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  • Dark Age of Camelot producer's letter looks toward the future

    by 
    Matt Daniel
    Matt Daniel
    02.15.2012

    Dark Age of Camelot's Valentine's Day event is still in full swing, but the devs over at Mythic Entertainment have plenty more in store for players. Stuart Zissu, DAoC's producer, stopped by the official site to give players a heads-up as to what they can expect in upcoming updates. For starters, the next phase of the ongoing live event will be coming sometime "in the next few months," and players are warned that the Pict encampments they've already encountered are only the tip of the proverbial iceberg. On top of that, the devs will be adding a number of new titles throughout the year that center on the long-running title's 10th anniversary. Zissu adds that "there will also be new titles for the next phase of the live event" as well as a special trophy commemorating Dark Age of Camelot's 10 years of RvRvR action. For more information, including details on DAoC's first video contest, just click on through the link below and give the post a look.

  • The Daily Grind: What do you like to see on MMO websites?

    by 
    Justin Olivetti
    Justin Olivetti
    02.01.2012

    During my time with Massively and as a gamer, I've visited scads of official MMO websites. And I can say, incontrovertibly, that no two of them had the same features and focus. Some were extremely easy to navigate while others were almost indecipherable without the Staff of Ra to guide me. Some were more about flash while others were loaded with content. And some, to my never-ending dismay, still lack an RSS feed which I cannot fathom in this day and age. But enough about my journeys -- I want to hear about your own thoughts on MMO websites. What do you like to see when you visit one? Are the aesthetics important to you, or are you more concerned with specific features? Are these websites more for first-time visitors curious about the game or should they cater to players looking for news and updates about their favorite titles? For bonus points, provide a link below to (in your opinion) the best-designed MMO website! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Dark Age of Camelot storms the castle with Patch 1.111

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2012

    People of Midgard, Albion, and Hibernia -- fight for glory! The call to battle is strong and never-ending, and Mythic is looking to your continued diligence and thirst for blood to keep Dark Age of Camelot's PvP raging. For its part, Mythic has delivered the latest tantalizing update to the game today, Patch 1.111. To keep the battlefield skirmishes hot, the studio has added new RvR missions to the Frontiers. This should hopefully cause a greater amount of conflict as players strive to accomplish their tasks. Patch 1.111 also includes a host of class tweaks (including a huge buff to Thanes), additional controllable pets for Animists, and new Atlantis quests. These quests start at level 30 and will help players garner more Atlantean Glass for their artifacts, which should help ease the pain of grinding out Master Levels. The patch is currently live on all servers.

  • The Daily Grind: Would you buy an advanced character?

    by 
    Bree Royce
    Bree Royce
    01.23.2012

    For many years, Ultima Online has offered an advanced character microtransaction. Well, the term "microtransaction" may be stretching it -- originally priced at $30 a pop, it's more like a macrotransaction. The advanced character token allows you to boost the skills and stats of a single character according to a preset template. It won't give you a capped Bard, Treasure Hunter, or Animal Tamer overnight, but it will get you a big chunk of the way there. And for skills that are notoriously hard to train .1 by .1 all the way to 100 or 120, advanced character tokens can be a huge boon to players who've been there and done that and just want to skip the early grind. UO's not alone in this; other games, such as Dark Age of Camelot, allow players to jump past some of the early game on their alts once they've capped a toon and proven they know the ropes of the game. Of course, those games aren't charging for the pleasure. So what do you think: Would you buy an advanced character from a game company? Or do you think you're cheating yourself and those around you by not grinding up the old-fashioned way? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the longest an MMO's been out before you've tried it?

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2012

    Part of the joy of working at Massively is that this environment constantly challenges and encourages us to check out not just new MMOs but current and older ones we may have overlooked the first time around. After all, unless your name is Beau Hindman, it is virtually impossible to play every game out there. So I can't be the only one who checked out Ultima Online for the first time 11 years after its initial release or Dark Age of Camelot around its eight-year anniversary. Sometimes I'm a little hesitant to try older MMOs because I fear that they're a little too long in the tooth or that their future shelf life is almost at the "expired" date, but once I get past that, more often than not I end up saying, "I can't believe I waited this long to try it!" What about you? What's the longest an MMO has been out before you tried it for the first time? And for a bonus question, what got you to finally give it a go? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Some Assembly Required: A virtual world roundup

    by 
    MJ Guthrie
    MJ Guthrie
    01.06.2012

    If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player. With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more. To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

  • The Perfect Ten: Most significant MMO stories of 2011

    by 
    Justin Olivetti
    Justin Olivetti
    12.29.2011

    2011 was an odd duck of a year for MMO news. A huge chunk of the year felt devoid of significant releases, but that was mitigated somewhat by the major launches of RIFT and Star Wars: The Old Republic. Titles got shoved back to 2012 or beyond, MMOs that we thought never would go free-to-play did, and the industry continually surprised us with revelations, ideas, and controversy. So in my last Perfect Ten of 2011, I put together the 10 most significant MMO stories of the year. Ten seems like an awfully small number for such a great big field, so I had the rest of the staff members chime in with their nominations just to make sure I wasn't too off-base with any of these. It was a whopper of a year, and Massively was there for all of it -- the ups, the downs, the queues, and the QQs. It's time to wrap it up with a pretty bow and dedicate it to the history museum!

  • The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)

    by 
    Justin Olivetti
    Justin Olivetti
    12.27.2011

    Welcome to the second part of our interview with former Meridian 59 developer Brian "Psychochild" Green as he reminisces about running one of the oldest graphical MMOs in history. If you missed the first part, I heartily recommend you catch up on it before continuing further. And now, for the exciting conclusion... The Game Archaeologist: What's one of your favorite stories from your experience running Meridian 59? Brian Green: One time I was at Dave & Busters restaurant one evening after a day at the Game Developer's Conference (GDC). I was chatting with Raph Koster about the conference, when from behind us someone says, "Oh my god, are you Psychochild?!?" Raph, who has always been more high profile than I am, gives a grin and leaves. Turns out they were fans of the game and bought me a drink as thanks.

  • Massively's 2011 winter holiday event roundup

    by 
    Rubi Bayer
    Rubi Bayer
    12.21.2011

    The winter holiday season is well underway, both in and out of game. Many schools, businesses, and communities are preparing to take a little time off to enjoy the holidays, and here at Massively, we want to make sure you don't miss a single in-game party. We've been rounding up all the details on celebrations happening in our favorite MMOs, combining them into a handy guide. Follow along after the jump for your map to all of the can't-miss MMO winter holiday events for 2011!

  • Dark Age of Camelot celebrates 10th birthday with limited edition lithograph

    by 
    Matt Daniel
    Matt Daniel
    11.29.2011

    Mythic Entertainment's popular RvRvR-based MMORPG, Dark Age of Camelot, is celebrating its 10th anniversary this year. In order to commemorate this momentous occasion, Mythic is selling a limited edition Dark Age of Camelot 10th anniversary lithograph. There will only be 300 prints available, each signed and numbered by artist Eric Polak, so if you want to get your grubby paws on one of these beauties, you'd better preorder now.

  • The Game Archaeologist celebrates Dark Age of Camelot's 10th anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    11.29.2011

    Last month was a historic occasion for MMOs, as Dark Age of Camelot joined the exclusive Decade Club, turning 10 years old and making most of us sit down heavily and wonder, "Has it really been that long?" It has indeed. You may wish to invest in a calendar. While it might be a tad tardy, I got the chance to interview the ever-busy Mythic about this milestone... and here it is! The Game Archaeologist: Could you please introduce yourself, your role on the team, and the faction for which you live, breathe and sleep? Stuart Zissu: I am Stuart Zissu, producer on Dark Age of Camelot. Asking which Realm I prefer is like asking which child is my favorite, I love them all! They all have their advantages and disadvantages, and each one brings something different to the table. With that said, my first level 50 was an Albion Enhancement Friar (before Enhancement Friars were "viable").

  • The Game Archaeologist and the Classic MMOs in October

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2011

    Today we're going to start a new feature of this column in which we devote a week to catching up with previous Game Archaeologist spotlights and see what's going on in these classic MMOs. I figured that it was a shame to give these titles a big burst of publicity and then dump them like yesterday's news. After all, if these games' communities are still alive and kicking, and if the developers are churning out new content, then it's worth a monthly mention, don't you think? I won't just be regurgitating news here; I'll also peek at the various official forums to see what the community is talking about and highlight discussions and debates that are of interest. Not every classic MMO will be featured every month in this space, as I'll try to rotate around to make sure they all get their fair share of mentions. October was an interesting month for classic MMOs in that several of them produced extremely newsworthy stories that got front-page mention on Massively. On a special note, I won't be covering Asheron's Call today as we're prepping a special anniversary tribute for later this month!

  • MV Guide: October 31-November 6, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    10.31.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • New Dark Age of Camelot patch introduces New User Experience, RvR changes

    by 
    Matt Daniel
    Matt Daniel
    10.26.2011

    It's a big day for Dark Age of Camelot players, as patch 1.110 is going live today. The update includes the revamped New User Journey, which redesigns the tutorial and many mainland areas in each of the three realms in order to "make character progression more efficient and enjoyable than ever before." And of course, DAoC is all about the RvR, so many updates have been made to the game's Battlegrounds in an attempt to make them a "one-stop source for character progression and RvR action through level 49." A number of UI updates have been made as well, which should hopefully make the game more user-friendly and customizable. Balance passes have been made on all classes, with some classes being given free respecs to account for the changes. All-in-all, it seems to be a rather comprehensive update to the game, so if you're a denizen of DAoC, head on over and check out the changes.

  • The Game Archaeologist answers Asheron's Call 2: The former dev

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2011

    I've been a long-time follower of Eric Heimburg on his blog, Elder Game, where he and a friend have spent years delivering insightful commentary about MMOs and supermodels (well, mostly MMOs). Because I'm not that observant a fellow and I assume that most fellow bloggers are mere players like I am, I didn't realize until a little while ago that he and his co-writer were former Turbine developers who had worked on Asheron's Call and Asheron's Call 2. You can see where this is going. Once I learned that, I knew I had to get him to contribute to this series. I began a multi-year wooing campaign that involved skywriting, cupcakes, celebrity kiss-o-grams, envelopes stuffed with unmarked bills, and all the tea in China. Of course, this was well after he'd already said "yes" to it, but I like to keep up appearances. So hit the jump as I talk to a guy who was on the flipside of Asheron's Call 2 as a producer and generally swell fella!

  • The Daily Grind: Do you prefer historical settings?

    by 
    Bree Royce
    Bree Royce
    10.13.2011

    This week, Massively's Karen Bryan attended a GDC talk by Charles Cecil, the creator of Broken Sword, on the topic of writing games that employ history and historical themes. Cecil wisely noted that historical themes tap in to the audience's shared mythology to generate a compelling game and to serve as the foundation for accessible puzzles relevant to the storyline. And yet strict historical themes in MMOs, even when not diluted with more fantastic elements, can also betray immersion -- would it really make sense for a game about the American Revolution to allow female characters to become military generals? Dark Age of Camelot certainly saw its share of success pairing real-world European legend and modern 20th-century fantasy, while its cousin Imperator, set in a futuristic Roman Empire, was canceled in favor of another Mythic game. World of Tanks thrives off historical realism, whereas the upcoming The Secret World is making an art-form of layering myth over mundane. Still, history-flavored games are very much in the minority, perhaps because they allow studios much less freedom of lore design. What do you think -- do historical (or pseudo-historical) MMOs work for you? Do you prefer pure escapism, or would you rather play in a "home-turf" setting whose real-world backstory is your own? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Dark Age of Camelot unveils its 10th anniversary masterpiece

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2011

    It's not every day that an MMO turns 10, and Mythic is taking full advantage of the situation to hype up Dark Age of Camelot's impressive milestone by treating players to a few goodies. First up is a highly detailed mural depicting the conflicts, races, and classes of DAoC over the years. Mythic has been revealing the mural piecemeal over the last few weeks before finally unveiling it today to the playerbase. In addition to this poster, Mythic's unleashed Producer Stuart Zissu to film a video laying out the plans for the game's celebration. Zissu talks about the new training hubs designed to get beginners on their feet, epic encounters in the world for groups to tackle, moral arcs that give players concrete choices to make, UI changes, and the 10th anniversary t-shirt. Players logging into the game in October will also find that they'll be enjoying several bonuses to XP, crafting, and more. You can watch Zissu get the crowds pumped up for the party after the jump!

  • Mark Jacobs: 'I've never been against F2P'

    by 
    Bree Royce
    Bree Royce
    10.11.2011

    In a brief interview today with MMORPG.com, Mark Jacobs, now president and creative director of City State Entertainment, discussed his thoughts on the F2P model and real-money trading. Jacobs is best known to gamers for his previous roles with Mythic Entertainment and Electronic Arts on such games as Dark Age of Camelot and Warhammer Online, and his opinions on the subject of gold-farming are infamous, possibly even extreme. We can't be the only ones who remember the early days of WAR when a crusading, irony-immune Jacobs spammed players' screens with popups whenever gold-spammers were banned. But in this interview, Jacobs aimed to set the record straight: He's against gold-farming specifically and how gold-farming hurts legitimate players, not the free-to-play model. I've never been against F2P. What I was and still remain strongly opposed to is gold farming in games, especially MMOs that weren't designed from the beginning to handle those kind of transactions, and also to the groups that seek to profit from such transactions. What I really dislike isn't so much the gold farming/selling itself, but certain behaviors that occur in games where this happens. He goes on to suggest that the F2P model has surged to prominence due to the weak economy and "a lack of really interesting MMOs," noting that we're due for a shift in the market but that the success of Star Wars: The Old Republic (and its "license to print money" IP) will determine the viability of the subscription model in the future. Jacobs has plenty more to say in the full interview over at MMORPG.com.

  • Devs reminisce on Dark Age of Camelot's 10th birthday

    by 
    Jef Reahard
    Jef Reahard
    10.10.2011

    Dark Age of Camelot turns 10 this week, and if that doesn't make you feel old, well, you're probably not very old (and while we're at it, kindly remove yourself from our lawn). At any rate, Scott Jennings waxes nostalgic about the fantasy RvR title on his personal blog by posting a remembrance from original Mythic producer Matt Firor. The piece is heavy on the meta details, and a read-through will give you an idea of how drastically the MMO industry has changed over the past decade. Firor talks about Mythic's scramble to meet the crushing demand for more servers and the resulting mad dash for the nearest computer retailer to purchase a dozen desktops that were quickly loaded with Linux and whipped into an ad-hoc server cluster. There are more interesting details, of course, and you can read them all at Broken Toys.

  • Dark Age of Camelot quest revamp in the works

    by 
    Jef Reahard
    Jef Reahard
    10.06.2011

    Big changes are in the offing for Dark Age of Camelot fans. The latest Mythic dev diary sets the stage for a "return home to the Albion, Midgard and Hibernia of old." While the diary is long on pseudo in-character prose, it's short on specific details. What we've gathered, though, is that extensive revamps are in the works for many of the game's quests and more than a few of its classic adventuring locales. Mythic's Kai Schober says that new and returning players "may be hard-pressed to find their way at the outset of their journey," and as such the devs have set about revisiting many of the game's famous towns and villages with an eye towards modernizing the progression path. New types of quests are also in store, and the diary describes them as full of "moral deliberation" that will make for "diverse gameplay experiences as well as provide unique item rewards." Read more at the official DAoC website.