death-knight-lore

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  • Lichborne: Warlords of Draenor Q&A for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.26.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Last week, we covered the basic class changes of Warlords of Draenor. This week, we're taking a few common questions about those changes and combining them with new information. We'll be discussing the new secondary stats and how they affect tanks, examine the possible return of dual wield tanking, and consider death knight lore in the new expansion. Without further ado, let's get started. Q: Could dual wield tanking come back with Warlords of Draenor? After all, your weapons hit more now that hit and expertise are gone. No. Ghostcrawler clarified recently that the miss chance for dual wield weapons isn't going away. You will still miss with "white" hits, it's just that your special hits will never miss (at least, not because of your gear). This will be exacerbated by the fact that blood death knight special attacks will not hit with the off-hand. The reason dual wielding works for frost is that Threat of Thassarian exists. It does not exist for blood death knights, therefore blood death knight dual wielding is still inferior and likely will stay inferior in Warlords of Draenor. The only real advantage dual wield tanking has is that you might get more Bloodworms, but that is not enough to offset the losses.

  • Lichborne: Divining the direction of death knight lore in Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.14.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Let's face it: We had it pretty good in Wrath. Since that expansion was our grand debut, we were everywhere. We had an opening experience where we connected with our origin and found out that our own factions, for obvious reasons, barely trusted us. We were instrumental to the battle in Northrend, doing things other factions wouldn't do, with a clear goal of destroying those who wronged us. We were perfect tragic figures with some robust story and great characters in the form of Thassarian, Crok Scourgebane, and Darion Mograine, among others. In Cataclysm, things have been, to say the least, a little bit sparser. With Arthas dead, do death knights have a purpose in lore anymore, or are we just around because it'd be sort of silly to remove the class and have everyone reroll? I tend to think death knights are still a pretty interesting and dynamic class, story-wise, and this week, we'll look at where we are at the end of Cataclysm and where our story might go in Mists of Pandaria.

  • Breakfast Topic: Should Death Knights get unique racial abilities?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.30.2008

    So with WoTLK fast approaching, there's still plenty of discussion and debate about that whole Death Knights being all races thing. We've already covered the lore aspect, but another thing lot of people have been discussion is how Racial abilities will work with Death Knights. Some people are concerned that abilities like Gift of the Naaru aren't something a Death Knight steeped in shadow should be able to use. Now me, I think that if the Naaru can forgive the Blood Elves for M'uru, they can forgive Draenei Death Knights and give them back Gift of the Naaru. Still, commenter Clayton sent an intriguing thought into WoW Insider's secret headquarters the other day: Who says Death Knights have to use racials? When you consider what a Death Knight is, there's at least some measure of sense to it. Death Knights have undergone a radical change. They're suffused with dark energies, they have forsaken what they knew of love and life and light, they have forsaken whatever skills they knew in the past, all to take up the Runeblade. It is true that not all Death Knights become actual undead, but the total control the Lich King exerts over them leeches away much of their former identity. Because of this, it seems possible that Death Knights could have lost their connection with their racial identities, and through that, their racial abilities. This could also be a quick and easy way to ensure a bit of balance between the various races. There's a whole lot of considerations to made with racials and Death Knight abilities. Will Arcane Torrent combined with anti-magic tanking abilities just make Blood Elf Death Knights too powerful against casters in PvP? Giving Death Knights their own unique set of "racials" based around their class would be an easy way to sidestep this, and probably justifiable since Death Knights are their own seperate "hero" class category. Then again, it might put them under undue pressure to make special racials for all other hero classes as well, so they might want to stay more flexible. Which side of the issue do you fall on? Should they keep it simple and just keep the racials like they always have? Or do the Death Knights need a whole new set of racial abilities, and if so, what?