damien-kieken

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  • Assassin's Creed 4's Game Lab creates custom multiplayer modes

    by 
    David Hinkle
    David Hinkle
    06.13.2013

    In the video above Assassin's Creed 4: Black Flag multiplayer game director, Damien Kieken, explains the benefits of Game Lab, a new tool allowing you to create and share their own custom multiplayer match types. Over 200 different parameters can be tweaked through Game Lab, allowing you to limit certain abilities and change scoring in your own custom game type.

  • Assassin's Creed Brotherhood: Designing the Considerate Kill

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.06.2011

    Before playing the upcoming Assassin's Creed: Revelations, Joystiq looks back at the creation of the franchise's first multiplayer installment, Brotherhood. "It was a very difficult game to design, and making it accessible was even harder. We were starting from scratch, with no benchmarks. It's not like a shooter where all you need to know is how to shoot the bad guys." If there's one thing we get, in every way that anything can possibly be gotten, it's the shooting of the bad guys. Games don't even bother to include tutorials for that part anymore, and reviewers treat it as a begrudging axiom when they have to differentiate between the year's big multiplayer offerings. When Damien Kieken, multiplayer game director for Assassin's Creed Brotherhood, says it was difficult to make the game -- and then to make it accessible -- he's speaking to a peculiar and notable absence. If you're shooting the bad guys in Assassin's Creed, you're doing it a bit wrong.