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  • ICYMI: Drone architects, radar attachment for phones & more

    by 
    Kerry Davis
    Kerry Davis
    09.22.2015

    #fivemin-widget-blogsmith-image-805596{display:none;} .cke_show_borders #fivemin-widget-blogsmith-image-805596, #postcontentcontainer #fivemin-widget-blogsmith-image-805596{width:570px;display:block;} try{document.getElementById("fivemin-widget-blogsmith-image-805596").style.display="none";}catch(e){}Today on In Case You Missed It: Scientists programmed quadcopters to autonomously construct a basic rope bridge that could support the weight of a person, all part of an effort to use drones when distances or climbing might be necessary. A new Kickstarter campaign takes aim at antiquated radar guns for sports like baseball, adding a smartphone attachment that determines the speed of balls while simultaneously taking video and notes. And a new mini-cartridge startup is targeted at console game lovers. They look like a original Nintendo cartridge but connect into a smartphones audio jack.

  • Editorial: Sony needs more than Sorcery to resurrect the PlayStation Move

    by 
    Sean Buckley
    Sean Buckley
    05.29.2012

    The first time we saw Sony's PlayStation Move, it didn't even have a name: we only knew it as the PS3 motion controller. The newfangled prototype was Sony's response to the success Nintendo found in the Wii, a motion-sensitive "me-too" that hoped to one up the competition with better tracking, more "core" games and a curious glowing ball perched on its top. Its first outing showed a handful of tech demos, flaunting gameplay concepts that we'd eventually see in Sports Champions and Medieval Moves: Deadmund's Quest. Since then, the Move has seen its fair share of exclusive and compatible titles, but none quite engaging enough to make the peripheral a must-have accessory. With the next generation just around the corner and Sony's portable cards already on the table, E3 2012 is looking a little light on the hardware front. If Sony's going to give the Move one final push, now is the time.

  • Windows XP partially re-created in LittleBigPlanet 2, ups the stakes for gamer ambitiousness (video)

    by 
    Ben Bowers
    Ben Bowers
    01.01.2011

    We've seen an CHIP-8 emulator and even a virtual CPU built inside games, but we've yet to encounter a game recreation of Windows. Thanks to a quartet of industrious LittleBigPlanet 2 beta players, though, we can now finally check that off in our copy of 100 Geeky Projects You Must Witness Before Dying. As the video above shows, major Windows functions they've emulated to date include a working start menu and mouse cursor, multiplayer support for a variety of bloatware games, and even the good ole' blue screen of death. That's pretty impressive stuff from an ambitious platforming title that won't officially ship until mid-January. Needless to say, once the full version arrives, we expect to see a working copy of Lion running stat. You heard us folks -- we're setting the bar that high.