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  • Count The Beats: IK Multimedia brings GrooveMaker to the iPad

    by 
    Matt Tinsley
    Matt Tinsley
    04.14.2010

    On the heels of the popular GrooveMaker app for the iPhone / iPod touch, IK Multimedia (musicians first) has released GrooveMaker for the iPad. Perfect for that upcoming house party (DJ set) you've been planning. If you're into house, hip-hop and drum 'n bass style music (mixing loops and samples into endless differing arrangements and combinations) then GrooveMaker is definitely worth having a look at. IK Multimedia's press release says: GrooveMaker for the iPad offers the same smart features and streamlined workflow as the iPhone version, but also takes advantage of the new larger multi-touch surface to provide enhanced operation with an integrated, advanced controller. Users will find a convenient mixer-like environment with large slider controls for volume, pan and master volume of the 8 controllable loop tracks, plus instant access to tempo, solo and mute functions all on the same screen. Also, GrooveMaker for iPad adds even more control when working with loops, providing a new level of creative flexibility. Users can now switch "snapped" grooves with a single touch, plus control the number of loops that are automatically combined during a random mix. GrooveMaker iPad is the perfect addition to a DJ set, providing unlimited creative flexibility in live remixing and DJ applications. Although we've not had a chance to try out the app here in the UK yet (soon, my precious...), we're very excited about seeing this kind of music creation app on the iPad, especially from IK Multimedia. There are 4 GrooveMaker packs for the iPad available now on the iTunes Store. Video after the break.

  • We get beaten up at Capcom's NYC Fight Club so you don't have to

    by 
    Ben Gilbert
    Ben Gilbert
    10.23.2009

    So what if you weren't able to make it out to Capcom's second annual NYC Fight Club last night? Don't worry, we went -- and got trounced by the competition -- in your stead. Though Super Street Fighter IV was only there for Capcom to demo (and give a small handful of community members time with), we snapped pictures of everything. We also played a mess of Tatsunoko vs Capcom in a next to final build (yes, we put the two recently revealed characters through their paces), and even shot some video of legendary Street Fighter player turned Capcom employee Seth Killian demoing new SSFIV characters in front of a roaring crowd (550 or so people over the course of the night, a rep approximated for us -- more than double last year's attendance numbers). As we weren't able to get our hands on the three new fighters being showcased (Juri, Deejay, and T. Hawk), we talked to Jamal Brewster, a gentleman who exchanged kindness for some time with Deejay during one of the night's four live demos. "He doesn't feel cheap or overpowered .. he does feel good though, like he belongs in the game -- a lot of his moves have been retained from previous games," Brewster told us, echoing sentiments from Seth Killian earlier in the night. But how did you get chosen to play the game, you lucky dog? "One of the representatives here, she was almost passing out in the corner over there, and a friend of mine and I noticed this, so we did our best to try to help her out. We sat her down, gave her some water, and the people here were so grateful that they offered me a chance to play Super Street Fighter IV and they gave me an autographed hoodie of Tatsunoko vs Capcom." In case it wasn't already clear: Yes, Capcom Fight Club is most certainly for the fans. Hit the break for a video of the new characters in action (sorry about the quality -- it was really dark) and be sure to peep the gallery below -- it's just like you were there! We'll have a hands-on of Tatsunoko vs Capcom's final two characters later on. Promise.%Gallery-76410%