curseforge

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  • Curse opens its doors to WildStar addons

    by 
    Justin Olivetti
    Justin Olivetti
    03.13.2014

    Curse would like to become your one-stop shopping hub for all of your future WildStar addon needs. The site announced that it's expanding its focus to include addons for Carbine Studios' upcoming MMO. Curse will be supporting WildStar mods with a new version of the CurseForge platform, which purportedly will streamline tools and better fit players' needs. The site is also open to authors creating and submitting their own projects to fill up the categories. Speaking of WildStar, Bogotter has a first-hand tour of the Dominion adventure, Riot in the Void, which you can watch after the break. Which path will he take? Who knows, but it will almost certainly end in glorious disaster!

  • WoW Insider speaks with Curse and Wowace

    by 
    Alex Ziebart
    Alex Ziebart
    10.14.2008

    Saturday afternoon I had an opportunity to sit down with Kaelten, known both for his work with Wowace and now Curse.com. We spoke of many of the concerns users had about transitioning from Wowace to Curse for their addons, and the reasoning behind the merger.Kaelten was more than happy to answer any questions I had, and we jumped right in as soon as we found somewhere to sit for lunch. His explanation for the reasoning between the merger was what we had known (and reported) from the first time we heard of it: It was, essentially, necessary for survival. Wowace was not something that could stand on its own very long. The sheer amount of bandwidth they chewed through was unbelievable, especially on patch days. We're talking 350 GB per hour. The average person has less than 350 GB in their PC, and Wowace (and now Curse) chews through it like it's nothing.

  • WowAceUpdater goes the way of the dodo

    by 
    Alex Ziebart
    Alex Ziebart
    07.19.2008

    At noon today, Kaelten of WowAce fame posted a thread on the WowAce forums discussing the future of their massively popular project. There's quite a bit of nitty gritty coder lingo that you don't really need to know unless you're involved in WowAce, but there's other important information for us normal folk, too.First, a few obvious things are pointed out. One, WowAce became big. Really, really big, and I imagine much bigger than they had ever imagined. The way WowAce is set up doesn't work so well with that much of a load and that many mods and packages being developed. Additionally, the amount of bandwidth they used monthly is absolutely enormous. To quote: "As it currently stands files.wowace.com pushes out an incredible amount of addon updates. In an average month we're talking about more than thirty terabytes of data! In a busy month clearing sixty is no problem, and I don't even want to talk about what happens on major patch days."