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  • The Perfect Ten: Most controversial MMO stories of 2010

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2010

    Well, this is it, folks. The end of the year. A time of reflection, of massive weight gain and of lists. Man, we like our lists, do we not? Fortunately, at Perfect Ten Industries, we've been excelling in lists for months now. Frankly, we're just getting warmed up! While 2010 may not have been much to write home about in terms of newly launched MMOs, there was more than enough controversy to keep the discussion brewing for months. MMOs are big business, and when every move you make is closely scrutinized by millions of gamers, there's no room to slip up unless you like forum hyenas pouncing all over you, snapping and snarling at your faulty flesh. So let's take a jaunt down our top 10 list of the most controversial stories of 2010 on Massively, keeping in mind that it was devilishly hard just to keep this list to 10 at all. What's a week without being riled up about pixels and polygons, after all?

  • Quest Online legal drama ends in settlement

    by 
    Rubi Bayer
    Rubi Bayer
    09.29.2010

    Months of legal wrangling, accusations of corporate incompetence, and rampant bickering -- all performed as publicly as humanly possible -- is finally over. Derek Smart and David Allen have probably not settled their personal differences, but at least they've settled the ongoing legal issue. Derek Smart posted the news on his personal blog last night: "At approximately 7PM EST on Sept 27th, 2010, the lawsuit between Quest Online LLC and David Allen was settled with the purchase of Allen's equity in the LLC; thus he is no longer associated with Quest Online. " Smart also promises a press release later this week, and hopefully it signals the end of the public drama. And hopefully we never have to speak of it again. Ever. Seriously.

  • Quest Online responds to David Allen lawsuit

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.26.2010

    Lawsuits aren't necessarily a fact of life in the world of video games, but they seem to be a bit favored over words when two parties just can't seem to get along. David Allen, the gentleman formerly in charge of Alganon's development, has opted for legal action in the matter of his removal from the company, which was followed by Derek Smart taking his position. While Smart has responded to Allen on his personal blog, Quest Online has taken the opportunity to attempt to put the record straight in a more official capacity. According to the official statement, "the company's members, forced to make a decision between David Allen and Derek Smart, unanimously voted to remove Mr. Allen as managing member thereby leaving Derek Smart as President of the company." Those who have been following the debate since the beginning will note that this matches Smart's depiction of events. The company states that it will defend itself against untrue allegations by Mr. Allen, and that they are confident the courts will see that there were no unfair actions taken on their part. The unfolding legal drama certainly has succeeded in stirring up more interest in Alganon, but only time will tell how the legal side will play out.

  • Alganon reveals much of the overhauled launch experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2010

    It's easy to get wrapped up in the war of words between the inimitable Derek Smart and the equally inimitable David Allen, but the whole reason behind that back-and-forth is a game. Much of the news coming out about Alganon has been both sides sniping at each other, but it looks like the development team has been hard at work revamping the game for an April 28th launch. As the website has slowly been updated, they've begun posting more and more information about what's due out when the game goes live... which promises to be pretty extensive. There's more about the various cash shop items that can be purchased with the new "subscription-free" model, which follows a vaguely Dungeons & Dragons Online pattern -- increased experience gain, bonuses to study speeds, limited-duration enchanted equipment. The starter areas are also being revamped, with the Asharr Humans starting in the Temple of Argon (which may or may not contain an eye) and the Temple of Xukiss becoming the start point for Talrok Kujix characters. And as expected, the feature list prominently states that Alganon's graphics have been overhauled, especially for the UI. With a little over a week to go, it should be interesting to see how the new iteration of the game plays out.

  • Alganon founder David Allen strikes back

    by 
    Jef Reahard
    Jef Reahard
    04.09.2010

    Derek Smart is famous for having the subtlety of an Imperial Walker, so it's only fair that we give the target of one of his laser-focused rants the chance to respond. In a press release over at PRWeb.com, Quest Online founder David Allen addresses his role in the development of the troubled MMORPG known as Alganon, as well as the fallout from the hiring of Smart and the events that led to Allen's departure. "Mr. Smart began a smear campaign attacking my credibility, first privately among the investors, and then publicly. As many have read on various internet websites, Mr. Smart has made disparaging remarks concerning my professional work and comments that could lead others to question my loyalty, honesty, and ability to successfully create, build, run, and manage a multi-million dollar MMOG development company; something I have been doing successfully for over four years," Allen wrote. He goes on to state that he has filed a civil suit against Smart, and paints a bright picture regarding the future of Alganon. "I am confident that during the process of resolving this conflict, the truth will prevail and the factual account of the activities associated with the development of Alganon will become known," Allen said.

  • Massively interviews Alganon's Derek Smart

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.22.2010

    Amidst the recent flurry of GDC announcements, it's possible for people to miss what's been coming out of some of the smaller studios. That being said, almost everyone with some game industry knowledge took notice when it was formally announced that Derek Smart would be taking charge of Alganon. It helped that Mr. Smart, well-known for his vocal nature and not shying from controversy, almost immediately took the opportunity to set the record straight regarding the management change. (And then set it even straighter.) Naturally, Massively asked for an interview. Mr. Smart was kind enough to answer a number of questions from us, ranging from future plans for the game to his place within the overall structure of development. Love or hate Alganon, his responses should be of interest to almost anyone with some knowledge of the game or the man himself. Check on past the cut for everything he had to say regarding the game, its present, and its future.

  • Derek Smart: big changes in store for Alganon

    by 
    Rubi Bayer
    Rubi Bayer
    03.12.2010

    "Dave Allen didn't 'depart'. I fired him back in February for insubordination and for acting against the best interests of the company, the LLC investors (who I represent), the game and the team." Well, there you go. Wednesday night we brought you the news that David Allen was gone from Alganon. Shortly after that, Derek Smart spoke out in a big way regarding the event. He has a lot to say and the full post is a great read. He pulls no punches and he seems to have a lot of plans, but you can follow along after the jump for the highlights.

  • David Allen leaves Alganon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2010

    It's been a strange ride over at Alganon of late. The game's announcement of a shift to a subscription-free model came out on the heels of David Allen's statements that the game would never go even remotely free-to-play. It seems that it didn't exactly happen on his watch, as Quest Online has just announced Mr. Allen's departure from the company. There's no reason given, although speculation can (and no doubt will) run rampant. Replacing David Allen is Derek Smart, creator of the Battlecruiser 3000AD game series, and something of a contentious figure in the gaming world. The company continues to push forward that the game's "official" launch is in mid-April, after having retroactively turned the opening in December of last year into a "soft launch." What this means for the game as a whole is still uncertain, although the number of shakeups of late certainly don't suggest that it's been a resounding success thus far. Alganon players should keep their eyes peeled for any news about the game, as a new president usually means that there will be some significant changes in store.

  • Anti-Aliased: "Cash shop" shouldn't be a dirty phrase

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.04.2010

    A not so long time ago in an interview located not too far away, one of our intrepid readers asked Alganon's David Allen if they ever considered a free-to-play model for their game. His response was the following: "Right now, the industry standard is to squeeze as much money as they can out of players by introducing cash shops, and forcing them to pay for things that ought to have been part of the game. We don't want to do that. We want Alganon to be a service. You pay us a subscription so we can continue to develop and run a game that you enjoy playing. It's not a product where you hand us money and we hand you a vanity pet, or mount, or epic sword and then walk away. " So, David... not to be "that girl" but... um... how's that cash shop working out for ya? So, now that I've said what pretty much everyone was thinking when they heard that announcement from Quest Online, let's talk about cash shops this week and how we seem to royally keep screwing them up in our culture. Because, as the title says, "cash shop" just shouldn't be a dirty phrase in our industry.

  • Alganon moves to a "subscription free" model

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.02.2010

    We've just hit the four-month mark from the launch of Alganon, but it turns out that Quest Online has been paying more attention to their business model than was externally apparent. The game is moving from its current subscription-based model to a "subscription free" setup immediately, changing up a number of elements of the game in an effort to stay competitive. As the official announcement takes pains to point out, they have no desire to make the game completely free-to-play, which means that the game will retain its cover price, but there will be no subsequent fee for play. Similar to Dungeons and Dragons Online, the game will be converted to using an item shop complete with various items, as well as the option to speed up the game's Study system substantially. Customers who have already pre-paid for subscriptions will be given a certain amount of currency for the item shop as a payback, as well as having their accounts given a special "Citizen" status as a show of good faith. The release also sets the game's "official" release as April 8th, an odd move to be certain. Alganon is making some large-scale changes, so take a look at the full press release for more information.

  • Resolutions from all across the industry

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.16.2010

    2009 isn't so far over the horizon that we can't still be looking back and finalizing our resolutions for the new year. In some ways, it's even better to wait this long to make a few resolutions (as the most common one made after New Year's Eve celebrations involves never drinking that much again in one night). Ten Ton Hammer had an interesting take on the practice, though -- they asked a number of developers what their resolutions are for the next 365 days. (Well, okay, slightly less now.) The resolutions range from the personal to the public, the serious to the silly. Champions Online's Bill Roper resolves to play more games, David Allen of Alganon resolves to fix bugs and improve visibility, Fallen Earth's intern Sombat Southivorarat resolves to not accidentally delete the game's Facebook fan page again. It's not going to give huge insights into the upcoming patches for several games, but it's good to remember that there are people behind our favorite games, and interesting to see what their personal goals are -- both in and out of the game. If you're so inclined, take a look, although you might want to look away before you reach CCP Nathan's resolution. Just a friendly tip.

  • New Alganon producer letter looks forward and asks for patience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.02.2010

    Alganon may have launched a little early to implement all of its promised features, which is never a good thing for a game in a competitive market. A month out from launch, it's still working on playing the catch-up game and getting itself to where the developers want it to be. However, that doesn't mean the game is already dying -- truth be told, as the latest producer letter from David Allen states, they're looking to the future. There are many things planned for the game, starting with plans for the game's first large content update, "The Dawning." While details on exactly what content will be added with the update are sparse, it promises to add new instances as well as expanded lore options for players to gain a deeper understanding of the world. The team also plans to expand the tutorial and introductory areas, as well as details on the upcoming Library Scrying feature that allows players to cooperatively develop knowledge of the game world and receive credit for their accomplishments. While the game can be a bit rough around the edges at the present, Alganon has a dedicated team working hard to make it the best it can be, and the letter's promises for the future certainly sound appealing.

  • Anti-Aliased: We put the no in innovation

    by 
    Seraphina Brennan
    Seraphina Brennan
    11.12.2009

    So, yesterday I was browsing our site, and I was happy to see that our community interview with David Allen had gone up, as I didn't get the chance to read it. We had lots of great questions sent in, and I think the ones that Shawn chose were really some hard, direct questions, that I felt someone really had to ask.Reading David's answers left me thinking, however. David is a person who I certainly admire, as he was the brain behind Istaria, and he really presented some very innovative gameplay mechanics in that game. Alganon, however, is not innovative nor is it cutting edge. It is, quite frankly, another World of Warcraft. Something that, in my opinion, this genre does not need another of.David's rationale as to why Alganon looks and plays like Warcraft is the part of the interview where I was left in thought. While I understand he wanted to make a game that players could easily adapt to... did it have to resonate of Warcraft so strongly? Furthermore, are we, as a genre, stuck in a rut?Editor's Note: (As always, if you wish to comment on this edition of Anti-Aliased, please do so on page two of the column. Thank you!)

  • Alganon community interview: Your questions answered

    by 
    Shawn Schuster
    Shawn Schuster
    11.11.2009

    Last week, we reached out to the Massively readers for questions to ask the team at Quest Online regarding the upcoming Alganon MMO. David Allen, president and co-founder of the studio, stepped up to answer the ten questions chosen for him by us. In addition to this Q&A -- found after the jump below -- Alganon is also announcing their open beta that kicks off today. So if you find David's answers interesting and think you might want to try the game out for yourself, head on over to this link and check it out for yourself.

  • Alganon open beta announced for November 11

    by 
    Brooke Pilley
    Brooke Pilley
    11.03.2009

    If you were disappointed to hear of Alganon's recent delay until December 1, this news might cheer you up. We just received word that Alganon open beta is set to launch on Wednesday, November 11, 2009. This is a great opportunity to check out the game for yourself rather than taking other peoples' opinions for it. The client can be downloaded from a number of places including Direct2Drive, Fileplanet, MMORPG.COM, Curse, and the Alganon and MyAlganon websites. If our previous closed beta key giveaways are any indication of the interest in this new title, open beta should receive a hefty amount of player attention. If you're already in the beta, Quest Online seems to have made a number of improvements across the board that should make for a better gaming experience. We recently caught up with president and co-founder, David Allen, for an interview, so feel free to give it a read while you wait until next Wednesday.

  • Massively's pre-launch interview with Alganon

    by 
    Shawn Schuster
    Shawn Schuster
    11.02.2009

    After a newly-announced launch delay, we now have just under a month before Quest Online's Alganon releases to the public. Now in its beta stage, Alganon has enjoyed mixed reviews since the NDA was lifted two weeks ago. We thought we'd take this opportunity to ask some of the questions floating around about this new fantasy MMO, and how it sets itself apart from existing fantasy MMOs. Quest Online's president and co-founder, David Allen, was kind enough to answer our questions, which include everything from those of PvP content to his thoughts on being compared to World of Warcraft. Keep reading below for the complete interview.%Gallery-70834%