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  • Funcom talks The Secret World at NYCC

    by 
    Jef Reahard
    Jef Reahard
    10.17.2011

    MMORPG.com's got the details on Funcom's appearance at last weekend's New York City Comic Con. Ragnar Tornquist and Dag Scheve were on hand to hype The Secret World, and the duo was the main attraction on a panel that fielded fan questions and showed off some new gameplay footage. Several of the questions from the audience related to The Secret World's progression mechanics, and Tornquist stated that despite the fact that the game has no levels, there will be plenty of activities for grind aficionados. The term horizontal progression was mentioned, as were various skills and gear (the latter of which serves as a gate between different bits of the game's content). Check out the rest of the recap, along with a video embed, at MMORPG.com.

  • The panel is true: The Secret World preps a NYCC appearance

    by 
    Justin Olivetti
    Justin Olivetti
    10.07.2011

    MMO fans traveling out to the Big Apple for the New York Comic Con next weekend have another potential "must see" on their event list: an exclusive panel of The Secret World with the devs. The panel will take place on Friday, October 14th at 4:00 p.m. EDT in room 1A24. It's here that Funcom devs Ragnar Tørnquist and Dag Scheve will not only present an all-new live demo of the upcoming conspiracy MMO but field questions from the audience in as candid a manner as possible. Of course, considering the game in question, we note that this could be a trap by the Old Gods to swallow the souls of all those attending and turn them into husks to do the Old Gods' bidding, but that's just the chance you'll have to take.

  • Secret World dev diary talks story, context

    by 
    Jef Reahard
    Jef Reahard
    05.30.2011

    Sleuthing for more story-centric info regarding Funcom's upcoming horror-conspiracy MMORPG? Look no further than The Secret World's latest video dev diary featuring commentary from designers Ragnar Tornquist and Joel Bylos as well as lead writer Dag Scheve. The trio highlights The Secret World's use of the real world as both location and character, with Bylos calling it "the greatest resource of all." The video shows a few new clips courtesy of the game's cinematics, but Tornquist is quick to point out that cinematics don't tell the whole tale when it comes to The Secret World's narrative. In spite of the fact that every character in the game is motion-captured and fully voiced, the story is "embedded into the world. You have to look for it, you have to search for it. The story is exploration and the story is discovery," Tornquist explains. Funcom also seeks to challenge gamers in ways that depart from the traditional MMORPG paradigm, and Bylos says that "we're not just asking them to click a mouse button over and over again, but to think about what they do." Put on your thinking caps and click past the cut for the full video.

  • Massively Exclusive: The Secret World's Dag Scheve talks MMO story

    by 
    Jef Reahard
    Jef Reahard
    04.20.2011

    MMO story has been getting a lot of press these days, and Funcom has thrown its hat into the ring with a couple of noteworthy developer blogs concerning narrative in The Secret World. The upcoming fantasy-horror MMORPG looks to combine its unique real-world setting and skill-based progression with a compelling narrative populated by memorable NPCs. We recently chatted with lead writer Dag Scheve to follow up on his NPC-focused dev diary with a few burning questions. Scheve also talks about the narrative and design challenges inherent in massively multiplayer storytelling, and you'll find all that and more in our exclusive interview after the cut.

  • The Secret World lead writer talks MMO characters

    by 
    Jef Reahard
    Jef Reahard
    04.18.2011

    Funcom has released the latest salvo in its story-focused marketing campaign for The Secret World, and the new info comes courtesy of a dev blog by lead writer Dag Scheve. Scheve talks at length about NPC characters in the game and even goes so far as to lay out something of a mission statement. "We want our characters to provide an experience beyond that of a mission terminal. We want them to be memorable in their own right, and to be a mirror to the world they inhabit," he explains. While details on how this will be accomplished are scarce, Scheve does spend a bit of time discussing cinematics and even describes a few of his personal favorites from the upcoming game. Check in with Massively on Wednesday as we chat with Scheve about MMO story and how it's received by today's audiences.