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  • The Daily Grind: How soon do you think a game should lift its testing NDA?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.04.2014

    As our Week in Review on Sunday showed, Sony Online Entertainment and ZeniMax Online couldn't be treating their individual NDAs more differently. The Elder Scrolls Online still has an NDA firmly in place despite the fact that launch is a mere 60 days away, whilst EverQuest Next Landmark has already abolished the NDA despite still being in obvious stated alpha. Finding two more extreme examples operating at the same time would be nigh-on impossible. The question is which one is right. On the one hand, lifting the NDA earlier implies a great deal of confidence in the game being developed. It's hard to look at a long-running NDA and think that the company behind the game is sure people will like the game on release. But on the other hand, letting people talk freely about a game can lead to no mysteries left on release, which might drive some people away and lead to overload for others. What do you think? How soon should a game lift its testing NDA? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Drama Mamas guide to getting your groove back

    by 
    Lisa Poisso
    Lisa Poisso
    07.22.2013

    Losing your confidence stinks. Still, in a game like WoW where your character must work cooperatively with so many others, there are times the issue is to be expected. Most players feel a bit apprehensive when getting back into content they haven't played with in a while. You feel rusty, and you're anxious about making an obvious gaffe and letting down the group, embarrassing yourself, or provoking some jerk into whining about your performance in chat. The advent of proving grounds makes simple business of knocking the rust off. Just head into your own private scenario and experiment, fiddle, and wipe to your heart's content. Nobody has to see how many times you've flopped but you. But what if the problem's not you? What if you've simply been shaken by too many encounters with trollish players who tear others down in order to build themselves up? What if you find yourself trapped in the ugly atmosphere that makes grouping a hellish prospect for anyone who's been dragged through the dirt one too many times?

  • Drama Mamas: Too skittish to face the mob

    by 
    Lisa Poisso
    Lisa Poisso
    10.29.2012

    When the fear factor of an MMO revolves more around social hits from fellow players than it does physical hits from monsters, you know something's out of whack. After reading this week's letter, I certainly felt like whacking something -- namely, the ugly atmosphere that makes grouping a hellish prospect for anyone who's been dragged through the dirt one too many times. Dear Drama Mamas, I've been playing this game for three or four years now (I'm still a teen, though) and I really wanted to ask you about something. About two years ago, I first started raiding. I continued going to the pug many times, always with the same raid leader. (Let's call him R.) I started talking in vent with him and his guild, and raided with them quite a lot. I was really sheepish at first because: 1. I was a kid, 2. I'm afraid of social interaction, and 3. I'm a girl. Everything went fine though, for several months. It was when R needed to go off to work, and couldn't lead the raids anymore when things got bad. I wasn't in his guild, but he felt that I could be trusted enough to be the raid leader. He passed it over to me, handed over his group macros for recruting, and told people I would be leading. He also put two people with me to be my raid assists. (Let's call them Andni and Pir. These are not their actual names.) I would always start of the raid slightly paniced, but by the end I was joking around with everyone and having a good time. But during one Black Temple run, everything went bad.

  • Survey shows Steve Jobs' absence not deterring Apple's customers

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    09.14.2011

    A ChangeWave survey suggests Steve Jobs' resignation as CEO of Apple will have little impact on the future sales of Apple hardware. Between September 6 and 12, ChangeWave surveyed 2,297 respondents and found that only 4% of people would be less likely to buy Apple products now that Jobs is gone. 89% said Jobs' resignation will have little to no effect on their future purchasing decisions. These results are not surprising at this point.The iPhone and iPad are market leaders and the rest of Apple's product lineup is robust. And it's not like Jobs has completely left the company, he is still actively involved in Apple as Chairman of the Board. It's a change for Apple, but not the end of Apple. As Jobs wrote in his resignation letter, "Apple's brightest and most innovative days are ahead of it." [Via CNet]

  • Breakfast Topic: What class puts you at ease?

    by 
    Alex Ziebart
    Alex Ziebart
    02.25.2011

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. It's been a draining evening. Your eyes have long since become glossed over. Dungeon after dungeon -- and every single time, some moron screws it up. "If I see one more [your least favorite class] in these randoms, I'll scream!" you growl as you click "Enter Dungeon" once more. A quick scan through the portraits on the sidebar: "C'mon ... please ..." And then suddenly, a ray of hope. A spark of light (or shadow, or fire, or bullet, or nature, or blade, or whatever) -- maybe this won't be such a bad run after all, since your party now includes a ... There are 10 potential possibilities for that statement (unless you start making up your own classes, which is silly), but any given response will require clarification. The meat of the question is this: Is there a class that, when you notice one with you in a 5-man, makes you think to yourself, "Phew. Okay. At least we have one of those." Now, what makes this difficult is the fact that there are skilled and unskilled players of every class. One person's relief is another's nightmare. Nonetheless, is there a class that causes you to breathe a sigh of relief when you see its color in your party chat? For me, it's definitely priests. Something about those flowing robes and that sparkling yellow light fills me with a sense of calm. The sight of healing spells and protective shields radiating all around me makes me feel certain that, despite whatever trials we face, we'll pull through. Unless it's a shadow priest. No one should be that transparent.

  • Raid Rx: It's all about trust and confidence

    by 
    Matt Low
    Matt Low
    04.04.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. I am going to let you all in on a secret. It's something I'm a little ashamed and sad to admit. You readers of all players would probably hold me to a higher standard than that and I wouldn't be surprised if you immediately unsubscribe from me. You see, I have trust issues. I'm not kidding. Tonight after I ran Icecrown-25 with my guild, I decided to join a pickup group for Trial of the Crusader-25. It was 10 p.m. and I was bored, okay?! I managed to sucker a few guildies to join me in the killing of an hour. Out of the various characters I had, I opted to heal on my priest. Look, I won't lie -- I do get a slight kick jumping into a random pickup group dropping Val'anyr bubbles everywhere while I do my job. I always get an interesting reaction out of someone in the raid. Anyway, I want to get to the main point. Some of you veteran healers might feel the same way as I do about this, but I feel more calm and less anxious in a raid when I'm one of the healers as opposed to being a DPS player. It takes me an extremely long time before I get over my healing paranoia with new players.

  • MMO Family: The family that groups together

    by 
    Lisa Poisso
    Lisa Poisso
    10.23.2009

    MMO Family is your resource for leveling a gaming-specced family. From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family. Now that we've established why and how to stay plugged into your children's gaming interests, some general internet safety rules for kids and a variety of ways to choose games that are suitable for your family, you're probably ready to log in and get some XP. But if it's the whole family we're trying to consider here, we're not quite buffed and ready to pull. Gaming for kids and gaming with kids are two different things. Have you considered the benefits of fitting both into your gaming family? A gaming family has a lot in common with a rich, well developed MMO. You can solo. You can group. You can team or raid. You can quest, and you can craft. You can go PvP, stay PvE or tuck yourself into a quiet corner to roleplay or socialize. And just as you can cherry-pick your activities according to your interests within a single game, you can mix and match games, what you do within each game and different configurations of groups and partners within your family. There's no law that states that kids must play "children's games" and adults must play "mature" fare. Your kids may be jonesing to play the games they've grown up watching you play – or they may find your enraptured state over the economy of EVE Online utterly stultifying. Cobble together whatever mix of high/low, adult/kiddie gaming everyone finds most enjoyable.