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  • The Daily Grind: What's your favorite archer class?

    by 
    Justin Olivetti
    Justin Olivetti
    01.24.2015

    I've never been one to gravitate toward bow-and-arrow classes in MMOs, although I've dabbled in them from time to time. I guess I fear that archers and their ilk are far too popular and feature mindless, straight-forward mechanics (shoot... one arrow at a time! Now two at a time! Now a whole bunch rapidly!). But if I had to pick a favorite, it would have to be Dungeons and Dragon Online's Bard. I equipped her with a heavy repeating crossbow, and being able to man the medieval equivalent of an automatic rifle was strangely satisfying. Plus, crossbows do not get a lot of play in MMOs for some reason. Do you have a favorite archer class, and if so, what was it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • DDO trumpets the start of its Winter Games

    by 
    Justin Olivetti
    Justin Olivetti
    01.22.2015

    Just because we're in the heart of winter in the northern hemisphere doesn't mean that we can't enjoy snow-themed festivities! That's the attitude of Dungeons and Dragons Online, which has started a slew of activities under its Winter Games umbrella. For starters, there's the Midwinter Festival in the Forgotten Realms which includes speed skating, snowflake collecting, and vole smashing. Meanwhile in Eberron, the ever-popular Risia Ice Games are back with more ice sliding action. Then there's an ice skating rink in the harbor, an ice jump off a cliff, and a frozen half-pipe in the Bogwater Tavern. Participation in all of these activities will not only result in embarassing fun, but rewards from the various tokens won.

  • Neverwinter: Elemental Evil bringing the Paladin, higher level cap

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2015

    Elements are the "in" thing for 2015, especially in the Dungeons & Dragons universe. First we found out that DDO will be implementing the Temple of Elemental Evil this year, and now we've gotten word that Neverwinter's newest module will be called Elemental Evil (it's no coincidence; both titles have a relationship with Wizards of the Coast, who likes to do these tie-ins). This module will be a significant one when it comes early this year. Elemental Evil will add a new class to the game, the Paladin, and increase the level cap from 60 to 70. The increased level cap means more skills and quests for all eight classes. Cryptic also announced that future updates in 2015 for Neverwinter will include the player guild housing Strongholds system, the Xbox One launch, and the arrival of popular D&D characters. [Source: Cryptic press release]

  • DDO looking at Warlock class, level cap bump in 2015

    by 
    Jef Reahard
    Jef Reahard
    01.08.2015

    'Tis the season for Turbine producer letters and since we've already seen LotRO's, how about one for Dungeons and Dragons Online? Executive producer Robert "Severlin" Ciccolini does the honors, and he mentions the game's "next big update" which will include a large dungeon called the Temple of Elemental Evil. There's also a bit about an upcoming new class, which Ciccolini says could be a Warlock. New storylines and new festivals are coming in 2015, too, as is a level cap bump to 30.

  • LOTRO maps out 2015, vows to address server populations [Update]

    by 
    Justin Olivetti
    Justin Olivetti
    01.07.2015

    Lord of the Rings Online has a new head honcho, as former Executive Producer Aaron Campbell has transferred to "a new project" at Turbine. Stepping into his shoes will be former DDO Franchise Director Athena Peters. Peters delivered her 2015 producer's letter today with six major initiatives for the first half of the year. These include improvements to legendary items, new fellowship challenges, a possible new PvMP map in Osgiliath, and quality of life fixes. She said that the team will also be delivering episodic content during the year: "We are currently in development on a new type of quest content that will roll out like an episodic TV show, a little at a time, as you follow a new friend across Middle-earth seeing familiar places in a new light." Server merges of a sort are also in the works: "We're taking measures to get everyone onto the more populous servers, so that finding parties is easier and festivals and live events are more fun. We are working on both improved server transfer tools and upgrades to our environments to improve playability. Also we will be moving our European servers back to the EU!" In other LotRO news, an exploit that allowed players to create an overpowered character in the game has been addressed and fixed in a patch that went out earlier today. The hotfix puts level restrictions on a slew of reputation items so that players cannot use them at a lower level and gain access to gated vendor items before the devs intended. Update: Peters penned a follow-up post to clarify certain items in the producer's letter.

  • DDO Update 24: Heart of Madness goes live tomorrow

    by 
    Justin Olivetti
    Justin Olivetti
    12.10.2014

    Tomorrow, Dungeons and Dragons Online will be getting its last big patch of the year, Update 24: Heart of Madness. Considering the cheery title, one might expect scarring challenges and experiences that will drive your average player insane (including using yourself as a puzzle piece to get through a fiendish game). The crux of the patch centers around an invasion from the plane of madness to Eberron, with popular D&D figures like the Lord of Eyes, the Lord of Stone, and Yalthoon the Mindflayer. Players will tackle a trio of high-level madness-themed dungeons in this paid adventure pack, although there will also be a fourth free dungeon that's part of the ongoing Wizards of the Coast Tyranny of Dragons event. Update 24 will also come with cosmetic armor effects, smarter AI monster champions, and a revamp of Barbarian enhancements.

  • Massively's Black Friday MMO sales and deals roundup

    by 
    Bree Royce
    Bree Royce
    11.28.2014

    Happy Black Friday, everyone! We've been keeping an eye on MMO-related sales and promotional events just for you. Here are a few of the bigguns that might be worth taking advantage of today and through the weekend: Guild Wars 2's digital versions are 50% off through the official website until December 7th. World of Warcraft -- well, the bundle with everything but Warlords of Draenor -- is 75% off through December 2nd. WildStar is on sale for 50% off, so $19.99, for a "limited time" on the official site and at other retailers. ArcheAge has a bunch of marketplace items on sale, along with two new mounts. Today only, SOE is offering double Station Cash, spendable in most of its MMOs. Star Wars: The Old Republic has hinted that a large (possibly hourly) Cartel Market sale is on the way today. All of Perfect World's MMOs have sales running over the next few days; of note to us are sales in Neverwinter, Champions Online, Swordsman, and Star Trek Online, the last of which is offering not just a cash shop sale but a sale on lifetime subs. Lord of the Rings Online is offering double bonus points in its cash shop and bonus XP in-game. Wargaming has festivities and sales planned for World of Tanks and World of Warplanes. Dungeons and Dragons Online is offering +20% XP through Sunday. RIFT is not only selling the classic collector's editions, character slots, and bag slots at 50% off but making the newest expansion available to buy via credits for the first time. TERA has a slew of cash shop item goodies on sale, including bundles with mounts and character slots. Marvel Heroes' multiple sales extend to Cyber Monday. (Update: MJ tells us that logging in Saturday will grant you a free remote-controlled Blackbird jet pet!) And don't forget all the MMOs and MMO bundles/DLC on sale on Steam for the fall sale, as well. Elder Scrolls Online and The Secret World are among them! If you know of others -- and we're sure there are several -- sound off in the comments!

  • Warner Bros. plans more layoffs through early 2015

    by 
    Justin Olivetti
    Justin Olivetti
    11.05.2014

    The rocky situation for Warner Bros. is far from over. Game Informer is reporting that the conglomerate is planning more layoffs through "most business groups" starting this week and going through early 2015. Variety says that up to 1,000 employees from TV, film, and other divisions will be let go from the cuts. This report stems from a staff memo that discusses this internal, company-wide restructuring. While Turbine was not specifically mentioned, there is concern following the recent bout of layoffs that hit the Lord of the Rings Online developer.

  • Warner Bros. confirms Turbine layoffs [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2014

    Turbine appears to be going through another round of layoffs that are possibly affecting the Lord of the Rings Online team, according to Twitter messages. Former Community Manager Rick Heaton seemed to confirm this in a tweet sent earlier today: "Thinking of my friends at #Turbine and #LOTRO and elsewhere today. I'm easy to find if you need me." Massively has reached out to the studio for an official comment. [Update: Warner Bros. has confirmed unspecified layoffs by issuing the following statement to Massively: "As part of our normal business process, we're routinely looking at the strategic alignment of our company. Unfortunately, in order for us to invest in growth areas at Turbine, we have to eliminate some positions. These are always tough decisions, which we don't approach lightly, but it's crucial that Turbine is structured in a way that reflects the current and coming marketplace."]

  • DDO beefs up melee characters in Update 23

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2014

    All hail patch day for Dungeons and Dragons Online! Hear the mighty dragons roar and witness the ancient vaults break open and spill their content goodness! For Update 23 hath arrived to change the game forevermore. Update 23 may not be the largest DDO patch to date, but it does contain several significant improvements. The biggest of these is a large buff to melee characters to balance that playstyle with those of other roles. Melee characters have new stats to help them with their efforts, including melee power, ranged power, and magical resist rating. Turbine has also unlocked the epic version of the Orchard of the Macabre instances, added in a new raid, included guild storage, and offered players the ability to create cosmetic variants of armor pieces with the new Mirror of Glamering.

  • The Daily Grind: What's your favorite MMO forest?

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2014

    I love me a good forest in an MMO: One that's not too dense, not too annoying to navigate, and not too full of shrieking spiders jumping on me from above. Give me a quiet, gorgeous, lush grove to wander through and I could easily lose myself in the game. Some of my favorite forests include LotRO's Lothlorien, World of Warcraft's Elwynn Forest, and Dungeons and Dragons Online's King's Forest. Each has its own personality and absolutely beckons to be screenshotted as I softly wander through its flora. So what is your favorite MMO forest and what do you like about it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hear snippets of Chance Thomas' Dota 2 score

    by 
    Justin Olivetti
    Justin Olivetti
    09.09.2014

    Composer Chance Thomas has revealed his latest project: creating a Compendium score for Dota 2. In a new behind-the-scenes video, you can see Thomas conducting a choir and orchestra as they perform snippets of various tracks for the popular MOBA. Thomas previously worked on MMOs such as Lord of the Rings Online and Dungeons and Dragons Online. You can watch the Dota 2 soundtrack video after the jump!

  • Perfect Ten: MMOs that deserve another chance

    by 
    Justin Olivetti
    Justin Olivetti
    09.06.2014

    First impressions matter. First impressions count. First impressions are lasting. These commonly cited maxims are true, but I would like to add one more: "First impressions can be deceiving." Due to our nature of making snap judgments, experiencing something at the wrong time or being impatient, we can rush to a conclusion that could rob us of something we could truly love. There are few things that frustrate me more than seeing MMO gamers adopt the gospel of the first impressions and refuse to ever return to a game afterward. We keep treating MMOs as disposable, one-shot entertainment that must be plundered quickly right out of the gate instead of seeing them as reusable fun that gets better with time. So the next time you feel bored waiting for the next MMO to launch so that you can make a two-month first impression and then leave forever, why not give an older title a second try? In this week's countdown, I'm going to make a case for 10 MMOs that deserve another chance even if you wrote them off long ago.

  • DDO's Update 23 to buff melee characters and add guild storage

    by 
    Justin Olivetti
    Justin Olivetti
    09.05.2014

    Preview patch notes are on Dungeons and Dragons Online's forums for the upcoming Update 23. These notes paint a picture of a considerable patch that includes a significant buff for melee fighters. "Update 23 brings a series of changes aimed at improving the ability of melee-focused characters to face some of DDO's toughest challenges, and bring increased balance between melee, ranged, and spell-casting characters," the team posted. Also slated for Update 23 are epic versions of the Orchard of the Macabre, guild storage on airships, a special mirror that allows the user to make a cosmetic variant of an armor piece, and a new feat called Epic Power that gives +3 melee power to characters level 21 and up.

  • The Game Archaeologist: Ironman modes and elective permadeath

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character, and available loot (or lack of it). I used to love how some of those '90s shareware titles would mock me for picking easy, sometimes portraying my character wearing a baby bonnet and sucking its thumb. Real gamers, the devs implied, go tough or go home. With a few exceptions, MMOs operate on a fixed level of difficulty for all of their players. Instead of assigning blanket difficulty client-side, the game world portions difficulty into areas, usually according to level or activity. Some games have instances with adjustable difficulty levels, but past that what you get is also what I get. This might be changing. A very fringe but dedicated group of players have championed such ideas as elective ironman and permadeath modes for their MMOs, and at least one studio is responding positively to that desire. Would you choose to make your MMO experience harder than everyone else in exchange for nothing more than a bigger challenge and a more "realistic" experience?

  • The Daily Grind: Do you want adjustable difficulty levels in MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    07.16.2014

    There were a few of us sitting around the other day moaning about how a certain MMO (that will not be named because we're afraid of it just like Voldemort) was too difficult for a casual player who wanted to see the content without concern for rewards. That got us on the topic of adjustable difficulty levels, something that's quite common in most video games but not so much in MMOs. That doesn't mean difficulty levels are absent from the online gaming space. Dungeons and Dragons Online, for example, has expanded its difficulty options for instances that allow players to set it at anything from solo all the way up to tough-as-nails elite. RIFT also implemented chronicles to allow raid-shy players a way to see these fantastic setpieces and get the story without having to join that niche community. Do you want to see more adjustable difficulty levels in MMOs? What would that look like? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • DDO changes direction, focuses on player feedback

    by 
    Shawn Schuster
    Shawn Schuster
    07.02.2014

    July's Dungeons & Dragons Online Producer's Letter is the second one from DDO Franchise Director Athena, and in it, she describes the changes coming to the fantasy MMO. While the original road map set in place last December by Rowan has been followed thus far, Turbine is looking to redirect further changes based on player feedback. Update 23 will bring the Epic Orchard of the Macabre, a new Epic raid, new enemies (including werewolves in Eberron), heavy armor improvements, and more. Update 24 will then bring new quests and a new event to round out the end of the year and the holiday festivities. Be sure to read the entire letter in the forums for more details on what's to come.

  • Jukebox Heroes: Dungeons & Dragons Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    07.01.2014

    I've never liked the Dungeons & Dragons Online soundtrack very much. Now that I've given you no reason to keep reading, please keep reading. It's an unsettling score that's heavy on discordant tracks and murky atmosphere but lacks a lot of memorable, earworm-worthy tunes. Plenty of it is done with a heavy-handed synthesizer in the mode of scoring a Saturday night B-movie. The Dungeons & Dragons moniker deserves better than this, I've always believed. But I'm not one to throw out an entire score when there are a few redemptive pieces within. And amid the minefield of moody music, there are a few tracks that rise to being quite listenable indeed. In fact, much of the recent work done for the game's two expansions have clearly done away with slam-dancing on the keys in exchange for an honest attempt at a good score. Listen for yourself; the studio's made 16 tracks available for free downloads. So let's see what makes it to the top of the DDO pile, shall we?

  • Dungeons & Dragons Online launches Update 22

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2014

    Are you ready to buckle your swash? Has your swash been buckled in anticipation? Do you own a variety of buckles and swashes? Because Dungeons & Dragons Online has just released Update 22 onto the live servers, and that means that Bards will have plenty of buckleswashing to do with the addition of the Swashbuckler enhancement line! Dance, parry, crack horrible puns, and stab at people while still retaining all of the usual song-based mechanics of Bards. It's free for everyone! Update 22 also includes an epic-level upgrade to Three Barrel Cove, perfectly complementing the newly swacklebushing methods of Bards. There are also major improvements to guild levels and guild airships, allowing guilds to hit level 200 while sporting new and improved facilities on new and improved airships. And there's new stuff in the cash shop, too, giving DDO players plenty to do if they ever tire of the interactions of swashes and buckles.

  • Perfect Ten: The MMOs that influenced me greatly

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2014

    Every one of us has an "MMO resume": a list of titles that we've played, whether briefly or extensively. Some of those are just games, casual flings that meant nothing. But others can take a more meaningful role in our lives, influencing how we experience and view MMOs. I would scarcely say that my resume is one of the most robust you'll ever see; I'm sure plenty of you have played more than I. However, I like to think that I've had a journey over the course of a decade or so that's shaped who I am as a gamer. Since it's my birthday today, I'm going to share 10 of those influential MMOs with you and what they've done for me. You're going to get me cake.