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  • Ghostcrawler respondes to balance questions

    by 
    Mike Schramm
    Mike Schramm
    04.07.2009

    Our buddy Ghostcrawler has appeared on the forums answering (or re-answering, as he says) a few concerns about the balance of the game. Most of his answer is about PvP: he says that Death Knights and Holy Pallies are overpowered, but that while Blizzard does believe there are more imbalances, debate is still raging about exactly where they are. And he does say that while burst damage is still a concern, he feels that Blizzard did a lot to combat that when they started Season 5, and that the bigger concern now is getting mana pools under control. Too many fights now have healers just going and going, and while they don't want fights to end super fast, they can't all drag out, either.He also talks more in-depth about the balance between gear you can get from PvP and PvE and how it needs to be fixed: he straight out says that 25-man Naxx is too easy to PuG, and agrees that Ulduar and future PvP weapons "should ideally require the same amount of investment." Likewise, when Blizzard tried to reset the resilience stacking at the start of Season 5, they had players facing very powerful weapons from the PvE raids like Kel'thuzad, which lead to, as he says, "a perfect storm for fast Arena deaths." Which is probably why so many players left the Arenas.The plan for the future? Ulduar's hard modes will be way tougher than Heroic Naxx, so players won't be able to PuG PvE and then go kill in PvP right away. Of course Death Knights are still cruising for a nerfing, if patch 3.1 doesn't bring them down off their high Deathcharger. And GC suggests that in the future, starter PvP gear may beef up resilience at the cost of offensive stats, so that players don't begin with gear that has great defense and offense right away.

  • Starting out in Vana'diel: See no evil, hear no evil, smell... no evil?

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.31.2009

    Hola mi amigos! Hoy es la dia de Vana'diel! *clears throat* Ahem, sorry about that. Hello adventurers, and welcome to another edition of Starting out in Vana'diel! Today's topic is actually one that I find quite cool about Final Fantasy XI, especially when you compare it to other MMOs. It's the mechanic that puts the fear of Promathia into every adventurer's step.Today's column is all about the different monster aggro types -- yes, there are different types. You want to find out more? Come, follow me, and let's find out more!

  • Test your hearing with Audiometry for the iPhone

    by 
    Mike Schramm
    Mike Schramm
    02.04.2009

    I was just listening to the great Sound Opinions music podcast the other day, and they had a woman on who was campaigning against hearing damage. In fact, she actually called out iPod headphones (as I was listening to the show on my iPhone) as one of today's leading causes of hearing damage -- too many people are listening to music through those headphones way too loud.Unfortunately, the iPhone can't fix your ears (yet), but it can help you figure out if there's a problem: Audiometry is a 99 cent app that will test your hearing for you through a range of frequencies, and let you know whether your ears are blown out or whether you've still got some good vibrations left. The app plays a tone at each frequency, asks you whether or not you heard it (though you've got to be honest -- there were a few times I could hear the tone stopping and starting but not the tone itself), and then gives you a results list on how you did.Future versions of the app will include a dB test (for loudness rather than just frequency), and the ability to save and share tests with others. It's hardly a substitute for going to a real ear doctor (if you have serious issues, you should definitely do that), but considering all the damage your iPhone may have done to your ears, the least it could do is help you figure out how much. While you're at it, review this article from Apple on setting the maximum volume limit on an iPod.[via textually.org]

  • TWC sues AT&T in Texas, claims it damaged equipment when deploying U-verse

    by 
    Darren Murph
    Darren Murph
    12.02.2008

    Whoa boy, this could get nasty. Cable giant Time Warner Cable has brought out the legal team against rival AT&T in Western Texas, where it alleges that the latter company "destroyed and misappropriated cable company equipment when it rolled out its U-verse video service." By way of "sheer acts of vandalism, trespass, conversion and misappropriation of Time Warner's property," TWC says that AT&T actually marred some of its network, though spokespeople for both outfits didn't really have anything juicy to say on the matter. Analysts in the space have been quick to point out that these type lawsuits have been common for the better part of a decade, and in 2006, AT&T actually sued Time Warner Cable as it alleged that "its technicians illegally damaged its network when hooking up phone customers in apartment buildings." Wouldn't the world be a better place without this litigation and with lower prices for all? We say "yes." [Disclosure: Engadget is part of the Time Warner family][Via Broadband Reports, thanks Anthony]

  • Changes to AoE in patch 3.0.4

    by 
    Adam Holisky
    Adam Holisky
    11.24.2008

    Ghostcrawler let us all know today of a few changes for classes that are being left out of the "AoE fun." He's only talking in relatively broad terms right now, and will give specifics later when things are more locked down.Some of the changes include: Shaman: Removing threat from the Fire Nova Totem and Magma Totem, and increasing the damage done by the Magma Totem. Rogue: Fan of Knives cooldown removed. Daggers more useful for Fan of Knives. Druid: Swipe will now be a baseline ability. He mentions that these changes will be seen in the next minor content patch. Ghostcrawler also hints that they will be available in the next PTR push (which we're expecting relatively soon)

  • PS3 is the strongest console around (and we're not talking about tech)

    by 
    Andrew Yoon
    Andrew Yoon
    11.14.2008

    So what happens when G4 gets two guys to break sh*t? Well, you get an interesting experiment to see which console is the most durable. The PS3, 360 and Wii are all put to the test in an incredible test of physical endurance. Which one comes out on top? Thankfully, the PS3. Considering the machine costs at least $400, we're glad to see it able to take such abuse. In last place? Well, just watch the video.Check out the video, after the cut.[Thanks, Zack!]

  • Analogy explains PvP basics in EVE Online

    by 
    James Egan
    James Egan
    10.13.2008

    PvP in EVE Online can take a while to become effective at, and there are a number of factors a player must consider -- both in terms of ship fittings and tactics used -- when engaging opponents. Speed, range, damage types, active tanking vs. passive tanking, when to engage and when to evade, are but a few things that need to be taken into account. Given this complexity, there are players in the game who've recognized that there's a real need for PvP instruction in the game and offer services to that end. Agony Unleashed stands as EVE's premier PvP school, regularly offering courses that show players how to use a given type of ship to its deadliest potential. Baka Lakadaka, of Agony Unleashed, has written a piece for EVE Tribune called "A Tale of Three Waterpistols" that could be useful to a newer player trying to get a handle on PvP in EVE. Check out his article for a look at how tracking, speed, and optimal range are interrelated in EVE, through the easily-understood analogy between children (of different sizes) shooting waterpistols at one another, and the relative strengths and limitations of different ship types.

  • Vanguard Game Update 6 goes live, adds free trial/newbie area

    by 
    Samuel Axon
    Samuel Axon
    09.13.2008

    One thousand. That's how many bug fixes are in Vanguard's sixth game update, which has now gone live. In addition to the fixes, there's a new newbie area for levels one through ten called the Isle of Dawn. Word is that it will eventually serve as a free trial setting. For now, though, it's just an easy place to get a new character started.SOE also redid character models, offering new customization options and making some changes that lower the models' system performance hit. You can keep your old look if you want, though.The most controversial changes are a whole slew of class damage adjustments. SOE looked at every single class in the game and adjusted its damage output to ensure "that each lands in their correct place in the spectrum of classes." The details of all those changes are buried in the patch notes. Did you get nerfed or buffed? Read up to find out.

  • Hybrid Theory: Yet another spell power discussion

    by 
    Alex Ziebart
    Alex Ziebart
    08.24.2008

    Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart. Last week we talked a bit about gear and spell power, and various related things. I mostly approached it as supplying my personal experiences, but a lot of people wanted numbers. Specifically, how your current gear will translate into the new spell power mechanic.A kind fellow named Dan helped us out with a little bit of that in the comments section last week, so let's expand upon it somewhat. Again, this will focus mostly on the Healer and Caster aspects of the Hybrids. You Melee guys don't really need to worry about how spell power will change your gear.Alright, so the question is this: If you have a choice between taking +Damage gear or +Healing gear in the current game right now, which would be a better choice for taking with you into Wrath of the Lich King leveling? Let's make liberal use of Wowhead, shall we?

  • Apple replacing frayed MagSafe power cables

    by 
    Robert Palmer
    Robert Palmer
    08.20.2008

    According to a Knowledge Base article posted last week, Apple is now replacing (free of charge) frayed, discolored and deformed MagSafe power adapters for MacBook and MacBook Pro. But -- and there's always a but -- they will only replace it if there's no sign of "abuse." So if you've been doing the right thing and holding the hard plastic connector to disconnect the cable, you might not have to pay another $80 for a new power adapter. If your connector looks like the one pictured, and has been babied its entire life, then take it back to an Apple-Authorized Service Provider or an Apple retail store for an evaluation and replacement. It doesn't matter if the warranty has expired. Also -- bonus points for the greeked copy at the bottom of Knowledge Base article page. I'm sure that counts for a shot in some obscure Apple website drinking game. Thanks, Jeff!

  • Phat Loot Phriday: Torch of the Damned

    by 
    Mike Schramm
    Mike Schramm
    08.15.2008

    We've been a little husky the past few weeks here at Phat Loot Phriday, so this week we're aiming to fix that, and get back to what this column is all about: gigantic spiky, glowy things that you can kill with.Name: Torch of the Damned (Wowhead, Thottbot, Retribution)Type: Epic Two-hand MaceDamage/Speed: 396-595 / 3.80 (130.4 DPS)Abilities: +51 Strength, +45 Stamina Improves crit strike rating by 38, improves haste rating by 50. Great for Paladins, and any other class that uses weapon damage for certain abilities. Warning: this gets into some deep math, and you guys know I'm bad at that, so expect to see some more number crunching in the comments. Basically, Seal of Command, a Ret Pally talent, gives a chance to add 70% of the weapon's damage to any normal attacks, and since most weapons trade off speed for damage (as in, the slower the weapon, the higher the damage), slow weapons are better -- you'll get more damage output when SoC procs. And since this weapon is very slow and very powerful, you'll get more damage overall out of Seal of Command. The Haste rating is also good for Paladins, not because it will help with Seal of Command (SoC is a procs-per-minute talent, so no matter how many times you hit, you can't get it to proc more often), but because it'll let you hit more often, which means more white damage. Any class that benefits from big swing damage (Windfury is awesome when it procs with a huge weapon like this) will love this mace. Oh, and anytime we mention a two-handed weapon, Matthew Rossi's eyebrow twitches until we mention Titan's Grip. Imagine seeing a Warrior wielding this baby... and something else at the same time. Yeah. How to Get It: Drops from the Essence of Anger, which is part of the Reliquary of Souls in the Black Temple (which, trivia for you, was influenced heavily by Sinistar, an old arcade game). Essence of Anger is the third phase, so get your 25 man raid up to that point, be one of those silly Ret Paladins (silly Paladins -- DPSing is for Hunters, Locks, Mages, and Rogues!), and spend your DKP or win the roll, whatever you need to do. Then you too can haul around this big purple spiky Mace, swinging it at will and bringing your enemies to their knees with just one proc.Getting Rid of It: You probably won't, for a while. But it does disenchant into a Void Crystal, and vendors will buy it back for 18g 43s 86c

  • Optimus Maximus survives coffee spill test... or does it?

    by 
    Darren Murph
    Darren Murph
    08.01.2008

    Maybe it's the ambiguity and possible masking of truth that just adds to the allure here, but whether it really lived or not, you now know what an Optimus Maximus looks like after an impromptu greeting with lukewarm java. Sir tema clearly states that the keyboard "survived" its first recorded coffee spill "thanks to the construction of the upper tray," but judging by the looks of this thing... um, we're not so sure. Oh, and he also mentions that spilling liquids on the 'board is not only "stupid," but it obviously voids any applicable warranties. Thanks for the memo.

  • No threat for Lifebloom

    by 
    Mike Schramm
    Mike Schramm
    07.28.2008

    Lume the Mad has done the math (very thoroughly), and he's got the answer for Druids: the end healing burst of Lifebloom doesn't cause any threat at all, either for the caster or the recipient. He first pared the entire situation of casting Lifebloom down to its basic elements -- you've got a player who body pulls a mob, and a Druid healing them. He took out all possible reactive abilities that might cause threat, and then set up a situation where the Druid obtained threat, and cast LIfebloom on another player, with an opposing faction Shaman purging the spell early (so it could jump straight to the end heal), and the mob stayed on the Druid -- the big heal didn't cause threat for the recipient at all. Finally, Lum tested if the Druid was recieving aggro, and as you can see above, neither the Druid caster or the Warlock is affected by the end heal of Lifebloom -- just one point of damage can still pull the mob around.There's been a lot of discussion about this already -- the HoT aspect of Lifebloom still does cause threat (for the Druid), and so you combine that with the fact that lots of people were testing under "unsecure" situations, and the whole thing got very confusing. But Lum's tests seem very clear: Druids can cast away knowing that they won't pull aggro with that burst of healing at the end of the spell.[Thanks, Matticus!]

  • Forum post of the day: Rogues are unhappy

    by 
    Amanda Dean
    Amanda Dean
    07.16.2008

    The patch went live today, and Blizzard wasn't kidding about the Cheat Death Nerf. In case you missed it, here's how it reads: Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue's health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes. Needless to say, Rogues are pretty unhappy, especially since Blizzard hasn't taken much interest in fixing the "vanish bug." Skudo of Altar of Storms takes this as proof that Blizzard hates Rogues. On top of that this must mean that Blizzard favors Druids since they rescinded their decision to make Scare Beast an instant ability.

  • WWI '08 Panel: Mage

    by 
    Michael Gray
    Michael Gray
    06.28.2008

    Well. At first, it didn't seem to me like Tom Chilton had as much news for Mages at the first WWI dev panel as he did for other classes, but one of the Q&A dialogues did reveal a nice vision for our future.The most common news being reported, of course, is the new "bolt" spell -- the Frostfire bolt. This is a direct damage nuke that's a mix of "fire" and "ice" damage types, and will help circumvent the resistances of certain bosses who have an affinity for an element. Eh. I mean, that's great and all, but it doesn't really speak to any retooling or massive re-vamp at the ways Mages need help.However, during the Q&A, one of the audience members was a lot more pointed. Now that everyone seems to have their own spammable crowd control, he askes, what's being done to bring Mages back to a more unique role?The answer was awesome. Simply put, if everyone's doing crowd control, then Mages are going to be buffed in their hallmark: raw, unadulterated damage. Especially since Seed of Corruption shines against our AE damage ability, Chilton says we should expect to see our overall damage output increased.Does this mean Mages will become the epitome of WoW DPS? Mm, I'm not holding my breath - but at least in terms of putting us back in a vital, noticeable role, the future looks hopeful. Stay tuned as we continue to cover the WWI event, and try and bring the best (and worst) news available.

  • DS Daily: Near-death experiences

    by 
    Chris Greenhough
    Chris Greenhough
    06.26.2008

    After spilling half a bottle of Coke across my DS earlier this week, this blogger immediately feared the worst. I need not have fretted, however. History has shown that Nintendo makes some pretty hardy, um, hardware, and after a frantic mopping and drying operation involving half the towels in the house and a hairdryer, the console functions perfectly. The R button is slightly sticky, but nothing major. It was a close call, mind you -- I very nearly had an excuse to buy one of the new red DS Lites! Bah.What's the worst you've put your DS through, only for the tough little blighter to keep on going?

  • Midsummer Fun: The bonfire buffs

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.21.2008

    When headed out to level, farm, or grind during the Midsummer Fire Festival this year, be sure to head to the zone's bonfire for your side (there's one outside of almost every Horde or Alliance settlement) and throw in a blossom. You'll be glad you did, no matter what your level. You'll get one buff right off the bat: The Fire Festival Fury buff. This 60 minute buff will not only give you a straight 3% to your critical strike chance, but you'll also get a damage shield that will do fire damage equal to your level to all who attack you. That's right, Thorns, eat your heart out. But what's even better is that it doesn't stop there.

  • Fallen Earth's hit and damage system explained

    by 
    Shawn Schuster
    Shawn Schuster
    06.16.2008

    Let's face it, we love to kill stuff in our games. It doesn't even have to be a multiplayer game where we kill each other; we just like to kill stuff, period. In this regard, when a new MMO releases, we're always curious about the combat system. Age of Conan's combat system seems to be a big hit among players, which adds so much to the overall game experience.So when we hear about the hit and damage system in Fallen Earth, and how it will work within the game, we're even more excited about this upcoming Icarus Studios title. Apparently, as we already know, there will be a first-person and third-person view mode, but these will also change while in aim mode. It sounds to us that the whole aiming process will be handled much as is done in Tabula Rasa, except not as much of the automatic or "sticky" aiming. There's also a good discussion on weapon types and weapon damage in this article, some of which gets fairly specific when it comes to what damage these weapon types will do exactly. The rest of the damage system seems fairly straightforward, with defense skills, attributes, resistances, mutations and special items all playing a role in how protected you will be from the various weapon damage.

  • Wii Fit tagged with an expensive, undeserved bill

    by 
    philip larsen
    philip larsen
    06.16.2008

    A poll from the UK insurance firm Sheilas' Wheels analyzed the exercise habits of women, and the potential disaster area that has become their homes. Despite the initial "ZOMG Wii Fit destruction!" outcry from the mass media, the details of the poll really don't have much to do with Nintendo at all.The general response criticizes massive damage caused by these women knocking over junk as they worked out on Wii Fit. On average, £6.55 per person was the estimated dollar (that is, pound) value of destruction, or a whopping £20 million worth total. Wii Fit, you've got some 'splaining to do!Or, not. Wii Fit isn't responsible for the damage at all, and the original release from Sheilas' Wheels merely mentions the popularity of Wii Fit and Nintendo in general -- then immediately states the most popular home exercise method is watching an instructional video or DVD. Sure, the Wii has been responsible for some breakages in the past, but tacking the £20 million sum anywhere near the Balance Board is just poor form. Read over the official Sheilas' Wheels news article before subscribing to the Wii Fit Angry Mob newsletter.Finally, the results explain that the survey was conducted to gather home damage estimates over the past year. Wii Fit has only been out in the UK for a month. The math doesn't add up, and a genuine attempt to gather information on home exercise routines has been misrepresented. Besides, if Wii Fit was solely to blame, what have the women been doing to smash up their stuff during the 11 months before it was released? If you guessed cleaning the kitchen, sewing and baking cookies for the men, you would be correct.%Gallery-4745%

  • Totem Talk: Shocks and awe

    by 
    Matthew Rossi
    Matthew Rossi
    05.15.2008

    Totem Talk, the column for shamans, takes another look at offense this week. Matthew Rossi covers how to burn, freeze, or... whatever earth shock is supposed to be, a big rock in the face? He couldn't tell you. But whatever it is, it really annoys spellcasters. Boom, clod of earth in the face, no spells for you!Last week, on Totem Talk, we escaped a burning warehouse only to discover that Diego really isn't the father...Oh, wait. No, sorry, that was something else entirely. Last week, we talked about direct damage totems. This week, we're going to talk about those signature abilities of the shaman class, those lovely shocks and the lightning bolts we can throw. The fury of the elements in the palm of your hand? The ability to chain a bolt of lightning to hit multiple targets? Shamans can do these things. The two DPS specs use them differently (Enhancement shamans rarely use lightning bolt or chain lightning, while Elemental shamans are less likely to use shocks since they don't really need to be all that close to their targets, although of course you'll see an elemental shaman using a shock to kite or interrupt and an enhancement shaman throwing a few bolts of lightning when told not to engage in melee for whatever reason) but together they make up the offensive spellcasting options of the shaman class.There are at present three classes of shock spells that shamans can use. These are Earth Shock, Flame Shock, and Frost Shock. As you might expect, each has an elemental affiliation (Earth, Fire and Water respectively) and its own special characteristics that recommend using it in specific situations. All shock spells are linked, meaning that if you use one shock you lock out the other two as well for the duration of the shock cooldown (which is six seconds) meaning that you have to be careful when using them to some degree. It's not a terrible burden, just something to keep in mind as you explore what each shock does and what situations each is best for.