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Most players won't need an economics degree to play an MMO, but strong mechanical forces under the bonnet still guide our actions in our favourite titles. Virtually every financial exchange can be broken down into an effort equals economic gain equation: We put in our hours, and the game economy ch...

January 22nd 2014 at 3:00pm 0 Comments
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This one comes to us from @Aeire on Twitter, who said we should do this item, because it's "weird and different." True on both counts!Name: The Mischief Maker (Wowhead, Thottbot, Armory)Type: Uncommon ConsumableDamage/Speed: N/AAttributes: It's a wand (though not really -- it's just an item yo...

October 16th 2009 at 6:00pm 0 Comments
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Whoo, boy. When the news came out that ammo was changing big time in the game, Hunters everywhere pretty much praised it -- no longer would we have to worry about carrying around tons of ammo, with one bag slot spent on just one consumable. But since then, things haven't been so peachy. First, we...

March 16th 2009 at 4:00pm 0 Comments
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Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Today Matticus checks out common problems healers...

January 4th 2009 at 8:00pm 0 Comments
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"Water?" I hear you asking. How could plain old mana water be Phat Loot? But this is no ordinary water, my friends -- it's also known as Cheater's Juice. This, dear readers, is Arena water.Name: Star's Tears (Thottbot, Wowhead)Type: Common ConsumableDamage/Speed: N/AAbilities: Requires level 6...

August 8th 2008 at 5:00pm 0 Comments
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Two big pieces of news today from Upper Deck about the WoW TCG-- first of all, they've announced details about their latest booster set, called Servants of the Betrayer, and available this coming April. The set will have new sub-factions, new ally types, and heretofore unreleased abilities for yo...

February 5th 2008 at 2:01pm 0 Comments
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Well, maybe.  In response to a posted complaint about health and mana potions sharing a delay, Eyonix tells us that the mechanics of consumable items are currently being re-evaluated.  According to this explanation, he goal seems to be to categorize items based on their effects and then ha...

April 27th 2006 at 11:00am 0 Comments