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  • City of Heroes Freedom invaded by Hamidon again

    by 
    Larry Everett
    Larry Everett
    08.31.2011

    Hamidon is returning to City of Heroes Freedom in a big way. How can you get bigger than a gigantic gelatinous blob like the first Hamidon? In this latest dev diary, Jeff "Arbiter Hawk" Hamilton gives us all the slimy details. The zone-wide encounter starts with a new monstrosity called the Seed of Hamidon, which drops seedlings throughout the Sunken City neighborhood of First Ward. These seedlings begin the spread of the Tellurian Plague. It is in the best interest of heroes, villains, loyalists, and resistance rebels alike to end the spread of this plague before it conquers everything, as it did on Praetorian Earth. Arbiter Hawk suggests an eight-person group for this encounter, which takes place in two distinct phases. In the first phase, it's up to players to take out both the ground and air seedlings. Don't worry, non-flying characters, because as these ground-based seedlings are destroyed, they grant Buoyant Membranes that allow players and nearby allies to take flight. The Seed weakens as players defeat the seedlings until the Seed is forced to extinguish the remaining seedlings in order to regenerate power. This is when you attack and the second phase begins. Take out the Seed quickly before it is able to completely recharge -- or the cycle starts over again. The dev diary contains many of the deadly details of the seedlings as well as more advice from Arbiter Hawk; be sure to read the entire thing before battling this globular fiend.

  • City of Heroes Freedom announces VIP head start, Level Pact changes

    by 
    Matt Daniel
    Matt Daniel
    08.30.2011

    City of Heroes Freedom is on the horizon, and it will allow players to get a taste of the super-powered fun without paying a dime. However, Paragon Studios has promised that its VIP subscribers would continue to reap benefits for their loyalty to the game. The first of these benefits is a head start on the official launch of City of Heroes Freedom. While the studio hasn't yet given a start date for the head start, VIP subscribers can rest assured that their loyalty will not go unrewarded. In addition to this news, Paragon has also announced that Level Pacts will be seeing some changes "in order to have them work within the constraints of the upcoming systems." During the VIP head start, Level Pacts will remain active. However, at the end of the event, Level Pacts will be disabled until the team has the opportunity to revisit and redesign them. So, as Paragon sums it up, Level Pacts created before or during the VIP head start will continue to work, but after the game's launch, new Level Pacts will not be available. So get your pacts up and running now if you want to take advantage of them at the launch of City of Heroes Freedom.

  • Massively's guide to PAX 2011

    by 
    Larry Everett
    Larry Everett
    08.25.2011

    What can be said about PAX Prime in Seattle, Washington that hasn't been said already? Everyone knows that it is the largest public gaming event in North America. Attendance totaled 67,600 last year, not including press and exhibitors. And this year, even more gamers will descend on the Washington State Convention and Trade Center. The latest and greatest games -- released and unreleased -- will be available for public consumption. Developers will mill around the showroom floor, answering your questions. Not to mention that no one will look at you funny because you play video games! This year, MMORPGs really stand out in the crowd. Seattle native NCsoft has a huge presence at the convention, borrowing a theater just to showcase its games. BioWare comes armed with its heavy-hitter, Star Wars: The Old Republic. And free-to-play titles like Firefall, Lord of the Rings Online, and Wakfu promise to strut their stuff at this year's PAX. Punch past the break as Massively outlines the must-see booths for MMO fans. And don't forget the panels, including a couple of MMO spotlights for PAX Dev, the gathering of fans and developers at Sheraton Seattle Hotel on the 24th and 25th.

  • City of Heroes profiles the Carnival of Light

    by 
    Matt Daniel
    Matt Daniel
    08.20.2011

    Attention all City of Heroes Freedom players! We have a new dossier from the Direct Urban Strike Team regarding the organization known as the Carnival of Light. Unfortunately, due to the sheer amount of Carnival counterintelligence, the dossier is regrettably incomplete. At first glance, the Carnival seems to be made up of your garden-variety magicians, mediums, and mystics, with a smattering of civilian members (often under psychic control). The decentralized nature of the organization's leadership makes it difficult to pinpoint a figurehead, but Vanessa DeVore seems to feature prominently within the Carnival's membership, and kill teams are ready to take her out as soon as the order is given. Lastly, there are rumors that the organization is behind the Resistance, but the veracity of said rumor is dubious at best. To be certain, the Carnival is a force to be reckoned with and preferably eliminated. The full dossier is available at the official City of Heroes site, in case you need to brush up on your intel before you take to the streets.

  • SDCC 2011: New City of Heroes: Freedom screenshots, trailer

    by 
    Matt Daniel
    Matt Daniel
    07.22.2011

    Following hot on the heels of our preview of the new powersets coming to City of Heroes, NCSoft and Paragon Studios have let loose a flood of new assets for the upcoming additions to the game. The images cover the new powersets, the updated tutorial, the new Paragon Reward system, and all the other nifty new features that will finally see the light of day with City of Heroes' Issue 21. We've also got a new trailer for you to allow you to see all of the new content in action, and we have to say it looks like City of Heroes fans have a great deal to look forward to. So if you're a City of Heroes player anxiously anticipating Issue 21, jump on past the cut for the new trailer. Hopefully it will keep your appetite sated for just a while longer. %Gallery-9156%

  • SDCC 2011: City of Heroes has new powers to show off

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.22.2011

    Time Manipulation has been known about for some time as a new set en route to City of Heroes once the Freedom patch launches toward the end of the summer, but the development team does love throwing in new elements to play with. The game's official boards are alight with new information about two new powersets, Street Justice and Beam Gun, straight from the demo stations at San Diego Comic-Con. Beam Gun, as the name would imply, is a set for Corruptors, Defenders, and Blasters, giving players access to the eponymous gun which deals mostly Energy damage. The individual attacks are fairly weak, but each attack lands a debuff to increase subsequent damage, making the powerset play something like a ranged Brute. Meanwhile, Street Justice is a melee set that builds up combo points to improve a finishing attack, taking the form of smashing and lethal martial arts attacks. No word yet on any other powers that might be coming with the update, but three sets alone should have players hammering out new alts as soon as the update goes live.

  • Matt "Positron" Miller discusses designing City of Heroes Freedom

    by 
    Matt Daniel
    Matt Daniel
    06.24.2011

    Whenever a subscription-based MMO announces its transition to a free-to-play model, players tend to worry. There are a number of aspects to the F2P model that can drastically change the game's dynamics. Will players who pay have an innate advantage over those who don't? What about rewards for the customers who have remained loyal subscribers over the years? The folks at Paragon Studios understand these concerns, and Matt "Positron" Miller has posted up a short diary explaining the thought process behind the recently announced City of Heroes Freedom. Miller takes the time to assure players that the switch to a hybrid payment model is not a decision the team made lightly, and that the devs have plans set to ensure that the game remains enjoyable for long-time subscribers and new, non-paying players alike. It's a rather interesting and candid look into the philosophy behind the switch and is well worth the read for any CoH fan. You can check out the whole piece on the official site.

  • A Mild-Mannered Reporter: Freedom

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.22.2011

    I know, I promised you all Stalkers today. But in case you haven't noticed, something sort of trumped the last archetype under discussion. Something like City of Heroes making one of the biggest announcements in the history of the game. And the weirdest part is, I'm writing this before most of the world knows about it, after being on the phone with Paragon Studios and talking about all of the cool stuff that's coming along with City of Heroes Freedom. Working in game journalism means knowing about what's coming up before other people much of the time. I knew that there was something big en route when I sat down on the call, but honestly I had expected another expansion pack. And that's really what we're getting here, albeit not quite in the format that most players would expect. This is another major expansion to the game, one that will open up the playerbase as well as offering new content to existing players. So this is one of those times when it's almost difficult to sit down and focus clearly enough to write about what's coming, just because the net effects are so far-reaching.

  • A new experience is launching for City of Heroes -- Freedom

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.21.2011

    The world of City of Heroes is changing. Players in the game now face an invasion from another dimension and a staggering host of new threats. But there's an even bigger change on the horizon, one that will shake the game to its very fundamentals. That change is City of Heroes Freedom, a combination of a new hybrid business model for the game that will add a plethora of new rewards, subscription option, and content for all players of the game. The fact that it will open the game up to a free-to-play model is almost incidental considering the other sweeping changes coming to the game as a whole. The longstanding Veteran Rewards system will be getting overhauled into a new Paragon Rewards system, which will offer all of the extant rewards along with a huge number of additional bonuses on a monthly basis. Subscribers will be upgraded to VIP Players, gaining access not only to priority queues and a special VIP-only server but to an exclusive signature story arc every month, allowing characters to experience ongoing stories alongside the important lore characters of Paragon City and the Rogue Isles. VIP players will also be gaining a free monthly stipend of Paragon Points for the game's new cash store, which will allow players access to new costumes, new power sets, and even new weapon and usage styles for existing sets. City of Heroes players should take a look at the official site and get ready for the newest upgrade to the game -- a solid dose of old-school freedom.