ddo-update-12

Latest

  • DDO's Challenges tweaked, torqued, and tailored

    by 
    Justin Olivetti
    Justin Olivetti
    11.28.2011

    It's been a few weeks since Dungeons and Dragons Online came out with Update 12 and its newfangled Challenge system. No new system is perfect, of course, which is why Turbine has a slew of changes and fixes in testing as it prepares the first post-Update 12 patch for release. There's no one specific aspect of the Challenges that is receiving the most attention, but a variety of tweaks to make the feature more enjoyable (and functional) as a whole. The patch includes additional weapons at Challenge vendors, Challenge loot that can be used in crafting and upgraded, and the ability for players to repeat Star Challenges for XP. There's also the interesting inclusion of the ability to sell DDO Store-bought loot to in-game vendors for cash. Players are invited to check the changes out on the Lamannia test server or to peruse the patch notes at their leisure.

  • Hands-on with Dungeons and Dragons Online's Update 12: Vaults of the Artificers

    by 
    Rubi Bayer
    Rubi Bayer
    10.26.2011

    Turbine has kept to a regular schedule of updates for Dungeons and Dragons Online for a long time now, which means that it's time for us to start preparing for Update 12. The updates have been pretty exciting, rolling out new adventure packs, bringing new races and classes, and introducing a detailed crafting system. The focus on Update 12 is the new adventure pack, one that is a sharp departure from the previous packs. While earlier adventure packs have been story-driven, some even serving as a continuing story arc from their predecessors, this one serves as pure fun for players to challenge themselves with. DDO devs Eric Boyer and Ian Currie were kind enough to invite me on a tour of the new content, so follow along after the jump to see all the details!