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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Native Instruments Traktor Kontrol F1 review]]></title><link>http://www.engadget.com/2012/05/31/native-instruments-traktor-kontrol-f1-review/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/31/native-instruments-traktor-kontrol-f1-review/</guid><comments>http://www.engadget.com/2012/05/31/native-instruments-traktor-kontrol-f1-review/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/31/native-instruments-traktor-kontrol-f1-review/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/f1-post-10.jpg" style="margin: 4px; width: 600px; height: 350px;" /></a></p><p> What is a <a href="http://www.engadget.com/tag/DJ/">DJ</a>? Everyone who considers him or herself one can probably give you a unique answer. Is everyone with a music collection and a sense for good timing a DJ, or does their music collection have to exceed a certain number of gigabytes or slabs of vinyl to be in the club (no pun intended)? Audio playback devices are certainly getting more plentiful and powerful on a large scale; anyone who's played with an iOS DJ app can tell you that. In the deeper end of the DJ pool, things aren't expanding at such a frantic pace. But every once in a while a new toy crops up that adds depth and breadth to the way music nerds play back music. <a href="http://www.engadget.com/tag/NativeInstruments/">Native Instruments</a>' just-released Traktor Kontrol F1 is a blinking slab of rainbow-tinged hardware with an intense devotion to manipulating samples. While boxes from <a href="http://www.engadget.com/tag/Roland/">Roland</a> and <a href="http://www.engadget.com/tag/Akai/">Akai</a> have been defining genres for decades, this 16-pad add-on takes the sampling game to a new arena. Will DJ's want it? We feel it's safe to say they will. At $279, should they buy it? That question's a little more complicated.</p><p><a href="http://www.engadget.com/2012/05/31/native-instruments-traktor-kontrol-f1-review/" rel="bookmark">Continue reading <em>Native Instruments Traktor Kontrol F1 review</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/31/native-instruments-traktor-kontrol-f1-review/">Native Instruments Traktor Kontrol F1 review</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 31 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/31/native-instruments-traktor-kontrol-f1-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20248136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/31/native-instruments-traktor-kontrol-f1-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akai</category><category>controller</category><category>dj</category><category>exclusive</category><category>f1</category><category>instruments</category><category>kontrol</category><category>mpc</category><category>music</category><category>native</category><category>nativeinstruments</category><category>review</category><category>sampler</category><category>sampling</category><category>techno</category><category>traktor</category><category>traktor kontrol f1</category><category>traktor pro 2.5</category><category>TraktorKontrolF1</category><category>TraktorPro2.5</category><category>video</category><dc:creator><![CDATA[Trent Wolbe]]></dc:creator><pubDate>Thu, 31 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[PowerA unveils MOGA Bluetooth controller for Android devices, we go hands-on]]></title><link>http://www.engadget.com/2012/05/31/powera-unveils-moga-bluetooth-controller-for-android-devices-we/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/31/powera-unveils-moga-bluetooth-controller-for-android-devices-we/</guid><comments>http://www.engadget.com/2012/05/31/powera-unveils-moga-bluetooth-controller-for-android-devices-we/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/31/powera-moga-bluetooth-controller-for-android/"><img alt="PowerA unveils Moga Bluetooth controller for Android devices, we go hands-on" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/hed-1338478810.jpg" style="margin: 4px; width: 600px; height: 399px;" /></a></p><p> PowerA's best known as a company that <a href="http://www.engadget.com/2011/06/04/batarang-controllers-to-be-thrown-at-e3-come-back-in-october/">crafts controllers</a> and accessories for console gaming systems, but at E3 this year the firm is announcing its first foray into the mobile space: a Bluetooth controller for Android. Called the MOGA, its got dual analog sticks and shoulder buttons, along with a fold-out, spring-loaded center portion that holds phones of all sizes in place while you get your game on -- not unlike <a href="http://www.engadget.com/2012/01/09/gametel-bluetooth-controller-for-android-and-ios-hands-on/">Gametel's controller</a> we saw at CES. The front of the device is glossy black plastic, while the rear is swathed in rubber, with ribbed portions on the grips to keep it firmly in hand.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/powera-moga-bluetooth-controller-press-shots/">PowerA Moga Bluetooth game controller press shots</a></strong></p><a href="http://www.engadget.com/photos/powera-moga-bluetooth-controller-press-shots/#5057268"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/05/1moga-by-powerahero_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/powera-moga-bluetooth-controller-press-shots/#5057269"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/05/2-moga-by-powerafront_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/powera-moga-bluetooth-controller-press-shots/#5057270"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/05/3-moga-and-moga-pro-by-poweragroupdevice_thumbnail.jpg" alt="" title="" /></a></div></p><p> A companion app, available for free through the Google Play store, is also a part of the Moga experience. Called the MOGA Pivot app, it scans your phone for games compatible with the controller, lists them, and lets you launch them direct from the app. Not only that, it'll periodically update the games list as new games are acquired and it'll download patch kits automatically for existing games as they become compatible with the controller. Additionally, it's got a store (powered by Google Play) that'll let users download new compatible games, and titles in the Play Store will have a badge to let folks know which games work with Moga. Currently, the company has 14 games on board -- including <em>Duke Nukem 3D</em>, <em>Virtua Tennis Challenge</em> and <em>Sonic CD</em> -- and are in talks with some other big publishers, so more titles will be supported in the coming weeks and months. We got a sneak peek at the MOGA ahead of E3 and talked with the folks from PowerA about their newest bit of kit, so join us after the break for our impressions.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/powera-moga-bluetooth-game-controller-hands-on/">PowerA Moga Bluetooth game controller hands-on</a></strong></p><a href="http://www.engadget.com/photos/powera-moga-bluetooth-game-controller-hands-on/#5057133"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/05/dsc02087_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/powera-moga-bluetooth-game-controller-hands-on/#5057134"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/05/dsc02088_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/powera-moga-bluetooth-game-controller-hands-on/#5057135"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/05/dsc02090_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/powera-moga-bluetooth-game-controller-hands-on/#5057136"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/05/dsc02092_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/powera-moga-bluetooth-game-controller-hands-on/#5057137"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/05/dsc02093_thumbnail.jpg" alt="" title="" /></a></div></p><p></p><p></p><p><a href="http://www.engadget.com/2012/05/31/powera-unveils-moga-bluetooth-controller-for-android-devices-we/" rel="bookmark">Continue reading <em>PowerA unveils MOGA Bluetooth controller for Android devices, we go hands-on</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/31/powera-unveils-moga-bluetooth-controller-for-android-devices-we/">PowerA unveils MOGA Bluetooth controller for Android devices, we go hands-on</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 31 May 2012 16:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/31/powera-unveils-moga-bluetooth-controller-for-android-devices-we/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20248656/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/31/powera-unveils-moga-bluetooth-controller-for-android-devices-we/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>bluetooth</category><category>controller</category><category>e3 2012</category><category>E32012</category><category>exclusive</category><category>games</category><category>gaming</category><category>hands-on</category><category>mobilepostcross</category><category>moga</category><category>powera</category><category>powera moga</category><category>powera moga bluetooth game controller</category><category>PoweraMoga</category><category>PoweraMogaBluetoothGameController</category><category>wireless controller</category><category>WirelessController</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Thu, 31 May 2012 16:08:00 EST</pubDate></item><item><title><![CDATA[N-Control Avenger Controller Elite reaches GameStop, sells like gangbusters]]></title><link>http://www.engadget.com/2012/05/31/n-control-avenger-controller-elite-reaches-gamestop/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/31/n-control-avenger-controller-elite-reaches-gamestop/</guid><comments>http://www.engadget.com/2012/05/31/n-control-avenger-controller-elite-reaches-gamestop/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/31/n-control-avenger-controller-elite-reaches-gamestop/"><img alt="N-Control Avenger Controller Elite" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/aveng-elite-wat-600.jpg" style="width: 600px; height: 427px;" /></a></p><p> We got a look at N-Control's <a href="http://www.engadget.com/2012/04/20/n-controls-avenger-goes-elite-keeps-classic-good-looks/">Avenger Controller Elite</a> just last month, and the company is rounding out the hardware's May release with a full-court press on <a href="http://www.engadget.com/tag/GameStop/">GameStop</a>. The retailer's online store is now selling both the PlayStation 3 and Xbox 360 variants of the controller assist as straightforward, bundle-free $50 units. Company creator David Kotkin also tells us that the add-ons have had an extremely warm reception so far: although the Elite lineup had an unsung launch at GameStop on May 29th, it sold out on day one and is still in tight supply, with Xbox 360 examples currently on backorder as we write this. N-Control may have had a <a href="http://www.engadget.com/2011/12/29/n-control-dismisses-marketing-consultant-discounts-ps3-avenger/">tough road</a> in the past several months, but it looks as though that perseverance has paid off.</p><p><a href="http://www.engadget.com/2012/05/31/n-control-avenger-controller-elite-reaches-gamestop/" rel="bookmark">Continue reading <em>N-Control Avenger Controller Elite reaches GameStop, sells like gangbusters</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/31/n-control-avenger-controller-elite-reaches-gamestop/">N-Control Avenger Controller Elite reaches GameStop, sells like gangbusters</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 31 May 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/31/n-control-avenger-controller-elite-reaches-gamestop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20248025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/31/n-control-avenger-controller-elite-reaches-gamestop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>add-on</category><category>avenger controller elite</category><category>avenger elite</category><category>AvengerControllerElite</category><category>AvengerElite</category><category>controller</category><category>game pad</category><category>game stop</category><category>GamePad</category><category>GameStop</category><category>gaming</category><category>n-control</category><category>n-control avenger controller elite</category><category>n-control avenger elite</category><category>N-controlAvengerControllerElite</category><category>N-controlAvengerElite</category><category>peripheral</category><category>peripherals</category><category>playstation 3</category><category>Playstation3</category><category>ps3</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Jon Fingas]]></dc:creator><pubDate>Thu, 31 May 2012 04:00:00 EST</pubDate></item><item><title><![CDATA[Garmin multi-sensor controller concept replaces touchscreen interface with in-console dial rig]]></title><link>http://www.engadget.com/2012/05/22/garmin-multi-sensor-controller/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/22/garmin-multi-sensor-controller/</guid><comments>http://www.engadget.com/2012/05/22/garmin-multi-sensor-controller/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/22/garmin-multi-sensor-controller/"><img alt="Image" height="328" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/2012garmincontrol.jpg" style="margin:4px" width="600" /></a></p><p> <a href="http://www.engadget.com/tag/Garmin/">Garmin</a> may be in the early stages of navigating its way from the narrow roads of portable GPS to the in-car infotainment highway, but the company <a href="http://www.engadget.com/2012/04/02/garmin-suzuki-in-dash-gps/">appears to be on the right path</a>, directing focus away from dedicated compact devices and towards permanent in-dash installations. The latest advancement places a greater emphasis on improving control systems, marking a potential departure from the touchscreen in favor of a <a href="http://www.engadget.com/2012/03/06/audi-a3-with-mmi-touch-gesture-system-hands-on/">console-mounted multi-controller</a> that enables adjustments while minimizing distractions. The system combines a proximity-sensing rotary controller that displays the appropriate interface as your hand approaches, along with a touchpad and a variety of selection buttons with functionality that varies depending on the current menu. In addition to the obvious GPS module, the system would enable HVAC control, car monitoring and even smartphone app integration. The multi-sensor controller is still in the concept phase -- the project doesn't even have a proper name yet -- but it does appear to be a practical solution for future vehicle interfaces. You'll find a few more details in the blog post after the break.</p><p><a href="http://www.engadget.com/2012/05/22/garmin-multi-sensor-controller/" rel="bookmark">Continue reading <em>Garmin multi-sensor controller concept replaces touchscreen interface with in-console dial rig</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/22/garmin-multi-sensor-controller/">Garmin multi-sensor controller concept replaces touchscreen interface with in-console dial rig</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 22 May 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/22/garmin-multi-sensor-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20240838/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/22/garmin-multi-sensor-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>car</category><category>cars</category><category>control</category><category>controller</category><category>controllers</category><category>display</category><category>displays</category><category>Garmin</category><category>Garmin GPS</category><category>Garmin in-dash</category><category>GarminGps</category><category>GarminIn-dash</category><category>GPS</category><category>in dash</category><category>in-car</category><category>in-dash</category><category>in-dash navigation</category><category>in-dash system</category><category>In-dashNavigation</category><category>In-dashSystem</category><category>InDash</category><category>infotainment</category><category>interface</category><category>nav</category><category>navigation</category><category>user interface</category><category>UserInterface</category><category>vehicle</category><category>vehicles</category><dc:creator><![CDATA[Zach Honig]]></dc:creator><pubDate>Tue, 22 May 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[Ion iCade Mobile and iCade Core review]]></title><link>http://www.engadget.com/2012/05/21/ion-icade-mobile-and-icade-core-review/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/21/ion-icade-mobile-and-icade-core-review/</guid><comments>http://www.engadget.com/2012/05/21/ion-icade-mobile-and-icade-core-review/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/21/ion-icade-mobile-and-icade-core-review/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/icade-mob-and-core2011-09-0820-19-08600.jpg" style="margin: 4px; width: 600px; height: 399px;" /></a></p><p> The <a href="http://www.engadget.com/2011/05/31/ion-icade-arcade-cabinet-review/">iCade Arcade Cabinet</a> famously began life as an April Fool's joke, pulling the video game equivalent of Pinocchio by transforming in a real salable product. The $100 arcade machine-shaped iPad enclosure / controller hit the sweet spot between functionality and retro gaming nostalgia, proving successful enough that Ion found itself with a solid reason to expand the line. Notable amongst the new arrivals are the <a href="http://www.engadget.com/2012/04/24/icade-core-coming-to-a-tiny-arcade-near-you-in-june/">iCade Core</a>, which offers up the same feature set as the original iCade in a more portable joystick form, and the <a href="http://www.engadget.com/2012/01/08/icade-cuts-the-fat-for-ces-introduces-handheld-brother/">iCade Mobile</a>, a re-imagining of the product as an oversized iPhone case. The Core carries the same price tag as its predecessor, while the Mobile clocks in at $20 less. So, are these additions worthy of the iCade name? Or would the line have been better served as a one-off? Insert a coin and find out after the break.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/ion-icade-mobile-and-icade-core-review/">Ion iCade Mobile and iCade Core review</a></strong></p><a href="http://www.engadget.com/photos/ion-icade-mobile-and-icade-core-review/#5037567"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/05/icade-gallery-mob-2011-09-0819-59-34800_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ion-icade-mobile-and-icade-core-review/#5037568"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/05/icade-gallery-mob-2011-09-0820-00-30800_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ion-icade-mobile-and-icade-core-review/#5037569"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/05/icade-gallery-mob-2011-09-0820-00-35800_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ion-icade-mobile-and-icade-core-review/#5037570"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/05/icade-gallery-mob-2011-09-0820-00-44800_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ion-icade-mobile-and-icade-core-review/#5037571"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/05/icade-gallery-mob-2011-09-0820-00-58800_thumbnail.jpg" alt="" title="" /></a></div></p><p> <br /> <strong>Update:</strong> Unfortunately, we were provided with incorrect information ahead of the review -- the iCade Core is actually priced at $80, same as the iCade Mobile.</p><p><a href="http://www.engadget.com/2012/05/21/ion-icade-mobile-and-icade-core-review/" rel="bookmark">Continue reading <em>Ion iCade Mobile and iCade Core review</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/21/ion-icade-mobile-and-icade-core-review/">Ion iCade Mobile and iCade Core review</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 21 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/21/ion-icade-mobile-and-icade-core-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20240125/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/21/ion-icade-mobile-and-icade-core-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessories</category><category>accessory</category><category>apple</category><category>control</category><category>controller</category><category>game</category><category>games</category><category>gaming</category><category>Gaming Accessories</category><category>gaming accessory</category><category>gaming peripheral</category><category>Gaming Peripherals</category><category>GamingAccessories</category><category>GamingAccessory</category><category>GamingPeripheral</category><category>GamingPeripherals</category><category>icade</category><category>icade core</category><category>icade mobile</category><category>IcadeCore</category><category>IcadeMobile</category><category>ion</category><category>ion iCade Core</category><category>Ion iCade mobile</category><category>IonIcadeCore</category><category>IonIcadeMobile</category><category>iOS</category><category>iOS game</category><category>iOS games</category><category>iOS gaming</category><category>IosGame</category><category>IosGames</category><category>IosGaming</category><category>ipad</category><category>iphone</category><category>joystick</category><category>mobile game</category><category>mobile games</category><category>mobile gaming</category><category>MobileGame</category><category>MobileGames</category><category>MobileGaming</category><category>peripheral</category><category>peripherals</category><category>review</category><category>video</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Mon, 21 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Google patent application could give Project Glass one true ring controller to rule them all]]></title><link>http://www.engadget.com/2012/05/18/google-patent-application-could-give-project-glass-a-ring-controller/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/18/google-patent-application-could-give-project-glass-a-ring-controller/</guid><comments>http://www.engadget.com/2012/05/18/google-patent-application-could-give-project-glass-a-ring-controller/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/18/google-patent-application-could-give-project-glass-a-ring-controller/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/google-ring-patent-project-glass.jpg" style="margin: 4px; width: 595px; height: 465px;" /></a></p><p> Let's face it: right now, the head nods and other rudimentary controls of Google's <a href="http://www.engadget.com/tag/ProjectGlass/">Project Glass</a> are mostly useful for <a href="http://www.engadget.com/2012/04/06/google-project-glass-sergey-brin/">looking good</a>, <a href="http://www.engadget.com/2012/05/08/googles-vic-gundotra-tries-project-glass-on-for-size/">sharing photos</a> and <a href="http://www.engadget.com/2012/05/15/google-project-glass/">not much else</a>. A US patent application submitted last September and just now published, however, raises the possibility of more sophisticated control coming from your hands. A ring, a bracelet or a even a fake fingernail with an infrared-reflective layer would serve as a gesture control marker for a receiver on <a href="http://www.engadget.com/tag/heads-up+display">heads-up display</a> glasses. Having this extra control would give the glasses-mounted computing room to grow by learning gestures, and it could even depend on multiple ornaments for more sophisticated commands -- at least, if you don't mind looking like a very nerdy <a href="http://www.engadget.com/tag/Liberace/">Liberace</a>. We can imagine the headaches a hand-based method might cause for very enthusiastic talkers, among other possible hiccups, so don't be surprised if Project Glass goes without any kind of ring input. That said, we suspect that <a href="http://www.engadget.com/2011/03/18/kinect-meets-a-pufferfish-display-produces-wonderfully-creepy-a/">Sauron</a> would approve.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/18/google-patent-application-could-give-project-glass-a-ring-controller/">Google patent application could give Project Glass one true ring controller to rule them all</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 18 May 2012 12:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/18/google-patent-application-could-give-project-glass-a-ring-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20240447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/18/google-patent-application-could-give-project-glass-a-ring-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bracelet</category><category>bracelets</category><category>controller</category><category>finger nail</category><category>finger nails</category><category>FingerNail</category><category>fingernails</category><category>gesture</category><category>gestures</category><category>google</category><category>google project glass</category><category>GoogleProjectGlass</category><category>hand gesture</category><category>hand gestures</category><category>HandGesture</category><category>HandGestures</category><category>heads up display</category><category>heads-up display</category><category>Heads-upDisplay</category><category>HeadsUpDisplay</category><category>HUD</category><category>infrared</category><category>ir</category><category>liberace</category><category>Lord of the Rings</category><category>LordOfTheRings</category><category>patent</category><category>patent application</category><category>patent filing</category><category>PatentApplication</category><category>PatentFiling</category><category>patents</category><category>Project Glass</category><category>ProjectGlass</category><category>ring</category><category>ring controller</category><category>RingController</category><category>sauron</category><category>USPTO</category><category>wearable computer</category><category>wearable computing</category><category>WearableComputer</category><category>WearableComputing</category><category>wearables</category><dc:creator><![CDATA[Jon Fingas]]></dc:creator><pubDate>Fri, 18 May 2012 12:03:00 EST</pubDate></item><item><title><![CDATA[MaKey, MaKey turns the whole world into a keyboard]]></title><link>http://www.engadget.com/2012/05/18/makey-makey/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/18/makey-makey/</guid><comments>http://www.engadget.com/2012/05/18/makey-makey/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/18/makey-makey/"><img alt="Image" height="265" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/71670367989e490c776f.jpg" style="margin:4px" width="500" /></a></p><p> The litany of exciting <a href="http://www.engadget.com/2012/05/14/makerbot-uncovers-the-miracle-of-3d-printed-bot-making-video/">Maker</a> <a href="http://www.engadget.com/2012/04/26/makerbot-printing-out-robot-petting-zoo-for-maker-faire/">Faire</a> products continues with MaKey MaKey, a device that turns anything capable of conducting electricity into a controller. Developed by <a href="http://www.engadget.com/tag/mit+media+lab/">MIT Media Lab</a> students Jay Silver and Eric Rosenbaum, you simply run an alligator clip from the board to an object and hold a connecting wire in your hand. Connecting over USB, it's entirely programming-free, but if you find your interest piqued, you can flip the board over to use the <a href="http://www.engadget.com/2012/02/06/arduino-hack-turns-space-invaders-alarm-into-gmail-notifier-vid/">Arduino</a> module baked into the hardware. It's already surpassed its original $25,000 <a href="http://www.engadget.com/2012/05/17/insert-coin-troller-1d/">Kickstarter</a> goal and when the run begins, you'll be able to pick up everything you need for just $35 -- but if you can't wait that long, head on down to the <a href="http://www.engadget.com/2012/05/17/super-sized-arduino/">Bay Area</a> this weekend.<br /> <br /> [Thanks, Ryan]</p><p><a href="http://www.engadget.com/2012/05/18/makey-makey/" rel="bookmark">Continue reading <em>MaKey, MaKey turns the whole world into a keyboard</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/18/makey-makey/">MaKey, MaKey turns the whole world into a keyboard</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 18 May 2012 01:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/18/makey-makey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20239989/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/18/makey-makey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arduino</category><category>Controller</category><category>Creation</category><category>Eric Rosenbaum</category><category>EricRosenbaum</category><category>Hack</category><category>Homebrew</category><category>Insert Coin</category><category>InsertCoin</category><category>Jay Silver</category><category>JaySilver</category><category>Keyboard</category><category>Kickstarter</category><category>Make</category><category>Maker</category><category>Maker Faire</category><category>MakerFaire</category><category>MaKey MaKey</category><category>MakeyMakey</category><category>Making</category><category>Mod</category><category>Modding</category><category>video</category><dc:creator><![CDATA[Daniel Cooper]]></dc:creator><pubDate>Fri, 18 May 2012 01:14:00 EST</pubDate></item><item><title><![CDATA[Microsoft patent details pressure-sensitive Xbox controller for storing players' profiles]]></title><link>http://www.engadget.com/2012/05/08/microsoft-patent-details-pressure-sensitive-xbox-controller/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/08/microsoft-patent-details-pressure-sensitive-xbox-controller/</guid><comments>http://www.engadget.com/2012/05/08/microsoft-patent-details-pressure-sensitive-xbox-controller/#comments</comments><description><![CDATA[<p style="text-align: center; "> <a href="http://www.engadget.com/2012/05/08/microsoft-patent-details-pressure-sensitive-xbox-controller/"><img alt="Microsoft patent details pressure-sensitive Xbox controller for storing players' profiles" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/screen-shot-2012-05-08-at-10.59.04-am.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 643px; height: 399px; " /></a></p><p> Biometrics and laptop security go together like business meetings and boardrooms, but this Microsoft patent hints that gaming could be the next frontier for fingerprint recognition. The claims for "personalization using a hand-pressure signature" detail a product that may look like your standard <a href="http://www.engadget.com/tag/xbox+controller/">360 controller</a>, but it features sensors to detect a user's identity. It seems that, based on each gamer's unique hand pressure patterns, the controller can determine who is holding the device at any given moment and deliver personalized content based on that user's gaming profile. Whatever Microsoft's mystery controller may be, E3 is just a few weeks away, so perhaps we'll learn more then.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/08/microsoft-patent-details-pressure-sensitive-xbox-controller/">Microsoft patent details pressure-sensitive Xbox controller for storing players' profiles</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 08 May 2012 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/08/microsoft-patent-details-pressure-sensitive-xbox-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20233782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/08/microsoft-patent-details-pressure-sensitive-xbox-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>biometrics</category><category>controller</category><category>controllers</category><category>fingerprint sensor</category><category>FingerprintSensor</category><category>gaming controller</category><category>gaming controllers</category><category>GamingController</category><category>GamingControllers</category><category>Microsoft</category><category>microsoft patent</category><category>microsoft patents</category><category>MicrosoftPatent</category><category>MicrosoftPatents</category><category>patent</category><category>patents</category><category>pressure sensor</category><category>PressureSensor</category><category>USPTO</category><category>xbox</category><category>xbox 360</category><category>Xbox 360 controller</category><category>xbox controller</category><category>Xbox360</category><category>Xbox360Controller</category><category>XboxController</category><dc:creator><![CDATA[Sarah Silbert]]></dc:creator><pubDate>Tue, 08 May 2012 16:15:00 EST</pubDate></item><item><title><![CDATA[Nintendo patent application lends a look at Wii U's core technology, add-ons too]]></title><link>http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/</guid><comments>http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/nintendo-wii-u-patent-gun.jpg" style="margin: 4px; width: 552px; height: 452px;" /></a></p><p> Little did we know that, just two months after we were <a href="http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/">trying the Wii U</a> for ourselves, Nintendo was busy patenting nearly everything its unique game console would have to offer. A pair of just-published US Patent Office applications filed last August get into the nuts and bolts of how the controller and the legacy <a href="http://www.engadget.com/tag/Wiiremote/">Wii remote</a> will play with the new device. It's clear that the patent work had started before Nintendo had redesigned the <a href="http://www.engadget.com/2011/06/07/nintendo-wii-u-console-eyes-on/">main system</a> -- the box at the center of the patents looks like the existing <a href="http://www.engadget.com/tag/Wii/">Wii</a> -- but it does show the nitty-gritty of things we only saw at last year's <a href="http://www.engadget.com/2011/06/07/live-from-nintendos-e3-2011-keynote/">Nintendo E3 keynote</a>, such as the gun attachment or playing golf with a combination of the Wii U controller and the traditional Wiimote. Nintendo also gave itself some wiggle room on the controller's screen size: although the LCD is officially 6.2 inches across, the <a href="http://www.engadget.com/tag/patent/">patent</a> allows that it might be "5 inches or larger." We're wondering how much of the overall look and technology will survive through to the finished Wii U design's unveiling at this year's <a href="http://www.engadget.com/tag/E3/">E3</a>. For now, though, you can explore the patents yourself at the links below.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/">Nintendo patent application lends a look at Wii U's core technology, add-ons too</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 04 May 2012 00:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20230300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attachment</category><category>console</category><category>consoles</category><category>controller</category><category>controllers</category><category>e3</category><category>e3 2012</category><category>E32012</category><category>game</category><category>golf</category><category>gun</category><category>nintendo</category><category>nintendo wii</category><category>nintendo wii u</category><category>NintendoWii</category><category>NintendoWiiU</category><category>patent</category><category>patents</category><category>USPTO</category><category>video game</category><category>video games</category><category>VideoGame</category><category>VideoGames</category><category>Wii</category><category>wii remote</category><category>wii u</category><category>Wiimote</category><category>WiiRemote</category><category>WiiU</category><dc:creator><![CDATA[Jon Fingas]]></dc:creator><pubDate>Fri, 04 May 2012 00:40:00 EST</pubDate></item><item><title><![CDATA[The E382 Aerial Mapping Airplane touts unmanned cartography, ready-to-fly drone kit starting at $600]]></title><link>http://www.engadget.com/2012/05/03/e382-aerial-mapping-airplane-uav/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/03/e382-aerial-mapping-airplane-uav/</guid><comments>http://www.engadget.com/2012/05/03/e382-aerial-mapping-airplane-uav/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/03/e382-aerial-mapping-airplane-uav/"><img alt="The E382 Aerial Mapping Airplane touts unmaned cartography, ready-to-fly drone kit starting at $600" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/dsc01600.jpg" style="margin: 4px; width: 500px; height: 335px;" /></a></p><p> Find yourself needing custom aerial maps on the regular? Is <a href="http://www.engadget.com/2012/04/27/google-mapsgl-update-adds-parallax-perspective/">Google</a> just not doing the trick when it comes to resolution? Well, the folks at Event 38 have got you covered. The outfit's model E382 photomapping <a href="http://www.engadget.com/tag/uav">UAV</a> kit is now available for $600. Included in that price tag is a pre-assembled Skywalker airframe, 1250 kV brushless motor, motor speed controller, 4x servos, all the requisite cables and the ArduPilot Mega 2.0 autopilot system -- which handles GPS, flight data logs and pressure monitoring. In terms of performance, the drone cruises at a speed of 25MPH with a flight time of around an hour on a 5000mAh battery. The E382 makes use of a point and shoot camera to handle the cartography duties. You can use your own, or <a href="http://www.engadget.com/2011/01/05/canons-ces-2011-powershot-quartet-a3300-is-a2200-a1200-and/">Canon A2200s</a> are available for adding on to the kit at checkout. However, you <em>will</em> need to throw down some extra coin for the aforementioned flight battery and a controller. If you've got some extra cash burning a hole in your pocket, hit the source link below to snag one.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/03/e382-aerial-mapping-airplane-uav/">The E382 Aerial Mapping Airplane touts unmanned cartography, ready-to-fly drone kit starting at $600</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 03 May 2012 16:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/03/e382-aerial-mapping-airplane-uav/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20229979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/03/e382-aerial-mapping-airplane-uav/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>control</category><category>controller</category><category>diy drones</category><category>DiyDrones</category><category>drone</category><category>event 38</category><category>Event38</category><category>gps</category><category>mapping</category><category>maps</category><category>uas</category><category>uav</category><category>unmaned aerial vehicle</category><category>unmaned aircraft</category><category>unmaned aircraft system</category><category>UnmanedAerialVehicle</category><category>UnmanedAircraft</category><category>UnmanedAircraftSystem</category><dc:creator><![CDATA[Billy Steele]]></dc:creator><pubDate>Thu, 03 May 2012 16:56:00 EST</pubDate></item><item><title><![CDATA[Tiny N64 controller guaranteed to cause serious crampage]]></title><link>http://www.engadget.com/2012/04/27/tiny-n64-controller-guaranteed-to-cause-serious-crampage/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/27/tiny-n64-controller-guaranteed-to-cause-serious-crampage/</guid><comments>http://www.engadget.com/2012/04/27/tiny-n64-controller-guaranteed-to-cause-serious-crampage/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/04/27/tiny-n64-controller-guaranteed-to-cause-serious-crampage/"><img alt="Tiny N64 controller guaranteed to cause serious crampage" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/4-27-2012controllerwithconsole-1.jpg" style="margin: 4px; width: 580px; height: 275px; border-width: 0px; border-style: solid;" /></a></p><p> On the list of nerd pastimes, <a href="http://www.engadget.com/2012/04/26/star-wars-arcade-mini-me/">miniaturization</a> <a href="http://www.engadget.com/2011/07/11/mini-space-invaders-arcade-cabinet-big-on-nostalgia-small-in-si/">ranks</a> <a href="http://www.engadget.com/2011/05/04/worlds-smallest-donkey-kong-cabinet-delivers-authentic-arcade-e/">pretty</a> <a href="http://www.engadget.com/2011/01/21/jtts-chobi-cam-one-micro-dslr-is-sure-to-meet-your-micro-expe/">high</a>. So, we're not exactly surprised to see a tiny N64 controller, but we're kind of amazed that this rather extreme hack managed to avoid detection since January. The itty bitty controller isn't a mod, but an original construction built around a PIC microcontroller. You might notice that the yellow C buttons are absent, instead Kirren (the creator) went with a tiny four way switch, which you'll see above the blue and green A and B buttons. The design skips the L key, but you'll find R and Z on the rear face. For a short clip of it in action head on after the break and, if you want to build one yourself, hit up the source.</p><p><a href="http://www.engadget.com/2012/04/27/tiny-n64-controller-guaranteed-to-cause-serious-crampage/" rel="bookmark">Continue reading <em>Tiny N64 controller guaranteed to cause serious crampage</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/27/tiny-n64-controller-guaranteed-to-cause-serious-crampage/">Tiny N64 controller guaranteed to cause serious crampage</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 27 Apr 2012 14:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/27/tiny-n64-controller-guaranteed-to-cause-serious-crampage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20225729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/27/tiny-n64-controller-guaranteed-to-cause-serious-crampage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>DIY</category><category>game controller</category><category>GameController</category><category>kirren</category><category>micro 64 controller</category><category>micro-64-controller</category><category>Micro64Controller</category><category>miniature</category><category>miniaturization</category><category>n64</category><category>Nintendo 64</category><category>Nintendo64</category><category>video</category><dc:creator><![CDATA[Terrence O'Brien]]></dc:creator><pubDate>Fri, 27 Apr 2012 14:04:00 EST</pubDate></item><item><title><![CDATA[Droplet and StackAR bring physical interface to virtual experiences, communicate through light (hands-on)]]></title><link>http://www.engadget.com/2012/04/24/mit-media-lab-droplet-stackar-hands-on/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/24/mit-media-lab-droplet-stackar-hands-on/</guid><comments>http://www.engadget.com/2012/04/24/mit-media-lab-droplet-stackar-hands-on/#comments</comments><description><![CDATA[<p style="text-align: center; "> <a href="http://www.engadget.com/2012/04/24/mit-media-lab-droplet-stackar-hands-on/"><img alt="Image" height="400" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/dropletdsc01026.jpg" style="margin:4px" width="600" /></a></p><p> <a href="http://www.engadget.com/2012/04/24/mit-media-lab-newsflash-hands-on/">Light-based communication</a> seems to wind throughout the <a href="http://www.engadget.com/tag/MITMediaLab/">MIT Media Lab</a> -- it is a universal language, after all, since many devices output light, be it with a dedicated LED or a standard LCD, and have the capacity to view and interpret it. One such device, coined Droplet, essentially redirects light from one source to another, while also serving as a physical interface for tablet-based tasks. Rob Hemsley, a research assistant at the Media Lab, was on hand to demonstrate two of his projects. Droplet is a compact self-contained module with an integrated RGB LED, a photodiode and a CR1216 lithium coin battery -- which provides roughly one day of power in the gadget's current early prototype status. Today's demo used a computer-connected HDTV and a capacitive-touch-enabled tablet. Using the TV to pull up a custom Google Calendar module, Hemsley held the Droplet up to a defined area on the display, which then output a series of colors, transmitting data to the module. Then, that data was pushed to a tablet after placing the Droplet on the display, pulling up the same calendar appointment and providing a physical interface for adjusting the date and time, which is retained in the cloud and the module itself, which also outputs pulsing light as it counts down to the appointment time.</p><p> StackAR, the second project, functions in much the same way, but instead of outputting a countdown indicator, it displays schematics for a <a href="http://www.engadget.com/2011/08/02/sparkfun-launches-protosnap-pre-wired-arduino-kits-for-beginner/">LilyPad Arduino</a> when placed on the tablet, identifying connectors based on a pre-selected program. The capacitive display can recognize orientation, letting you drop the controller in any position throughout the surface, then outputting a map to match. Like the Droplet, StackAR can also recognize light input, even letting you program the Arduino directly from the tablet by outputting light, effectively simplifying the interface creation process even further. You can also add software control to the board, which will work in conjunction with the hardware, bringing universal control interfaces to the otherwise space-limited Arduino. Both projects appear to have incredible potential, but they're clearly not ready for production just yet. For now, you can get a better feel for Droplet and StackAR in our hands-on video just past the break.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/mit-media-lab-droplet-and-stackar-hands-on/">MIT Media Lab: Droplet and StackAR hands-on</a></strong></p><a href="http://www.engadget.com/photos/mit-media-lab-droplet-and-stackar-hands-on/#4984028"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshmitdrop001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/mit-media-lab-droplet-and-stackar-hands-on/#4984029"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshmitdrop002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/mit-media-lab-droplet-and-stackar-hands-on/#4984030"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshmitdrop003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/mit-media-lab-droplet-and-stackar-hands-on/#4984031"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshmitdrop004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/mit-media-lab-droplet-and-stackar-hands-on/#4984032"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshmitdrop005_thumbnail.jpg" alt="" title="" /></a></div></p><p><a href="http://www.engadget.com/2012/04/24/mit-media-lab-droplet-stackar-hands-on/" rel="bookmark">Continue reading <em>Droplet and StackAR bring physical interface to virtual experiences, communicate through light (hands-on)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/24/mit-media-lab-droplet-stackar-hands-on/">Droplet and StackAR bring physical interface to virtual experiences, communicate through light (hands-on)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 24 Apr 2012 15:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/24/mit-media-lab-droplet-stackar-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20223057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/24/mit-media-lab-droplet-stackar-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arduino</category><category>calendar</category><category>capacitive</category><category>capacitive touch</category><category>capacitive touchscreen</category><category>CapacitiveTouch</category><category>CapacitiveTouchscreen</category><category>control</category><category>controller</category><category>display</category><category>displays</category><category>droplet</category><category>google</category><category>Google Calendar</category><category>GoogleCalendar</category><category>hands-on</category><category>LED</category><category>LEDs</category><category>Lilypad</category><category>Lilypad Arduino</category><category>LilypadArduino</category><category>media</category><category>media lab</category><category>MediaLab</category><category>mit</category><category>mit media lab</category><category>MitMediaLab</category><category>peripherals</category><category>program</category><category>programming</category><category>Rob Hemsley</category><category>RobHemsley</category><category>StackAR</category><category>touch</category><category>video</category><dc:creator><![CDATA[Zach Honig]]></dc:creator><pubDate>Tue, 24 Apr 2012 15:03:00 EST</pubDate></item><item><title><![CDATA[N-Control's Avenger goes Elite, keeps classic good looks]]></title><link>http://www.engadget.com/2012/04/20/n-controls-avenger-goes-elite-keeps-classic-good-looks/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/20/n-controls-avenger-goes-elite-keeps-classic-good-looks/</guid><comments>http://www.engadget.com/2012/04/20/n-controls-avenger-goes-elite-keeps-classic-good-looks/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/04/20/n-controls-avenger-goes-elite-keeps-classic-good-looks/"><img alt="N-Control's Avenger goes Elite, keeps classic good looks" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/aveng-elite-wat-600.jpg" style="margin: 4px; width: 600px; height: 427px;" /></a></p><p> Competitive gamers are always looking for a way to sharpen their edge, but few solutions provide leverage like the <a href="http://www.engadget.com/tag/avenger/">N-Control Avenger</a>, a controller attachment known for rigging gamepads with<em> actual levers</em>. This quirky clamshell <a href="http://www.engadget.com/2011/06/14/n-control-avenger-xbox-360-attachment-makes-it-look-complicated/">impressed us last year</a> with its customizable trigger pulleys and finger flickable appendages -- allowing us to command the controller's face buttons without taking our thumbs off of its analog sticks. Today the outfit silently unveiled the Avenger Elite, a familiar looking successor that promises to offer more of the same, albeit <em>better</em>.</p><p> Company founder David Kotkin explained that the new unit features higher quality materials, a more sensitive hair-trigger system and a new "spring against spring" button depression to give its button levers some extra oomph. The new unit's arms are also stronger, says Kotkin, and shouldn't have to be adjusted between sessions. The Elite sells for the same steep $50 as the original unit, although N-Control is offering a discount on <em>Ghost Recon: Future Soldier</em> when bundled with the plastic peripheral, $75 nets you both. Kotkin was kind enough to send us a few shots of the unit ahead of its <strike>May 5th</strike> <strong>Update:</strong> May 12th launch date, check them out in the gallery below, or click past the break for the official press release.</p><p> <div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/n-control-avenger-elite/">N-Control Avenger Elite</a></strong></p><a href="http://www.engadget.com/photos/n-control-avenger-elite/#4975371"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/aveng-elite-wato800-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/n-control-avenger-elite/#4975372"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/aveng-elite-wato800-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/n-control-avenger-elite/#4975370"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/aveng-elite-wato800-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/n-control-avenger-elite/#4975373"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/aveng-elite-wato800-1_thumbnail.jpg" alt="" title="" /></a></div></p><p><a href="http://www.engadget.com/2012/04/20/n-controls-avenger-goes-elite-keeps-classic-good-looks/" rel="bookmark">Continue reading <em>N-Control's Avenger goes Elite, keeps classic good looks</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/20/n-controls-avenger-goes-elite-keeps-classic-good-looks/">N-Control's Avenger goes Elite, keeps classic good looks</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 20 Apr 2012 05:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/20/n-controls-avenger-goes-elite-keeps-classic-good-looks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20220069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/20/n-controls-avenger-goes-elite-keeps-classic-good-looks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avenger</category><category>Avenger Elite</category><category>AvengerElite</category><category>controller</category><category>controller accessory</category><category>controller mod</category><category>ControllerAccessory</category><category>ControllerMod</category><category>dual shock</category><category>dual shock 3</category><category>DualShock</category><category>DualShock3</category><category>gaming</category><category>gaming accessory</category><category>GamingAccessory</category><category>n control</category><category>n-control</category><category>n-control avenger</category><category>N-control avenger elite</category><category>N-controlAvenger</category><category>N-controlAvengerElite</category><category>NControl</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Fri, 20 Apr 2012 05:08:00 EST</pubDate></item><item><title><![CDATA[Bella KillerKeys brings desktops shortcuts and control to iOS for $20, we go hands-on (video)]]></title><link>http://www.engadget.com/2012/04/18/bella-killerkeys-for-ios-hands-on/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/18/bella-killerkeys-for-ios-hands-on/</guid><comments>http://www.engadget.com/2012/04/18/bella-killerkeys-for-ios-hands-on/#comments</comments><description><![CDATA[<p style="text-align: center; "> <a href="http://www.engadget.com/2012/04/18/bella-killerkeys-for-ios-hands-on/"><img alt="http://www.engadget.com/2012/04/18/bella-killerkeys-for-ios-hands-on/" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/killerkeysdsc00667.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 600px; height: 400px; " /></a></p><p> Creative types working their magic on Windows may already be familiar with KillerKeys, a desktop app that brings push-button control to most Adobe apps, Microsoft Office, Sony Vegas and a few others, letting you tap a preset action rather than digging through a multi-layer menu or remembering hundreds of keyboard shortcuts -- if you use any of these apps as part of your workflow, the $10 (and up) investment certainly seems to be worthwhile. Now, Bella, the company behind KillerKeys, is bringing the tool to iOS (the <a href="http://www.engadget.com/tag/iPad/">iPad</a>, more specifically), letting you tap your intentions on your tab, rather than using the mouse to click around the desktop.</p><p> You can group buttons by function, and the panel adjusts automatically to match the current app -- there's also an application launcher available at the bottom corners of the display, which helps to minimize your mouse time. To that end, you'll also find an on-screen trackpad (which unfortunately wasn't functional during the company's demo at <a href="http://www.engadget.com/tag/nab2012">NAB</a>), and once it's enabled you'll be able to reposition your pointer from the tablet, letting you hide that cumbersome mouse. Initially, the app will only be available for iOS when it ships next month, though an Android version is in the works, as is a Mac OS version of KillerKeys, which should launch with the iPad app. The mobile application will set you back $10, and you'll also need to pick up a copy of KillerKeys, which ranges in price from $10 for a home and student addition to $90 for the whole shebang. Check out the hands-on demo after the break.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/bella-killerkeys-for-ios-hands-on/">Bella KillerKeys for iOS hands-on</a></strong></p><a href="http://www.engadget.com/photos/bella-killerkeys-for-ios-hands-on/#4969800"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshbella001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/bella-killerkeys-for-ios-hands-on/#4969801"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshbella002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/bella-killerkeys-for-ios-hands-on/#4969802"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshbella003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/bella-killerkeys-for-ios-hands-on/#4969803"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshbella004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/bella-killerkeys-for-ios-hands-on/#4969805"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/zshbella005_thumbnail.jpg" alt="" title="" /></a></div></p><p><a href="http://www.engadget.com/2012/04/18/bella-killerkeys-for-ios-hands-on/" rel="bookmark">Continue reading <em>Bella KillerKeys brings desktops shortcuts and control to iOS for $20, we go hands-on (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/18/bella-killerkeys-for-ios-hands-on/">Bella KillerKeys brings desktops shortcuts and control to iOS for $20, we go hands-on (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 18 Apr 2012 11:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/18/bella-killerkeys-for-ios-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20218131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/18/bella-killerkeys-for-ios-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app</category><category>app store</category><category>apple</category><category>apple ipad</category><category>AppleIpad</category><category>application</category><category>applications</category><category>apps</category><category>AppStore</category><category>bella</category><category>bella KillerKeys</category><category>BellaKillerkeys</category><category>control</category><category>controller</category><category>hands-on</category><category>input device</category><category>input devices</category><category>InputDevice</category><category>InputDevices</category><category>ios</category><category>ipad</category><category>ipad app</category><category>IpadApp</category><category>KillerKeys</category><category>nab</category><category>nab 2012</category><category>Nab2012</category><category>shortcut</category><category>shortcuts</category><category>video</category><dc:creator><![CDATA[Zach Honig]]></dc:creator><pubDate>Wed, 18 Apr 2012 11:59:00 EST</pubDate></item><item><title><![CDATA[DJI multi-rotor aircraft with Ruling live video feed controller hands-on (video)]]></title><link>http://www.engadget.com/2012/04/16/dji-aircraft-live-video-feed-controller/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/16/dji-aircraft-live-video-feed-controller/</guid><comments>http://www.engadget.com/2012/04/16/dji-aircraft-live-video-feed-controller/#comments</comments><description><![CDATA[<p style="text-align: center; "> <a href="http://www.engadget.com/2012/04/16/dji-aircraft-live-video-feed-controller/"><img alt="Image" height="399" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/copterdsc00493.jpg" style="margin:4px" width="600" /></a></p><p> Well that's a mouthful. Shenzhen-based DJI Innovations was on hand at NAB today to demonstrate its new hex-rotor aircraft, designed to provide photographers (and videographers) with a low-cost tool for capturing aerial images. The vehicle we saw today, coined Spreading Wings S800 (its rotors retract for storage) is a fairly straightforward <a href="http://www.engadget.com/tag/helicopter/">multi-rotor aircraft</a>, save for a couple pretty slick enhancements. Even more impressive, however, was DJI's Ruling, a "ground control terminal" that enables you to adjust not only aircraft direction and elevation, but also the camera position, complete with a live video feed as captured by a <a href="http://www.engadget.com/2011/08/24/sony-nex-5n-replaces-nex-5-adds-16-1-mp-sensor-25-600-max-iso/">Sony NEX-5N</a> mounted on a multi-axis camera gimbal. The camera mount is designed to maintain a stable image regardless of the craft's position -- once it's fixed on a subject, it will adjust to retain the pre-selected angle.</p><p> The Ruling controller is very much still a prototype, with a yet-unpolished military green plastic housing and a built-in LCD. There's also dual joysticks -- one on the left to adjust the camera platform, and a second on the right to control the aircraft itself, letting you climb, descend and turn in every which way with a flick. The duo was very responsive during a brief demonstration, making calculated movements with what looked to be precise accuracy. The video feed was interrupted slightly by the multitude of wireless connections littering the Las Vegas Convention Center airwaves, but reps were still able to verify framing and adjust position -- the aircraft itself never faltered, with a maximum range of 10 kilometers (5km for the video feed, in ideal conditions). The Spreading Wings S800 is available for pre-order now and is expected to ship next month for roughly $8,500. That clever live video controller will cost you another pretty penny, however, with an estimated $5,000 price tag and a TBD ship date. You'll want to take a closer look in the video after the break.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/dji-multi-rotor-aircraft-with-ruling-live-video-feed-controller-hands-on/">DJI multi-rotor aircraft with Ruling live video feed controller hands-on</a></strong></p><a href="http://www.engadget.com/photos/dji-multi-rotor-aircraft-with-ruling-live-video-feed-controller-hands-on/#4966883"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/copter001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/dji-multi-rotor-aircraft-with-ruling-live-video-feed-controller-hands-on/#4966884"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/copter002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/dji-multi-rotor-aircraft-with-ruling-live-video-feed-controller-hands-on/#4966885"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/copter003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/dji-multi-rotor-aircraft-with-ruling-live-video-feed-controller-hands-on/#4966886"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/copter004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/dji-multi-rotor-aircraft-with-ruling-live-video-feed-controller-hands-on/#4966887"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/copter005_thumbnail.jpg" alt="" title="" /></a></div></p><p><a href="http://www.engadget.com/2012/04/16/dji-aircraft-live-video-feed-controller/" rel="bookmark">Continue reading <em>DJI multi-rotor aircraft with Ruling live video feed controller hands-on (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/16/dji-aircraft-live-video-feed-controller/">DJI multi-rotor aircraft with Ruling live video feed controller hands-on (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 16 Apr 2012 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/16/dji-aircraft-live-video-feed-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20217103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/16/dji-aircraft-live-video-feed-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aerial</category><category>aerial photography</category><category>AerialPhotography</category><category>aerials</category><category>aircraft</category><category>aviation</category><category>aviation photography</category><category>AviationPhotography</category><category>camera</category><category>camera mount</category><category>camera mounts</category><category>CameraMount</category><category>CameraMounts</category><category>controller</category><category>copter</category><category>DJI</category><category>DJI Ruling</category><category>DJI Spreading Wings S800</category><category>DjiRuling</category><category>DjiSpreadingWingsS800</category><category>hands-on</category><category>helicopter</category><category>multi rotor</category><category>multi-rotor</category><category>MultiRotor</category><category>nab</category><category>nab 2012</category><category>Nab2012</category><category>photography</category><category>remote</category><category>remote controlled</category><category>RemoteControlled</category><category>rotor</category><category>Ruling</category><category>Spreading Wings S800</category><category>SpreadingWingsS800</category><category>video</category><category>wireless</category><dc:creator><![CDATA[Zach Honig]]></dc:creator><pubDate>Mon, 16 Apr 2012 19:45:00 EST</pubDate></item><item><title><![CDATA[VizTools reveals HandiZoom video accessory for Canon DSLRs]]></title><link>http://www.engadget.com/2012/04/12/viztools-handizoom-accessory-for-canon-dslrs/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/12/viztools-handizoom-accessory-for-canon-dslrs/</guid><comments>http://www.engadget.com/2012/04/12/viztools-handizoom-accessory-for-canon-dslrs/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/04/12/viztools-handizoom-accessory-for-canon-dslrs/"><img alt="VizTools reveals HandiZoom video accessory for Canon DSLRs" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/handizoom-2.jpg" style="margin: 4px; width: 600px; height: 440px; border-width: 0px; border-style: solid;" /></a></div>Wanna shoot really serious video of the sidewalk on your DSLR, but can't get along with those dicey standard controls? Then maybe VizTools has a solution -- or at least a working prototype it's readying for <a href="http://www.engadget.com/tag/nab2012">NAB</a>. The HandiZoom can be operated with only one hand and does motorized zoom with adjustable speed settings, as well as various other primary controls. It hooks up to compatible Canon DSLRs using USB and a rail system, with the aim of making the camera feel more like a traditional news shooter. Check out the video after the break, and then maybe throw down a few more pennies to pair it with one of <a href="http://www.engadget.com/2012/04/12/canon-c500-eos-1d-c-4k/">these</a>.<p><a href="http://www.engadget.com/2012/04/12/viztools-handizoom-accessory-for-canon-dslrs/" rel="bookmark">Continue reading <em>VizTools reveals HandiZoom video accessory for Canon DSLRs</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/12/viztools-handizoom-accessory-for-canon-dslrs/">VizTools reveals HandiZoom video accessory for Canon DSLRs</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 12 Apr 2012 14:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/12/viztools-handizoom-accessory-for-canon-dslrs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20213956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/12/viztools-handizoom-accessory-for-canon-dslrs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessories</category><category>accessory</category><category>camera</category><category>cameras</category><category>canon</category><category>control</category><category>controller</category><category>dslr</category><category>film</category><category>handheld</category><category>handizoom</category><category>motorized</category><category>movie</category><category>NAB</category><category>pro</category><category>professional</category><category>rail system</category><category>railsystem</category><category>video</category><category>viztools</category><category>zoom</category><dc:creator><![CDATA[Anthony Verrecchio]]></dc:creator><pubDate>Thu, 12 Apr 2012 14:28:00 EST</pubDate></item><item><title><![CDATA[OCZ says its Indilinx controller is actually built by Marvell, but has custom firmware]]></title><link>http://www.engadget.com/2012/04/12/ocz-indilinx-controller-built-by-marvell/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/12/ocz-indilinx-controller-built-by-marvell/</guid><comments>http://www.engadget.com/2012/04/12/ocz-indilinx-controller-built-by-marvell/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/04/12/ocz-indilinx-controller-built-by-marvell/"><img alt="OCZ still using Marvell controllers" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/indilinx.jpg" style="margin: 4px; width: 421px; height: 390px; border-width: 0px; border-style: solid;" /></a></div>OCZ received stacks of praise following its brave switch to in-house Indilinx-branded controllers, which have delivered solid performance in both the <a href="http://www.engadget.com/2011/11/25/ocz-octane-ssd-benchmarked-new-indilinx-controller-holds-its-gr/">Octane</a> and <a href="http://www.engadget.com/2012/04/04/ocz-vertex-4-ssd/">Vertex 4</a> SSDs. However, the company has now confirmed to <em>AnandTech </em>that its Indilinx Everest 1 and 2 controllers are actually still based on Marvell products, with a little overclocking on the side, and it hasn't yet implemented its own hardware. That would explain why the latest SSDs are so closely on a par with other Marvell-powered drives, like the <a href="http://www.engadget.com/2011/04/27/crucial-releases-m4-ssds-prices-them-between-130-and-1-000/">Crucial's m4</a> and <a href="http://www.engadget.com/2012/02/06/intel-ssd-520-review-roundup-intel-reliability-sandforce-speed/">Intel's 520</a>. But if it sounds like the brightest kid in the class just admitted to copying some other student's homework, then we should probably all chill out: after all, OCZ never made any precise claims about Everest's provenance in the first place. Besides, one of the most important aspects of a solid state drive is its firmware and OCZ insists that's totally home-cooked. The news here is that we <em>still </em>haven't seen what OCZ is fully capable of following its Indilinx <a href="http://www.engadget.com/2011/03/14/ocz-buys-indilinx-probably-has-designs-on-building-its-own-ssd/">acquisition</a>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/12/ocz-indilinx-controller-built-by-marvell/">OCZ says its Indilinx controller is actually built by Marvell, but has custom firmware</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 12 Apr 2012 10:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/12/ocz-indilinx-controller-built-by-marvell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20213903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/12/ocz-indilinx-controller-built-by-marvell/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>indilinx</category><category>marvell</category><category>minipost</category><category>octane</category><category>ocz</category><category>solid state</category><category>solid state drive</category><category>SolidState</category><category>SolidStateDrive</category><category>ssd</category><category>storage</category><category>vertex 4</category><category>Vertex4</category><dc:creator><![CDATA[Sharif Sakr]]></dc:creator><pubDate>Thu, 12 Apr 2012 10:42:00 EST</pubDate></item><item><title><![CDATA[Microsoft announces special edition Chrome Series Xbox 360 controllers]]></title><link>http://www.engadget.com/2012/04/02/microsoft-announces-special-edition-chrome-series-xbox-360-contr/</link><guid isPermaLink="true">http://www.engadget.com/2012/04/02/microsoft-announces-special-edition-chrome-series-xbox-360-contr/</guid><comments>http://www.engadget.com/2012/04/02/microsoft-announces-special-edition-chrome-series-xbox-360-contr/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/04/02/microsoft-announces-special-edition-chrome-series-xbox-360-contr/"><img alt="Image" height="403" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/xbox-360-chrome-controller.jpg" style="margin:4px" width="600" /></a></div><div> There's no console to match, but <a href="http://www.engadget.com/tag/xbox360">Xbox 360</a> owners who prefer things a little shinier than your run-of-the-mill controller will soon have a trio of new options to consider courtesy of Microsoft. It's just announced three new Chrome Series special edition controllers that will be available in "mid-May" for $54.99 apiece. Those come in your choice of blue, red or silver, and each feature the so-called "transforming" D-pad along with everything else you'd expect from a wireless Xbox 360 controller. Check out the gallery below for a closer look. <div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/xbox-360-chrome-series-controllers/">Xbox 360 Chrome Series controllers</a></strong></p><a href="http://www.engadget.com/photos/xbox-360-chrome-series-controllers/#4934839"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/xbox360-chrome-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/xbox-360-chrome-series-controllers/#4934840"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/xbox360-chrome-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/xbox-360-chrome-series-controllers/#4934841"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/xbox360-chrome-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/xbox-360-chrome-series-controllers/#4934842"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/xbox360-chrome-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/xbox-360-chrome-series-controllers/#4934843"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/04/xbox360-chrome-05_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/04/02/microsoft-announces-special-edition-chrome-series-xbox-360-contr/">Microsoft announces special edition Chrome Series Xbox 360 controllers</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 02 Apr 2012 15:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/04/02/microsoft-announces-special-edition-chrome-series-xbox-360-contr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20206764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/04/02/microsoft-announces-special-edition-chrome-series-xbox-360-contr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chrome</category><category>chrome series</category><category>ChromeSeries</category><category>controller</category><category>microsoft</category><category>special edition</category><category>SpecialEdition</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Mon, 02 Apr 2012 15:06:00 EST</pubDate></item><item><title><![CDATA[Native Instruments announces Traktor Kontrol F1 controller with Traktor 2.5 and Remix Decks, we go hands-on]]></title><link>http://www.engadget.com/2012/03/14/native-instruments-traktor-kontrol-f1/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/14/native-instruments-traktor-kontrol-f1/</guid><comments>http://www.engadget.com/2012/03/14/native-instruments-traktor-kontrol-f1/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/14/native-instruments-traktor-kontrol-f1/"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/f1engadget07.jpg" /></a></div><div> A very colorful light will shine upon <a href="http://www.engadget.com/tag/NativeInstruments/">Native Instruments</a>' DJ ecosystem on May 30th, and it's called Traktor Kontrol F1. The rainbow-flavored box aims squarely at the growing number of beat junkies who fall somewhere between DJ and producer. New Remix Decks in the accompanying <a href="http://www.engadget.com/tag/Traktor/">Traktor</a> 2.5 software cater to a more granular perspective on mixing, and the F1 is the tool that brings the new layers to your fingertips. We had an exclusive sit-down with a beta version of the <em>adorable</em> blinky-buttony-slidery controller/instrument-thing that we're itching to spill the beans on, so join us after the break, won't you?<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/native-insturments-traktor-kontrol-f1/">Native Instruments Traktor Kontrol F1 hands-on</a></strong></p><a href="http://www.engadget.com/photos/native-insturments-traktor-kontrol-f1/#4895826"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/f1engadgetgall01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/native-insturments-traktor-kontrol-f1/#4895827"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/f1engadgetgall02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/native-insturments-traktor-kontrol-f1/#4895828"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/f1engadgetgall03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/native-insturments-traktor-kontrol-f1/#4895829"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/f1engadgetgall04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/native-insturments-traktor-kontrol-f1/#4895830"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/f1engadgetgall05_thumbnail.jpg" alt="" title="" /></a></div></div><p><a href="http://www.engadget.com/2012/03/14/native-instruments-traktor-kontrol-f1/" rel="bookmark">Continue reading <em>Native Instruments announces Traktor Kontrol F1 controller with Traktor 2.5 and Remix Decks, we go hands-on</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/14/native-instruments-traktor-kontrol-f1/">Native Instruments announces Traktor Kontrol F1 controller with Traktor 2.5 and Remix Decks, we go hands-on</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 14 Mar 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/14/native-instruments-traktor-kontrol-f1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20192996/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/14/native-instruments-traktor-kontrol-f1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>dj</category><category>hands-on</category><category>hardware</category><category>impressions</category><category>instruments</category><category>kontrol</category><category>music</category><category>native</category><category>native instruments</category><category>NativeInstruments</category><category>preview</category><category>traktor 2.5</category><category>traktor kontrol f1</category><category>traktor2.5</category><category>traktor25</category><category>TraktorKontrolF1</category><dc:creator><![CDATA[Trent Wolbe]]></dc:creator><pubDate>Wed, 14 Mar 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Experimental controller has 'thumbstick within thumbstick' for blistering sensations (video)]]></title><link>http://www.engadget.com/2012/03/06/experimental-controller-has-thumbstick-within-thumbstick/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/06/experimental-controller-has-thumbstick-within-thumbstick/</guid><comments>http://www.engadget.com/2012/03/06/experimental-controller-has-thumbstick-within-thumbstick/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/06/experimental-controller-has-thumbstick-within-thumbstick/"><img alt="Experimental controller has 'thumbpad within a thumbpad'" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/controller-prototype.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Just when you thought <a href="http://www.engadget.com/2012/02/29/make-angry-birds-awesome-again-with-diy-slingshot-controller/">slingshots</a> were the future, here comes a whole new way to enjoy baddie deletion in <em>Uncharted 7</em>. Each thumbstick on the prototype controller above has a secondary force feedback-enabled nub at its center, which moves independently and creates different sensations by stretching the skin on the pad of your opposable digit. In the video after the break, the designers at the University of Utah show how they've created effects for crawling, collisions, explosions and even fishing. They're apparently hoping to push their technology into next-gen games consoles, but they'll have to <a href="http://www.engadget.com/2011/11/28/rumor-mill-next-gen-xboxes-kinect-2-to-read-lips-track-finge/">join the queue</a>.<p><a href="http://www.engadget.com/2012/03/06/experimental-controller-has-thumbstick-within-thumbstick/" rel="bookmark">Continue reading <em>Experimental controller has 'thumbstick within thumbstick' for blistering sensations (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/06/experimental-controller-has-thumbstick-within-thumbstick/">Experimental controller has 'thumbstick within thumbstick' for blistering sensations (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 06 Mar 2012 07:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/06/experimental-controller-has-thumbstick-within-thumbstick/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20186518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/06/experimental-controller-has-thumbstick-within-thumbstick/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>force feedback</category><category>ForceFeedback</category><category>games console</category><category>games controller</category><category>GamesConsole</category><category>GamesController</category><category>gaming</category><category>haptic</category><category>next-gen games console</category><category>Next-genGamesConsole</category><category>prototype</category><category>sensation</category><category>tactile</category><category>thumb</category><category>thumbpad</category><category>thumbstick</category><category>touch</category><category>university of utah</category><category>UniversityOfUtah</category><category>video</category><dc:creator><![CDATA[Sharif Sakr]]></dc:creator><pubDate>Tue, 06 Mar 2012 07:22:00 EST</pubDate></item><item><title><![CDATA[Neonode zForce uses infrared LEDs to measure pressure, replace capacitive touch (hands-on)]]></title><link>http://www.engadget.com/2012/03/02/neonode-zforce-uses-infrared-leds-to-measure-pressure-replace-c/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/02/neonode-zforce-uses-infrared-leds-to-measure-pressure-replace-c/</guid><comments>http://www.engadget.com/2012/03/02/neonode-zforce-uses-infrared-leds-to-measure-pressure-replace-c/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/02/neonode-zforce-uses-infrared-leds-to-measure-pressure-replace-c/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/neodsc08195.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Smartphone fanatics may recall the <a href="http://www.engadget.com/tag/NeonodeN2/">Neonode N2</a> -- a rather unique <a href="http://www.engadget.com/2008/07/30/every-neonode-n2-recalled-due-to-reception-problems/">recall-plagued</a> feature phone that ultimately resulted in the <a href="http://www.engadget.com/2008/07/31/n2-recall-leaves-neonode-reeling-pleading-for-patience/">demise of the company's handset arm</a>. Neonode is still a major player in the portable device market, but may be more familiar to OEMs that employ its <a href="http://www.engadget.com/2012/01/04/neonodes-nn1001-optical-touch-controller-tracks-gloved-fingers/">infrared LED-based touch technology</a>, rather than consumers that utilize it in e-readers, with tablets <a href="http://www.engadget.com/2011/04/15/neonodes-zforce-optical-touchscreens-hitting-asus-tablets-later/">soon joining the mix</a>. zForce offers several advantages over its capacitive-based counterparts -- it's incredibly responsive and accurate, and can now measure the intensity (or pressure) of your touch, and not just position. There's also a built-in proximity sensor that can be added to any device for a few pennies, which is considerably less than traditional offerings. However, because Neonode uses an array of infrared LEDs and photodiodes, a raised bezel is required to accommodate the additional hardware, making it impossible to integrate a flush display.<br /><br />We went hands-on with an updated smartphone-sized embed of the company's zForce technology that not only works with any object, such as a finger, pen or a paint brush, but also recognizes both the pressure of your implement and also its size, so a larger paint brush has broader strokes than a smaller one, for example. Because the device can operate at 500Hz all the way up to 1,000Hz (refreshing 1,000 times per second), it appears to be incredibly responsive, with an almost unnoticeable delay between the time you touch the pad and when your input is displayed on the screen. A second demo unit, called Stargate, offers dual-layer touch with support for 3D control -- you can literally reach inside the unit to manipulate an object. There's no word on when this latest tech will make its way into devices, or how exactly we'll see it used, but you really need to see it in action to get a feel for how it works -- jump past the break for our video hands-on.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/neonode-zforce-hands-on/">Neonode zForce hands-on</a></strong></p><a href="http://www.engadget.com/photos/neonode-zforce-hands-on/#4863131"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/neonode007_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/neonode-zforce-hands-on/#4863132"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/neonode006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/neonode-zforce-hands-on/#4863133"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/neonode005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/neonode-zforce-hands-on/#4863134"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/neonode004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/neonode-zforce-hands-on/#4863135"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/neonode003_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2012/03/02/neonode-zforce-uses-infrared-leds-to-measure-pressure-replace-c/" rel="bookmark">Continue reading <em>Neonode zForce uses infrared LEDs to measure pressure, replace capacitive touch (hands-on)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/02/neonode-zforce-uses-infrared-leds-to-measure-pressure-replace-c/">Neonode zForce uses infrared LEDs to measure pressure, replace capacitive touch (hands-on)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 02 Mar 2012 10:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/02/neonode-zforce-uses-infrared-leds-to-measure-pressure-replace-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20184376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/02/neonode-zforce-uses-infrared-leds-to-measure-pressure-replace-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>control</category><category>controller</category><category>controllers</category><category>controls</category><category>display</category><category>displays</category><category>hands-on</category><category>infrared</category><category>infrared LED</category><category>InfraredLed</category><category>input device</category><category>input devices</category><category>InputDevice</category><category>InputDevices</category><category>LED</category><category>LEDs</category><category>mobile world congress</category><category>mobile world congress 2012</category><category>mobilepostcross</category><category>MobileWorldCongress</category><category>MobileWorldCongress2012</category><category>mwc</category><category>mwc 12</category><category>mwc 2012</category><category>Mwc12</category><category>Mwc2012</category><category>neonode</category><category>neonode stargate</category><category>NeonodeStargate</category><category>nonode zforce</category><category>NonodeZforce</category><category>stargate</category><category>touch</category><category>touchscreen</category><category>touchscreens</category><category>video</category><category>zforce</category><dc:creator><![CDATA[Zach Honig]]></dc:creator><pubDate>Fri, 02 Mar 2012 10:47:00 EST</pubDate></item><item><title><![CDATA[Make Angry Birds awesome again with DIY slingshot controller]]></title><link>http://www.engadget.com/2012/02/29/make-angry-birds-awesome-again-with-diy-slingshot-controller/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/29/make-angry-birds-awesome-again-with-diy-slingshot-controller/</guid><comments>http://www.engadget.com/2012/02/29/make-angry-birds-awesome-again-with-diy-slingshot-controller/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.engadget.com/2012/02/29/make-angry-birds-awesome-again-with-diy-slingshot-controller/"><img alt="Slingshot Controller" src="http://www.blogcdn.com/www.engadget.com/media/2012/02/2-29-2011slingshotpc.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Look, we're as tired of <a href="http://www.engadget.com/tag/angrybirds">Angry Birds</a> as you are -- the phenomena has certainly run its course. But, if we had Simon Ford's home-made slingshot controller, we might still be addicted to hurling the pissed-off poultry through the air. The DIY peripheral is built around an <a href="http://www.engadget.com/tag/mbed">mbed</a> microcontroller, three-axis accelerometer and a stretch sensor. Pinching and pulling the band initiates a click and drag, while the position of the slingshot itself determines the angle of launch. It's not the easiest gaming controller hack we've ever seen but, if you can follow directions, you could build your own courtesy of the instructions at the source link. If you're a little too intimidated to try it yourself, check out the video after the break to see it in action.<p><a href="http://www.engadget.com/2012/02/29/make-angry-birds-awesome-again-with-diy-slingshot-controller/" rel="bookmark">Continue reading <em>Make Angry Birds awesome again with DIY slingshot controller</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/29/make-angry-birds-awesome-again-with-diy-slingshot-controller/">Make Angry Birds awesome again with DIY slingshot controller</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 29 Feb 2012 12:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/29/make-angry-birds-awesome-again-with-diy-slingshot-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20182531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/29/make-angry-birds-awesome-again-with-diy-slingshot-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angry birds</category><category>AngryBirds</category><category>controller</category><category>cortex M0</category><category>CortexM0</category><category>DIY</category><category>do it yourself</category><category>DoItYourself</category><category>gaming controller</category><category>GamingController</category><category>mbed</category><category>rovio</category><category>Simon Ford</category><category>SimonFord</category><category>Slingshot</category><category>slingshot controller</category><category>SlingshotController</category><category>usb slingshot controller</category><category>UsbSlingshotController</category><dc:creator><![CDATA[Terrence O'Brien]]></dc:creator><pubDate>Wed, 29 Feb 2012 12:23:00 EST</pubDate></item><item><title><![CDATA[Microsoft Flight reinvents itself as free-to-play simulator (video)]]></title><link>http://www.engadget.com/2012/02/29/microsoft-flight/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/29/microsoft-flight/</guid><comments>http://www.engadget.com/2012/02/29/microsoft-flight/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/02/29/microsoft-flight/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/02/flight.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div><div> Microsoft's <em>Flight Simulator</em> has long prodded gamers to splash out on hardware upgrades and <a href="http://www.engadget.com/2010/10/08/thrustmaster-shipping-hotas-warthog-flight-controller-this-month/">insane joysticks</a>. Like Madonna, it's reinvented itself for the 21st century as a single-named free-to-play game for those who want to zoom around the skies of Hawaii. The company will make its money by selling premium add-ons including new aircraft and "adventure packs." The game is now ready for download (at the source link) and, if it proves popular, Redmond should expect a nice gift basket from <a href="http://www.engadget.com/2012/02/15/amd-releases-radeon-hd-7750-and-7770-gpus/">AMD</a> and <a href="http://www.engadget.com/tag/nvidia/">NVIDIA</a> this Christmas.</div><p><a href="http://www.engadget.com/2012/02/29/microsoft-flight/" rel="bookmark">Continue reading <em>Microsoft Flight reinvents itself as free-to-play simulator (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/29/microsoft-flight/">Microsoft Flight reinvents itself as free-to-play simulator (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 29 Feb 2012 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/29/microsoft-flight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20182505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/29/microsoft-flight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Controller</category><category>Flight</category><category>Flight Sim Controller</category><category>FlightSimController</category><category>Free to Play</category><category>FreeToPlay</category><category>Joystick</category><category>Microsoft</category><category>Microsoft Flight</category><category>Microsoft Flight Simulator</category><category>MicrosoftFlight</category><category>MicrosoftFlightSimulator</category><category>minipost</category><category>Online Game</category><category>OnlineGame</category><category>Simulator</category><category>video</category><category>Windows</category><category>Windows 7</category><category>Windows XP</category><category>Windows7</category><category>WindowsXp</category><dc:creator><![CDATA[Daniel Cooper]]></dc:creator><pubDate>Wed, 29 Feb 2012 08:45:00 EST</pubDate></item><item><title><![CDATA[Open source controller framework lets you add the finishing touch]]></title><link>http://www.engadget.com/2012/01/26/open-source-controller-framework-lets-you-add-the-finishing-touc/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/26/open-source-controller-framework-lets-you-add-the-finishing-touc/</guid><comments>http://www.engadget.com/2012/01/26/open-source-controller-framework-lets-you-add-the-finishing-touc/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/01/26/open-source-controller-framework-lets-you-add-the-finishing-touc/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/fuzzywobble24242.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></p><p> There are plenty of <a href="http://www.engadget.com/tag/controller">off-the-shelf controllers</a> out there, but what if you fancy something a little more... <em>you</em>? How about fully customized, with a good seasoning of affordability and style? Design student Alex S has built a framework to help you build just that. The units shown above are for DJ-based programs, but you can create interfaces for any software that takes HID or MIDI input, and as they're modular, create endless ultra-custom set-ups. Keen to dismantle any technical barriers, Alex created a step-by-step Instructable, but you'll still need to get your hands dirty with <a href="http://www.engadget.com/tag/arduino">Arduino</a> and some circuitry. The whole project is open source, and while it's a step up from <a href="http://www.engadget.com/tag/lego">Lego</a>, until we can just <a href="http://www.engadget.com/2012/01/14/makerbot-replicator-hands-on-video/">print</a> these things, it seems like a great option to us.</p><p><a href="http://www.engadget.com/2012/01/26/open-source-controller-framework-lets-you-add-the-finishing-touc/" rel="bookmark">Continue reading <em>Open source controller framework lets you add the finishing touch</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/26/open-source-controller-framework-lets-you-add-the-finishing-touc/">Open source controller framework lets you add the finishing touch</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 26 Jan 2012 18:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/26/open-source-controller-framework-lets-you-add-the-finishing-touc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20157185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/26/open-source-controller-framework-lets-you-add-the-finishing-touc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>controllers</category><category>custom</category><category>DIY</category><category>framework</category><category>hack</category><category>hacks</category><category>hardware</category><category>HID</category><category>hid controller</category><category>HidController</category><category>hobby</category><category>homegrown</category><category>input device</category><category>input devices</category><category>InputDevice</category><category>InputDevices</category><category>instructables</category><category>interface</category><category>midi</category><category>midi controller</category><category>MidiController</category><category>opensource</category><category>project</category><category>software controller</category><category>SoftwareController</category><category>video</category><dc:creator><![CDATA[James Trew]]></dc:creator><pubDate>Thu, 26 Jan 2012 18:27:00 EST</pubDate></item><item><title><![CDATA[NES controller lets you stomp Koopas, save Princess Peach in capacitive fashion (video)]]></title><link>http://www.engadget.com/2012/01/21/nes-capacitive-copper-circuit-controller-hack/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/21/nes-capacitive-copper-circuit-controller-hack/</guid><comments>http://www.engadget.com/2012/01/21/nes-capacitive-copper-circuit-controller-hack/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/01/21/nes-capacitive-copper-circuit-controller-hack/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/capacitive-nes-pad.jpg" style="margin: 4px;" /></a></div>Is your <a href="http://www.engadget.com/tag/nes+controller">NES controller</a> in another castle? Maybe you're just pining for your smartphone's capacitive game controls for some reason. Regardless, here's a little piece of tech that just might put the fire in your flower: the capacitive touch NES controller. This sucker is milled from a copper board using a device called the MezzoMill, which -- besides making turtle-stomping peripherals -- also can be used to produce guitar effect pads, virtual keyboards, bicycle rim lights and all sorts of circuits that might tickle your fancy. Unfortunately, the creator isn't as well-funded as <a href="http://www.engadget.com/2011/12/01/researchers-print-a-fully-functional-oled-control-circuit-using/">this inkjet-based control circuit project</a> so he's trying to raise money through Kickstarter to make the mill in a large enough run to lower costs. Given how Kickstarter <a href="http://www.engadget.com/2012/01/11/kickstarter-details-the-year-that-was-27k-projects-almost-100/">generated nearly $100 million</a> in funding last year, maybe he's got a fighting chance. See the buttonless controller work its capacitive magic after the break.<p><a href="http://www.engadget.com/2012/01/21/nes-capacitive-copper-circuit-controller-hack/" rel="bookmark">Continue reading <em>NES controller lets you stomp Koopas, save Princess Peach in capacitive fashion (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/21/nes-capacitive-copper-circuit-controller-hack/">NES controller lets you stomp Koopas, save Princess Peach in capacitive fashion (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 21 Jan 2012 18:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/21/nes-capacitive-copper-circuit-controller-hack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20152819/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/21/nes-capacitive-copper-circuit-controller-hack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>circuit</category><category>control circuit</category><category>ControlCircuit</category><category>controller</category><category>copper board</category><category>copper circuit</category><category>CopperBoard</category><category>CopperCircuit</category><category>diy</category><category>game controller</category><category>GameController</category><category>gamepad</category><category>gaming</category><category>hack</category><category>hacking</category><category>homebrew</category><category>homemade</category><category>mod</category><category>modding</category><category>nes</category><category>nes controller</category><category>nes hack</category><category>NesController</category><category>NesHack</category><category>nintendo</category><category>Nintendo Entertainment System</category><category>NintendoEntertainmentSystem</category><category>video</category><dc:creator><![CDATA[Jason Hidalgo]]></dc:creator><pubDate>Sat, 21 Jan 2012 18:37:00 EST</pubDate></item><item><title><![CDATA[Numark outs new 4Trak DJ controller: no, it's not half an 8-track]]></title><link>http://www.engadget.com/2012/01/16/numark-outs-new-4trak-dj-controller-no-its-not-half-an-8-trac/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/16/numark-outs-new-4trak-dj-controller-no-its-not-half-an-8-trac/</guid><comments>http://www.engadget.com/2012/01/16/numark-outs-new-4trak-dj-controller-no-its-not-half-an-8-trac/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/01/16/numark-outs-new-4trak-dj-controller-no-its-not-half-an-8-trac/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/4traknumarkjtl.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Thought you were <a href="http://www.engadget.com/2012/01/16/leaving-las-vegas-team-engadget-departs-ces-2012/">all done</a> for new products and first looks? Think again. Looks like <a href="http://www.engadget.com/tag/numark">Numark</a> is trying to stay ahead of the NAMM (National Association of Music Merchants<em>)</em> curve, outing its new Traktor-specific <em>4Trak</em> DJ controller a few days before the show. Its <em>N6</em> and <em>N7</em> Serato-flavored devices have been well received, so it's no surprise the DJ stalwart made one for the other dominant mixing software. On board there's a four channel mixer, four-deck control, touch-strip track search, high resolution platters and a veritable flight deck of 1:1 hardware / software controls. See that tilted section up top? It's actually a separate clamp-on <span style="border-collapse: collapse; clear: none; cursor: auto; float: none; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; letter-spacing: inherit; margin: 0pt; outline: medium none; position: relative; text-decoration: inherit; text-indent: 0pt; text-transform: inherit; vertical-align: baseline; white-space: inherit; word-spacing: inherit; background-color: transparent; background-image: none; border: 0pt none; display: inline; padding: 0pt; color: inherit; line-height: inherit;"><span style="border-collapse: collapse; clear: none; cursor: auto; float: none; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; font-weight: inherit; letter-spacing: inherit; margin: 0pt; outline: medium none; position: relative; text-decoration: inherit; text-indent: 0pt; text-transform: inherit; vertical-align: baseline; white-space: inherit; word-spacing: inherit; background-color: transparent; background-image: none; border: 0pt none; display: inline; padding: 0pt; color: inherit; line-height: inherit;">"FX Kommand Console" (for controlling effects, unsurprisingly) that comes bundled in the box; an unusual, yet welcome variation.</span></span> If this sounds like your cup of <a href="http://www.engadget.com/2011/04/08/the-awesome-button-is/ ">awesome</a>, you could be spinning with it as soon as the end of Q1. You'll need to lay down the estimated $1099 street price, but that does include a custom version of Traktor. Still interested? Tap the PR over the break for the full run down.<p><a href="http://www.engadget.com/2012/01/16/numark-outs-new-4trak-dj-controller-no-its-not-half-an-8-trac/" rel="bookmark">Continue reading <em>Numark outs new 4Trak DJ controller: no, it's not half an 8-track</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/16/numark-outs-new-4trak-dj-controller-no-its-not-half-an-8-trac/">Numark outs new 4Trak DJ controller: no, it's not half an 8-track</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 16 Jan 2012 20:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/16/numark-outs-new-4trak-dj-controller-no-its-not-half-an-8-trac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20149685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/16/numark-outs-new-4trak-dj-controller-no-its-not-half-an-8-trac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4trak</category><category>audio</category><category>controller</category><category>dj</category><category>dj controller</category><category>DjController</category><category>midi</category><category>mixer</category><category>music</category><category>numark</category><category>traktor</category><category>traktor controller</category><category>Traktor Pro</category><category>TraktorController</category><category>TraktorPro</category><dc:creator><![CDATA[James Trew]]></dc:creator><pubDate>Mon, 16 Jan 2012 20:57:00 EST</pubDate></item><item><title><![CDATA[Panasonic Viera touchpad controller prototype hands-on (video)]]></title><link>http://www.engadget.com/2012/01/12/panasonic-viera-touchpad-controller-prototype-hands-on-video/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/12/panasonic-viera-touchpad-controller-prototype-hands-on-video/</guid><comments>http://www.engadget.com/2012/01/12/panasonic-viera-touchpad-controller-prototype-hands-on-video/#comments</comments><description><![CDATA[<style type="text/css">
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	Looking for a more comfortable web browsing and app using experience on your <a href="http://www.engadget.com/tag/panasonic+viera/">Panasonic Viera</a> <a href="http://www.engadget.com/tag/SmartTv/">Smart TV</a>? The company is looking to lend a hand with upcoming peripherals like the Viera touchpad prototype that we took for a spin here in Vegas. Compatible with the 2012 line of televisions that share the same moniker, the controller enables you to peruse the web on your wall-mounted display via Panasonic's Webkit browser. We spent a few minutes browsing the Engadget site, so read on for our impressions.<br />
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	Using HTML5, the browser scrolled pages at a decent clip. Don't get your hopes up about Flash though, as in its absence you'll certainly be disappointed. Text wasn't as crisp as we'd like and a lack of font support made rendered pages look off. In terms of the prototype, we were able to navigate the web with ease despite the occasional hiccup with the touchpad's responsiveness -- a quirk you'd expect with a device still in beta. Some basic TV remote functions like volume and channel controls were also on the mouse-sized peripheral which can be paired with wired or wireless keyboards for some text-heavy couch surfing. We're hearing that it'll be included with a few models this spring and also offered as a solo option for those who may have already purchased a compatible HDTV. If you're itching for a look at the action, a short preview video awaits after the break.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/panasonic-viera-touchpad-controller-prototype-hands-on/">Panasonic Viera touchpad controller prototype hands-on</a></strong></p><a href="http://www.engadget.com/photos/panasonic-viera-touchpad-controller-prototype-hands-on/#4744159"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/panasonic-viera-touchcontrollerhandson-13_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/panasonic-viera-touchpad-controller-prototype-hands-on/#4744152"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/panasonic-viera-touchcontrollerhandson-06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/panasonic-viera-touchpad-controller-prototype-hands-on/#4744153"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/panasonic-viera-touchcontrollerhandson-07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/panasonic-viera-touchpad-controller-prototype-hands-on/#4744154"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/panasonic-viera-touchcontrollerhandson-08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/panasonic-viera-touchpad-controller-prototype-hands-on/#4744147"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/panasonic-viera-touchcontrollerhandson-01_thumbnail.jpg" alt="" title="" /></a></div></p><p><a href="http://www.engadget.com/2012/01/12/panasonic-viera-touchpad-controller-prototype-hands-on-video/" rel="bookmark">Continue reading <em>Panasonic Viera touchpad controller prototype hands-on (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/12/panasonic-viera-touchpad-controller-prototype-hands-on-video/">Panasonic Viera touchpad controller prototype hands-on (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 12 Jan 2012 01:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/12/panasonic-viera-touchpad-controller-prototype-hands-on-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20146873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/12/panasonic-viera-touchpad-controller-prototype-hands-on-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces 2012</category><category>Ces2012</category><category>controller</category><category>feature</category><category>hands-on</category><category>hdpostcross</category><category>hdtv</category><category>keyboard</category><category>panasonic</category><category>panasonic viera</category><category>panasonic viera touchpad prototype</category><category>panasonic webkit</category><category>PanasonicViera</category><category>PanasonicVieraTouchpadPrototype</category><category>PanasonicWebkit</category><category>prototype</category><category>Smart TV</category><category>SmartTv</category><category>television</category><category>touchpad</category><category>tv</category><category>USB</category><category>video</category><category>webkit</category><dc:creator><![CDATA[Billy Steele]]></dc:creator><pubDate>Thu, 12 Jan 2012 01:08:00 EST</pubDate></item><item><title><![CDATA[SteelSeries drops a bag of CES goodies: two headsets, three mice and one mobile controller]]></title><link>http://www.engadget.com/2012/01/10/steelseries-drops-a-bag-of-ces-goodies-two-headsets-three-mice/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/10/steelseries-drops-a-bag-of-ces-goodies-two-headsets-three-mice/</guid><comments>http://www.engadget.com/2012/01/10/steelseries-drops-a-bag-of-ces-goodies-two-headsets-three-mice/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2012/01/10/steelseries-drops-a-bag-of-ces-goodies-two-headsets-three-mice/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/steelseries-ion-mobile-controllerimage-copy.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
It's CES time folks, and that means that companies are unveiling new products by the bundle, and gaming accessory maker SteelSeries is no different. First up is the Ion wireless gaming controller that connects to your PC, tablet or phone through Bluetooth. It'll grant you up to 20 hours of gaming at a stretch when it goes up for sale in Q3 of 2012. The company's also debuting a couple of headsets, the Flux and Siberia v2 Frost. The Flux, scheduled for a Q2 release, is aimed at gamers on-the-go, as its ear cups collapse for easy storage while traveling. It's also got cord jacks on either side that allow you to daisy chain headsets together so more than one person can listen to a single audio source at a time. SteelSeries' Siberia v2 Frost headset is an updated version of the <a href="http://www.engadget.com/2009/09/18/steelseries-takes-another-stab-at-gaming-headsets-with-siberia-v/">Siberia v2</a> that still does active noise canceling, but adds some extra flash with blue LEDs that can be set to pulse or dim to meet your tastes.<br />
<br />
Rounding out SteelSeries CES offerings is a trio of gaming rodents, the Kana, Kinzu v2, and Kinzu v2 Pro. The Kinzu v2 Pro, available now for $44.99 brings four buttons, a 3,600fps optical sensor that supports stable movements up to 65 inches per second. It also has pro-quality Omron switches and brings three color choices (black, silver and red) to your next LAN party. Meanwhile, its sibling, the Kinzu v2 sports the same specs sans the Omron switches and can be had in black, white, orange, or yellow for $39.99. Last up is the Kana, which has a 3,600fps optical sensor that supports stable movements up to 130 inches per second,ups the button count to six, and brings an illuminated scroll wheel to the table for $49.99. Check out a gallery of all the new gaming goodies below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/steelseries-flux-and-siberia-v2-frost-headsets-kana-and-kinzu-v2-pro-mice-and-ion-mobile-controller/">SteelSeries Flux and Siberia v2 Frost Headsets, Kana and Kinzu v2 pro mice and Ion mobile controller</a></strong></p><a href="http://www.engadget.com/photos/steelseries-flux-and-siberia-v2-frost-headsets-kana-and-kinzu-v2-pro-mice-and-ion-mobile-controller/#4736805"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/steelseries-flux-headsetimage_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/steelseries-flux-and-siberia-v2-frost-headsets-kana-and-kinzu-v2-pro-mice-and-ion-mobile-controller/#4736819"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/steelseries-siberia-v2-frost-blueimage_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/steelseries-flux-and-siberia-v2-frost-headsets-kana-and-kinzu-v2-pro-mice-and-ion-mobile-controller/#4736807"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/steelseries-ion-mobile-controllerimage_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/steelseries-flux-and-siberia-v2-frost-headsets-kana-and-kinzu-v2-pro-mice-and-ion-mobile-controller/#4736808"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/steelseries-kana-blackimage_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/steelseries-flux-and-siberia-v2-frost-headsets-kana-and-kinzu-v2-pro-mice-and-ion-mobile-controller/#4736809"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/steelseries-kana-whiteimage_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2012/01/10/steelseries-drops-a-bag-of-ces-goodies-two-headsets-three-mice/" rel="bookmark">Continue reading <em>SteelSeries drops a bag of CES goodies: two headsets, three mice and one mobile controller</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/10/steelseries-drops-a-bag-of-ces-goodies-two-headsets-three-mice/">SteelSeries drops a bag of CES goodies: two headsets, three mice and one mobile controller</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 10 Jan 2012 14:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/10/steelseries-drops-a-bag-of-ces-goodies-two-headsets-three-mice/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20145420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/10/steelseries-drops-a-bag-of-ces-goodies-two-headsets-three-mice/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces 2012</category><category>Ces2012</category><category>controller</category><category>flux</category><category>flux headset</category><category>FluxHeadset</category><category>ion</category><category>ion controller</category><category>ion mobile controller</category><category>IonController</category><category>IonMobileController</category><category>kana</category><category>kana mouse</category><category>KanaMouse</category><category>kinzu</category><category>kinzu v2 pro</category><category>kinzu v2 pro mouse</category><category>KinzuV2Pro</category><category>KinzuV2ProMouse</category><category>siberia v2 frost headset</category><category>SiberiaV2FrostHeadset</category><category>steelseries</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Tue, 10 Jan 2012 14:02:00 EST</pubDate></item><item><title><![CDATA[Gametel bluetooth controller for Android and iOS hands-on]]></title><link>http://www.engadget.com/2012/01/09/gametel-bluetooth-controller-for-android-and-ios-hands-on/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/09/gametel-bluetooth-controller-for-android-and-ios-hands-on/</guid><comments>http://www.engadget.com/2012/01/09/gametel-bluetooth-controller-for-android-and-ios-hands-on/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2012/01/09/gametel-bluetooth-controller-for-android-and-ios-hands-on/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/ces2012gametel0.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Last time we saw the Gametel Bluetooth controller, it was an <a href="http://www.engadget.com/2011/11/17/gametel-android-controller-steals-the-spotlight-from-xperia-play/">Android-only affair</a>, but here at CES, the company informed us that it now works for iOS and PCs, too. It's been available in Europe for &euro;58 for awhile now, and Gametel will be bringing it stateside sometime soon -- Q1 is what we were told. Given its price across the pond, you can anticipate it costing north of $60, though economies of scale being what they are, that price may drop precipitously should it prove popular in the US.<br />
<br />
We got a little handsy with the thing, and found it to be a surprisingly sturdy affair. You see, it attaches itself to your handset with a plastic spring-loaded clamp, and despite feeling a bit flimsy, it held the phone quite securely as we shook it to and fro. It's definitely a nice alternative to touch gaming in our opinion, though it's not perfect. We wish the backside shoulder buttons were positioned at an angle because they were difficult to press with a phone attached. See what we mean and more in the gallery below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/gametel-bluetooth-controller-for-android-and-ios-hands-on/">Gametel bluetooth controller for Android and iOS hands-on</a></strong></p><a href="http://www.engadget.com/photos/gametel-bluetooth-controller-for-android-and-ios-hands-on/#4724707"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/ces2012gametel01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/gametel-bluetooth-controller-for-android-and-ios-hands-on/#4724708"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/ces2012gametel02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/gametel-bluetooth-controller-for-android-and-ios-hands-on/#4724709"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/ces2012gametel03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/gametel-bluetooth-controller-for-android-and-ios-hands-on/#4724710"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/ces2012gametel04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/gametel-bluetooth-controller-for-android-and-ios-hands-on/#4724711"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/ces2012gametel05_thumbnail.jpg" alt="" title="" /></a></div><br />
<em>Sean Cooper contributed to this report.</em><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/09/gametel-bluetooth-controller-for-android-and-ios-hands-on/">Gametel bluetooth controller for Android and iOS hands-on</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 09 Jan 2012 00:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/09/gametel-bluetooth-controller-for-android-and-ios-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20143412/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/09/gametel-bluetooth-controller-for-android-and-ios-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluetooth</category><category>bluetooth controller</category><category>BluetoothController</category><category>ces</category><category>ces 2012</category><category>Ces2012</category><category>controller</category><category>gametel</category><category>hands-on</category><category>ios</category><category>iphone</category><category>mobile gaming</category><category>MobileGaming</category><category>mobilepostcross</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Mon, 09 Jan 2012 00:54:00 EST</pubDate></item><item><title><![CDATA[OCZ details Z-Drive R5 enterprise SSD, reckons it doubles speed of the R4]]></title><link>http://www.engadget.com/2012/01/06/ocz-details-forthcoming-z-drive-r5-enterprise-ssd-claims-its-t/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/06/ocz-details-forthcoming-z-drive-r5-enterprise-ssd-claims-its-t/</guid><comments>http://www.engadget.com/2012/01/06/ocz-details-forthcoming-z-drive-r5-enterprise-ssd-claims-its-t/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2012/01/06/ocz-details-forthcoming-z-drive-r5-enterprise-ssd-claims-its-t/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/marvellmiopsrefdesign3-4front.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
We've barely digested the carb-rich <a href="http://www.engadget.com/2011/09/28/ocz-z-drive-r4-review-roundup-this-is-what-2-800mb-s-looks-like/">Z-Drive R4</a> and already OCZ wants to flaunt the next in its series of enterprise <a href="http://www.engadget.com/tag/pcie,ssd">PCIe SSDs</a>. The R5 sports an entirely new 'Kilimanjaro' controller platform (shown in the reference design above), developed in cahoots with Marvell and incorporated into each and every flash module that you might wish to add to the base card. These scalable controllers communicate directly with the host system, removing the need for an extra SATA RAID chip and thereby promising greater speeds -- especially as you pile on more modules. We won't get full specs until <a href="http://www.engadget.com/tag/ces2012">CES</a>, but in the meantime OCZ has hinted at a doubling of the SandForce-based R4's performance, which could take us into the three million IOP realm. So long as the company also tackles the question of reliability on this new type of drive, then it'll likely be an easy sell. Check out the source link for more.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/06/ocz-details-forthcoming-z-drive-r5-enterprise-ssd-claims-its-t/">OCZ details Z-Drive R5 enterprise SSD, reckons it doubles speed of the R4</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 06 Jan 2012 10:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/06/ocz-details-forthcoming-z-drive-r5-enterprise-ssd-claims-its-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20142052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/06/ocz-details-forthcoming-z-drive-r5-enterprise-ssd-claims-its-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CES</category><category>CES 2012</category><category>Ces2012</category><category>controller</category><category>enterprise</category><category>enterprise SSD</category><category>EnterpriseSsd</category><category>flash controller</category><category>FlashController</category><category>Marvell</category><category>modular</category><category>modular ssd</category><category>ModularSsd</category><category>nand controller</category><category>NandController</category><category>OCZ</category><category>ocz r5</category><category>ocz z-drive</category><category>OCZ Z-Drive R5</category><category>OczR5</category><category>OczZ-drive</category><category>OczZ-driveR5</category><category>PCIe</category><category>pcie controller</category><category>PCIe SSD</category><category>PcieController</category><category>PcieSsd</category><category>r5</category><category>scalable</category><category>scalable SSD</category><category>ScalableSsd</category><category>SSD</category><category>z-drive r5</category><category>Z-driveR5</category><dc:creator><![CDATA[Sharif Sakr]]></dc:creator><pubDate>Fri, 06 Jan 2012 10:46:00 EST</pubDate></item><item><title><![CDATA[Neonode's NN1001 optical touch controller tracks gestures with any object, 'gloved fingers' included]]></title><link>http://www.engadget.com/2012/01/04/neonodes-nn1001-optical-touch-controller-tracks-gloved-fingers/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/04/neonodes-nn1001-optical-touch-controller-tracks-gloved-fingers/</guid><comments>http://www.engadget.com/2012/01/04/neonodes-nn1001-optical-touch-controller-tracks-gloved-fingers/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2012/01/04/neonodes-nn1001-optical-touch-controller-tracks-gloved-fingers/"><img  src="http://www.blogcdn.com/www.engadget.com/media/2012/01/nn1001-neonode.jpg" style="border-width: 0px; border-style: solid; margin: 12px; float: left;" /></a>Neonode's name isn't plastered on your spate of gizmos, but if you've purchased a touchscreen-based device in the past year or so, there's a better-than-average chance that it's <a href="http://www.engadget.com/tag/neonode/">technology</a> is tucked within. In the run-up to CES, the outfit is introducing the world's first ultra-low power single-chip optical touch controller, NN1001. This guy was developed in cooperation with Texas Instruments, specifically designed to shave costs and increase performance / functionality for smartphones, tablets, e-readers and automotive applications. The device has a scanning speed of 1,000 Hz (latency down to one millisecond) and consumes less than 1mW at 100Hz; better still, it'll track any high-speed multi-touch gesture with any object (including a finger, gloved finger and passive pens). We're told that it'll work in single or multiple configurations to support screen sizes up to 20 inches, but there's no clear view as to what products are lined up to receive it. That said, we're promised an early look of an automotive application at CES, where it'll head into the public world in the latter half of 2012.<p><a href="http://www.engadget.com/2012/01/04/neonodes-nn1001-optical-touch-controller-tracks-gloved-fingers/" rel="bookmark">Continue reading <em>Neonode's NN1001 optical touch controller tracks gestures with any object, 'gloved fingers' included</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/04/neonodes-nn1001-optical-touch-controller-tracks-gloved-fingers/">Neonode's NN1001 optical touch controller tracks gestures with any object, 'gloved fingers' included</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 04 Jan 2012 18:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/04/neonodes-nn1001-optical-touch-controller-tracks-gloved-fingers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20140066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/04/neonodes-nn1001-optical-touch-controller-tracks-gloved-fingers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces 2012</category><category>Ces2012</category><category>controller</category><category>minipost</category><category>Neonode</category><category>NN1001</category><category>optical touch controller</category><category>OpticalTouchController</category><category>Texas Instruments</category><category>TexasInstruments</category><category>TI</category><category>touch</category><category>touch controller</category><category>touch screen</category><category>TouchController</category><category>TouchScreen</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Wed, 04 Jan 2012 18:52:00 EST</pubDate></item><item><title><![CDATA[Retrode 2 retro gaming adapter brings SNES / Genesis support to your PC for $85]]></title><link>http://www.engadget.com/2012/01/02/retrode-2-retro-gaming-adapter-snes-genesis-pre-order/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/02/retrode-2-retro-gaming-adapter-snes-genesis-pre-order/</guid><comments>http://www.engadget.com/2012/01/02/retrode-2-retro-gaming-adapter-snes-genesis-pre-order/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2012/01/02/retrode-2-retro-gaming-adapter-snes-genesis-pre-order/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/retrode-2-rom.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
We were already head over heels for the <a href="http://techcrunch.com/2010/04/13/retrode-easily-turns-your-snes-sega-genesis-cartridges-into-roms/" target="_blank">original</a> Retrode, and we've gotta say -- version 2.0 looks <i>mighty</i> good in that attire. As the story goes, the product shown above is the result of some three years of toiling, with the second iteration handling cartridges for Sega Genesis and Super Nintendo. In fact, there's a pair of ports on here, enabling one cart from each console to be loaded up and carried around. Users need only to find and install an emulator on their machine, plug a cartridge and / or an associated controller into the device and then connect the Retrode 2 to one's computer via USB. Once you've loaded a ROM into your emulator, configured your controller and canceled every appointment on your calendar for the next 48 hours... well, you're in for quite a weekend of retro gaming nirvana. It's up for pre-order now in the source link for $84.99, with shipments expected to begin on January 23rd.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/02/retrode-2-retro-gaming-adapter-snes-genesis-pre-order/">Retrode 2 retro gaming adapter brings SNES / Genesis support to your PC for $85</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 02 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/02/retrode-2-retro-gaming-adapter-snes-genesis-pre-order/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20138799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/02/retrode-2-retro-gaming-adapter-snes-genesis-pre-order/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessory</category><category>cartridge</category><category>controller</category><category>emulation</category><category>emulator</category><category>gaming</category><category>genesis</category><category>nintendo</category><category>now shipping</category><category>NowShipping</category><category>peripheral</category><category>retro</category><category>Retrode</category><category>Retrode 2</category><category>Retrode2</category><category>ROM</category><category>sega</category><category>sega genesis</category><category>SegaGenesis</category><category>ship</category><category>shipping</category><category>ships</category><category>snes</category><category>super nintendo</category><category>SuperNintendo</category><category>usb</category><category>usb adapter</category><category>UsbAdapter</category><category>vintage</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Mon, 02 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo plans improved app store for Wii U, looks to serve Apple and Google in dance-off]]></title><link>http://www.engadget.com/2012/01/02/nintendo-plans-improved-app-store-for-wii-u-looks-to-serve-appl/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/02/nintendo-plans-improved-app-store-for-wii-u-looks-to-serve-appl/</guid><comments>http://www.engadget.com/2012/01/02/nintendo-plans-improved-app-store-for-wii-u-looks-to-serve-appl/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.engadget.com/2012/01/02/nintendo-plans-improved-app-store-for-wii-u-looks-to-serve-appl/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/wii-u-controller-press-1307466616.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<div style="text-align: left; ">
	Unless you go through the <a href="http://www.engadget.com/2010/07/16/pinel-and-pinels-80s-arcade-cabinet-fits-squarely-into-the-futur/">'80s</a>-style "becoming super cool" montage, the other app stores won't respect you. Nintendo seems to be in this mindset, as a source has stated that it's creating an app store for its upcoming Wii U controller that goes "far beyond" the online stores the company currently provides for its DSi and Wii consoles. According to <em>The Daily</em>, the <a href="http://www.engadget.com/2011/06/07/the-wiiu-nintendos-next-console/">new gaming system</a>, which is set to launch in the second half of 2012, will be able to use apps that operate on the <a href="http://www.engadget.com/2011/12/16/usb-biofeedback-game-controller-lets-you-play-mario-with-your-gu/">controller</a> itself, much like iOS and Android-based tablets. In other news, Nintendo has also vowed to buy each of its employees a <a href="http://www.engadget.com/2009/07/14/mechanical-cheetah-comin-atcha/">cheetah</a> with the Wii U app store profits.</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/02/nintendo-plans-improved-app-store-for-wii-u-looks-to-serve-appl/">Nintendo plans improved app store for Wii U, looks to serve Apple and Google in dance-off</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 02 Jan 2012 12:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/02/nintendo-plans-improved-app-store-for-wii-u-looks-to-serve-appl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20138615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/02/nintendo-plans-improved-app-store-for-wii-u-looks-to-serve-appl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Android</category><category>app store</category><category>AppStore</category><category>controller</category><category>DSi</category><category>DSiWare</category><category>iOS</category><category>Nintendo</category><category>Nintendo Wii U</category><category>NintendoWiiU</category><category>tablet</category><category>Wii</category><category>Wii U</category><category>Wii U app store</category><category>Wii U controller</category><category>WiiU</category><category>WiiUAppStore</category><category>WiiUController</category><category>WiiWare</category><dc:creator><![CDATA[Chris Barylick]]></dc:creator><pubDate>Mon, 02 Jan 2012 12:41:00 EST</pubDate></item><item><title><![CDATA[Shogun Bros. Chameleon X-1 mouse dons assassin style, sneaks into CES]]></title><link>http://www.engadget.com/2012/01/02/shogun-bros-chameleon-x-1-mouse-dons-assassin-style-sneaks-int/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/02/shogun-bros-chameleon-x-1-mouse-dons-assassin-style-sneaks-int/</guid><comments>http://www.engadget.com/2012/01/02/shogun-bros-chameleon-x-1-mouse-dons-assassin-style-sneaks-int/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2012/01/02/shogun-bros-chameleon-x-1-mouse-dons-assassin-style-sneaks-int/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/12/assassinschamelx1877787.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Digging your stealthy <a href="http://www.engadget.com/2011/01/22/shogun-bros-chameleon-x-1-review-the-mouse-thats-a-gamepad-t/">Chameleon X-1</a> gamepad / mouse combo clicker? Look out, it's about to get a bit stealthier -- Shogun Bros. tells us that the dual analog rodent is sporting some fresh digs to ape the style of <em>Assassin's Creed</em><em> Revelations</em>, complete with antique decorated leather mouse buttons. Cowhide aside, this is the same 1600dpi, 16 button wireless doodad the firm <a href="http://www.engadget.com/2011/09/19/shogun-bros-updates-chameleon-x-1-mouse-gamepad-tosses-it-up/">updated</a> earlier this year. The branded mouse will debut at <a href="http://www.engadget.com/tag/CES2012/">CES 2012</a> in "Altair white" and "Ezio grey," and promises to help you eliminate your targets in style. The outfit hinted to us that they'll be bringing a few other killer products to the show as well -- we'll be sure to sneak a peek while we're there.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/assassins-creed-revelation-chameleon-x-1/">Assassin's Creed Revelations Chameleon X-1</a></strong></p><a href="http://www.engadget.com/photos/assassins-creed-revelation-chameleon-x-1/#4709207"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/12/chamassassin4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/assassins-creed-revelation-chameleon-x-1/#4709208"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/12/chamassasin38934793_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/assassins-creed-revelation-chameleon-x-1/#4709209"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/12/chamassassin298789890_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/assassins-creed-revelation-chameleon-x-1/#4709210"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/12/chamassassin19898980_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/02/shogun-bros-chameleon-x-1-mouse-dons-assassin-style-sneaks-int/">Shogun Bros. Chameleon X-1 mouse dons assassin style, sneaks into CES</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 02 Jan 2012 05:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/02/shogun-bros-chameleon-x-1-mouse-dons-assassin-style-sneaks-int/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20138154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/02/shogun-bros-chameleon-x-1-mouse-dons-assassin-style-sneaks-int/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Altair</category><category>Assassins Creed Revelations</category><category>AssassinsCreedRevelations</category><category>CES 2012</category><category>Ces2012</category><category>chameleon</category><category>Chameleon X-1</category><category>ChameleonX-1</category><category>controller</category><category>game controller</category><category>GameController</category><category>gamepad</category><category>gaming mouse</category><category>GamingMouse</category><category>mice</category><category>minipost</category><category>mouse</category><category>pc gamepad</category><category>PcGamepad</category><category>peripheral</category><category>Sci/Tech</category><category>Shogun</category><category>Shogun Bros</category><category>Shogun Bros.</category><category>ShogunBros</category><category>ShogunBros.</category><category>X-1</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Mon, 02 Jan 2012 05:14:00 EST</pubDate></item><item><title><![CDATA[60beat GamePad connects to iOS devices, requests 50 bucks for the privilege]]></title><link>http://www.engadget.com/2011/12/29/60beat-gamepad-connects-to-ios-devices-requests-50-bucks-for-th/</link><guid isPermaLink="true">http://www.engadget.com/2011/12/29/60beat-gamepad-connects-to-ios-devices-requests-50-bucks-for-th/</guid><comments>http://www.engadget.com/2011/12/29/60beat-gamepad-connects-to-ios-devices-requests-50-bucks-for-th/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2011/12/29/60beat-gamepad-connects-to-ios-devices-requests-50-bucks-for-th/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/12/gamepad.jpg" style="border-width: 0px; border-style: solid; margin: 16px 12px; float: left;" /></a>iOS devices certainly aren't <a href="http://www.engadget.com/2011/06/06/ten-one-designs-ipad-joysticks-set-to-have-a-mini-fling-with-yo/">lacking</a> for gaming accessories, but we're always willing to welcome a new contender. 60beat believes it's got the ideal solution in the shape of this familiar-looking controller. It connects to an iPhone, iPad or iPod through the headphone jack and offers up some <a href="http://www.engadget.com/tag/dualshock/">familiar</a> gaming options in the shape of dual-analog sticks and digital inputs. Unfortunately, the controller's been saddled with a $50 price tag and is only fully enabled with two games<em>. </em>More games are promised for next year, and here's hoping they'll include some <a href="http://www.engadget.com/2011/12/15/grand-theft-auto-iii-now-available-on-android-and-ios-ready-to/">big hitters</a>. Anyone rolling in cash money can check out 60beat's hard sell -- and some unusual spa relaxation music -- in its promo vid right after the break.<p><a href="http://www.engadget.com/2011/12/29/60beat-gamepad-connects-to-ios-devices-requests-50-bucks-for-th/" rel="bookmark">Continue reading <em>60beat GamePad connects to iOS devices, requests 50 bucks for the privilege</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/12/29/60beat-gamepad-connects-to-ios-devices-requests-50-bucks-for-th/">60beat GamePad connects to iOS devices, requests 50 bucks for the privilege</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 29 Dec 2011 05:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/12/29/60beat-gamepad-connects-to-ios-devices-requests-50-bucks-for-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20136761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/12/29/60beat-gamepad-connects-to-ios-devices-requests-50-bucks-for-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>60beat</category><category>60beat gamepad</category><category>60beatGamepad</category><category>controller</category><category>dual analog</category><category>DualAnalog</category><category>Game controller</category><category>GameController</category><category>gamepad</category><category>games</category><category>iOS</category><category>ios controller</category><category>IosController</category><category>iPad</category><category>iPhone</category><category>iPod</category><category>minipost</category><category>video</category><dc:creator><![CDATA[Mat Smith]]></dc:creator><pubDate>Thu, 29 Dec 2011 05:32:00 EST</pubDate></item><item><title><![CDATA[Ben Heck delivers holiday cheer to gamer with modded macro controller]]></title><link>http://www.engadget.com/2011/12/21/ben-heck-delivers-holiday-cheer-to-gamer-with-modded-macro-contr/</link><guid isPermaLink="true">http://www.engadget.com/2011/12/21/ben-heck-delivers-holiday-cheer-to-gamer-with-modded-macro-contr/</guid><comments>http://www.engadget.com/2011/12/21/ben-heck-delivers-holiday-cheer-to-gamer-with-modded-macro-contr/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/12/21/ben-heck-delivers-holiday-cheer-to-gamer-with-macro-controller/"><img alt="Patrick Crowley" src="http://www.blogcdn.com/www.engadget.com/media/2011/12/12-21-2011patrick.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://www.engadget.com/tag/benheck">Benjamin J. Heckendorn</a> is <a href="http://www.engadget.com/2011/08/09/ben-heck-splits-and-condenses-a-pair-of-xbox-360-controllers-for/">no</a> <a href="http://www.engadget.com/2009/09/25/ben-heck-throws-together-one-handed-xbox-360-controller-probabl/">stranger</a> to <a href="http://www.engadget.com/2008/06/05/ben-heck-and-edimensionals-access-controller-for-one-handed-gam/">game pads</a> designed for people with <a href="http://www.engadget.com/2008/12/11/how-to-build-a-guitar-hero-foot-pedal-controller/">disabilities</a>, but the macro controller he just whipped up for Patrick Crowley (pictured above) might be his most impressive <a href="http://www.engadget.com/2008/03/17/ben-heck-refines-his-one-handed-xbox-360-controller/">accessibility</a> hack yet. On the latest episode of his show the modding extraordinaire crafts a breakout box that allows a complex set of commands to be triggered with just the touch of a button or foot switch. The box at the heart of the project is powered by a PIC microcontroller that takes inputs from a series of modular switches (up to eight) and turns them into virtual button presses that are fed to an Xbox 360 through a standard controller. In addition to being able to swap in eight different inputs, each one can be programmed to perform a different macro. We won't ruin all of the fun -- check out the PR and full episode in the source link to watch everything from Ben Heck's holiday epiphany through the final testing.<p><a href="http://www.engadget.com/2011/12/21/ben-heck-delivers-holiday-cheer-to-gamer-with-modded-macro-contr/" rel="bookmark">Continue reading <em>Ben Heck delivers holiday cheer to gamer with modded macro controller</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/12/21/ben-heck-delivers-holiday-cheer-to-gamer-with-modded-macro-contr/">Ben Heck delivers holiday cheer to gamer with modded macro controller</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 21 Dec 2011 18:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/12/21/ben-heck-delivers-holiday-cheer-to-gamer-with-modded-macro-contr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20132767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/12/21/ben-heck-delivers-holiday-cheer-to-gamer-with-modded-macro-contr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>accessibility controller</category><category>AccessibilityController</category><category>ben heck</category><category>BenHeck</category><category>benjamin heckendorn</category><category>benjamin j. heckendorn</category><category>BenjaminHeckendorn</category><category>BenjaminJ.Heckendorn</category><category>controller</category><category>hack</category><category>hacks</category><category>macro controller</category><category>MacroController</category><category>mod</category><category>patrick crowley</category><category>PatrickCrowley</category><category>the ben heck show</category><category>TheBenHeckShow</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Terrence O'Brien]]></dc:creator><pubDate>Wed, 21 Dec 2011 18:22:00 EST</pubDate></item><item><title><![CDATA[Sony Tablet S update lets you play with PS3 controllers, cable adapter required]]></title><link>http://www.engadget.com/2011/12/16/sony-tablet-s-update-lets-you-play-with-ps3-controllers-cable-a/</link><guid isPermaLink="true">http://www.engadget.com/2011/12/16/sony-tablet-s-update-lets-you-play-with-ps3-controllers-cable-a/</guid><comments>http://www.engadget.com/2011/12/16/sony-tablet-s-update-lets-you-play-with-ps3-controllers-cable-a/#comments</comments><description><![CDATA[<p style="text-align: center;">
	<a href="http://www.engadget.com/2011/12/16/sony-tablet-s-update-lets-you-play-with-ps3-controllers-cable-a/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/12/sonys.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></p>
<p>
	We've got some good news for gamers that were willing to plunge into the <a href="http://www.engadget.com/tag/playstation+certified/">PlayStation-certified</a> world of Sony's tablets. The latest update to the company's divisive <a href="http://www.engadget.com/2011/08/31/sony-tablet-s-preview/">Tablet S</a> will let you connect your DualShock 3 PS3 controllers with those 32-bit games of yesteryear. The update is available now in Sony's homeland of Japan and the company is also rewarding its tablet faithful with a free download; an <em>Ape Escape</em>-themed mini-game collection. It's not all good news, however. The clamshelled <a href="http://www.engadget.com/2011/11/25/sony-tablet-p-available-online-the-p-is-short-for-pricey/">Tablet P</a> doesn't get the controller hook-up and you'll need to buy an additional USB adapter cable to connect a controller to the monoscreened Tablet S. A briefly worded, vaguely translated release awaits after the break.<br />
	<br />
	<strong>Update: </strong>We've heard from Japanese users that you'll only need to the cable to initially pair the controller with the tablet. After that, you're free to wirelessly play away.</p><p><a href="http://www.engadget.com/2011/12/16/sony-tablet-s-update-lets-you-play-with-ps3-controllers-cable-a/" rel="bookmark">Continue reading <em>Sony Tablet S update lets you play with PS3 controllers, cable adapter required</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/12/16/sony-tablet-s-update-lets-you-play-with-ps3-controllers-cable-a/">Sony Tablet S update lets you play with PS3 controllers, cable adapter required</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 16 Dec 2011 04:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/12/16/sony-tablet-s-update-lets-you-play-with-ps3-controllers-cable-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20129396/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/12/16/sony-tablet-s-update-lets-you-play-with-ps3-controllers-cable-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Android</category><category>Android 3.2</category><category>Android 3.2.1</category><category>Android Honeycomb</category><category>Android3.2</category><category>Android3.2.1</category><category>AndroidHoneycomb</category><category>controller</category><category>dualshock</category><category>dualshock 3</category><category>Dualshock3</category><category>Japan</category><category>Playstation certi</category><category>PlayStation Certified</category><category>PlaystationCertified</category><category>PS3 Controller</category><category>Ps3Controller</category><category>sony</category><category>Sony tablet</category><category>sony tablet p</category><category>sony tablet s</category><category>SonyTablet</category><category>SonyTabletP</category><category>SonyTabletS</category><category>tablet</category><category>update</category><dc:creator><![CDATA[Mat Smith]]></dc:creator><pubDate>Fri, 16 Dec 2011 04:57:00 EST</pubDate></item><item><title><![CDATA[Nokia N900 gamepad hack dispenses with beauty, sidles up to sore thumbs (video)]]></title><link>http://www.engadget.com/2011/12/12/nokia-n900-gamepad-hack-dispenses-with-beauty-sidles-up-to-sore/</link><guid isPermaLink="true">http://www.engadget.com/2011/12/12/nokia-n900-gamepad-hack-dispenses-with-beauty-sidles-up-to-sore/</guid><comments>http://www.engadget.com/2011/12/12/nokia-n900-gamepad-hack-dispenses-with-beauty-sidles-up-to-sore/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/12/12/nokia-n900-gamepad-hack-dispenses-with-beauty-sidles-up-to-sore/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/12/n900-gamepad.jpg" vspace="4" /></a></div>
Know what's kicking and screaming its way into obsolescence? If you guessed the <a href="http://www.engadget.com/tag/n900/page/2/">N900</a>, pat yourself on the back with this hack. Nokia's internetting tablet that simply refuses to quit has already run the multi-purpose gamut, standing in as a <a href="http://www.engadget.com/2011/09/16/brain-scanner-app-lets-you-show-off-your-smarts-on-the-go/">brain scanner</a> / <a href="http://www.engadget.com/2010/03/19/niko-the-n900-powered-lego-robot-looks-poised-to-take-over-twi/">replacement</a>, <a href="http://www.engadget.com/2010/10/28/meego-v1-1-for-handsets-is-out-let-the-n900-dual-booting-begin/">OS dual-booter</a> and <a href="http://www.engadget.com/2011/11/28/n900-takes-a-bite-out-of-ice-cream-sandwich-suffers-android-bra/">Ice Cream Sandwich biter</a> -- just to name a few. Now, a homebrew mod from Polish hacker Emeryth, has that soon-to-be retro QWERTY slider sporting a custom gamepad to make those long hours logged into video game emulation that much more thumb-friendly. The exposed overlay is based on an ATmega8A microcontroller and plugs directly into the device's USB port, giving gamers an eight button solution, plus a PSP-like analog stick. It's a handy, albeit ugly, add-on that'll help get your gaming heroes of old through well trodden enemy lines. Video demo lies in wait after the break.<p><a href="http://www.engadget.com/2011/12/12/nokia-n900-gamepad-hack-dispenses-with-beauty-sidles-up-to-sore/" rel="bookmark">Continue reading <em>Nokia N900 gamepad hack dispenses with beauty, sidles up to sore thumbs (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/12/12/nokia-n900-gamepad-hack-dispenses-with-beauty-sidles-up-to-sore/">Nokia N900 gamepad hack dispenses with beauty, sidles up to sore thumbs (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 12 Dec 2011 23:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/12/12/nokia-n900-gamepad-hack-dispenses-with-beauty-sidles-up-to-sore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20126217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/12/12/nokia-n900-gamepad-hack-dispenses-with-beauty-sidles-up-to-sore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>Emeryth</category><category>emulator</category><category>gamepad</category><category>hack</category><category>mobilepostcross</category><category>mod</category><category>N900</category><category>Nokia</category><category>Nokia N900</category><category>NokiaN900</category><category>video games</category><category>VideoGames</category><dc:creator><![CDATA[Joseph Volpe]]></dc:creator><pubDate>Mon, 12 Dec 2011 23:03:00 EST</pubDate></item><item><title><![CDATA[AMD shaves 800 million transistors from Bulldozer chip, swears nothing's wrong]]></title><link>http://www.engadget.com/2011/12/06/amd-shaves-800-million-transistors-from-bulldozer-chip-swears-n/</link><guid isPermaLink="true">http://www.engadget.com/2011/12/06/amd-shaves-800-million-transistors-from-bulldozer-chip-swears-n/</guid><comments>http://www.engadget.com/2011/12/06/amd-shaves-800-million-transistors-from-bulldozer-chip-swears-n/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2011/12/06/amd-shaves-800-million-transistors-from-bulldozer-chip-swears-n/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/12/bd-again-348x196.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 11px; margin-right: 11px; margin-top: 11px; margin-bottom: 11px; float: right; " /></a>When a company cuts 40 percent of its transistors from an upcoming processor, one question comes to mind: why? According to <em>ExtremeTech</em>, AMD issued an update stating that its <a href="http://www.engadget.com/2011/10/31/amd-bulldozer-breaks-own-world-record-overclocked-to-8-46ghz/">Bulldozer</a> eight core / four module CPU would feature 1.2 billion transistors, as opposed to the previously stated two billion transistors. The reduction occurred despite the fact that the die size remains unchanged at 315 square millimeters -- putting it on par with AMD's lesser Llano chip -- and depriving the chip of valuable horsepower before I/O, an integrated memory controller or HyperTransport are added. When approached for comment, company representatives stated they were simply correcting a mistake regarding the chip's actual specifications. Before you bemoan the fate of the Bulldozer chip, remember that the drummer from Def Leppard has had a terrific musical career with only one arm, so what's the loss of several hundred million transistors to AMD's latest?<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/12/06/amd-shaves-800-million-transistors-from-bulldozer-chip-swears-n/">AMD shaves 800 million transistors from Bulldozer chip, swears nothing's wrong</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 06 Dec 2011 01:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/12/06/amd-shaves-800-million-transistors-from-bulldozer-chip-swears-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20121392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/12/06/amd-shaves-800-million-transistors-from-bulldozer-chip-swears-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AMD</category><category>arm</category><category>Bulldozer</category><category>controller</category><category>core</category><category>CPU</category><category>Def Leppard</category><category>DefLeppard</category><category>die</category><category>HyperTransport</category><category>Intel</category><category>IO</category><category>llano</category><category>memory</category><category>octa core</category><category>octa-core</category><category>OctaCore</category><category>processor</category><category>transistor</category><category>transistors</category><dc:creator><![CDATA[Chris Barylick]]></dc:creator><pubDate>Tue, 06 Dec 2011 01:21:00 EST</pubDate></item><item><title><![CDATA[Sony brings the Holodeck to life, throws in giant sea monsters for free (video)]]></title><link>http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/</link><guid isPermaLink="true">http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/</guid><comments>http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/12/barclay.jpg" style="border-width: 0px; border-style: solid; margin: 11px; float: right;" /></a>The Holodeck is real and there's no Lt. Barclay to make things awkward. Using a combination of a Steadicam, multiple EyeToy cameras, <a href="http://www.engadget.com/2010/09/01/playstation-move-review/">PlayStation Move</a> controllers, projection mapping, motion tracking, spandex-clad actors and giant rubber sea monster tentacles, Sony Europe, Studio Output and Marshmallow Laser Feast shot three web videos to highlight the immersiveness of movies rented or purchased from the <a href="http://www.engadget.com/2011/05/19/sony-reportedly-tells-developers-playstation-store-will-return-m/">PlayStation Store</a>. Impressively, the shots rely exclusively on visual tricks, with zero editing or postproduction work. Is this the future? See for yourself after the break and relive the joy of the Holodeck without having to interrupt Worf from one of his weird workout routines.<p><a href="http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/" rel="bookmark">Continue reading <em>Sony brings the Holodeck to life, throws in giant sea monsters for free (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/">Sony brings the Holodeck to life, throws in giant sea monsters for free (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 03 Dec 2011 04:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20119867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>actor</category><category>controller</category><category>Europe</category><category>EyeToy</category><category>immersive</category><category>Lt. Barclay</category><category>Lt.Barclay</category><category>Marshmallow Laser Feast</category><category>MarshmallowLaserFeast</category><category>Move</category><category>movie</category><category>PlayStation</category><category>PlayStation Store</category><category>PlaystationStore</category><category>projection</category><category>props</category><category>rental</category><category>sea monster</category><category>SeaMonster</category><category>Sony</category><category>Sony Europe</category><category>SonyEurope</category><category>Store</category><category>Studio Output</category><category>StudioOutput</category><category>video</category><dc:creator><![CDATA[Chris Barylick]]></dc:creator><pubDate>Sat, 03 Dec 2011 04:11:00 EST</pubDate></item></channel></rss>
