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Decision-making is a broad topic, so I am a bit hesitant to cover it directly. It's the little things that contribute to victory in League of Legends, and decision-making is not a little thing. It's a big topic with a lot of ground to cover. As I've said many times in the past, experience is the ...

2 years ago 0 Comments
February 7, 2013 at 1:00PM
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I really should have learned by now to not promise anything for a given week's column other than the fact that it will be there, as I got halfway through the original draft of this particular new featurette before deciding that I hated it. So while I still want to delve a bit deeper into specific...

3 years ago 0 Comments
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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community...

4 years ago 0 Comments
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There are some things in World of Warcraft I wish I could have done differently. Sometimes I wonder what it would have been like had I rolled a different class other than a priest. There are bosses that I wish I had killed before they became irrelevant. Alas, it all boils down to time that I wish...

5 years ago 0 Comments
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Trion World Network is trying a very different approach with their fantasy based MMO, Heroes of Telara, by pushing into an area currently untouched by most MMOs -- emergence. Emergence is one of the aspects that many MMOs aspired to, only to drop in favor of static storytelling. The problem with e...

5 years ago 0 Comments
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This is one of those quintessential arguments that pops up time and time again amongst gamers, guilds, groups, and communities. It's an argument that divides people, pisses off people, and causes countless more gamers to alienate other gamers. How serious should you be about playing your game? ...

5 years ago 0 Comments
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This is a pretty insightful thread, from all sides, on what the forums and customer feedback are really for. Rekker on Detheroc makes a good point, and that is that while people will complain about anything, almost no one speaks up when things are working right. We talked a little bit about this on ...

5 years ago 0 Comments
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Rob Pardo sat down to chat with PC Gamer recently about all things Blizzard, but as you might expect, WoW got a nice chunk of the conversation. He talks mostly about design -- after saying that PC gaming isn't dead (duh), he talks about the lore of a dungeon, and says that whenever you step into an ...

6 years ago 0 Comments
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We all come to moments in our lives where we have to make big decisions. The consequences of these choices can change our lives completely, and often the agonising debate over a particular decision can stretch out for months. Similarly, the characters we shape and nurture in WoW can face tough choic...

8 years ago 0 Comments