could-we-find-more-like-that

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  • How to defeat the pandaren rare spawns

    by 
    Dan Desmond
    Dan Desmond
    10.08.2012

    One thing I noticed while leveling was how much of my inventory was being filled with zany flavor items and mountains of random stat food. Between that and the pandaren racial bonus, Epicurean, I formed this preconception that all panda-shaped people loved to eat food and do kooky things, so imagine my surprise when NPCScan informed me that a pandaren rare was within my scanning range just waiting to go toe-to-toe. I like to believe that maybe these particular pandaren are just looking for A Worthy Opponent (see what I did there?), and that I just get so caught up in the exchange of punches and blows that I forget not to kill them. Like the jinyu, and the rest of the rare spawns, the pandaren rares all share the same set of abilities: Spinning Crane Kick - A whirlwind of feet and pain, the 3-second cat for this attack can't be interrupted, but the target can be stunned or crowd-controlled during the animation. Just to be safe, make sure that you don't engage the pandaren in an enclosed area. Chi Burst - The pandaren will only use this ability if you are more than 15 yards away from them, a mechanic surely designed to force you to deal with Spinning Crane Kick in some fashion. And at over 200,000 damage per cast, I would say it's pretty effective. Healing Mists - The one ability you will want to save your interrupt for, Healing Mists heals the pandaren for 30% of their maximum health. Stuns and crowd control should also work if you find your spellbook lacking a reliable interrupt. The main strategy here is to stay close to the target for the most part, only moving away from it during Spinning Crane Kick. Also, interrupting Healing Mists will prevent you from dulling your blades against the bears' furry backside while you race to outpace the healing.

  • How to defeat the yaungol rare spawns

    by 
    Dan Desmond
    Dan Desmond
    10.08.2012

    I'm not a huge lore nerd but I still find some of the backstories in WoW pretty interesting. Take the yaungol, for instance: they originally were a tribe of tauren that got separated from their brothers and sisters in Kalimdor when the Sundering ripped Azeroth's Pangaea-esque supercontinent apart. The yaungol originally settled in Townlong Steppes until the encroaching mantid threat forced them to breach the Serpent's Spine and resettle their people in Kun-Lai Summit. Unfortunately for them, Blizzard says they're not "good" tauren, so we get the privilege of dispatching with their champions. Like the rest of the rare spawns, the yaungol rares all share the same set of abilities. Yaungol Stomp– A particularly deadly ability, the yaungol puts his foot down on your shenanigans and deals massive AoE damage if you happen to get caught within its radius, in addition to a lovely little 2-second stun. Bellowing Rage – Occasionally the rare spawn will put up a buff called Bellowing Rage that will almost double its damage but reduce its movement speed by 20%. Rushing Charge– Much like the pandaren rares' Chi Burst, Rushing Charge is another mechanic designed to prevent players from merely kiting the rare around and avoid the melee-based stomp mechanic. The yaungol will charge you if you stray more than 20 yards away from them. What you're going to want to do to take down these furry foes is pretty simple – stay out of the AoE, watch out for Bellowing Rage, and keeping yourself close enough to not get charged. I've found that the easiest way to avoid Yaungol Stomp is to just run through the guy, because the ground effect of the stomp is always in front of him.

  • Could We Find More Like That? Defeating the jinyu rare elites

    by 
    Matt Walsh
    Matt Walsh
    10.05.2012

    While leveling through Pandaria on opening night, Dan Desmond and I made a point of tracking down and killing any rare elites that haplessly wandered into our path, eventually earning us the Could We Find More Like That? achievement by the time we hit the level cap. A key part of our setup was the addon NPCScan, which would alert us to any rare elite within targeting range, and of course the plucky gumption that only a retribution and a protection paladin can bring. While the rare elites aren't nearly as difficult as their denomination may imply, they're also not to be taken lightly. Each type of champion has a skill set of three abilities which can prove to be very deadly if the proper precautions are not taken. The rare elites that hail from the jinyu have the following weapons in their arsenal: Water Bolt This is an ability with a cast which, despite the temptation, should not be interrupted. You'll need that 15 second cooldown for the next ability which is far deadlier. This is the ability that the jinyu will be throwing at you the most. Torrent This channeled attack does 28% of the target's maximum HP as damage every second. It must be interrupted immediately, or you'll be dead in no time. Rain Dance The jinyu will channel this spell (it cannot be interrupted) and toss balls of water into the air, which will then come crashing down around you. Don't stand in one place, to avoid getting hit. Each ball of water will deal 65% of the target's maximum HP as damage. So, essentially, the way to defeat the jinyu elite is to keep moving during Rain Dance and be sure to interrupt Torrent ASAP. The key to fighting one is more awareness than anything else.