combos

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  • The Summoner's Guidebook: Quick League of Legends advice

    by 
    Patrick Mackey
    Patrick Mackey
    09.12.2013

    I can't play League of Legends right now. In the most dire of circumstances, I had to send my gaming laptop back to the manufacturer to be repaired. While I frustratingly pined over not being able to play, I looked over the shoulder of my roommate while he played. He's usually pretty good; he's a better mid player than I am, and he sometimes makes genius plays. On the other hand, he makes lots of little mistakes and is not very good at certain things. While I sat around backseat driving, I made a lot of little advice points, most of which he just whined about sucking at. He came back to me later claiming he was getting better, and of course, like the wise mentor I am, I told him that he wasn't actually trying to improve at any of the things he was performing poorly at. "You have to make an effort to improve," I said. "You can't just play and get better; you have to focus on getting better."

  • The Art of Wushu: Offense is the best defense

    by 
    Patrick Mackey
    Patrick Mackey
    06.05.2013

    Previously in The Art of Wushu, we discussed the basic combat mechanics in Age of Wushu. If you have played the game for more than a week or so, you are likely familiar with most of it. A basic RPS mechanic is the simplest type of combat design, and many other games, especially those with "robust" melee combat, tend to have some RPS as the basis of its complexity. However, Age of Wushu focuses a lot on uneven risk and reward. It is not enough to simply have RPS elements. A combat design built around mixups should also have many different options between these mixups that create an inter-RPS. Let me explain broadly: Some rocks beat other rocks, but the other rocks provide better rewards when used against scissors. Some rocks might even provide benefits when used against paper! The series of mindgames interwoven into your attack choice are the focus for this week.

  • PlayStation All-Stars' combo system is more Marvel than Smash Bros.

    by 
    Jordan Mallory
    Jordan Mallory
    07.15.2012

    PlayStation All-Stars: Battle Royale faces an interesting challenge in ingratiating itself to the patently skeptical fighting game world, as not only is it a brand new IP, but it's also a four-player brawler, rather than a "traditional" 2D or 3D fighter.The game's combo system, however, has more in common with Ultimate Marvel vs. Capcom 3 than it does any iteration of the Super Smash Bros. series, as is evident by the trailer above. Speaking personally, we love the idea of legitimate combos in a brawler setting, but we're also worried about keeping track of something that complicated during a fully-zoomed four-player fight. What if we get confused and do a forward quarter-circle instead of a backward quarter-circle? How embarrassing.

  • Final Fantasy XIV producer's letter addresses player poll

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2012

    Final Fantasy XIV Producer Naoki Yoshida has returned for another producer's letter, this time focusing on the recent poll sent out to players across the world. Yoshida personally addressed points regarding combat, crafting, the synthesis system, and version 2.0. Yoshida observes that two points of constructive criticism will be used as FFXIV continues to be revised: "Many of you said that combos are too restrictive... We also received many comments that character positioning is bothersome and difficult." In regards to the upcoming version 2.0, he notes that the most excitement seems to be swirling around the new classes and jobs, improved level design, additional maps, and the graphics engine update. "Interestingly," Yoshida writes, "Japanese players are the ones who're most looking forward to the new housing system -- a national trait, perhaps?" Yoshida also expressed concern that a good chunk of players do not read player blogs on the Lodestone, not to mention that a vast majority of them simply do not use the Lodestone to post their own articles. He hopes this will change with 2.0, as the Lodestone will be receiving a full renovation at that time.

  • Guild Wars 2 devs name their nine favorite skill combos

    by 
    Matt Daniel
    Matt Daniel
    01.20.2012

    We've heard plenty about Guild Wars 2's dynamic content, branching storylines, and lack of a holy trinity, but one feature that hasn't seen a lot of coverage is the game's combo system. The combo system is really exactly what it sounds like: It allows a player (or multiple players) to meld different abilities into one powerful gestalt of an attack. A new article over on IGN gives players some insight into the ArenaNet devs' favorite skill combinations, such as the mixture of a Necromancer's Well of Darkness and an Elementalist's Churning Earth. Used separately, the Well of Darkness blinds players within its area of effect, while Churning Earth causes large amounts of AoE damage. When cast together, though, the addition of Well of Darkness adds another powerful AoE attack to ensure that anyone standing in the area of effect has a really bad day. To get a look at the other eight favorite developer skill combos, just click on through the link below.

  • Blade & Soul Assassin abilities on display in new video

    by 
    Jef Reahard
    Jef Reahard
    08.26.2011

    Say what you will about NCsoft's mysterious Blade & Soul import, but it certainly brings its share of eye candy to the table. MMO Culture has posted a new video featuring the martial arts MMORPG, and the clip centers on the nimble Assassin class and its deadly array of combos and fighting abilities. The video runs under two minutes and is basically a series of one-on-one combat vignettes. If your Korean language skills are up to the task, you might be able to decipher the various intertitles and subtitles that accompany the presentation. If not, you can still get a feel for how the class is going to play thanks to the footage, which you can view in its entirety after the cut.

  • Fiesta Online unveils the Joker class

    by 
    Jef Reahard
    Jef Reahard
    06.22.2011

    Outspark's Fiesta Online has your standard MMORPG classes. There's the Fighter, the Archer, the Mage, and the Cleric. The free-to-play fantasy title departs from the norm with the latest entries to its class stable, though, and today the devs have announced a followup to the Trickster class that was announced last March. That followup is known as the Joker, and though he doesn't look terribly serious, he nonetheless brings the pain as well as your average comic book supervillain. According to an Outspark press release, the Joker is "an agile melee fighter who can deal a great deal of damage to his opponents in a short period of time." Additionally, Jokers boast their own class-specific system which involves absorbing souls from defeated opponents to strengthen subsequent attacks. Weapon-wise, the Joker favors claws and dual swords. If you're interested in learning more about the class, or if you're ready to download Fiesta Online, head to the official website.

  • New ArcheAge video shows off skills and combos

    by 
    Jef Reahard
    Jef Reahard
    05.23.2011

    Ready for a closer look at ArcheAge's combat? Look no further than a new video recently uploaded to YouTube that shows off a number of skills and combos. The video features Korean subtitles, and as with all material that hasn't been officially released to the western market, it comes with quite a few caveats regarding final builds and suchlike. It also comes with quite a bit of ambiguity, as we're not sure how exactly these abilities work in the context of ArcheAge's sandpark skill system. One thing we do know is that they all look mighty interesting, and the two-minute clip is an exercise in spot-the-MMO-archetype for long-time genre fans. There's the caster, a ranger type, some melee DPS (but not a tank, obviously), and some sort of Bard analog. See for yourself after the break.

  • Divine Souls launches today

    by 
    Jef Reahard
    Jef Reahard
    04.05.2011

    Divine Souls has been in the works for a while; we first previewed the title way back in March of 2010. Since then, the team at Outspark has been hard at work polishing, tweaking, and updating the free-to-play action MMO, and today gamers around the globe get to see the results. Yep, it's launch day, and very soon you'll be able to indulge in the game's detailed visuals and arcade-style fighting game functionality (including complex air- and ground-based combos). Divine Souls also boasts Xbox and PlayStation controller support and is designed to run on a huge variety of hardware configurations. The game also features a small downloadable client to get you up, running, and into the action quickly. Choose from one of three classes (Mage, Slasher, or Fighter), check out the trailer after the cut, and look for our Divine Souls first impressions later this week.

  • Triple your pleasure with three Dragon Nest updates

    by 
    Jef Reahard
    Jef Reahard
    03.26.2011

    Your typical Massively news post centers on an item or two of interest from a current MMORPG. It might be class-related info, it might be a juicy dev quote, or it might be a video. Rarely, though, do we manage to cram all three of those items into a single, value-packed news post quite like this one. And we owe it all to the folks at Nexon who've smothered us with a veritable gob of new information about Dragon Nest. The free-to-play fantasy MMO's website has just updated with our trifecta, and you can pay a visit to link number one to learn about the game's Warriors, Clerics, Archers, and Sorcerers. Behind link number two is a lengthy dev blog from Desmodeus Dragon Nest's lead producer who talks about the title's visuals, action, and story. Not to be outdone is link number three, which boasts a shiny new video detailing various combos and attacks from Dragon Nest's battle system. OK, maybe it is outdone, since you can also watch the video behind the cut without leaving the comfort of your Massively home. Either way, a smorgasbord of new Dragon Nest info awaits.

  • Get a beta key, be divine: We have Divine Souls keys for you! [Updated]

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.19.2010

    Do you miss the days of the fighting, combo-driven brawlers? Do you like pounding your hand on a keyboard/joystick, trying to rip off intense combos that make your friends jealous? Do you hope that one day, your combo-riffic skills could be seen by the world, so you could be hailed for your amazing finger dexterity? Well, that day may have arrived with the coming of Divine Souls, Outspark's new action/MMO hybrid. Sure, you can team up with your friends to take on dungeons, a la Phantasy Star Online, but now you can do it by literally beating the hell out of everything that walks in front of you. If you want more information, or a key to this new type of MMO, come and join us after the break!

  • GDC10: First look at Divine Souls

    by 
    Justin Olivetti
    Justin Olivetti
    03.14.2010

    What, you've never heard of Divine Souls? You Philistine! Actually, it's not the public school system that has failed you here -- Divine Souls is only now crossing the waters of the Pacific (and Atlantic) in its worldwide debut. Created by Korean development studio Game Prix under the title of St. Soul, the renamed Divine Souls is being brought over to North America and Europe through an agreement with publisher Outspark. Divine Souls's makeup is part steampunk, part brawler, part co-op, and part traditional MMORPG, so don't expect the normal routine in this one -- it actually feels more of a hybrid of several MMOs. Massively sat down with the game at last week's GDC to put this title through its paces. Channel your inner Karate Kid, and hit the jump for the full scoop!

  • Age of Conan's renowned combo system streamlined on Testlive

    by 
    Adrian Bott
    Adrian Bott
    10.14.2008

    One of the innovations Age of Conan provided when it hit the MMO scene earlier this year was an original, fast-paced combat system, involving attacking in multiple directions. As levels are earned, 'combos' are unlocked (for most classes, anyway) which, once triggered, require multiple keystrokes to complete. There's no denying that combos can be some of the most satisfying effects in AoC: firing off a whole barrage of arrows, for example, or dealing a powerful DoT, or even triggering a fatality as frequently happens.Now, though, in a recent patch to the Testlive server, the system (described by one enthusiast as 'DDR with knives') is being streamlined, or as some players are putting it, 'dumbed down'. Combos that required multiple keystrokes have been changed, so that fewer button-presses are required. Some are reportedly even down to being one button in addition to the trigger. The objective seems to have been to increase the pace of PvP, with more frequent attacks required in place of heavy burst damage. It's a controversial change, and we should point out that it's only on Testlive so far. Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

  • Age of Conan patch notes for the 17th of July

    by 
    William Dobson
    William Dobson
    07.17.2008

    The next weekly update for Age of Conan has been deployed, and while it's not the PvP patch, there are a number of things to be happy about this time around. Along with the expected patch notes, Funcom decided to post their reasoning behind the bigger changes in the patch, something which they hope to do every week from now on. After the break, we've made a shortlist of some of the more interesting changes, and due to popular demand we've also included the entire patch notes for your perusal.

  • AoC patch on Testlive brings more fixes, causes combo drama

    by 
    Adrian Bott
    Adrian Bott
    07.11.2008

    Now that the Testlive forums are up and running, Age of Conan players have a chance to scope out coming patches before they go live. Right now, there's a new patch on the Testlive servers that's a possible candidate for release on the 16th of July.As well as a pile of fixes and alterations, a stray patch note sneaked in that would affect how combos work. More than anything else, this has caught the attention of AoC forum commentators. The change is clearly meant to prevent melee classes from 'pre-loading' combos by executing all the initial moves and then walloping a target for the last one. However, it's transpired that the relevant change wasn't even on the Testlive server yet, and will only be included along with other changes, as Vinterstum explains: 'This change won't actually be in for a little while, and when it does come in, it'll be in a little package with a few other things that should make being a melee class in PvP a little bit easier.' Patch notes are available for those who have forum accounts. We'd just like to emphasise that none of this will necessarily make it to Live.

  • Chronicles of Spellborn CM interview

    by 
    Mike Schramm
    Mike Schramm
    10.26.2007

    We haven't heard much here at Massively about The Chronicles of Spellborn, but what we have heard has been interesting. It's definitely a lesser-known MMORPG, and doesn't have the promotional power of Warhammer or some other MMOs currently in beta, but the dev team over there is definitely throwing around some interesting ideas. Want to play a fantasy MMO where gear doesn't matter, or where player skill is supposed to trump dicerolls? Then if this interview over at TenTonHammer is any indication, Spellborn might be your new favorite upcoming game.TTH talks with Community Manager Pierre-Yves Deslandes about a game that seems to be aiming to break every MMO convention out there. Gear has no stats on it, so you can wear whatever you like anytime you want. Skills are layered, and meant to be used in conjunction with combos. And there is no auto-lock-- while Deslandes strays away from the "twitch" idea, they instead want to call it "focus." Instead of mindlessly clicking, you've got to be involved in the game.Not all of it sounds completely new-- NPCs still give quests, and their big innovation in that area is that it's a book floating over their head rather than an exclamation mark. But Spellborn might be an interesting outing, especially if you're looking for something new in MMORPGs.

  • TGS07: No More Heroes says yes to more videos

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.20.2007

    Now that we know that one of our favorite games has a publisher outside of Japan, we undertook the watching of the latest footage from TGS with a particular zeal. While neither offers sound, we do get a glimpse of the controls and a long, lovely look at the game in motion, which puts all the short clips offered by the official site to shame. Before, we were excited; now a new word will have to be created to communicate the passion with which we approach tSuda 51's offbeat No More Heroes. If anyone has any linguistic suggestions, please let us know. In the meantime, hit up the videos after the break.