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GameStop plans to use Microsoft's Azure cloud computing technology to enhance its retail locations, allowing customers to stream "video game and promotional content" to mobile devices. While not offering a timetable for when the services would be offered, the retailer revealed examples of ways it w...

January 12th 2015 at 11:00am 0 Comments
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Microsoft has officially changed the name of its cloud service SkyDrive to "OneDrive." The Windows, Windows Phone, iOS, Android and Xbox One-compatible service will also receive a monthly payment plan option in addition to a new referral program that offers up to 15 GB of additional space when invi...

February 20th 2014 at 10:30am 0 Comments
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Amazon announced the upcoming introduction of AppStream, a service that delivers high-performance games and other applications via Amazon Web Services cloud streaming. Essentially offering developers the ability to "build complex applications that run from simple devices," AppStream aids in reprod...

November 18th 2013 at 5:00pm 0 Comments
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Square Enix is chasing the cloud-based gaming market with Project FLARE, a newly announced streaming service that claims to leverage "virtual supercomputers" in order to minimize latency while upping in-game performance and presentation. Comparing Project FLARE to existing streaming services like...

November 5th 2013 at 6:30pm 0 Comments
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Most of the information in this promotional Xbox One video is common knowledge, but a few interesting tidbits can still be gleaned. Albert Penello, lead planner for Xbox, reveals that using your profile on another Xbox One not only gives you access to your purchases, but also your own customized h...

October 16th 2013 at 6:30pm 0 Comments
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Though Microsoft has changed its stance on the digital rights management-based requirements for the Xbox One, the company remains committed to cloud computing. "Our vision around Xbox One and what you can do because of the power of both the architecture of the console, and also the cloud and the X...

June 19th 2013 at 8:00pm 0 Comments
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Beyond Xbox One's TV capabilities, multitasking, nebulous used game policy and terrifying Kinect features, Microsoft has also hinted at the possibility of cloud-enhanced games. Specifically, the company has said elements that aren't sensitive to the inherent latency of cloud computing – thing...

May 28th 2013 at 5:45pm 0 Comments
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OnLive's recently acquired patent, which covers "Apparatus and method for wireless video gaming," may seem like a death knell for other players in the cloud gaming space. However, Gaikai's David Perry recently told VentureBeat he's not too concerned with the future of his game-streaming company, sa...

December 17th 2010 at 1:00am 0 Comments
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Estimating the global Xbox 360 install base to be somewhere between 40 and 50 million units, Foundation 9 CEO James North-Hearn has suggested that around 30 percent of owners are "not only online and using Xbox Live, but all those and buying games." In a recent interview with Eurogamer, he claimed,...

October 18th 2010 at 11:15am 0 Comments
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Service-based viewers for Second Life are a little different to the standard kind of viewer software that users might be used to. Standard viewers are downloaded to your PC, run on them and talk directly to the servers. Service-based viewers (also sometimes referred to as 'cloud-based') are either...

July 6th 2010 at 5:00pm 0 Comments
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As the company itself puts it, "Want to offer your customers a scabbard for their sword? New tires? The latest in night vision goggles? Now you can!" It seems that while we were all up in arms about the added Mac client for Steam and Epic Games giving away its SDK to Steam devs, Valve also slipped...

March 21st 2010 at 3:00pm 0 Comments