craig-sullivan

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  • From the VGAs Red Carpet: Criterion's Craig Sullivan

    by 
    Mike Schramm
    Mike Schramm
    12.12.2010

    We just saw Criterion's creative director Craig Sullivan at the launch for Need for Speed: Hot Pursuit a few weeks ago, and so when he showed up on this weekend's VGAs red carpet, we congratulated him on the game and its addictive Autolog feature. "It's been phenomenal," he agreed. "It does change the way people play. People are playing the same event ten, fifteen, fifty times, and you don't get that in racing games. It's a very big deal for us and we're really glad that people are embracing it and having fun." The social service doesn't do what most implementations have so far done and share stats out to Twitter or Facebook. Instead, it keeps the sharing inside the game, and Sullivan says that's the way Criterion designed it. "You get information about Need for Speed when you're playing Need for Speed," he says. "That was really key to us." Criterion is also seeing in-game comments used more than expected, though it "usually degenerates into a load of swearing." As for what's next, Sullivan says DLC is the current focus, though Criterion wouldn't mind making either another Need for Speed or Burnout title, or any other genre for that matter. "We made Black before, and everybody wants us to make Black 2. As long as it's fun and it suits the strengths of the studio, we're interested in making any kind of game. We always joke and say we'll make a game about jelly, or make a game about horses, or tennis or whatever it is. If it fun and it fits with what Criterion stands for, then we'll pretty much make anything."

  • EA hosts Need for Speed Hot Pursuit launch party in Hollywood

    by 
    Mike Schramm
    Mike Schramm
    11.17.2010

    EA hosted a launch party for its new Need for Speed: Hot Pursuit game last night at the Avalon nightclub in Hollywood. Among the celebrities and performers Chiddy Bang, we found Criterion Games' creative director Craig Sullivan right before he introduced the game to the audience. "It's been amazing," he said of the response to the game so far. "We're really really happy with it." Sullivan's been a fan of Need for Speed since the original 3DO game, and along with the rest of Criterion, he says he was thrilled to get the chance to make an official title. "When we got our shot at the title, everybody was really up for it and we just kind of went crazy." We asked about DLC for the game, but Sullivan was still mum. "Given the fact that Criterion Games did a year of downloadable content for Burnout Paradise," he admitted, "I would be very surprised if we didn't do any followups or downloadable content for Need for Speed." But when pressed on what that DLC might be, he declined to comment until later on. Still, the party was a good time -- EA invited about 5,000 members of the public to come enjoy the game in a club that only held about 2,000 people. You can see pictures of the event in the gallery below. %Gallery-107597%