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Star Wars: The Old Republic's weekly Q&A session with the devs made it to release on time this week! BioWare's Will Wallace, Hall Hood, Rick Burton answer questions about travel perks in PvP, the seven commemorative pillars on Corellia, and the aftermath of the Rise of the Rakghoul plague eve...

July 27th 2012 at 7:00pm 0 Comments
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Last week, I spent some time in Austin, Texas, at BioWare's Star Wars: The Old Republic studio. One of the many things I saw was the Legacy System. Although it's a great tool, it is far from the good storytelling device it's intended to be. But perhaps we can make some sense out of it. The Legac...

March 13th 2012 at 12:30pm 0 Comments
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You might notice that the Hyperspace Beacon changed its face a bit. That's because I'm reporting from the Guild Summit in Austin, Texas -- BioWare's headquarters. Over 250 guilds and fan sites were invited to not only see the team's plans for Star Wars: The Old Republic but also voice their ideas...

March 6th 2012 at 2:00pm 0 Comments
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Recently, Star Wars: The Old Republic blog Inquisitor's Roadhouse got in touch with BioWare Lead System Designer Damion Schubert to talk about the game's "other" companions: vanity pets. While they may not be the fifth pillar of gameplay, vanity pets in SWTOR are desired by many collectors -- an...

January 20th 2012 at 2:00pm 0 Comments
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A colony founded through a magical nexus, Meridian 59 had it all going on -- until, that is, the portal to the colony collapsed and it was left to fend for itself. Monsters swarmed over the land, politics split the community into factions, and adventurers were called to rise up and become the her...

December 13th 2011 at 7:00pm 0 Comments
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Many of you have already heard Lead Systems Designer Damion Schubert talk about the infamous Wall of Crazy. Schubert explains it as a wall full of sticky notes, each one with an idea someone somewhere would like to see implemented into Star Wars: The Old Republic. Most of these are extra game sys...

September 20th 2011 at 9:00am 0 Comments
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The BioWare developers have always talked about polish and immersion when designing Star Wars: The Old Republic. They have described some of the challenges of perfecting the game in their many developer blogs. Everything from art design to combat has been discussed. In the center of it all are th...

July 8th 2011 at 5:30pm 0 Comments
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Last week, we mentioned that multiple fan sites took a trip to BioWare to tour the Austin studio, play Star Wars: The Old Republic, and interview the developers. It is a daunting task to sift through all that information to find the golden nuggets, but I've done my best to pull the most useful (o...

May 3rd 2011 at 5:00pm 0 Comments