Post Thumbnail

If you're the type of player that likes to know how the sausage is made, then strap on a peg leg and wobble over to a pair of dev diaries explaining the making of Pirate101's combat system! "One of the systems that reviewers feel stands out the most in Pirate101 is the combat. Combat in Pirate101...

March 6th 2014 at 7:00pm 0 Comments
Post Thumbnail

All gamers have areas of interest when going into an MMO beta test, the things that they want to see and the content that they want to preserve for launch. Personally I hate going through quests and spoiling the story while in beta, so if there's a way to skirt around that, I take it. That's why my...

January 21st 2014 at 1:00pm 0 Comments
Post Thumbnail

When it was first introduced, the new combat system seemed pretty awkward and cumbersome. As with all new game systems, you just have to get used to it. Luckily, due to the extreme familiarity I have with Fallen Earth, I adapted fairly quickly. But I didn't like it much at first. It was too heale...

September 2nd 2011 at 7:00pm 0 Comments
Post Thumbnail

Lately I've been asking myself, "Why do I PvP in Fallen Earth?" The game isn't designed around PvP combat; it's more of a sideshow. The factional conflict was what made me decide to try it out in the first place. But after getting to max level, I realized that there wasn't a true faction conflict...

August 26th 2011 at 7:00pm 0 Comments
Post Thumbnail

During the past couple of weeks, I haven't been playing Fallen Earth too much. I have been waiting for some changes to come along. I found the new combat system to be a bit too slow-paced and dull. It was very centered around healing. He who healed the best generally won the fights. I prefer a sy...

August 12th 2011 at 6:00pm 0 Comments
Post Thumbnail

I remember way back when the Fallen Earth team released Deadfall there were many people didn't partake because they were waiting for Sector 4. And Deadfall was a pretty major update. It was practically a sector unto itself, with the level cap raised by four. As far as content goes, it wasn't far...

July 22nd 2011 at 8:00pm 0 Comments
Post Thumbnail

Normally, I prefer to PvP in Fallen Earth. It gives me the biggest sense of accomplishment and it's a handy way to gain tons of faction rep. But, while I'm leveling up my PvP clones and getting used to the new combat system, I've been doing mostly PvE. I went to Alpha County and ran some missions...

July 15th 2011 at 2:00pm 0 Comments
Post Thumbnail

Clones of the wasteland: We are heading toward uncertain times. The February State of the Game was announced last week, and there are some massive changes to Fallen Earth coming our way. The 1.4 patch changed the way we fought, and so did the 1.7 patch. This next patch, which will likely be 1.8 (if...

February 11th 2011 at 6:00pm 0 Comments
Post Thumbnail

In Fallen Earth, patch day is always a happy day (for me, at least). But this most recent patch (1.7.4) brings in some sweeping changes. The changes that came with this patch were far-reaching enough to get us another full respec. I don't forsee myself using one yet, but they are nice to have. I ac...

December 17th 2010 at 3:00pm 0 Comments
Post Thumbnail

Merging a roleplaying game (RPG) and a first-person shooter/third-person shooter FPS/TPS seamlessly can be difficult to say the least. I can only think of a few examples of games that have been done well in this manner. But none of the examples I can think of is an MMO. Granted I haven't played eve...

October 8th 2010 at 5:00pm 0 Comments
Post Thumbnail

Fallen Earth has the best crafting system I have ever had the pleasure of working with. Fallen Earth's PvE is not too shabby either. And I actually enjoyed the game's PvP for a time until the end. I can't really say that Fallen Earth's PvP is bad, but it has several fatal flaws. And these flaws ha...

August 13th 2010 at 6:00pm 0 Comments
Post Thumbnail

One of the big sells that TERA has been focusing on in the lead-up to its official release is the idea that combat is entirely real-time, but like most great ideas in MMOs, it's not the first title to use combat with no lock-on and an action-based environment. Fantasy Earth Zero might be easily mis...

July 8th 2010 at 12:30pm 0 Comments