deathwing

Latest

  • Know Your Lore, Tinfoil Hat Edition: Wrathion's War

    by 
    Anne Stickney
    Anne Stickney
    09.02.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Clever, vicious and sometimes cruel, the black dragon Wrathion is not just the son of Deathwing, he's the only black dragon currently in existence that is free of the corruption of the Old Gods. In Cataclysm, he arrived with quiet fanfare, and just as quietly plotted to take out every single other black dragon on Azeroth. And with the help of an unnamed rogue, he succeeded, even bringing down the corrupted, infested mess of his father, with said rogue's assistance. Patch 5.0.4 brought plenty of class and system changes, but it also brought a ton of new achievements as well. And while some are easily defined, others remain an intriguing mystery. Wrathion's part in Azeroth's history is far from done, and there's a series of achievements in the Quests section that clearly point that out. However, we've little to no indication what these achievements actually mean. Which means it's the perfect time for some rampant speculation about everyone's favorite not-quite-evil young mastermind, Wrathion the Purified. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: This post contains some content spoilers from Mists of Pandaria.

  • Breakfast Topic: I'll miss you most of all, Deathwing

    by 
    Matthew Rossi
    Matthew Rossi
    08.26.2012

    Love him or hate him, Deathwing had presence. Deathwing's gaping metal maw really personified Cataclysm as an expansion. His flying over zones and burning everything in his path to ash made him part of the world in a way that Illidan, Arthas, Kil'jaeden never managed. He combined the arrogance and sneering sense of superiority of a more human antagonist with the unfathomable menace and raw power of a destructive force of nature. He's the only raid boss to actually require two fights to finally defeat him. I've always had a soft spot for ye olde Deathwing. I feel like we didn't get to see enough of his diabolical planning side, the schemer who manipulated the kings and princes of the Eastern Kingdoms into almost letting him take over Alterac and marry Calia Menethil. This was a plan with long-term aspirations and goals. We got to see a little more of his personality in the story Charge of the Aspects, but I would have liked to have seen more. Still, he's dead, the day has been saved, and we're moving on to those misty shores of Pandaria. But his legacy will live on. Goodbye, Neltharion. Hopefully you rest quiet. You really were the Cataclysm. World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

  • Gamescom Raid Q&A with the Devs: Nerfs, the raid finder and more

    by 
    Olivia Grace
    Olivia Grace
    08.22.2012

    You may have spotted Monday's post on how to design a raid, which was the first half of the Gamescom 2012 Raids and Dungeons round table with Ion Hazzikostas and John Lagrave. The second half of the Round Table was a Q&A session in which many interesting questions were asked, shedding light on some hot issues as well as simply providing a little more insight into the Blizzard Encounter Design Team's creative processes. Again, these aren't verbatim quotations from Ion and John, as I simply can't write that fast, but the overall statements are accurate representations of their responses. Are there any encounters Blizzard have had to alter or leave out due to technical constraints? There was a boss leading up to the Lich King who you had to heal (Valithria Dreamwalker), and that was a huge challenge for their existing technology. If you think about it, Ion explained, up to that point, every healing spell in the game was designed to be cast on a friendly target, that is to say, a player. So the devs were faced with the task of reworking every healing spell in the game. They didn't want players to only be able to use certain spells on her, as that would have been bad, so they redid every healing spell. The technical team changed the game's design so that the boss basically became a raid team member. Ion and John explained that it's all about working out creative ways to implement the designers' ideas.

  • Know Your Lore, Tinfoil Hat Edition: The whispers of Azeroth

    by 
    Anne Stickney
    Anne Stickney
    08.12.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Sargeras: Fallen Titan, founder of the Burning Legion and destroyer of worlds. Since his fall from his place as the premier champion of the Titans, Sargeras has enjoyed utmost success in his mission of destruction, bringing down endless worlds and wreaking havoc across the universe. Yet one world has eluded his grasp, time and time again -- Azeroth. Though the Burning Legion has visited Azeroth countless times, it has yet to sink its claws into the world and wrench it apart. Despite this, the Legion continues to try. There may be hundreds, thousands, possibly even millions of distinct worlds out there ripe for annihilation, but the Burning Legion and Sargeras himself have focused with certainty on our little world. Is it a matter of revenge? Is it a matter of stubborn persistence? Or is there some other reason we're the focus of the universe's heralds of hatred? What is Sargeras' fascination with our tiny planet, anyway? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • WoW TCG Battle of the Aspects Raid Deck now available

    by 
    Michael Sacco
    Michael Sacco
    08.08.2012

    The thrill of taking down Deathwing might be winding down in the MMO, but in the WoW TCG, those cylinders are just starting to fire. The Battle of the Aspects Raid Deck lets you and your friends use your decks of choice to take down the Destroyer's automated boss deck. Unlike previous raid decks, this one gives you options to adjust the difficulty. If you're running basic decks or you're a more casual player, the base experience will work just fine, but if you're a high-level player, you can ratchet up the difficulty with up to four Tentacle cards that give Deathwing new abilities. The raid deck is augmented with one Treasure Pack booster with random cards from the 75-card Treasure set, including weapons, allies, and abilities (and a chance at Loot cards, too, since that's the question on your mind). Treasure Pack boosters are also available separately. Battle of the Aspects is available in stores now. P.S.: If you're wondering who wrote the brilliant flavor text on these cards, it was me. I did.

  • Know Your Lore: The unmakers of worlds

    by 
    Matthew Rossi
    Matthew Rossi
    07.11.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Seriously, what's up with all the things threatening to destroy Azeroth outright? The Old Gods seem to want to destroy Azeroth to get out from their prison within it. Algalon wanted to reoriginate the planet, which would have effectively destroyed the planet entirely and remade the whole thing, entirely to prevent the Old Gods from getting out. Now, with Algalon sitting back to observe, we had to step up and stop Deathwing from destroying Azeroth as well. Granted, Deathwing was all tied up in the Old God's agenda, but you get the sense that old Neltharion wanted Azeroth destroyed because, ultimately, he couldn't take his connection to the planet's soil and rock, its very earth, for one more instant. Killing Deathwing almost seems merciful, since at the end he was nothing but a destroyed ruined pile of mutated flesh erupting from his elementium armor.

  • Know Your Lore, Tinfoil Hat Edition: The Well of Eternity

    by 
    Anne Stickney
    Anne Stickney
    07.08.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Long, long before the rise of human and orc, the world of Azeroth was far different than it appears today. Instead of the multitude of continents we know of, there was simply one: Kalimdor. It was essentially Azeroth's version of Pangaea -- a supercontinent that covered the world. Places that we travel to today, Northrend, the Eastern Kingdoms, even the islands off the coasts of the world were all part of the massive continent. This was Azeroth, back in the day -- one world, one continent, and a lot of Old Gods. Theories seem to be mixed on which came first, the Titans or the Old Gods. The latest theory came from the Tribunal of Ages, which implies that the Titans ordered the world and left, then the Old Gods arrived, and then the Titans returned to deal with the problem. After imprisoning the Old Gods, the Titans created safeguards to protect the world, safeguards that would prevent the rise of the Old Gods -- and in the event that the Old Gods returned, safeguards that would go so far as destroying Azeroth itself. Watchers and Aspects were both created and charged with protecting the fragile world. And, according to various pieces of history, the Titans created the Well of Eternity. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Blizzard recaps the story of Cataclysm's legendary daggers

    by 
    Alex Ziebart
    Alex Ziebart
    04.11.2012

    If you don't play an endgame rogue capable of getting your hands on the Fangs of the Father legendary daggers, you missed out on quite a bit of awesome lore surrounding the future of the Black Dragonflight. Worse, you don't get to meet Wrathion the Purified, Deathwing's son, at all. This has been an ongoing problem with legendary quest chains specific to certain classes or roles, but Blizzard has provided a solution this time around. Blizzard has released a series of videos detailing the events that occur throughout the Fangs of the Father quest chain. Even better, the entire recap is narrated by Wrathion himself, describing the events of the quest chain from his perspective. The entire thing is capped off with an insinuation that we just might run into Deathwing's heir beyond the mists of the sea. You can watch the first part embedded above and the following three parts either on Battle.net or behind the cut below. In addition to the videos, Battle.net offers a list of the first 100 people to complete their Fangs in each world region.

  • Know Your Lore, Tinfoil Hat Edition: The secret of Pandaria

    by 
    Anne Stickney
    Anne Stickney
    04.08.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. "It's just possible that the curious race we're going to meet in this mystic land, may just teach us a thing or two about who we are, and why we fight." -- Chris Metzen, BlizzCon 2011 What do we know about Mists of Pandaria? We've been told that the major conflict highlighted in this expansion will be between Alliance and Horde. We've also been told that this will be one of the bloodiest wars since the days of Warcraft II. We've been told that there will be consequences for our actions, and we were told when the expansion was announced at BlizzCon that the pandaren have something to teach us. So what's up with that? And what's up with the crazy map making a reappearance? That's the funny thing -- it's all interconnected, possibly. Today we're going on a Tinfoil Hat trip through Mists of Pandaria to talk about my favorite crazy map, some theories on Azeroth, and why exactly Garrosh needs to be removed. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Encrypted Text: The Shock and Awe build

    by 
    Chase Christian
    Chase Christian
    04.04.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. If you have been raiding 10-man Dragon Soul every week, Wrathion should be handing over the Fangs of the Fathers any day now. Even the second rogues in most 25-man groups will be collecting their last Elementium Gem Clusters shortly. For many rogues, these daggers are the first legendary weapons that they've ever acquired. When you receive them from Wrathion, it might feel a bit overwhelming. What do you do with these weapons? What will they do to you? There is a quote that's been passed down from thief to thief, assassin to assassin, and rogue to rogue for generations: "If your blades are happy, you're happy." You want your weapons to work for you, and not the other way around. You can't starve your blades, trying to forcefully adjust their diet to tolerate Morchok's rocky hide or Hagara's snow cones. If you want to keep your blades happy, you have to feed them what they really want: player blood, and lots of it.

  • The Dragon Soul -- a post-mortem

    by 
    Matthew Rossi
    Matthew Rossi
    03.30.2012

    Technically, as I write this, the Dragon Soul isn't actually dead yet, nor do raids really die so much as either become outdated or revamped. (Zul'Gurub and Zul'Aman stand as examples of raid content that died to be reused, while Naxxramas was used again as an introductory raid.) But since we're closing in on our fourth month running the raid instance, I thought this was a good time to examine it critically. What were the Dragon Soul's main themes? How did it function both as a raid instance and as a platform to end Deathwing's story arc? And most importantly to me, did I enjoy the ride? Dragon Soul as an experience was fascinatingly diverse compared to previous raids. It eschewed the static finding of some dark cave or towering fortress to instead create a raid wherein we traveled the world, with different environments for the bosses to suit the locations and set pieces for our transitions. One complaint I've seen is that by reusing the Dragonblight and Wyrmrest Temple, Blizzard's design team was cutting corners -- but frankly, I don't find that criticism very accurate. First off, Wyrmrest is where the dragonflights typically meet, as demonstrated by Malygos' assault during the Nexus War, so it makes perfect sense for it to be where Deathwing sends his full Twilight's Hammer forces to try and crush them.

  • Know Your Lore: Cataclysm for Dummies, epilogue

    by 
    Anne Stickney
    Anne Stickney
    02.19.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. If you've read Act I and Act II of Cataclysm for Dummies, you should have a pretty basic understanding of what happened during Cataclysm, why Deathwing was a threat that needed to be addressed, and what we've been doing in all of those zones, 5-man dungeons, and raids. There was a purpose to every raid that came out with Cataclysm, but that purpose isn't blatantly clear unless you're paying really close attention as you're leveling through the zones. People who love following the lore do that automatically, which is why these guides aren't for them. However, you might want to know what all of this means or have some questions about the stuff that wasn't really resolved in Cataclysm. Or you may want to know what's in store in Mists of Pandaria and why you should be interested in what's coming next. This epilogue is going to go over a few simple end-of-Cataclysm points that should be of interest to those wanting to know what's next or still have some questions about Cataclysm's story.

  • Know Your Lore: Cataclysm lore for Dummies, Act I

    by 
    Anne Stickney
    Anne Stickney
    02.05.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Are you super familiar with Warcraft lore? Can you name all the dragon aspects, what they were created for, where they got their powers? Do you have a working definition of the Dragon Soul, what it is, what its other name is, and why it's important? Do you know who Sinestra was before she was a torn-up, reanimated corpse in the bottom of the Bastion of Twilight? Are you related to the Red Shirt Guy? Are you the Red Shirt Guy? Then this post is likely not for you. But if you've been running the Raid Finder like a fiend, killing dragons and elementals and minions left and right, and suddenly found yourself wondering why, exactly, you were fighting in Wyrmrest Temple, this is for you. If you're wondering why Thrall is suddenly pals with the Dragon Aspects, this is for you. If you're wondering why exactly Deathwing is such a huge major threat and what's with all this running around you have to do, this one is for you. Let's take a quick sweep through the entirety of Cataclysm and recap what's happened. Better yet, let's sum up.

  • The Light and How to Swing It: The Fall of Deathwing, ret edition, part 2

    by 
    Dan Desmond
    Dan Desmond
    02.01.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! This is it, guys and girls. This is the moment we have all been training for while hitting that poor target dummy in Orgrimmar, because only repeatedly bashing a plank of wood will truly prepare you to square off against a dragon as epic as the big DW. So pick up your weapon, your bag of tricks, and your handful of cooldowns -- it's time to kill Deathwing the Destroyer. Spine of Deathwing I remember when there was wild speculation on what the Deathwing fight in Dragon Soul would actually look like. The devs announced that we would jump on him for part of the fight, and my strange brain secretly hoped that we would start at his tail and work our way up, maybe chopping off his legs and wings into a giant container of dry rub so the Titans could come on down and throw it on a massive barbecue. Honestly, we should have done that with Onyxia so she couldn't be resurrected 14 times!

  • Limited edition WoW cups coming to ampm stores

    by 
    Mathew McCurley
    Mathew McCurley
    01.26.2012

    Upset over the cancellation of BlizzCon 2012 and looking to drown your sorrows in a massive cup adorned with one of your favorite Warcraft characters? Blizzard is teaming up with ampm to promote World of Warcraft cups featuring Arthas, Kil'jaedan, Illidan, and Deathwing. We don't have a release date for the cups just yet, but look for more information as the promotion gets closer to beginning. World of Warcraft is entering over seven years of operation and still going strong, enough so that regional advertising campaigns at widespread retailers are an attractive move. WoW has definitely eclipsed the video game market and is instead focusing on attracting new players because, for the most part, a lot of the home team market is dried up. By putting WoW in places where less typical gamers might encounter it, Blizzard has a great chance of attracting new people. Can we please get the dataminers on this and tell us what size cups these are, as well as the materials used to make them? I love those study plastic cups. I'm waiting patiently.

  • Encrypted Text: How fast can you get Fangs of the Father?

    by 
    Chase Christian
    Chase Christian
    01.18.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Last week, a rogue obtained the very first pair of legendary daggers, Fangs of the Father. The spelling of the rogue's name is Имбос, and I can only imagine it sounds like the words "borscht" and "gulag" combined, because those are the only two Russian words that I know. You might recognize Имбос's guild, Exorsus, as the guild that achieved the world-first Glory of the Dragon Soul Raider. Thankfully, I can actually pronounce Exorsus. How could one guild win both the Glory achievement and legendary dagger races? In fact, how could any rogue have obtained the Fangs of the Father when they take eight weeks to acquire, at the very least? If you're keeping track, there have been seven raid lockout periods since patch 4.3 and Dragon Soul were released. If you examine Имбос's armory, you'll notice that there are a combined nine kills of Yor'sahj listed (three normal, six heroic). Lockout resetting is a known issue for progression raiders, but since it hasn't been declared an exploit by Blizzard, there's nothing stopping players from spending some cash to get ahead. I'll be waiting to congratulate the first rogue to acquire Fangs of the Father in a mathematically possible timetable.

  • Know Your Lore, Tinfoil Hat: Destroying this clockwork universe

    by 
    Matthew Rossi
    Matthew Rossi
    01.11.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. If you've ever run the Black Morass in the Caverns of Time, you may recall Aeonus' memorable line upon entering the fray: "The time has come to shatter this clockwork universe forever!" A clockwork, as we know, is a precision instrument, an engineered and designed mechanism that proceeds along a rigidly programmed path. A clockwork does exactly what it was designed to do -- it ticks off the seconds in a preordained fashion. I bring this up because of the revelation that the Titans, when they created the dragon aspects, seemingly knew that one of them would go mad and align himself with the Old Gods. The four aspects who remained seemed convinced that this moment, this Hour of Twilight, is what they were created to avert. The question then becomes, why would the Titans empower Neltharion in the first place if they knew what he would do? Why would they create a powerful entity like an aspect if they knew he would become corrupted? The answer may be as simple as this: They didn't know it -- they simply anticipated it. The mechanism was designed to accommodate a great many options. Algalon the Observer Your actions are illogical. All possible results for this encounter have been calculated. The Pantheon will receive the Observer's message regardless of outcome. source This is a Tinfoil Hat edition of Know Your Lore. It takes established game lore and speculates on what it could, might, or does mean. It contains spoilers and, furthermore, is not to be taken for actual in-game or tie-in story.

  • Lichborne: Fall of Deathwing Raid Finder tips for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.10.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. I will be frank: Every death knight should have a solid goal to defeat Deathwing this expansion. It's not for the experience, it's not the glory, it's not even for the achievements. No, it's for one thing: It's for the tentacle sword. This baby is everything that one can aspire for in a WoW weapon. It's a sword. It can be transmogrified into our signature runeblade. It has an awesome creepy pet proc. What's not to love? Of course, to get to the sword, you'll first have to take down four bosses, hope the sword drops, and then hope you win the roll against who knows how many other plate DPSers in the raid -- but hey, you have to start somewhere, right? Let's dive into the Fall of Deathwing. To be frank, the most annoying part of the fight with Ultraxion, the first boss, is his trash. Dragons will fly in slowly from the skies above and must be pulled down where you can DPS and/or tank them. If you can get past that, Ultraxion himself should be a breeze.

  • The Queue: My heat still isn't fixed

    by 
    Mathew McCurley
    Mathew McCurley
    01.06.2012

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mathew McCurley (@gomatgo) will be your host for today. I may start to combust internally to fuel my warmth, as opposed to waiting for my landlord to fix the heat. It is uncomfortably cold here. Send heat. kyle asked: I love the Asian theme in MoP. What real world cultures or mythologies un-used in WoW would you like to see? Back before Cataclysm was announced and revealed, I had desperately hoped that Blizzard would eventually do an Egyptian-themed world or expansion because of how much I loved Egypt-related stuff as a kid. All boys at some point in their lives want to be an Egyptologist, astronaut, or some kind of dinosaur expert. I think I wanted to be all three at the same time ...

  • Breakfast Topic: Do you mind being the unsung hero?

    by 
    Fox Van Allen
    Fox Van Allen
    01.05.2012

    Without a doubt, the characters we play in World of Warcraft are great heroes. We were there when the gates of Ahn'Qiraj were opened. We were there to fight off the Burning Legion at the Sunwell. We were there to see Arthas fall. We were there to down Deathwing -- twice. Hell, we have even traveled through time to be instrumental in events that happened before we were born. Of course, we're never the real hero. The real hero of the fight against Deathwing was Thrall. Anveena vanquished Kil'jaeden. It was Tirion Fordring who saved the world -- and you -- from complete destruction at the hands of the Lich King. It's like we're the Secret Service agent who saved Ronald Reagan from being assassinated. But if we were also the agent who saved Gerry Ford twice -- and then traveled back in time to save JFK and Lincoln, too. And then found Saddam Hussein and killed Hitler. And also maybe you caused the Big Bang too. It's an inevitable fact of MMORPGs. You're always there, but you never get the credit. Does that bother you at all? Do you wish that it was your character with the statue along the entrance to Stormwind? Or are you OK with your character's role, serving as the bridesmaid in every wedding to ever occur throughout history?