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  • Behind the Mask: Chatting with Champions Online's wiki mistress

    by 
    Patrick Mackey
    Patrick Mackey
    03.17.2011

    A few weeks ago, I mentioned that I was planning on interviewing some key members of the Champions Online community. There were a few questions raised to me on just what constituted a "key member." This week, I got to chat with CO's resident wiki mistress, Lohr. She's the owner and administrator of the biggest Champions fansite on the internet, Champions Online Wiki. CO-Wiki is the largest repository of information on the game available anywhere on the internet, and it includes everything from information on missions to powers and levels. Early in its youth, CO-Wiki was not the biggest, being dwarfed by a Wikia site dedicated to Champions Online (which is still being updated). However, CO-Wiki drew contributors and quickly became a striking success. Today, players can access CO-Wiki directly from the Champions Online website. Lohr and I chatted about how she got to where she is now and what she thinks about the path the game is taking. Hit the jump to read the full scoop!

  • A Mild-Mannered Reporter: All the community news that's fit to print

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.24.2010

    In a city marked by constant alien invasions, assaults from an island controlled by a sadistic villain, rampant street crime, and various technological and magical disasters, there's always something to talk about. There's usually more than a few things for players to talk about on top of that, which certainly helps keep our interest in City of Heroes even when we're not right in the thick of things. After all, whatever else you might say about the game and its flaws -- it's fun. It gives you a fun ride of being a superhero or supervillain. If you can't enjoy a conversation about that, really, you're just plain getting jaded. Naturally, having discussions about nothing more than "it's fun" would get a little old, but that's certainly not all of the discussions about the game. Just about half. Today, we're taking a look at some of the other half, spotlighting some of the most interesting, though-provoking, or just plain funny discussions and threads coming out of the City of Heroes community.

  • The Mog Log: A spotlight on our webwide community

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.13.2010

    We're generally a fairly verbose and chatty bunch on Final Fantasy XI, with a strong sense of community. Whether this has been helped or harmed by the difficulty of getting any official word from Square-Enix is a debate topic for another time -- what's indisputable is the sense that the game's players are one big family, if not always a happy one. (It's hard to be happy when cousin Ike has had a few Yagudo Drinks too many and starts talking about how much he hates Scholars.) On the other hand, Final Fantasy XIV isn't even yet in beta, but there's already a community forming around it, as is frequently the case for new games in the series. It's attracting several people who have either been burned by Final Fantasy XI or are still fans but look forward to some new gameplay, not to mention MMO gamers hoping for something new and exciting. So let's take a look at some of the more interesting, provocative, or just plain noteworthy community threads and discussions that have been happening recently.

  • EVE Community Spotlight: SirMolle

    by 
    James Egan
    James Egan
    10.31.2008

    Alliance warfare in EVE Online is a defining aspect of the game. EVE's setting of New Eden is a sprawling galaxy of over 5000 solar systems, where players are free to build empires, establish vast enterprises, and do whatever is necessary to maintain dominance over their competitors -- be it financial, political, or military. All of that freedom to do what you choose eventually leads players, collectively, into one another's sphere of influence, triggering bitter and protracted warfare. That's the nature of EVE -- the setting provides potential, but it's largely the players who drive the game. In what has been aptly described as "the largest virtual conflict ever waged", the Band of Brothers Alliance (BoB) has stood at the forefront of that struggle for dominance in EVE Online for years. As an alliance, their strength is undeniable. But the power they've gained has sparked a fiery resentment from the much larger non-BoB playerbase in EVE, polarizing the community into those who either love or hate them. In many cases, it's been the latter. After all, for some time, Band of Brothers' goal was to control all space in New Eden, beginning in the lawless frontier of 0.0, where most alliance warfare rages, and eventually consolidating control over Empire space and its commerce. Band of Brothers set a goal for territorial control that's simply not possible in the game, however. The times have changed, and now the old paradigm of territorial grabs characteristic of the epic conflict with The RedSwarm Federation has been replaced with the MAX campaign, and a different nemesis -- the Northern Coalition. As vendetta-turned-alliance policy, MAX is intended to be a wave of destruction that cuts through the hulls and holdings of their opposition. The man behind the MAX campaign, and the Band of Brothers alliance, is SirMolle. Massively recently spoke with SirMolle about the pressures of leadership, the impact Band of Brothers has had on the game, and the endgame of control over New Eden.

  • EVE Community Spotlight: SirMolle Part 2

    by 
    James Egan
    James Egan
    10.31.2008

    Band of Brothers fields the largest capital ship fleet in the game. Obviously this provides your alliance with an advantage, but how do you respond to what many players feel is a problem of capital ship proliferation? Do you miss the days before capital ships and POS warfare became the norm? EVE is ever-changing. It has evolved since the early alpha and beta days to early release, to today's EVE. It will never stop changing, and the players have to evolve with it. You can always say "remember the good old days", but, that's just nostalgia. Evolve or die, adapt or be overcome. I could say I miss ninja-mining, I could say I miss dura-Mallers, I could say I miss splash damage from torpedoes, I could say I miss the days before POS's were in the game. But all in all, EVE is a larger game, a larger world, a more complex world today than when it started. Changes are a part of your EVE-life. Embrace it. The most important ship in EVE is not a capital ship; it's the battleship.

  • EVE Community Spotlight: Winterblink Part 2

    by 
    James Egan
    James Egan
    10.15.2008

    You're well-known as being a member of Body Count, part of the now-defunct but legendary alliance Mercenary Coalition. Were you into 0.0 warfare when you began? Are these large-scale fleet engagements the highest level of gameplay for you, or are you happier roaming with small gangs?Back when I first started EVE, I initially started by forming my own corporation with some real life friends. We made some friends with other corps in our constellation, and when my real life friends moved on I joined up with one of those, Colossus Technologies. It was an industrial corp by nature, so there was a lot of mining and building happening, but we joined up with Xetic Alliance and I got my first taste of PvP with them.When I got into Body Count and Mercenary Coalition, EVE became a whole different ball game for me, basically shedding my prior life for the life of a full-on PVP pilot. Right from the start I tried to attend ops as much as I could, and these would be anything from mercenary contracts in empire to 0.0 ones. As EVE and 0.0 combat evolved, so did we, eventually becoming what was arguably one of the most skilled capital fleets at the time.

  • EVE Community Spotlight: Jade Constantine

    by 
    James Egan
    James Egan
    08.13.2008

    Jade Constantine is a veteran player of EVE Online, long known for having a forceful personality and a flair for writing. As the CEO of Jericho Fraction and the head of The Star Fraction alliance, Jade has become a pioneer in EVE roleplay, upholding ideologies of freedom that run counter to some of the very systems that define the game. Along the way, Jade has made some enemies, but clearly some allies as well, having garnered the most votes in the Council of Stellar Management (CSM) election. As Chairman of the CSM, Jade Constantine is a magnet for controversy, but as an elected delegate, is also in a unique position to deal directly with CCP Games and potentially change EVE. Massively recently spoke with Jade on the state of roleplaying in EVE Online, the challenges that the CSM faces, and what it's like to be under the magnifying glass.

  • EVE Online Community Spotlight: a Q&A with Chribba

    by 
    James Egan
    James Egan
    06.30.2008

    Trust is a rare commodity in EVE Online. Many players are drawn to the game by the fact that almost any form of deceit, betrayal, and outright treachery is allowed in EVE. Not all players head down this path, of course, but plenty do. This element of risk is what makes the game exciting, but even those who are wary of the online personas of some EVE players may still find themselves getting backstabbed and robbed, or worse. Many in EVE have learned to profit from the misfortunes of others. However, this social environment has created certain opportunities for individuals who are able to establish their credibility over time, and through great effort. Among the most trustworthy in EVE Online is Chribba, a player who's very active in the community and provides a number of services to EVE fans, free of charge. Helped by Chribba's efforts, EVE Online has expanded into a game where players become auteurs, creating videos and sharing their in-game pursuits with others, either for their own glory or their organization's propaganda. Of course, his contributions don't end there, as most everyone in the EVE community knows. Massively recently caught up with Chribba and asked him to share a bit about what he does for the EVE player base, and why he does it.

  • Dragonlings invade Metaplace!

    by 
    Brenda Holloway
    Brenda Holloway
    04.13.2008

    Cross a government Systems-Analyst with Areae's Metaplace, and you might get dragons. At least get if you're Metaplace alpha tester "chooseareality". Areae's latest community spotlight shines upon "chooseareality" and her new game, Dragonlings. She used the Metaplace game-creation toolkit to make an adventure game where you, as a newly-hatched dragonling, must make your way through the world, learning, exploring and growing to full adulthood. "chooseareality" had tried several times to make this game and others using conventional tools, but until she'd started with Metaplace, had never been able to leap the learning curve enough to actually get a game written. Metaplace's tinting and scaling tools helped extend a few original pieces of art into the dragonling characters for the whole game.Do Metaplace, VastPark, Kongregate and others that showcase and help with the creation of player-written games popping up all over mean a new Renaissance for gaming? Finding the best games out of the hundreds we're sure to see would probably be a worthy game idea all by itself....

  • Olibith sits down to talk with Blizzard EU

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.09.2007

    Unless you've been hiding under a rock, you've undoubtedly seen one of Olibith's many marvelous machinima features. We've highlighted a few of them here in our Moviewatch feature, and will undoubtedly do so as he continues to make films. However, it was left to followers of his blog to know anything more about the man behind the gnome. At least, until Blizzard EU sat down with him for a truly fantastic interview. Some of the highlights of their community spotlight include how Olibith got his start in the field of machinima, how he feels the French (and international) machinima community is evolving, right down to how he manages to balance just the right amount of funny without going into overkill. For all of you budding machinimators and fans alike, this is one interview not to be missed.