council

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  • CCP Games video interview on the Council of Stellar Management

    by 
    James Egan
    James Egan
    08.27.2008

    MMORPG.com's video scoop from the Leipzig Games Convention wasn't limited to info on EVE Online's upcoming expansions. They also got some face time with Lead Economist Dr. Eyjólfur Guðmundsson of CCP Games, who discusses some of CCP's projects and initiatives, namely the Council of Stellar Management (CSM). Dr. Eyjólfur shares his point of view on the process of having players interact with the developers on affecting the development pipeline. He also addresses the poor voter turnout in the CSM election, which was not surprising given the general apathy many people have about real-life elections, he comments. The interview largely focuses on Dr. Eyjólfur's experiences with the CSM, but given his role in the company, he also mentioned the economic impact of factional warfare on the market in EVE. More information on this aspect of EVE should be covered in one of his forthcoming Quarterly Economic Newsletters, he says. Be sure to see the video at MMORPG.com if you're interested in seeing more about the Council of Stellar Management and the economics of EVE Online.

  • EVE Community Spotlight: Jade Constantine

    by 
    James Egan
    James Egan
    08.13.2008

    Jade Constantine is a veteran player of EVE Online, long known for having a forceful personality and a flair for writing. As the CEO of Jericho Fraction and the head of The Star Fraction alliance, Jade has become a pioneer in EVE roleplay, upholding ideologies of freedom that run counter to some of the very systems that define the game. Along the way, Jade has made some enemies, but clearly some allies as well, having garnered the most votes in the Council of Stellar Management (CSM) election. As Chairman of the CSM, Jade Constantine is a magnet for controversy, but as an elected delegate, is also in a unique position to deal directly with CCP Games and potentially change EVE. Massively recently spoke with Jade on the state of roleplaying in EVE Online, the challenges that the CSM faces, and what it's like to be under the magnifying glass.

  • The CSM speaks, will CCP Games listen?

    by 
    James Egan
    James Egan
    08.13.2008

    EVE Online's delegates elected to the Council of Stellar Management (CSM) have made headlines in recent weeks, both in the gaming press and mainstream news. Amidst all the media attention, EVE players have been debating to what extent the CSM will be able to work with CCP Games on changing the game to better accommodate the playstyles of the subscribers. An article at The Escapist called 'Politics in a Vacuum' explores this interaction between the CSM and CCP Games, focusing on the Council summit in Reykjavik. CSM delegate Alison Wheeler (aka Inanna Zuni in EVE) told The Escapist: "I'm not totally sure yet how much agreement there is between CCP management and CCP development teams. They've opened this can of worms that said, 'These people get elected by other pilots and players, they have the right to say, "We want this to happen; please make it so!" Predictably, this could lead to some problems where the expectations of EVE's players, conveyed through the CSM, are unrealistic in terms of what CCP can deliver on.

  • Empyrean Age factional warfare map included with newest E-ON issue

    by 
    James Egan
    James Egan
    07.03.2008

    EVE Online's latest dev blog comes from Zapatero, one of the staff at E-ON, the quarterly magazine all about EVE. Our own Massively columnist Brendan Drain, aka Nyphur, has been a past contributor to E-ON, which should give you an idea of how in-depth some of the articles are. The magazine is a useful resource for any serious player of the game and the fiction is pretty solid as well, it's just a shame that there's a few-month gap between each issue's release. Maybe it was that wait that pushed him over the edge, but rumor has it one of the Massively writers snapped and bought every back issue of E-ON, but we think that he's unhealthily obsessed anyway. Zapatero writes that E-ON is about to celebrate its third year in operation with the release of issue 12, which will ship on July 4th. As a bonus to readers, it will include a free poster of the Empyrean Age New Eden star cluster, to aid players who have enlisted in factional warfare. The map was created by Council of Stellar Management (CSM) delegate Serenity Steele, who also brought EVE Strategic Maps (a book of star charts) to fans of the game. The free poster map will include region names and outposts. Faction warfare-enabled regions will be highlighted and the security status of each system will be color-coded. For those who actually have EVE Strategic Maps, the poster is cross-referenced with the book, although Zapatero states that the map will be useful on its own. He outlines what will be in issue 12 in his dev blog; if the content matches up to what the E-ON staff has put out in past issues, it should be worth checking out.

  • CoX July desktop wallpaper recalls controversial issue

    by 
    Adrian Bott
    Adrian Bott
    07.01.2008

    This month's desktop wallpaper for City of Heroes recalls Issue 3, A Council of War. This was one of the most content-packed issues, bringing (among other features) the Striga Isle zone, the Hess Task Force (still a firm favorite) and the Kheldian epic archetypes. New Epic Power Pools were opened up for the regular ATs, and 'zone events' such as the Ghost Ship, the Clockwork Paladin and Lusca, the giant octopus of Independence Port, were added.There was also a key change made to the game world itself, which excited controversy across the official forums and beyond. The Fifth Column villain group was replaced with the Council, an organisation very similar in powers but conspicuously lacking the Nazi background. As A Council of War coincided with the official European release of City of Heroes, some irate players reached a seemingly obvious conclusion: the Fifth Column had been removed due to 'political correctness'

  • EVE Online's CSM summit covered in The New York Times

    by 
    James Egan
    James Egan
    06.30.2008

    EVE Online has cropped up in The New York Times twice this weekend. Powerhouse alliance Band of Brothers announced their plans for New Eden in one story, while the Council of Stellar Management's (CSM) summit with CCP Games also caught The New York Times' attention. A number of members of the press were in attendance at the CSM summit in Reykjavik, a first for EVE Online and for the MMO industry itself. It's refreshing to see increased mainstream coverage of the niche title that avoids the 'gee golly' tone so prevalent when MMOs are discussed in mass media. Seth Schiesel from The New York Times reports broadly on the 12 hours of meetings between the players who comprise the CSM and the developers and executives of CCP Games. As with any democratic process, differing viewpoints on how the CSM should operate led to some internal conflicts, Schiesel writes. It's interesting to note that the American CSM delegates favored "full and total disclosure" while their European counterparts on the Council preferred to deliberate privately before going public with recommendations and announcements. Given the controversy and forum outcries surrounding the CSM in recent weeks, it's understandable that this divide in outlooks would persist. But whatever issues the CSM had with one another, they were put aside as the Council performed their elected duties, representing the interests of their constituents face-to-face with CCP. See The New York Times piece for more details on the CSM meeting in Reykjavik, and for a brief profile of some of the delegates next to their alter egos.

  • WarCry interviews EVE Lead Designer Noah Ward about the CSM

    by 
    James Egan
    James Egan
    06.25.2008

    EVE Online's Council of Stellar Management (CSM) is the title's first attempt at having elected representatives work with CCP Games on improving the game as well as the company's relations with its player base. The initial idea behind the CSM was that it would act as an oversight committee on behalf of the players, in the wake of the 'T20 incident' when a CCP developer unfairly provided a player corporation with certain resources. But this first CSM is largely tasked with improving the transparency of CCP's inner workings, while shaping the game to better fit the play styles of their constituency. The CSM has met online in recent weeks, and with mixed results, but they've now met in-person in Reykjavik, where they also had face-to-face time with the creators of EVE Online.Jordan Deam from WarCry interviewed EVE Online dev Noah Ward (aka CCP Hammerhead) about what this experiment in 'democratic community management' has yielded thus far, and what it may yet become. The interview focuses heavily on the dynamic between players wanting features added to the game and the undertaking necessary on CCP's part to make these changes a reality. Factional warfare has only just been realized in the game and was four years in the making. Ambulation, or 'Walking in Stations', is slated for a launch in the coming months, after three years of being in the pipeline, Ward said. Have a look at the WarCry interview, and decide for yourself if the CSM is living up to its potential, and if CCP is recapturing the transparency of a small, independent game company as it grows into a much larger entity.

  • EVE Evolved: Stellar council - one month on

    by 
    Brendan Drain
    Brendan Drain
    06.23.2008

    Yesterday marked the one month anniversary of EVE Online's democratically elected Council of Stellar Management. The council was created as a way for the players to democratically decide which game issues are important enough to bring to CCP's attention. Since CCP are unable to sift through the forum for important topics, this gives a way for players to put forward their problems in a constructive manner. The council vote on whether each issue is important or not and compile a list to present to CCP. CCP have the final say in what issues from the list they think need to be addressed and will essentially be using the CSM to focus player feedback into a constructive form they can use.Since its inception, the CSM has been plagued with problems and disputes. From the beginning, it was clear that a surprisingly small proportion of the playerbase were interested in the whole thing. Only 11% of players voted and of those even fewer actively participate in presenting issues to the council. With such a low voting turnout from the general EVE populace, it was argued that organised alliance voting made up the majority of the votes. Disputes escalated to new heights with the conclusion of the third official CSM meeting but recent meetings have seen vast improvements across the board.At this one month anniversary, I look back on the problems that have plagued the council of stellar management and how they've been handled.

  • Paper explains EVE's quasi-democratic council in extreme detail

    by 
    Samuel Axon
    Samuel Axon
    11.16.2007

    If you had any doubt at all that EVE Online is the thinking man's MMO, you won't any longer. CCP has released a 20 page paper in PDF format describing the new Council of Stellar Management, and you know you're in for something good when the paper starts off with the social theories of the Greek philosopher Aristotle.This is one of the times when it's particularly clear just how bizarre and interesting it is to be writing about virtual societies. This is the stuff of cyberpunk novels and Star Trek: The Next Generation episodes. CCP has produced something like the first draft of a constitution (with notes) for a representative government, with references to John Locke's social contract theory and everything else you'd expect from such a document. No doubt EVE's scheming political players are already looking through the document for loopholes and potential abuses. It may not be long before EVE players are having debates about campaign finance reform and separation of powers.Richard Bartle doesn't think this will work. Whether it works or not, though, it'll be damned interesting. At the very least, it will be more fodder for discussion relating to Hardcore Casual's EVE Challenge.[Via MMORPG]

  • New Naruto video is ninja-fortified

    by 
    JC Fletcher
    JC Fletcher
    07.17.2007

    So have you guys heard about this Naruto thing? Apparently there's this show about a bunch of ninjas, and they like hang out together but also totally fight and there's headbands and stuff. The absolute coolest thing about Naruto is that it's the basis for a series of side-scrolling brawlers, known as the Ninja Council series in the US.This officially makes the Naruto license awesome, because all side-scrolling brawlers are at least slightly awesome by default. Of course, it is already well-established that ninjas are cool (and by cool we mean totally sweet.) Jeux-France has a substantial gameplay video of the latest Ninja Council game, Naruto Shippuden Saikyo Ninja Daikesshu 5, as well as some magazine scans. We suggest checking them out even if you're not a fan of the series, because it is always life-affirming, in our opinion, to see a good old-fashioned beat-em-up.

  • New trailer for Naruto Ninja Council 3

    by 
    JC Fletcher
    JC Fletcher
    03.27.2007

    Naruto: Ninja Council 3 is approaching its May release, and to promote it, D3 Publisher has released a new trailer. The trailer shows a lot of what we expect from Ninja Council games (Naruto-styled brawling), and also what we expect from action games on the DS (stylus activation of special moves).But what we didn't expect was how varied and weird the touch screen stuff would be! There's all kinds of stuff happening on that bottom screen. Check after the post break for the video, and click the link for a big screenshot-cluster thing.