cloudbuilt

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  • Indie sky-runner and shooter, Cloudbuilt, lands on Steam this year

    by 
    Jessica Conditt
    Jessica Conditt
    01.15.2014

    Cloudbuilt allows players to freerun-and-gun in a futuristic sky world, and it's coming to PC this year from publisher Rising Star Games. We got a first look at Cloudbuilt in October 2012, when developer Coilworks described it as "a challenging, high-speed action-platformer in 3D with its roots in 16-bit jump-and-shoot games." Since then, Cloudbuilt has been Greenlit and is on its way to Steam. "Steam's Greenlight is a great indicator of what people want to play and Cloudbuilt breezed through this process due to its refreshing take on the platform genre," Martin Defries, COO of Rising Star Games, says in a press release. "As a community-driven publisher we are delighted to release a title with such great feedback and we're confident that Cloudbuilt will further enhance our growing Steam library. The hardworking team at Coilworks has produced a fantastic game and we can't wait to see which routes players take for the fastest times." The final PC version of Cloudbuilt will include more than 20 levels, four endings, branching level selection and a "retro-inspired soundtrack," Coilworks says. Listening to the game's most recent trailer, we'd call the soundtrack 80s techno-punk with a modern twist.

  • Cloudbuilt trailer hits full speed

    by 
    Jessica Conditt
    Jessica Conditt
    05.02.2013

    Cloudbuilt, the futuristic platformer from Coilworks, is still in polishing stages, but it looks better every month. The new trailer shows how that fast-paced action plays out at full speed, including blasts from the main character's ray gun. Cloudbuilt is up for a Steam launch on Greenlight.

  • The Joystiq Indie Pitch: Cloudbuilt

    by 
    Jessica Conditt
    Jessica Conditt
    10.09.2012

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Johannes, Anders, Martin, Poi and the Coilworks team discuss going Greenlight and modern-retro challenges with Cloudbuilt. What's your game called and what's it about?Our game is called Cloudbuilt, and at its core it is all about challenging high-speed action and platforming. We are borrowing inspiration from old-school games, combining it with modern elements and adding some unique twists. We really think that we have brought booster powers to a whole new level with this game.So what will Cloudbuilt bring in terms of challenge?We want there to be plenty of room for the player to improve. We don't want to make Cloudbuilt challenging in the sense of simply killing the player. Sure, there are parts of the game where people tend to die a lot, but we make sure it's not because of unfair design. Our goal is to make you feel in control, thus should you fail, it would be due to your own fault. That makes it truly rewarding and when you clear a level, you'll feel like you've improved and mastered something.Doing several easy tasks at once quickly becomes challenging. Wall-running on its own is not that hard, but wall-running while dodging mines and shooting at enemies, all while preparing to jump onto a new wall, is a little bit harder.Because we are giving the player access to all abilities from the start, we will be focusing on the player's development instead of a character's. There is no difference in what a player can do in the beginning compared with the end. But there will most likely be a big difference in play style and the player's way of thinking.%Gallery-167845%