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  • PlayStation Now's creator explains how game streaming came to Sony

    by 
    Jon Fingas
    Jon Fingas
    09.21.2014

    With the PlayStation Now beta just opening to a larger chunk of the gaming population, you might be wondering how the streaming service came to Sony in the first place. Why did Gaikai drop its entire PC audience to join a console maker? Thankfully for you, Gaikai chief David Perry has just shed light on that transition in an interview with GameInformer. Simply put, streaming on computers was becoming a nightmare for Perry's team before the 2012 acquisition. The sheer number of compatibility problems was "massively reducing" the number of titles Gaikai could support, and the software required increasingly elaborate tricks (such as image recognition) just to run at all. The company wanted to escape these headaches by going to a platform with standardized elements like controllers and copy protection. When Sony came knocking, it quickly became clear that the PlayStation was a good match -- it solved many challenges in one fell swoop.

  • Ustream on PlayStation 4: discovery, one-click sharing and being 'a modern day cable provider'

    by 
    Ben Gilbert
    Ben Gilbert
    02.27.2013

    "We've partnered with some of the biggest and most influential social networks in the world, including Facebook and Ustream, to bring gamers' friends into games like never before," former Gaikai CEO David Perry told attendees of Sony's PlayStation 4 event last week. It was the only mention Ustream got during the show, despite the video streaming service playing a critical role in Sony's next video game console. In-tandem with the PlayStation 4's new DualShock 4 controller and its "Share" button, users will be able to quickly upload saved gameplay video clips or directly stream their game out to the internet. The console's lead system architect, Mark Cerny, expanded on the importance of the Share button and its implications to the PlayStation 4 during last week's presentation. "Social play is so important to PlayStation 4 that we've added in hardware to support it, in the form of dedicated, always-on video compression and decompression systems," he said. We saw a bit of the game sharing / streaming interface during Sony's presentation, but were left wondering about specifics: how will discovery work? and what of other, non-gaming Ustream content? Thankfully, Ustream CEO Brad Hunstable was able to offer up most of our answers in a recent interview. "Our goal is to allow discovery in a very clean user experience, both in discovery on the console itself and on various platforms that the content'll be available on (like Ustream, Twitter, and Facebook)," Hunstable said. He wouldn't speak to the specifics of how that discovery will work, nor would he say if you'll be able to sign-in simply using your PlayStation Network ID or if you'll have to sign up for a separate Ustream account, but he stressed that the decisions being made are, "based on what's easiest and best for the gamer." That same rubric is (thankfully) being applied to functionality. "The goal is to make sure it's very easy -- one click of a button, super simple -- and most importantly make sure it looks really, really good. And is viewable wherever people want to watch it from," Hunstable said.

  • Distro Issue 48 arrives with the Nexus Q, Levar Burton and more

    by 
    Billy Steele
    Billy Steele
    07.13.2012

    After a brief respite to recover from last week's hot dog and homemade ice cream comas, our tablet mag is back in action. Getting our e-publication affairs back in order, Brian Heater sits down with Levar Burton to chat about Reading Rainbow, a new iPad app and Star Trek gadgetry. Hitting on another bit of childhood nostalgia for many of us at Engadget HQ, Alexis Santos drops by NASA's Launch Control Center (LCC) for a tour after more than three decades of operation. On the review front, we roll up our sleeves and put both the Nexus Q and the Samsung Series 9 through the wringer while offering some in-depth impressions. "Eyes-On" takes a peek at the Google booty offered to I/O attendees, "Hands-On" our latest gadget outings and Gaikai's founder admits his reliance on the PowerPoint gods in the Q&A. Don't take our word for it. Snag your copy of the e-magazine with a few clicks on the download links that follow. Distro Issue 48 PDF Distro in the iTunes App Store Distro in the Google Play Store Distro APK (for sideloading) Like Distro on Facebook Follow Distro on Twitter

  • Gaikai-powered cloud gaming coming to Samsung Smart TVs (update: hands-on video and impressions)

    by 
    Michael Gorman
    Michael Gorman
    06.05.2012

    At this point, most people (in the tech world, at least) are quite familiar with Gaikai's cloud gaming platform, which lets users have a not-quite-console quality gaming experience on any device. The technology has found its way onto Facebook and in LG TVs, and now Gaikai's bringing gaming to Samsung TVs, too. Called Samsung Cloud Gaming (SCG), it'll be available via the Smart Hub on Samsung 7000 series and up Smart TVs in the US this summer. The technology powering SCG is the same as what's behind LG's service, but Sammy's customized the UI to suit its sensibilities. We got a chance to speak with Gaikai CEO David Perry about his company's latest partnership, so join us after the break for more. Update: Video hands-on added after the break. We also demoed the service playing Darksiders, and aside from some mild stuttering the button masher was smooth enough to play using a USB-connected controller. We're told that the software we viewed isn't final, so it may not reflect the final look. Joe Pollicino contributed to this post. %Gallery-156996%

  • Gaikai enters closed beta, we get an exclusive first look

    by 
    Sean Hollister
    Sean Hollister
    12.02.2010

    This is Mass Effect 2, running on a netbook -- a stock Eee PC -- with a single core Atom CPU that wouldn't dare to dream of actually processing the game. It works because the sci-fi opera's not taxing that silicon at all, but rather a beefy server miles away, streaming processed and compressed video frames direct to the 10.1-inch screen. It's called Gaikai, and if you're thinking it sounds just like OnLive by a different name, you'd be half-right. However, this streaming game service has a radically different business model which doesn't cost players a dime. Rather than provide a library of titles and charge you for on-demand, Gaikai will power game advertisements that let you actually play their games. If that sounds like an idea you'd like to hear more about, then we've got a treat for you. We spoke with founder David Perry about what the service can do, got an exclusive hands-on with the closed beta, and an extensive video walkthrough to boot. After the break, find the whole scoop. %Gallery-108541%

  • PSP 2 is ready and UMD-less, claims Earthworm Jim developer

    by 
    Ross Miller
    Ross Miller
    02.26.2009

    We've lost count on the number of times we've heard from a friend of a coworker of a cousin whose girlfriend's stepfather happens to work at Sony and they're all but ready to launch a UMD-less PSP in 17 different color options bundled with a portable version of Street Fighter IV. Typically, we remain skeptical, but when it's veteran developer David "I made MDK and Earthworm Jim" Perry, we'll give him the floor to speak. Earlier this week, his Twitter account updated to say he's heard the PSP 2 is done and minus that disc drive. He later reaffirmed that comment to GameDaily, saying he can't reveal his source (naturally), but he feels certain UMD is gone. Is his source bunk? He's certainly a guy who'd know a guy, but we've heard this story far too many times to take a leap of faith now.[Via Joystiq]Read - David Perry's TwitterRead - GameDaily

  • Acclaim Games commands you to DANCE! Online

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.13.2007

    From the unflinchingly direct marketing department that brought you the likes of Shoot Monsters in the Face!, Leap Over Bottomless Pits! and Level Grind For Eighteen Hours!, comes a new title from Acclaim Games -- the aptly named DANCE! Online. Combining rhythmic extermination of arrows with unnecessary public gyration, DANCE! Online cashes in on what George White of Warner Music Group calls "a growing phenomenon." The game is offered to you for the not entirely unreasonable price of zero dollars, though additional "song packs" (uh oh) and snazzy outfits for your avatar will require some monetary expense on your part.Also notable is the fact that the game features master recordings from the aforementioned Warner Music Group, giving DANCE! Online the distinction of being the first free massively multiplayer dancing game to provide licensed tracks. The undoubtedly crowded race to that particular finish line was aided by game director, Earthworm Jim wrangler and industry superstar designer (it says here), David Perry. "DANCE! Online has started the music based game revolution which has captured the minds of hundreds of millions of players in Asia," he says. Alright then.The beta is open now, if you're so inclined.[Via press release]

  • Project: Top Secret drops the men-in-tights, goes racing instead

    by 
    Jared Rea
    Jared Rea
    03.26.2007

    When David Perry announced his democratic MMO project to the world, most figured that it would be from the same ilk as World of Warcraft or EverQuest. A fantasy MMO where you and your friends bicker amongst yourselves over who gets the +1 sword until someone gets their feelings hurt. Well, that's not the case as Perry has told GameSpot that Project: Top Secret is currently a massively multiplayer racing title, set for completion "by GDC 2008."Joining the list of "things Perry has never done" is a racing title, though it may not matter when 23,000 amateur developers are all focused on the same project. Still, we wonder what the technical demographic is amongst that vast pool of talent. Certainly not the first vehicle-based MMO, Top Secret has an uphill battle ahead as titles such as Motor City Online and Auto Assault never made much of an impact in the marketplace.

  • Acclaim ditches dedicated testers, welcomes community overlords

    by 
    Jared Rea
    Jared Rea
    03.20.2007

    In this Web 2.0 world that we live in, it's not uncommon to become a product tester by default. By slapping the word "beta" up on a logo, companies get the feedback they so desperately need, all while tapping the sign when something goes wrong. And if your audience is already making your game for you, hey! Why not just have them test it too?Acclaim's David Perry spoke with Next Generation about his Willy Wonka-esque MMO project and exactly how they're doing away with testers. Through a combination of automated testing programs and community feedback, Top Secret will be void of a dedicated testing staff. Perry, who admits to never having worked with Koreans, never worked on an MMORPG and never worked with free titles with in-game advertising, is now taking a bold new step in quality assurance. For an encore, he'll by suiting up with the Blue Angels, despite never having flown a plane.

  • Earthworm Jim fans receive glimmer of hope

    by 
    John Bardinelli
    John Bardinelli
    03.06.2007

    Good news for dirt-lovin' annelid fans. Shiny Entertainment founder Dave Perry has hinted that a new Earthworm Jim game will "happen eventually." The development team has been re-formed and is interested in reviving the wiggly space-suit-clad hero for a new generation of gamers.The original run-and-gun platformers were packed with strange enemies, lush graphics (for 1994, anyway), and a wacky sense of humor. After all, when you're launching cows as a worm in a space suit, it's hard to be serious.

  • New Acclaim forges on with MMO betas

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.17.2007

    The "new" Acclaim continues with its roll-out of free MMOs, opening closed betas for 2Moons and Dance! Online. Entry into the betas is by invitation only, but registrants of the game's official websites (2Moons here, Dance there) can expect to receive a request on a first-come, first-served basis. Both titles are being directed by David Perry (Earthworm Jim, Enter the Matrix); neither has received an ESRB rating, but Acclaim warns that 2Moons was designed for the 17+ crowd. As for Dance, well, just look at that picture... The backstory: Acclaim reopens, focuses on MMOGs

  • What Dave Perry wants from a PSP redesign

    by 
    Andrew Yoon
    Andrew Yoon
    10.28.2006

    Dave Perry, the respected creator of games like Earthworm Jim, recently went on record to SPOnG about what he'd like in a potential PSP redesign. He starts by describing the system as "a great little machine, but the price is a major barrier. The American public like $149 to $99 for handhelds." Lowering the price would be substantial in getting more PSPs out there. Mr. Perry has a lot of ideas, some great, and some not-so-much: He proclaims Sony should "make the PSP with a clamshell design, to protect that lovely screen, and they should have made the screen at least DVD resolution." A screen that's 480p would certainly be far pricier to manufacture than Sony's current screen, no? "I would also kill off the UMD disc, remove it entirely and shrink the device size." But that would get rid of compatibility with old PSP games. Maybe for PSP2? Mr. Perry gets a boner for digital distribution, and for good reason: "Embracing digital distribution... would bring movies and games back to the PSP in a sensible way. Then I can buy movies or games for less (ZERO cost of goods), keeping the library safely stored on my PC, picking the ones I want to watch next, and all I have to do is sync. If they wanted to be forward thinking, they could offer modern features like game demos, trial music from new artists, item sales, vast customization of items, characters and in-game objects from databases too vast to store on the PSP." As seen by the popularity of downloadable demos, it's clear that PSP owners want to download games to boot from Memory Stick. The eventual popularity of PSone game downloads may lead Sony to start thinking about offering full PSP titles digitally, saving gamers from UMD costs, and UMD loading times. Homebrew can actually help Sony, according to Mr. Perry: "Did user-created content hurt YouTube? Why not open the PSP? Welcome indie games, welcome development, get the users promoting the device... I bet Sony tries to tell you it doesn't matter. Well, if you type "Sony PSP hack" into Google, there are now 8.6 MILLION pages dedicated to the subject." I completely agree that Sony should be supporting homebrew developers on the platform. In fact, embracing the development community might've prevented the popularity of illegal emulators and ISO programs. Sony could've kept a watchful eye, instead of dividing the community between those that actually play new games, and those that pirate games. One of the greatest attributes of the PSP is that it can connect to a PC, and you can move files between them both. Digital distribution of more demos and games will be key for all PSP owners, and I hope Sony gets working on it.[Via kikizo]