client-performance

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  • One month: Aion October community address

    by 
    Brooke Pilley
    Brooke Pilley
    10.24.2009

    Aion has officially been out for one full month and NCsoft just released an October community address in response. The notice reads less like a giant pat on the back and more like a checklist of major issues they are working on, which is bound to churn up speculation about how well the title is doing. Oh, we're sure Aion is doing quite well even though we haven't heard the official numbers yet, but developers usually use these opportunities to shout about their accomplishments rather than their shortcomings.The top three issues mentioned in the letter are experience curves, client performance, and spammers/botters. Most players will agree that it can feel like a part-time job to level your character at times. Some players have had performance issues specifically related to "Cryssystem.dll." And finally, everyone has been forced to /ignore the odd spammer... or fifty. NCsoft is using this opportunity to yet again tell players they are aware of these issues and fixes are on the way. We're curious how this may relate to differences between eastern and western gaming cultures. Aion has been released for nearly a year in Asia and yet only the outcry from European and North American players against experience grinds and gold spamming specifically seems to be sparking a change.

  • Age of Conan: The siege warfare is a buggy lagfest

    by 
    Matt Warner
    Matt Warner
    06.20.2008

    Age of Conan players should think twice about partaking in the lag-ridden siege action this weekend; they're better off waiting until this coming Monday's patch. The naysayers concerns from beta were certified two days ago, when Sinister took part in Age of Conan's first full on siege since the game went live. If you want the quick recap it was buggy and the performance was terrible; however, Funcom deserves kudos for responding as quickly as they did. Unfortunately, the only viable solution at this time is for players to crank down the graphics and wait it out. It's hard to tell from the picture but it shows 0.3 fps and a 3389 ping, with many players reporting similar results on their superior gaming machines. Since Funcom's response a player reported better performance on the second siege averaging about 15 fps on dual 8800 GTs.We'll see if Monday's patch improves the performance or not for all players involved. If you'd like to see some rough footage from the second siege battle Sinister has posted it on their website. (NSFW)

  • Funcom responds to concerns following first instances of AoC's "Massive PvP"

    by 
    William Dobson
    William Dobson
    06.19.2008

    Age of Conan players have started getting to the stage where they can partake in the game's much-hyped "Massive PvP" -- the first battlekeeps are up, and you can be sure that people are all too keen to go and knock them down. However, it seems that the first wave of these epic battles have not gone so smoothly, and not just for any guilds left with a pile of smoking rubble.Funcom has posted on the official forums (with the actual message being penned by Gaute Godager) in the hopes of reassuring the community that the problems that have been experienced with these battles are being looked at. The main issues are identified as those of client performance, and those of content and collision. Client performance is apparently the biggest problem being reported, and even before people started to get into massive PvP, some fixes to do with this have been worked on behind the scenes.