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  • ArenaNet releases fourth Guild Wars 2 concept art video

    by 
    Rubi Bayer
    Rubi Bayer
    03.26.2010

    The final Guild Wars 2 concept art slideshow is finally out, and ArenaNet finished up with a bang. Monsters, armor/clothing, and landscapes were the theme of this video, with the camera panning across some truly breathtaking locations both above and below the sea and enough creature images to qualify as a bestiary. While the last video seemed to focus more on details, this one contains plenty of long, sweeping views that give us an overall view of areas that are becoming very familiar to us. The distinct look and feel of each of the five races has become more apparent with each round of art released, and it's fairly easy to identify what we're looking at in that respect. While we know the focus is mainly on the art, we'd be amiss in not giving a nod to those who added the music and sound effects. These added a dimension to each slideshow that became very apparent during the brief technical difficulties of the second video. We -- and the Guild Wars community -- say thanks to the amazing talent behind the art, animations, video, and music given in these four slideshows. Follow along after the jump to see for yourself. As with the last slideshow, it couldn't hurt to watch all the way to the end. Just in case.

  • ArenaNet releases third concept art video

    by 
    Rubi Bayer
    Rubi Bayer
    03.24.2010

    ArenaNet has released the third of four slideshows of Guild Wars 2 concept art that was presented at GDC nearly two weeks ago, and all is not lovely and idyllic in the land of Tyria. This newest video gives us a look at what are presumably Orrian undead, as well as a decaying ship and something huge brandishing a pair of severed heads. The video runs the full spectrum, however, and the architecture, armor art and newborn Sylvari scenes provide a beautiful contrast to some of the older areas. We enjoyed a peek at details of all five playable races, and art ranging from basic creature sketches to some fully fleshed-out areas that are beginning to look familiar to us. The technical difficulties -- now fixed -- in part two gave us a new appreciation for the music and sound effects added in, and this round is just as impressive as the last two, and -- hey, wait a minute, what was that at the end? Follow along after the jump to see for yourself!

  • Flameseeker Chronicles: A look at the concept art of Guild Wars 2

    by 
    Rubi Bayer
    Rubi Bayer
    03.22.2010

    The Guild Wars community, as always, is anxious for any and all news of Guild Wars 2, and the information coming from ArenaNet is increasing on a regular basis. (Hopefully this means we won't have to resort to anything drastic to get news.) GDC was the most recent source of new information thanks to our chat with artist Daniel Dociu, and his panel discussion showed off enough concept art both old and new to keep the community buzzing for weeks. Even better -- or worse, depending on how impatient you are -- they're releasing it to the general public via Youtube in a four-part slideshow to make it last longer. As we mentioned the other day, it's important to keep in mind that concept art is just that: concept art. It's an idea of how the artists see the world of Guild Wars 2, a way to get a feel for things rather than something concrete saying "you will definitely be able to get 'x' item in 'x' town, and here is exactly what it will look like." We can learn a lot from ideas and sketches though, so follow along after the jump for a closer look at some of the concept art.

  • Second Guild Wars 2 concept art slideshow released

    by 
    Rubi Bayer
    Rubi Bayer
    03.21.2010

    When the first slideshow video of Guild Wars 2 concept art was released, fans immediately saw the "Part 1" in the title and were thrilled to know that more was on the way. That "more" arrived Friday afternoon in the form of Part 2, a video that seemed to drop some very broad hints via current game load screens (such as one from Elona), Dhuum concept art, and an image of the Grenth costume recently made available to players. (There are some technical difficulties with the sound right now, but hopefully they'll get resolved.) Much of it is subject to change, of course. Concept art isn't a concrete set of plans so much as it is ideas that help develop the look of the game -- much of the old concept art from Factions, for example, is wildly different than what we ended up with. It gives a good idea of where the game is going, though. Keep an eye out for Monday's Flameseeker Chronicles as we take an in-depth look at the current art. For now, follow along after the jump for the latest slideshow, or check it out on YouTube.

  • GDC10: ArenaNet's Daniel Dociu discusses the art of Guild Wars 2

    by 
    Rubi Bayer
    Rubi Bayer
    03.16.2010

    Daniel Dociu, Senior Art Director for Guild Wars 2, was one of the panelists at last week's GDC, and Massively was fortunate enough to sit down and chat with him about the art coming up in Guild Wars 2. The information on this highly-anticipated game is starting to increase bit by bit, and Daniel had some interesting things to say about designing art for Guild Wars and Guild Wars 2. As a bonus feature, we've got a video slideshow of some of the gorgeous concept art featured at his panel at GDC. Keep your eyes peeled -- you might just see something you've not seen before. (Check Youtube for the HD version as well.) Follow along after the jump, and enjoy!