding March 16 - March 22, 2014

    by 
    Jef Reahard
    Jef Reahard
    03.26.2014

    Last week's new entry MyDream met its $100,000 Kickstarter goal, and it did so with over two weeks left in its funding drive! Aside from that bit of good news, it was fairly quiet on the crowdfunding front. GoblinWorks made waves with some interesting class reveals for fantasy sandbox Pathfinder Online (say hello to the Aristocrat, the Commoner, and the Expert in addition to usual suspects like the Barbarian, Paladin, Sorcerer, and Bard). And superhero project City of Titans announced that it's moving its assets from Unreal 3 to Unreal 4, which will enable greater ease, flexibility, and detail during the game's development cycle. Click past the cut to catch up on the rest of the crowdfunding... er, crowd.

  • City of Titans to make use of Unreal 4

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.20.2014

    When a Kickstarted game clears its goals, you kind of expect to see more results from the team. But City of Titans has been quiet except for concept art. Why is that? Why haven't we seen more development shots? What's the Missing Worlds Media team doing? As it turns out, it's because the graphics of the game are going to get even better than what we've seen before -- the game is moving over in development to the Unreal 4 engine. The team has been under NDA regarding the engine, but development has been moving assets over from Unreal 3 to the current version. Unreal 4 will allow the team to put in animated costume parts, capes, hair, fluid, and so forth with greater ease and more flexibility. Missing Worlds Media promises that there will be more updates next week from the technology team, hopefully showing off more of what the game's new underlying graphics core is capable of. [Thanks to Byron and Celestial Lord for the tip!]

  • City of Titans unveils a bounty of concept art

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.13.2014

    You could build the best superhero game in the world, but if your only options for costuming consist of a gray jumpsuit people are going to be disappointed. Superheroes need elaborate costumes, armors, nifty gadgets, and hopefully jumpsuits in shades other than gray. The development team working on City of Titans knows that, which is why the most recent development update focuses chiefly on the concept art from old artists and new. Among the pieces on display is a design for one of the game's villains, several armor and costume designs, and several hairstyle options. Sure, it's not an update on all of the possible game mechanics that might be in the game, but don't you want to look at some of the keen potential art? If so, go ahead and check out the latest update on the game's Kickstarter page. [Thanks to Nonsensicles for the tip!]

  • City of Titans elects new board and president, is 'deep in pre-production'

    by 
    Jef Reahard
    Jef Reahard
    03.06.2014

    The City of Titans team posted an update to its Kickstarter page yesterday. You might recall that The Phoenix Project aims to create a spiritual sequel to City of Heroes, and to that end Missing Worlds Media managed to more than double its initial $320,000 fundraising goal. The latest status update reveals that the devs are deep into pre-production. "It is not the most exciting time -- it doesn't result in much to show. What it does do is save time and help to bring a better product at the end," according to new Missing Worlds president Nate "Doctor Tyche" Downes. Also of note is the election of a five-member board, which you can read about via the links below. [Thanks Nonsensicles!]

  • Make My MMO: Crowdfunding February 23 - March 1, 2014

    by 
    Jef Reahard
    Jef Reahard
    03.05.2014

    This week's Make My MMO adds Trials of Ascension's Light the Forge campaign, which is Chaos Forge's company-specific (i.e., non-Kickstarter) bid to raise $40,000. The fantasy sandbox canceled its initial Kickstarter campaign because it "failed in showing its true potential," according to a news posting on the ToA website. If the Light the Forge drive is successful, the devs will use the $40,000 to finish the game's demo and return to Kickstarter in the hopes of attracting additional funding. Head past the cut for a breakdown of other crowdfunded MMO projects for the week ending March 1st, 2014.

  • Field Journal: A strong CoHmmunity

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    02.27.2014

    Last week a package arrived for me, sent by the incomparable Beau Hindman. He had been clearing out some of his old gaming paraphernalia, and when he happened on his old City of Heroes disks, something spurred him to offer them freely to anyone in the team who wanted them. I gratefully accepted. Ever since they arrived, they've dominated my thoughts, despite some highly dramatic events in the time since, weighty and uplifting alike. It's a game that just keeps inspiring acts of generosity and kindness. I started playing CoH on the very day it went free-to-play, but it struck a chord with me nearly instantly. I soon found it had an amazing community on top of everything the developers were responsible for, and that's when I fell in love. It went from "that old game probably no one plays anymore" to "the best MMO I have ever played" to "the cancellation that broke my heart" in all too short a time. Fortunately, the example set by the incredible community and its determination to carry the torch helped to mend my coronary fractures. As much as there is to learn from all aspects of MMOs, the single most important element will always be community. I can think of no finer example to look to than CoH.

  • Make My MMO: Crowdfunding February 9 - 22, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    02.22.2014

    In the world of MMOs, no news is not necessarily good news -- especially when it comes to crowdfunding. Silence often denotes a lack of progress on a game, and that can certainly make investors nervous. Thankfully, many games provide players with updates that we, in turn, provide for you here. If no news is bad, then news is good, right? Unfortunately, this doesn't hold true. In the case of Star Rider and Hot Rod Hustle, the news is that neither met its funding goals. So we say farewell to these two games from Make My MMO. And Pantheon: Rise of the Fallen's campaign was chock-full of news, but in the end, its Kickstarter didn't succeed either; Pantheon, however, is continuing the fundraising effort on its official site. At least some news is good! War of Omens also leaves this round up, but for different reasons: Players can hop in and play the game! Likewise, HEX: Shards of Fate and StarCraft Universe move on now that both have moved into testing. Another sandbox, Terrayn, also joins the Kickstarter ranks. To hear other good news, keep reading.

  • Make My MMO: Crowdfunding January 26 - February 8, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    02.08.2014

    The crowdfunding train just keeps rolling right along, with passengers always coming and going. New passengers hop aboard while others hop off at their desired destination. Sadly, some have to disembark early -- such is the case with Universe Rush and Antilia. Although the Kickstarter campaign fell far short of its goal, Antilia does plan to continue development on its own. On the brighter side of things, some passengers reached their stop; Tales From The Strange Universe reached its goal, and both it and Novus AEterno (which brought in over 3.5 times its initial goal) will now take their places in the funded category. The Repopulation, earning over 175K during this latest Kickstarter run, disembarks at Betawatch station thanks to its ongoing alpha testing. Catch up on all the news for all these titles as they journey through crowdfunding here in Make My MMO.

  • Make My MMO: Crowdfunding January 12 - 25, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    01.25.2014

    After a sleepy holiday season, the crowdfunding crowd has woken up and gotten down to business. And amidst that new bustle of activity, Make My MMO's ranks are altering a bit. Two games leave our listing, but each for different reasons; the cross-platform space sim Space Unfolding folded after missing its goal, and Face of Mankind moved along to Betawatch to join the ranks of the games in testing. And now that War of Omens' campaign has wrapped up, it moves into the fully funded category. Some campaigns have really kicked into high gear. Pantheon: Rise of the Fallen joined the crowdfunding race and has delivered a slew of nearly daily news. Novus AEterno has nearly tripled its goal and is closing in on yet another stretch goal these final days of its campaign, while The Repopulation has also blown away its initial goal and is aiming for its eigth stretch goal (not to mention revealed plenty of juicy new bits). A smaller title, Tales From The Strange Universe, is more than halfway to its modest goal with a week left. And newcomer Star Rider also jumps on the Kickstarter bandwagon. Unfortunately, others aren't faring as well. Things aren't looking promising for Antilia or Universe Rush, whose campaigns end soon and are still over $85K and $98K short of their respective goals. Want more details on these stories or an update on all the already-funded projects? We've got the round-up right here.

  • Make My MMO: Crowdfunding December 29, 2013 - January 11, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    01.11.2014

    Was 2013 the year of Kickstarter? Whatever you think personally about the funding model, you can't argue with the fact that over $480 million was pledged through the crowdfunding platform in the last calendar year. That's definitely one hunk of change! But whether or not that figure translates into a tidal wave of awesome games has yet to be seen; the jury will remain out until even more funded games actually release and players get to experience what they backed. As for specific MMO news this past fortnight, the bulk of it involves new titles vying for a slice of 2014's crowdfunding pie. The CCG War of Omens has already grabbed a piece; it met its goal and has moved on to stretch goals for the last couple of days. Other hopefuls include more two space strategy games. Learn more about all of these, as well as the news from the funded front, right here in Make My MMO.

  • A Mild-Mannered Reporter: 2013 in review for superheroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.08.2014

    2013 was the first year in which City of Heroes didn't exist. The masses of hero fans cried out in anticipation of a new game but found nothing. All there was to be found was a deafening silence and three other games that scratched similar itches but didn't quite manage to hit the same heights. But we've talked about that as much as it can be discussed, and quite frankly I'm more interested in the now. We've got three titles that are still duking it out, trying to find their voices, and so forth. And then we have the header of Plan Z, which covers several different projects but at the same time serves as an interesting look at the community as a whole. So in the wake of a quiet December, let's look back at 2013 for the major titles and for the hopefuls. It was a year in which quite a bit happened, not all of it good, but it was still one that might have a big impact on the future of the superhero MMO field.

  • Make My MMO: Crowdfunding December 15 - 28, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    12.28.2013

    'Tis the season... but not for news! With minds focused on the holidays, it looks as if not much happened in the realm of crowdfunding since our last Make My MMO update. Just how slow was it? It was so slow that Star Citizen did not announce earning another $2 million. A few tidbits did, however, did trickle out. Novus AEterno met its goal within 102 hours and still has a month of funding ahead. On the other hand, Empires of Tahn followed what seems to be the new norm: cancel the project before getting the dreaded "unsuccessful" label. And one title that is already strong in its development has jumped back into the crowdfunding realm; The Repopulation aims to incorporate even more features into the sandbox. There are also a couple dev blogs to speak of and a few odds and ends, all of which you will find rounded up for you below.