community-qna

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  • Wargaming.net talks World of Warplanes features and functionality

    by 
    Jef Reahard
    Jef Reahard
    12.29.2011

    Wargaming.net has published some new World of Warplanes info in part three of its ongoing community question-and-answer series. The free-to-play World War II aviation title is shaping up to be an action-heavy game with a casual playstyle that is similar to World of Tanks. Over the course of 30 questions, Wargaming.net covers a lot ground including joystick controls (available but not required), cockpit views (not available), and airborne vs. ground spawn points. "Aircraft will be spawned in the air at the beginning of the battle. As an option, you will be able to land the aircraft at the end of the battle and a successful landing will give you additional experience. An unsuccessful landing will break the plane and will [incur repair costs]," according to a post on the official WoWP forums.

  • Community Q&A: Send your questions in for the Fallen Earth devs!

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.21.2010

    Well hey there Massively community! I hope you guys have enjoyed our Fallen Earth giveaway and corresponding in-game event, but we're not done with Fallen Earth yet! We have received a chance to visit the secret Fallen Earth headquarters and we'd like you guys to throw some questions our way for the dev team! We're going to be videotaping all of the studio's secrets and transmitting them back to you guys, but we're also going to throw your questions at the development team while they're on video. So if there's anything you ever wanted to know about the wasteland, or any questions you wanted to ask about the team's upcoming plans or patch schedule, then be sure to drop your questions off in the comments section of this post! We'll pick the best of the bunch and ask them during our video tour in two weeks, so be on the lookout for the upcoming post!

  • New All Points Bulletin community Q&A focuses on customization and grouping

    by 
    Kyle Horner
    Kyle Horner
    02.25.2010

    If you're anything like us, All Points Bulletin is an MMO you're quite looking forward to playing and any information on the game is like the sweet nectar of life. That's why we'd like to point you towards this great community Q&A over on APB Evolved, a fansite easily worth checking out if you're interested in Realtime Worlds' crime-based MMO. The Q&A is brief and informative, covering topics like customization beyond character creation, group missions, raids and even whether or not All Points Bulletin has melee combat. You might find yourself surprised by the answer to that last one -- we know that we were. Keep on the lookout for more of these Q&As, as they're planned to be weekly.

  • Community Q&A: Ask Allods Online

    by 
    Shawn Schuster
    Shawn Schuster
    02.04.2010

    Allods Online has just announced an extension to its fourth closed beta testing, with an open beta looming on the horizon. We've been giving the game some healthy coverage since it entered the early beta stages, and we're always excited to interact with the developers and publishers whenever we can. But now it's your turn! As with our previous Community Q&As, we want to hear from our readers on the pressing questions you have for the developers. Whether you've been enjoying your time in the game or not, we want to know what you'd like answered. So if you'd like your question considered, simply leave a question as a comment on this post by Monday, February 8th at 8am EST. Or, if you'd feel more comfortable with email, send one off to me at shawn at massively dot com. We'll gather up the questions and send the best off to the Allods team for the answers. Once we get the answers back, we'll post them here for all to see. Please remember to keep your questions respectful and your criticisms constructive. Beyond that, have at it!

  • See space sizzle in these five new Star Trek Online screens

    by 
    Kyle Horner
    Kyle Horner
    12.14.2009

    First off, alliteration? Always fun. Moving on, we've got five new Star Trek Online screens for your viewing pleasure today. If you're wondering whether or not we're embellishing with our headline, well just take a look at the image above this post. That's a pretty good preview of what your eyes will be seeing in the rest of these images. If screens aren't enough to please you (and let's face it: they never are) then you should take a look at our several community Q&A features covering ships, space combat and ground combat. As usual, the five new screens can be found at the end of our gallery. Enjoy!%Gallery-28615%

  • Curious about Mortal Online? Ask the developers your questions

    by 
    Shawn Schuster
    Shawn Schuster
    12.01.2009

    Mortal Online is a game we've been following closely here at Massively. Developed by Swedish studio Star Vault, the game promises some features that are unique to the realm of fantasy MMOs. But we've heard that all before, haven't we? In a time when MMO gamers tend to be more skeptical about new offerings, it's good to see some concrete evidence and first-hand information on games that fly the "unique" flag. With Mortal Online's NDA lift last week, we figured this would be the best time to interview the development team before the game aims for an official launch. Following our recent tradition of gathering questions straight from the Massively readers, we want your questions! Email your Mortal Online questions to shawn AT massively DOT com before Thursday, December 3rd at 8am EST, and we'll gather up the ten best for Star Vault. Once they're answered, we'll post the complete Q&A here on the site.

  • Massively's Star Trek Online community Q&A: Ground combat

    by 
    Kyle Horner
    Kyle Horner
    11.30.2009

    Since last week was all about space combat, we wanted to round things out nicely for this week's Star Trek Online community Q&A. So, with that in mind, this week we'd like you to give us your best and most burning questions about ground combat and how it fits into the game. We'll give you until the end of Wednesday, December 2nd to submit your questions in the comments section below. Following that, we'll round up a cross-section of the most popular and most poignant ground combat questions and by next week your answers will be here, straight from the folks at Cryptic. As before, we're open to suggestions on next week's Q&A topic, so feel free to throw your hat into that ring while you're typing up those Q's for Cryptic's A's.

  • Space combat! Star Trek Online community Q&A answers

    by 
    Kyle Horner
    Kyle Horner
    11.25.2009

    It's a little late due to the impending Thanksgiving day gorging, but we've got your second wave of community answers for space combat in Star Trek Online! As this week lands us on a holiday, we'll be putting up the next post for your third wave of questions on Monday, November 30th. For now, we hope you enjoy the answers given by Al Rivera, senior game designer on Star Trek Online.

  • Massively's Star Trek Online community Q&A: Space combat!

    by 
    Kyle Horner
    Kyle Horner
    11.16.2009

    The subject of this week's Star Trek Online community Q&A is probably one of the most popular considering its importance in the game. In fact, we're well aware that many questions in last week's inaugural first post were about space combat. So while we couldn't address those last week, we certainly can do so now! We'll give you until the end of Tuesday, November 17th to submit your questions in the comments section below. Following that, we'll round up a cross-section of the most popular and most poignant space combat questions and by next week your answers will be here, straight from the folks at Cryptic. As before, we're open to suggestions on next week's Q&A topic, so feel free to throw your hat into that ring while you're typing 'em up.

  • Ships! Star Trek Online community Q&A answers

    by 
    Kyle Horner
    Kyle Horner
    11.16.2009

    It's a bit late due to some scheduling issues, but your first batch of Star Trek Online community questions are here and they're all about ships as promised! Of course, we noticed many of you had space combat questions. While those unfortunately weren't answered this week, our new topic (up later today, so be on the look out for it!) will in fact, be, space combat. Still, many of your questions are answered below. As the weeks continue to go by, we endeavor to fulfill your quest for as much information on Star Trek Online as possible. Enjoy!

  • Ships! Star Trek Online community Q&A answers, part 2

    by 
    Kyle Horner
    Kyle Horner
    11.16.2009

    Ryan: Why are there ancient starship classes like Constitution, but not older classes that were still around during the Next Gen and DS9, like Excelsior? There have been notable exceptions to this rule, and the same holds true for the current state of the Federation.

  • Massively's Star Trek Online community Q&A: Ship questions!

    by 
    Kyle Horner
    Kyle Horner
    11.05.2009

    Do you have burning questions for the Star Trek Online development team? We certainly hope so, because over the next several weeks we'll be issuing posts like this looking for your questions on a specific topic concerning the upcoming Trek MMO. This week? Ships! We want all your ship-related inquiries, whether they're about customization or weapon points; Federation of Klingon Empire. We'll give you until 12pm Pacific time Friday, November 6th to submit your questions in the comments section below. Following that, we'll round up a cross-section of the most popular and most poignant questions and by next week we'll have your answers straight from the folks at Cryptic. We're also open to suggestions on next week's Q&A topic, so feel free to throw your hat into that ring while you're typing 'em up. Update: We'll be extending the time limit on questions until the end of Friday, November 6th, so keep 'em coming guys!