dayz-engine

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  • DayZ standalone features new engine, moving to MMO client-server model

    by 
    Jef Reahard
    Jef Reahard
    11.29.2012

    DayZ creator Dean Hall has updated the mod's dev blog regarding potential release dates for the standalone client. Hall and his team initially targeted a late 2012 street date, and that's still on the table. However, "we will slip the date if needed," Hall says. "We will not compromise the project for the short-term gain of meeting this date." His blog entry details the expanding scale of the DayZ project, which is more or less running on a new engine. "We are moving to the server-client MMO architecture model. We are making weapons and items 'entities,' meaning we can support customization and variables assigned against items," Hall explains. "This is a massive departure from the previous engine. In many ways, once this phase is completed -- one could effectively say that DayZ is running on a new version of the engine. While the graphics may look the same (for now), under the hood so much is being completely rewritten."