common-sense-gamer

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  • More server consolidations in WAR?

    by 
    Brooke Pilley
    Brooke Pilley
    07.13.2009

    Less than three weeks after launching Land of the Dead, the Warhammer Online Herald is reporting another round of free transfers from several source servers to a few destination servers. Members of Ironfist, Vortex, Monolith, Magnus, and Skull Throne have been urged to transfer to more populated servers. Players on all servers are being rewarded with an extra 20% experience and renown bonus to mark the occasion.The latest WAR Grab Bag mentioned server merges specifically: "...we are expecting to resolve our long term population issues on our lower population servers and see high populations regularly as part and parcel of server merges that are currently in discussion." Mythic consolidated (read: merged) 40 low population servers back in early March 2009, leaving the game with 14 servers in North America. Merging these new servers will eventually leave WAR with 9 active servers. Darren (aka The Common Sense Gamer) is wondering what a lot of us are wondering right now: Is Mythic still correcting for an overzealous server launch strategy or is the game's population no longer holding steady at 300,000?

  • Is SWTOR hype peaking too early?

    by 
    Brooke Pilley
    Brooke Pilley
    06.02.2009

    We were bound to get juicy new details about Star Wars: The Old Republic at E3 2009 and we surely haven't been disappointed thus far. In this week alone we have learned about the new Smuggler class, fan art ownership policy, full in-game voiceovers, and an amazing cinematic trailer. Hype is definitely in full swing, but is it peaking too early?MMO blogger, Tobold, believes it is. He suggests players have seen very little of SWTOR's in-game substance at this point and BioWare is raising expectations to unrealistic heights by hyping the game so early. He cites Mythic and Funcom as examples of companies that built early hype based on fancy words, design concepts, and trailers and then experienced a fan backlash when players perceived that they did not meet those targets.Darren of the Common Sense Gamer disagrees and believes that the Star Wars lore is being over-hyped, not the game itself. He also argues that anything Star Wars-related traditionally hypes itself and that a great trailer about the game's history and story should be appreciated for what it is and set apart from the game itself.

  • Common Sense on cell phone MMOs

    by 
    Samuel Axon
    Samuel Axon
    01.09.2008

    The Common Sense Gamer published a reality checking rant on the coming wave of mobile MMOs. The author of the editorial pointed out that limitations in the technology and a lack of platform standards in the industry will only lead to mediocre if projects. He also suggested that users who aren't near wi-fi hotspots won't be able to get much done.He probably hasn't used a 3G phone yet; 3G networks are plenty fast. But for the most part, the rant was insightful -- especially on the issue of standards. All these cell phones use totally different platforms for running games, and they vary widely in performance and power. Is it feasible to develop for a dozen different platforms at once? Most game developers have enough trouble as it is with three!So maybe the best we can hope for is a Snake MMO. Actually, that could be kind of cool.

  • How to beat WAR

    by 
    Mike Schramm
    Mike Schramm
    01.02.2008

    Darren over at CSG really has one prediction for 2008: Warhammer Online is going to be the game to beat in terms of PvP. He lays out what most of the other major MMOs will have to do to confront EA and Mythic at the PvP game when it comes out. And what exactly can they do? If WAR is really as good as Mythic claims it's going to be, nothing, really-- his best advice is for Age of Conan to dodge the blow, and he says that Pirates and Tabula Rasa still have too many factors at this point to figure out how they can compete with a game that hasn't been released into beta yet.But my question is this: who says PvP matters in the first place. Look at the two MMOs this year that trumpeted their PvP: Vanguard and Fury. They're suffering, and it's not just because they couldn't provide a great PvP experience-- it's because they couldn't provide a great experience overall. PvP isn't the only thing WAR (or any other MMO trying to become top dog) will have to do right to succeed-- what it'll have to do is make sure that there's a core gameplay experience there (be it PvE or PvP) that will push people to stay with the game. Endgame PvP means nothing if no one wants to play enough to get that far.Now, Warhammer does look like it has some excellent incentive to play-- even if the core gameplay suffers, players may fight through it just to see the RvR stuff (and if the Warhammer devs are smart and talented enough to make RvR the core gameplay, all the better). But it's not just about comparing one game's PvP to another-- the way a game becomes popular is that the core gameplay itself (whatever it consists of) stands on its own.