Crafting-mechanics

07.30.14
Captain's Log: Star Trek Online's eternal crafting problem
07.30.14

Captain's Log: Star Trek Online's eternal crafting problem

I haven't had the chance to really dive into the new crafting system in Star Trek Online just yet,...

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07.10.14
Star Trek Online introduces Research & Development packs
07.10.14

Star Trek Online introduces Research & Development packs

The next major Star Trek Online update is all about new stuff for the crafting system. That means...

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07.01.14
Star Trek Online details the rewards of a new crafting system
07.01.14

Star Trek Online details the rewards of a new crafting system

Star Trek Online has been focused on crafting in a big way for its Season 9.5 update, but thus far...

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02.06.14
A look at WildStar's crafting mechanics
02.06.14

A look at WildStar's crafting mechanics

As WildStar nears its ambiguous-but-soon release date, questions have to be asked, aside from "when...

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11.01.13
Age of Conan sneaks a peek at some (selectively) stylish crafting
11.01.13

Age of Conan sneaks a peek at some (selectively) stylish crafting

Age of Conan is already unchained according to its subtitle, but players are still restrained in ce...

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04.08.13
The Nexus Telegraph: A speculative look at WildStar crafting
04.08.13

The Nexus Telegraph: A speculative look at WildStar crafting

Sometimes my plans coincide perfectly with real-world events. Last time I wrote this column, I pl...

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02.21.13
Land and Hand: Crafting and gathering in Final Fantasy XIV's relaunch
02.21.13

Land and Hand: Crafting and gathering in Final Fantasy XIV's relaunch

When I was playing Final Fantasy XIV's pre-launch beta, it was gathering that made me realize I w...

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02.13.13
A Mild-Mannered Reporter: The crafts of heroes
02.13.13

A Mild-Mannered Reporter: The crafts of heroes

I want to give major props to Cryptic Studios for Champions Online at launch because the studio d...

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06.02.12
The Mog Log: What crafters can do in Final Fantasy XIV
06.02.12

The Mog Log: What crafters can do in Final Fantasy XIV

A couple of weeks ago, I was chatting with one of our fellow writers about MMO design. This, as y...

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