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While most MMO players are probably familiar with consumables in MMOs like food and drinks or even enchantments and gems, class consumables like spell reagents and ammo are now fairly rare but used to be a lot more common. Ultima Online, EverQuest, and Asheron's Call, for example, all included a re...

July 8th 2014 at 8:00am 0 Comments
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Player characters in H1Z1 won't be concerned with money, seeing as how they'll be busy trying to fortify themselves against hordes of shambling zombies. Sony Online Entertainment, however, does indeed want to make money off of the game. President John Smedley took to Reddit to share the details of...

April 24th 2014 at 4:00pm 0 Comments
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Most players won't need an economics degree to play an MMO, but strong mechanical forces under the bonnet still guide our actions in our favourite titles. Virtually every financial exchange can be broken down into an effort equals economic gain equation: We put in our hours, and the game economy ch...

January 22nd 2014 at 3:00pm 0 Comments
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If you thought that April would bring an overhaul of MechWarrior Online that turned the game into a robust farming simulator... well, no. Why would you even think that? But it will bring a whole lot of other updates to the game as outlined in a new letter from the game's creative director, starti...

April 3rd 2013 at 7:30pm 0 Comments
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Final Fantasy XIV and Final Fantasy XI are the two games that make me hungrier than any other. It's not because I associate Final Fantasy XI with sitting in my dorm room and eating takeout, although that is also true. It's because these games are veritable buffets of in-game foods. Other games ha...

March 9th 2013 at 4:00pm 0 Comments
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It may seem silly to complain about having more currency to spend, but players have been by and large unhappy with the caches of gold rewarded as an alternative for loot when killing a boss in Mists of Pandaria. The argument does have some weight, however; and it's also been addressed before, i...

February 14th 2013 at 5:00pm 0 Comments
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Final Fantasy XIV's foods and medicines have always been a major part of the game -- after all, both Culinarians and Alchemists focus on producing precisely those items. Unfortunately, the items have been awkward to make, unwieldy to use, and frequently unclear in their effects. That's why the ga...

February 10th 2012 at 6:00pm 0 Comments
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A couple of weeks ago, I lamented the existence of grab bags in Champions Online and how they could be made more worthwhile. Although I made quite a few suggestions on what could be changed, the main concern was that the consumables placed in the grab bags were simply not worth anything. Improvi...

December 15th 2011 at 7:00pm 0 Comments
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Captain's Log, Stardate 65303.9... Hello, computer (and players)! As I discussed last week, heated discussions surround Star Trek Online's change to a F2P hybrid model and planned game mechanics updates. While new updates are being pushed to the Tribble server for testing and feedback, many aspe...

October 20th 2011 at 8:00pm 0 Comments
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Fallen Earth PvE can be anywhere from laughably easy to downright frustrating. I guess that's a good thing since you get a gamut of difficulty levels, but much of the leveling span leans toward the easy end of the scale. I tend to get bored with PvE combat fairly quickly in MMOs (not just Fallen...

September 23rd 2011 at 7:00pm 0 Comments
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When it was first introduced, the new combat system seemed pretty awkward and cumbersome. As with all new game systems, you just have to get used to it. Luckily, due to the extreme familiarity I have with Fallen Earth, I adapted fairly quickly. But I didn't like it much at first. It was too heale...

September 2nd 2011 at 7:00pm 0 Comments