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  • ErikAgar via Getty Images

    App allows citizen scientists to track monarch butterfly migration

    by 
    Christine Fisher
    Christine Fisher
    08.16.2019

    If you've ever pulled out your phone to take a picture of a butterfly, researchers want your help. A team from the University of Maine is using an app that lets citizens scientists along the East Coast take photos of monarch butterfly migration sites and log details about where they're found. The responses will be compiled in an online database and help researchers determine if their monarch migration predictions are accurate.

  • fundamental rights via Getty Images

    Global smartphone sales fell by 6 percent last quarter

    by 
    Steve Dent
    Steve Dent
    11.02.2018

    It's not a secret that smartphone sales have been dropping around the world, but a new report gives us an idea of just how bad it's getting. Manufacturers shipped just 355.2 million units last quarter, a decline of 6.0 percent over last year, according to data firm IDC. Samsung caused much of that pain because it shipped 13.4 percent fewer smartphones last quarter and it accounts for 20.3 percent of the global smartphone market.

  • Toshiba, Fujitsu and Vaio could merge their PC divisions

    by 
    Daniel Cooper
    Daniel Cooper
    12.04.2015

    The PC business as we know it is dying, and whenever an industry reaches this point in its life, it has to team up with the other survivors to avoid oblivion. To that end, Nikkei Asian Review believes that Toshiba, Fujitsu and Vaio, Sony's spun out computing division, are considering merging their PC divisions together. The move would create a desktop, laptop and tablet-manufacturing supergroup that controlled more than 30 percent of Japan's market -- making it bigger than Lenovo, the current local champion. The paper believes that Vaio would be the name that survives, absorbing its rivals into its existing operations.

  • 2014 was the worst year for movie attendance since 1995

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    01.02.2015

    If you noticed a little more elbow room while you were at the movies last year, it probably wasn't the result of recliner chairs at your cineplex. As The Hollywood Reporter tells it, only about 1.26 billion folks bought movie tickets between New Year's Day and New Year's Eve in 2014 -- the lowest ticket sales figures have been since 1995 (1.21 billion sold). It's a six percent decrease compared to 2013, as well, when the number of tickets sold amounted to 1.34 billion butts in seats. THR also reports that in terms of dollars, sales dropped compared to last year too, seeing a five percent decline, which apparently is the biggest year-to-year fall in almost a decade.

  • Why Age of Empires Online failed

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2013

    Since the beginning of this year, Age of Empires Online has shifted into stagnation and decline -- and done so intentionally. So why did Microsoft Studios decide to all but abandon the future of this game? In short, the title launched with far too little content, a bad business model, and couldn't crank out the goods fast enough to retain an audience. This resulted in a sharp drop-off from 100,000 players to 15,000 in a few months. Executive Producer Kevin Perry criticized the game's launch at GDC Europe, pointing at its skimpy features (including only two civilizations at launch) and bad public perception: "You don't get a soft launch for a branded title. Players come there for your brand. You only get word-of-mouth once. Whenever we got new players, they always came in with the overhead, 'but I heard this game sucks.' That hill was extremely difficult to climb." Even after tinkering with the game's cost, adding in more content, and figuring out ways to allow players to spend more money, the company ultimately realized that the players were mostly demanding new content which couldn't be generated to make a profit. "The content itself was too expensive to create," Perry admitted. "We did do a lot of things right, but they weren't enough to actually save the game."

  • Report: Global MMO spending to top $12 billion in 2012

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2012

    Number-crunching services SuperData Research and Newzoo released reports today forecasting strong growth in the MMO industry. According to the analysts, worldwide spending on MMOs will top $12 billion this year, and that's not all: The companies also predict that this number will increase to a whopping $17.5 billion in 2015. Other facts released in the reports: Yearly MMO market growth increased by 14% in the U.S. and 24% in Germany. The number of MMOs in the field has doubled since the start of 2011. Twenty-three of the 50 million U.S. MMO gamers spend money on subscriptions or microtransactions, a 3% increase from 2011. The yearly average amount spent is $127. More German players spend money on MMOs than in the U.S. -- 13% more, to be exact. Free-to-play revenues in the U.S. now account for 50% of the market, up from 39% in 2010. Science-fiction MMOs make up to three times as much money as their fantasy counterparts. SuperData CEO Joost van Dreunen says that the race for gamers' wallets is only getting started: "The current market saturation forces MMO publishers to compete over a finite gamer population." [Source: SuperData Research/Newzoo press release]

  • Did you fire off a bunch of texts this Christmas? Welcome to the museum

    by 
    Sharif Sakr
    Sharif Sakr
    01.02.2012

    Finland might be the spiritual home of the SMS, but it also proves that this ancient form of communication is going the way of the rune stone. A mere 8.5 million texts were sent over the country's Sonera network on Christmas Eve, versus 10.9 million on that festive day in 2010. The same trend was spotted on other Finnish networks and also on the other side of the world: Christmas Day texts in Hong Kong were down nearly 14 percent on the year before, and Telstra in Australia experienced a nine percent year-on-year decline over the whole of 2011. Things are different in America, where texting has continued to grow, but that growth seems to be slowing down and some analysts expect "SMS erosion" to hit Verizon and AT&T by 2014. The obvious culprit is mobile internet: social networking apps, BBM, iMessage and a host of other 'free' options, but you won't find carriers complaining -- data contract ARPUs suit them just fine.

  • The slippery slope: Analysing the decline of World of Warcraft

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2011

    It's the word on the street these days: World of Warcraft is no longer quite the king that it used to be. The massive title has lost around one million subscribers over the past year, even with Cataclysm releasing last December. Gamasutra sat down with Blizzard for a frank talk about why the title is in decline, and what the studio has planned to counter this trend. While Blizzard is pleased with the tune-up that Cataclysm provided to the landscape and questing, some players cite the erosion of difficulty and challenge as a reason for their leaving. Lead Systems Designer Greg Street acknowledges this, but says that the WoW team is in uncharted territory: "We just don't have a lot of examples of games that have lasted this long and been this popular for so long to show the right way to do it. I think coming up with new mechanics and new systems is relatively easy, the problem is integrating it with what we already have. World of Warcraft today is so much more complicated than it was when it launched six or seven years ago." Ultimately, it may come down to players becoming bored more quickly as Blizzard struggles to pump out content to keep their attention. UC Irvine's Thomas Debeauvais conducted a study of 2,865 WoW players across the world, and found that 75% of them had stopped playing the game for at least a month while still being subscribed to it. Blizzard says that it wants to provide faster content updates and continue to overhaul the game's mechanics and graphics to give the players a reason to stay.

  • Nintendo posts Q1 loss on strong Yen and lower DS prices

    by 
    Thomas Ricker
    Thomas Ricker
    07.29.2010

    Although foreshadowed, it's hard to believe that the once mighty Ninty, a company with unshakable profits even during last year's global economic downturn, just recorded a Q1 net loss of ¥25.22 billion ($288 million) compared to a net profit of ¥42.32 billion during the same 3-month period a year earlier. Revenues dropped from ¥253.50 billion to ¥188.65 billion. Lower DS portable gaming machine prices coupled with a strong Yen (86.5 percent of its sales were outside of Japan) helped pull Nintendo into the red. Regardless, Nintendo continues to forecast a full year net profit of ¥200 billion on revenue of ¥1.4 trillion. We'll see.

  • ComScore: Android grows US smartphone market share as all others decline

    by 
    Thomas Ricker
    Thomas Ricker
    07.09.2010

    Slip on your fine silk smoking jacket and light up a victory cigar US Android fans, the latest comScore numbers are out for the three-month period ending in May 2010. The most notable trend spotted was a 4 point (up from 9.0% to 13.0%) quarterly increase in Google's Android market share as all other smartphone OS subscribers declined. ComScore also saw Motorola's slide continue, slipping behind LG now for a third place US finish as Samsung continued to bolster its dominant position. Expect the numbers to be jostled a bit next quarter when Apple's iPhone 4 numbers are factored in. Just don't expect to see the Android numbers suffer, especially with the Samsung Galaxy S launching on all the major US carriers before the quarter is done. [Thanks, Jeremy]

  • Nintendo net profit declines for first time in six years, panic remains inadvisable

    by 
    Vlad Savov
    Vlad Savov
    05.06.2010

    Nintendo's 2009 financial results have just been released and, shockingly enough, the company hasn't been able to break its profit record yet again. In fact, annual net profit dipped -- for the first time in six tenths of a decade -- to $2.44 billion, a 12 percent drop from the previous fiscal year's $2.79 billion. Sales of the Wii were down 21 percent year-on-year, but Nintendo still managed to shift 20 million units globally, so it's not exactly all doom and gloom at Mario HQ. And while Microsoft and Sony are working on their own motion-sensing offerings, Ninty is reloading the only way it knows how -- bringing the noir Wii to fashion-conscious Americans, and an all-new 3D portable console for the rest of us. Anyone willing to bet against Nintendo's income sheet improving next year? [Original image courtesy of Anarkyman]

  • Funcom posts $9.6 million loss in Q3 2009

    by 
    Griffin McElroy
    Griffin McElroy
    11.18.2009

    Following a round of layoffs, a delay for one of its most anticipated titles and continuing reports of the player decline of Age of Conan, we knew that Norwegian developer Funcom wasn't in the best shape. Earlier today, the company posted its Q3 financial results and confirmed our suspicions: The company's reporting a $9.6 million loss for the third quarter of this year. Compared to the company's $3.3 million profit from the same period last year, that's a pretty disheartening decline. With an expansion for Age of Conan and the ever-intriguing The Secret World presumably due out next year, and (according to a September 30 finance report) $34.8 million in the bank, Funcom's far from down and out. However, until one of those titles hits store shelves, things are probably going to get considerably less fun for Funcom.

  • Konami income declines as expected in first half of fiscal 2010

    by 
    Griffin McElroy
    Griffin McElroy
    11.09.2009

    Konami courteously warned its investors last week that the first half of this fiscal year had been ... unfavorable to the company. It forecasted a year-over-year decline in net income of 82%, falling from ¥12 billion ($132 million) in the first half of FY 2009 to ¥2 billion ($24 million) in the first half of FY 2010. This forecast now seems incredibly pessimistic in light of the recently released financial report, which reveals a net income decrease of 81%, down to ¥2.2 billion ($24.4 million) in the first half of FY 2010. See, Konami? Shake off that melancholy. That's one whole percent less than you expected to lose! Hey, you know what they say: When life takes one less lemon away from you than you expect it to take, then you can make lemonade with that lemon. Sure, it'll be fairly weak lemonade with just the one lemon, but it'll still be crisp and refreshing.

  • PlayStation hardware, software sales decline in Q1 2009

    by 
    Griffin McElroy
    Griffin McElroy
    07.30.2009

    Here's a brief summary of the financial figures featured in Sony's Q1 sales report: Everything went down. The company sold 1.1 million PlayStation 3 units and 1.3 million PSP units during this year's first quarter -- a sheer drop from Q1 2008, where the company moved 1.6 million and 3.7 million units, respectively. Overall sales for the PlayStation sector (which includes Viao PC sales) were down 37.4 percent year over year, reaching ¥246.8 billion ($2.571 billion) in sales. Sony chalked up the decline to "lower game and Vaio PC sales."Software sales for the two systems also took a substantial hit -- Sony's PS3 software only sold 14.8 million units; a large drop from the 22.8 million first-party PS3 games sold in the same time period last year. PSP fared no better, falling from 11.8 million sold in Q1 2008 to 8.3 million sold in 2009.The only exception to the aforementioned summary was PS2 hardware sales, which increased from 1.51 million units sold in the first quarter of 2008 to 1.6 million units sold in Q1 2009. Unfortunately, the wheels fell off the PS2 software sales wagon this year, with game sales falling from 19.3 million in Q1 2008 to 8.5 million in 2009.

  • Pachter: PS2 software sales to become 'almost irrelevant' in 2009

    by 
    Griffin McElroy
    Griffin McElroy
    06.30.2009

    Despite the fact that the PS2 saw a sizable price cut just three months ago, Michael Pachter is claiming that the system is nearing the point of complete insignificance. In Wedbush's "2009 Interactive Industry Report," Pachter explains that he expects "PS2 software sales to decline sufficiently (around 64%) to be almost irrelevant to overall software sales growth, with PS2 software comprising less than 4% of overall software sales in 2009."Sony's probably not ready to give up on its most cost-efficient console, but as history has proven, nothing gold can stay in the fast-paced, constantly evolving world of video gaming hardware.

  • Analyst: Blu-ray can't stop video sales slump, sees modest growth in 2010

    by 
    Richard Lawler
    Richard Lawler
    06.15.2009

    As frequently predicted, Blu-ray hasn't been enough to make up for sagging DVD sales, as a new Screen Digest report indicates a 4.8 percent slide worldwide last year, falling more than $2.6 billion. After plateauing approaching 2007, disc sales have been falling ever since and even Blu-ray's $482 million contribution can't hold up the slack. Still, it's looking at online rentals like Lovefilm and Quickflix to make up for some of the rental losses internationally, but don't expect Blu-ray to help grow the market at all until at least 2010. Of course, the company did also predict the format war would remain stalemated just weeks before Warner ended the whole thing, so we'd keep a grain of salt handy while reading.[Via Financial Times]

  • Apple market share drops slightly in the past year

    by 
    Mike Schramm
    Mike Schramm
    04.16.2009

    Don't look now, but Apple's slow market share incline may have just turned into a slow decline. Not only does a new report by research and advisory company Gartner, Inc say that Apple's market share in the US slipped just a little bit over the past year (from 7.5% to 7.4%), but that as you can see above, there's a steep little decline from the 8% it was in the last quarter of 2008. The PC market overall is down as well, a 6.5% decline since the beginning of last year.Does that mean it's time to sell the AAPL stock? Probably not -- as you can see from the graph, there's still been a nice steady growth in market share since 2006, and the current economy has all ships falling a little bit with the tide as it goes out. But it does mean that Apple might be having more trouble than they want breaking out into more of the market. If that is their goal anyway -- Gartner's report also notes that Apple's relatively higher ASP (Average Selling Price) "created challenges for it in the tough economy," but when have we ever known them to go cheap?So Apple's not up in the short term, but who is? Well maybe Goldman Sachs is. But we don't entirely trust those guys. And in case you're wondering: none of this is actual financial advice, and none of it should be used to make any decisions that might lose you money. You've been warned.[via TechMeme]

  • MMOs thought to account for health of PC gaming

    by 
    Akela Talamasca
    Akela Talamasca
    06.17.2008

    Players and pundits alike have been pointing to NPD figures as an indicator that PC gaming is in a decline compared to console sales. However, as pointed out by Randy Stude, PC Gaming Alliance president and Intel gaming program director in a recent interview, these figures ignored MMO subscription sales, something NPD hadn't been tracking until earlier this year. "And lo and behold, after just a quarter of research, they found -- under a rock that they hadn't looked at before -- a billion dollars."While Stude was essentially calling for the PC gaming industry to come together to clear up this sort of confusion, there is more at work here than simply saying that PC gaming is hale and healthy based simply on MMO subscription numbers. For one thing, MMOs are merely one arm of the industry, not the industry itself. World of Warcraft alone must count for a significant total of those NPD numbers, not to mention virtual worlds like Club Penguin.

  • Analyst: EA Sports is underperforming and trend may continue

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.18.2008

    Remember this pic? Speaking of disappearing players, that seems to be the trend in EA Sports titles. Deutsche Bank analyst Jeetil Patel points out that EA Sports titles are trending down in sales, with juggernaut Madden '08 selling 100,000 less copies this year (5% drop) and NCAA Football '08 seeing a 17% drop; furthermore, compared to previous years the average selling price declines of these games accelerated.Patel says that the underperformance of EA Sports titles represent two major issues: That an exclusive sports franchise is diminishing year after year, and whether future iterations can compete in a competitive market with many AAA titles available. He gives EA a "SELL" rating as its industry leadership is challenged along with the quality of its titles. We humbly present as anecdotal evidence: When the guys at this blogger's ultra-blue-collar barber shop spend the last three visits complaining about the quality of Madden games, that's definitely a sign straight from the "key demographic."

  • Wil Wheaton on the death of the arcade

    by 
    Kyle Orland
    Kyle Orland
    02.08.2007

    Wil Wheaton (yes, that kid from Star Trek) has a touching column on the slow death of the arcade over at Suicide Girls, of all places (page is safe for work, but links to NSFW content). Wheaton lays out some interesting historical analysis on what actually caused the game center's slow decline (endless fighting game clones might be as culpable as powerful home systems), but just as interesting are Wheaton's carefully laid out sensory memories from the gaming rooms of his youth. More than the games themselves, the pizza-stained, Mountain Dew-infused social atmosphere of the old arcades are what give them a special place in many an old fogey gamer's heart. These young whippersnappers don't know what they're missing with their online deathmatches and Xbox Live Arcade downloads and what-not. In my day, we played standing up at a wooden cabinet in a dimly lit room... and we liked it, dagnabbit!