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Remember way back in February of 2013 when Chris Roberts posted his Death of a Spaceman concept? It was a high-level look at how character death would function in Star Citizen, and it broke from gaming industry norms by aiming for an immersive system with strategy and consequences rather than the t...

November 23rd 2014 at 2:00pm 0 Comments
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My column has typically heralded modern MMOs as superior advancements of the genre we all adore, but in this week's MMO Mechanics I want to share a small list of some old mechanics I still mourn today. Many older MMOs featured gameplay that could simultaneously exasperate and impress players, espec...

February 12th 2014 at 9:00am 0 Comments
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When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a...

December 29th 2013 at 6:00pm 0 Comments
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While plenty of sandbox titles give players total freedom, ArcheAge is taking the concept a step further by offering actual in-game consequences for choosing a life of crime. We're very interested to see if XLGAMES can manage to keep griefers in check while providing fun gameplay for both crimin...

November 26th 2012 at 8:00am 0 Comments
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Bad behavior in free-form sandbox games is inevitable, but ArcheAge is adding an interesting wrinkle in the form of a criminal system which includes trials, prison time, and pirate status for repeat offenders. When you steal from protected property or kill a faction member, you leave behind clue...

November 25th 2012 at 12:00pm 0 Comments
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I've been spending a lot of time on Star Citizen's forums of late. And when I'm not doing that, I'm replaying Wing Commander, Wing Commander II, and Privateer (thanks GoG) and generally wetting myself with excitement for Chris Roberts' newest space sim. The one thing that gives me pause, though,...

November 16th 2012 at 4:00pm 0 Comments
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Last week I looked into the major PvP changes coming in EVE Online's upcoming Retribution expansion, from the piracy revamp to a new global flagging system that puts players in the driving seat of justice. This week CCP Games revealed full details of the upcoming bounty hunting system revamp, and...

October 14th 2012 at 6:00pm 0 Comments
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A couple of months ago, we were treated to a sneak peek of Salem, the new browser-based MMO from Paradox Interactive. Aside from its colonial America setting and Salem witch trial underpinnings, the defining feature of this odd MMORPG is permadeath. Today, Paradox has a released a new trailer fo...

August 19th 2011 at 12:00pm 0 Comments
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E3 2011 is a distant memory, but En Masse is still getting a bit of mileage out of the event thanks to a newly released TERA video compilation. The trailer shows off portions of the closed-doors media presentation from this month's trade show, and the footage is heavy on action combat and lush se...

June 23rd 2011 at 6:00pm 0 Comments