dayz-mod

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  • Rust, H1Z1, and the emerging 'survival MMO' genre

    by 
    Andrew Ross
    Andrew Ross
    05.08.2014

    I'm naked and alone again, but that's OK. After having to level up in other games a million times, deal with boring tutorials, repeatedly turn in quests that add no value to my play time, and then watch as my guild slowly bleeds members to the next MMO asking us to repeat the whole ordeal, "naked and alone" is actually nice. Well, maybe just the naked part. And that, my friends, is the horror-survival/post-apocalypse genre. I love MMOs, but recent themeparks and building games have left me wanting something a bit more dangerous but still not a pointless murderfest. For the most part, these games are less about levels and quests and more about finding items to make sure you don't die. Hunger meters, diseases, and limited supplies in a world filled with enemies who loot you certainly feels like a good throwback to classic RPGs mixed with the multiplayer I've been craving since Asheron's Call first hooked me on MMORPGs. But community-wise, these games have seemed more like lobby shooters than MMOs, which for a long time made me hesitate to try them. If you've been finding yourself in the same situation, hopefully my little plunge into this bloody genre will give you some ideas of what to expect.

  • Massively Interview: Bohemia's Matt Lightfoot on DayZ, modding, and zombie survival

    by 
    Mike Foster
    Mike Foster
    09.25.2012

    Thanks to viral content, word-of-mouth praise, and a passionate, growing fan base, Arma II mod DayZ has become one of the most talked about games in the industry. We sat down with Bohemia Interactive's Matt Lightfoot to get an idea of how exactly this game came to be, why it has exploded in the way it has, and how he'd attempt to survive a real-life zombie apocalypse: Massively: Could you give us some idea as to how DayZ came to be? What was the inspiration for the game? Matt Lightfoot: DayZ was created by Dean Hall, a former soldier in the New Zealand Armed Forces. He originally came up with the inclination to make a survival game when he was doing survival training in Brunei. The zombies come from Dean's discussions with his brother Richard, who is a world expert on influenza. Dean created it in his spare time after moving to the Czech Republic to work for Bohemia.

  • The Firing Line: This is not a PlanetSide 2 NDA violation edition

    by 
    Jef Reahard
    Jef Reahard
    08.10.2012

    For the record, I really, really wanted to write about PlanetSide 2 for this week's Firing Line. Alas, NDAs or some such. Blargle, bollocks, and boo-hiss on all of that. Anyhow, there is more to the MMO shooter space than Sony Online Entertainment's sci-fi sequel, right? Guys? Yeah, OK, as intros go, this one is pretty weak. But like I said, I'd rather be talking about that time when I [edited] a Terran Republic [edited] outside of [edited] but it was [edited] [edited] [edited] Mosquito. That's not all, as we also [edited] and then [edited] [edited] by some [edited]. Oh, right. We can't talk about that just yet, so join me after the cut for this week's most interesting non-PlanetSide 2 shooter news.

  • DayZ becomes a standalone project

    by 
    Elisabeth
    Elisabeth
    08.07.2012

    DayZ, the little mod that could, has grown up and moved out of the house. The Arma II mod will now be developed as a standalone project by Bohemia Interactive with lead developer Dean Hall as the project's boss. The mod and the standalone game will continue to be developed side-by-side, so if you're invested in the mod, now you can keep on keepin' on just as you have been. Like Minecraft, the game will have an alpha version available for a big discount, and alpha will go through fast iterations. Hall promised more information in the coming weeks.

  • DayZ surpasses one million unique players

    by 
    Jef Reahard
    Jef Reahard
    08.06.2012

    Less than a month ago, Arma II mod DayZ surpassed the 500,000-player mark. As of this morning, over one million of you have tried the game since its inception earlier this year. According to the counter on the mod's official website, players have killed over 22.5 million zombies and accumulated nearly 1,220 years of total play time since the game went live. DayZ is the brainchild of Dean "Rocket" Hall, and it transforms the modern military shooter Arma II into a post-apocalyptic sandbox infested with zombies and murderous fellow players. The object of the game is to survive as long as possible. Hall added injury effects as well as the need to eat and drink in order to heighten both the difficulty and the sense of realism.

  • The Firing Line: DayZ, Forge, and Rapid Assault

    by 
    Jef Reahard
    Jef Reahard
    07.13.2012

    A couple of interesting items came across The Firing Line desk this week. One of them was the fact that PlanetSide 2's beta will be cranking up inside of a month. And there was much rejoicing. OK, now that that's out of the way, the other items concern games that are decidedly smaller in scale but no less interesting. Join me after the break for a look at the latest from the devs behind World War II Online (or Battleground Europe, if you prefer), and a new title called Forge. Oh yeah, and 500,000 of you are playing something called DayZ.

  • DayZ shooter mod reaches 500k users

    by 
    Jef Reahard
    Jef Reahard
    07.12.2012

    What do you get when you cross a hyper-realistic open-world shooter with a zombie-driven third-party mod? A certified phenomenon with more users than your average MMORPG, according to our friends at Joystiq. "Congratulations everyone, with your support through tough times, mistakes, troubles, and technical problems, we now have over 500k users," DayZ dev Dean Hall tweeted yesterday. The mod has taken the shooter world by storm with its blend of realism, unforgiving gameplay, and brain-munching undead. The project turns Bohemia Interactive's Arma 2 into a desperate fight for survival in a world ravaged by zombie apocalypse. While the mod isn't technically an MMO, its persistence and massive world are certainly MMO-like. DayZ is on track to overtake the sales of the game on which it is based. "Currently we're running 22,000 concurrent at full peak, and 10,000 off peak, which is pretty huge numbers considering the original data structure and system was designed to handle 100 concurrents and two servers," he said.