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  • WildStar Wednesday talks about the game's narrative design

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.08.2012

    Unless you were at PAX Prime last year, about all you've seen of WildStar in action has been the game's cinematic trailer. While it didn't give much of an idea of how the game played, said video certainly had a lot of style. According to the latest WildStar Wednesday community blog post, that style was a big part of the game's narrative design, which is seen as one of the main points of development -- making a game that feels large, engrossing, and epic. As lead designer Chad Moore explains it, the narrative design team is responsible for outlining the world of Nexus, which was in part created to serve as a perfect locus for a variety of different adventures. While this design team isn't particularly concerned with mechanics, it is concerned with ensuring that every part of the game has the same degree of personality as the first cinematic trailer. If you're one of the many people anticipating the game heavily, take a look behind the scenes to see how it produces its feel.

  • BioWare bringing weekly blogs and video guides for Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2012

    Bringing someone new into the world of an MMORPG can be a difficult task. BioWare is trying to make it easy for MMO newcomers to get into Star Wars: The Old Republic, and to that end the team has launched the first of a series of video guides to playing the game. The first video, narrated by Social Media Coordinator Eric Musco, covers starting fresh in the game, creating a character, and taking part in your first conversations. Of course, you might be an old hand at playing the game by now. (If not, the video is embedded just past the cut.) For those players not in need of a helping hand, BioWare has also announced the launch of two weekly features -- a blog post rounding up all developer posts to the forums over the prior week, and a Q&A session that will pull 10 questions from a community thread to be answered each week. So even if you don't need help getting into the game, you can have a little extra guidance about what's going on behind the scenes.