community-involvement

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  • TUG puts out the call for fan-made music

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.09.2013

    The game of TUG is all about user creations. The entire concept behind the game is making a world in which players can shape land and social structures according to their desires. So it makes sense that the game is looking to see if the more musically inclined community members would like a chance to get their compositions into the game. Because even if the game has plenty of songs for play, there's always space to fit in some talented fan productions. Currently the team at Nerd Kingdom is gauging interest in the idea, which would play a random selection of fan-made music on the game's menu screen. The piece played would include the composer's name, the title, and a link to where more of the composer's music could be found. It's not payment, but if you think you'd benefit from the exposure, feel free to take a look and express your interest.

  • Star Wars: The Old Republic posts final weekly community Q&A

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.10.2012

    It's going to be a few more months before Star Wars: The Old Republic goes free-to-play, but the community still has questions about what will happen with the change, and the latest community Q&A is meant to address the most pressing of those questions. Among the answers is confirmation that neither gear nor characters will be deleted if you opt for the free option rather than a subscription; you'll be able to choose which characters are playable with your limited number of free slots, and you'll retain everything you had as a subscriber with those characters. This week's installment is also the last of the weekly community Q&A posts. As explained by community manager Joveth Gonzalez in a recent forum post, the team is trying to move to a more active system of communication on the forums and through social media rather than providing a structured answer session once per week. Gonzalez hopes that the net effect will be more information for the players and less ambiguity. That being said, if you're curious about the change in business models, there's still important information within this final installment of the weekly series.

  • The Daily Grind: When do you start getting involved with the community?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.27.2011

    When a new game is on the horizon, people start gathering. It's inevitable, really; long gone are the days when you learned about a new game by seeing it on store shelves. MMOs are frequently announced years in advance, and players will start gathering in anticipation long before a release date is confirmed. Games like Guild Wars 2 and Star Wars: The Old Republic already have large and active communities despite not yet being playable or even purchasable by the many fans eagerly following the news. Obviously, getting involved with the community earlier means getting your name recognized faster and getting an earlier feel for how the game's playerbase will shake down. But there's a downside, too -- if you're in from day one, the game might develop into something you don't wind up liking, be delayed, or be canceled. You also run the risk of burning out from community drama and general debates about a game you aren't yet playing. So how early do you like to get involved in the community of MMOs you're anticipating? During closed beta? Open beta? Release? Or do you like to wait for a couple months to see who sticks around? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!