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ArenaNet is launching an all-out assault on subscription MMOs, according to a forum post by game designer Colin Johanson. "Guild Wars 2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from GW2 for free than you get from a game ...

2 years ago 0 Comments
September 13, 2012 at 12:30PM
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Let's hear it for information! Last week ArenaNet developers Eric Flannum and Colin Johanson streamed a "TAD talk" (that apparently stands for The ArenaNet Developers, but I prefer to think it's something along the lines of Truthy And Designerrific or The Answer Dump) about endgame in Guild Wars ...

2 years ago 0 Comments
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Have you always wanted to wield a unicorn bow and shoot trails of rainbows? (We know you have; don't lie to us.) If you have, ArenaNet developers Eric Flannum and Colin Johanson have confirmed today that Guild Wars 2 is the game for you. The two devs took to Guild Wars 2's Twitch page today to...

2 years ago 0 Comments
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In an interview posted this week, Colin Johanson, Lead Content Designer for Guild Wars 2, took the time to talk with Guild Wars 2 Hub about the importance of beta weekend events, ArenaNet's design process, and the company's attitude as launch gets ever closer. Johanson talked about how "incred...

2 years ago 0 Comments
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Colin Johanson, Lead Content Designer for Guild Wars 2, has just posted an update to the ArenaNet blog. In it, he discusses some of the company's philosophy regarding measuring the success of Guild Wars 2 and how best to achieve that success. A big part of that philosophy is to constantly evaluat...

2 years ago 0 Comments
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Guild Wars player Kelly Wells became inspired to go on a real-life adventure due to her explorations of Tyria and an encouraging TED talk -- and so she did it. Starting from Maine, Wells and her faithful dog crossed America to California by foot, ending the trip with a visit to ArenaNet in Seattl...

2 years ago 0 Comments
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After the first mostly-open beta weekend event, reaction to the dynamic event system of Guild Wars 2 is mixed. Some people see it as the revolution of gameplay that was promised, others think it's a refreshing and solid system, and others feel that it falls short. All of those are fair, although ...

2 years ago 0 Comments
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One of the more interesting reveals to come out of the post-PAX news glut is a blurb about player-created PvP servers in Guild Wars 2. Yeah, we did a double-take as well, and the post over on MMORPG.com is pretty light on the actual details while promising more info later in the week. Apparent...

3 years ago 0 Comments
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In today's MMO Report, Casey Schreiner takes his viewers to Bellevue, Washington for a trip to ArenaNet's offices to preview Guild Wars 2. Casey talks to two members of ANet's team: Game Designer Jeff Grubb and Lead Content Designer Colin Johanson. Jeff spends most of his time filling Case...

3 years ago 0 Comments
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Although Guild Wars 2 has had many reveals lately, much of the game is still shrouded in mystery, and ArenaNet has generally remained tight-lipped about specific game information. However, in a recent interview with Guild-Hall.cz, Lead Designer Eric Flannum did let fans in on a few tidbits. A ...

3 years ago 0 Comments
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Have you ever wondered where all the hype comes from regarding Guild Wars 2? Sure, the original game was a financial success, and the sequel has NCsoft's considerable financial muscle behind it. When you get right down to it, though, ArenaNet is a company with one game to its credit, yet the firm...

4 years ago 0 Comments
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In 2009, the staffers of Massively were more than aware of the changes happening in the MMO industry. The game was changing; technology was allowing the MMO to step out of its turn-based comfort zone and take on new challenges. We began to see the MMO-shooter, the MMO-RTS, and the MMO-does-that-e...

4 years ago 0 Comments
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When Massively staffer Larry Everett was writing about a PAX East panel he attended, he asked me to help him find a picture of Colin Johanson. I begged him to use the one above, created by GuildWars2Guru member Rolin, but my pleas were unheeded. Since today's Flameseeker Chronicles is in part abo...

4 years ago 0 Comments
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ArenaNet is always reaching beyond the players' expectations. The demo at PAX Prime received incredible reviews from most people who played it. It even turned the heads of a certain reporter who was there for another game entirely. Unfortunately, Community Manager Martin Kerstein said in a recent e...

4 years ago 0 Comments
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At the top of my to-do list for Saturday morning at PAX was Designing Dynamic Events, a Guild Wars 2 panel with designers Eric Flannum and Colin Johanson. Talk and video of the panel have been everywhere this week, and I wanted to take a little bit of time to give my thoughts on what they did and h...

4 years ago 0 Comments
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It's Sunday night and PAX is over. My iPhone and laptop are screaming for mercy. It's been a wild ride, I have the Con Crud, my feet hurt so much I keep checking to make sure they're not stumps, and all I want is to turn the clock back to last Friday so I can do it again. I had appointments an...

4 years ago 0 Comments
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As gamescom and PAX approach, a fair amount of attention is on ArenaNet -- specifically Guild Wars 2. The prospect of being able to play GW2 for the first time is an exciting one for fans. ArenaNet has released a few details of what we'll see during gameplay over the past week, including the inf...

4 years ago 0 Comments