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In our editorial Soapbox this week, a Massively writer suggested that MMO players have a difficult time agreeing on what constitutes an MMO at least in part because of fundamental confusion over the term "massive." I've always thought the word too relative to be useful; I like the idea of playing a...

1 year ago 0 Comments
August 23, 2013 at 8:00AM
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So yesterday on Twitter I conducted an extensive, exhaustive survey in which I asked, "Hai guyz, what makes a sandbox MMO a thing? You know?" It was probably a little less articulate than that. While I might be seen as the ultimate source of information in video games, the truth is that I'm strug...

3 years ago 0 Comments
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Hello shooter fans, and welcome back to Massively's Firing Line. Last week's inaugural column hit the ground running with a visit to Hi-Rez Studios and a preview of the company's new Tribes: Ascend title. This week I'd like to pull back a little bit and lay the groundwork for some of the things w...

3 years ago 0 Comments
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In 2009, the staffers of Massively were more than aware of the changes happening in the MMO industry. The game was changing; technology was allowing the MMO to step out of its turn-based comfort zone and take on new challenges. We began to see the MMO-shooter, the MMO-RTS, and the MMO-does-that-e...

3 years ago 0 Comments
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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Ravious has a post about grind and content over on the blog Kill ...

4 years ago 0 Comments
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As a reader of Massively, you should have a pretty good idea what MMORPG means. Not just what it stands for, but what it feels like, looks like, and behaves like. The problem is, despite common definitions, the games keep coming in different shapes and sizes -- and from all over the world. While I ...

4 years ago 0 Comments