delve-deeper

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  • Indie Royale Mash Bundle: Guns of Icarus Online, Strong Bad, more

    by 
    Jessica Conditt
    Jessica Conditt
    02.28.2013

    Indie Royale's Mash Bundle is a hot, steaming pile of gaming goodness, including Guns of Icarus Online, Strong Bad's Cool Game for Attractive People (yes, that Strong Bad), Kung Fu Strike: The Warrior's Rise, KRUNCH and Delve Deeper. Buy the bundle – by paying more than the minimum, as always – and also get DLC for Delve Deeper, and the KRUNCH wallpaper and original soundtrack. Pay more than $8 and grab the Parallel Processing album from Danimal Cannon and Zef.All games except for KRUNCH are available on Steam, and KRUNCH, Guns of Icarus Online and Strong Bad's Cool Game for Attractive People support Mac as well as PC.

  • Bundle in a Box has Shuggy, The 4th Wall, Eversion, more for you

    by 
    Jessica Conditt
    Jessica Conditt
    12.09.2012

    On this chilly, relaxing Sunday, take a break from all that lounging around and have some fun with a bundle of indie games priced at "whatever you want" – because you deserve it. The Bundle in a Box is live for eight more days and includes the following games for exactly the price you think they're worth: Shadows on the Vatican: Act 1, Delve Deeper (and DLC), War of the Human Tanks, Eversion and Fibrillation.By paying more than the average (currently at $2.87), you get The Adventures of Shuggy, Stay Dead, The 4th Wall and Flibble. Also, the more bundles that are sold, the more extra goodies are unlocked for everyone, including the Shuggy OST and comic, the War of the Human Tanks OST and the Droidscape: Basilica OST. The soundtrack for Shadows on the Vatican is already unlocked, you lucky dogs.Delve Deeper, Eversion and Shuggy all come with Steam keys, while Eversion and Stay Dead are compatible with Mac.

  • The Joystiq Indie Pitch: Delve Deeper

    by 
    Justin McElroy
    Justin McElroy
    07.06.2010

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk Lunar Giant Studio's Adam Eidukas (Lead Developer) and Neil Wickman (Creative Director / Lead Artist) about how Adam FULLY beat Final Fantasy with just the thief. ... Oh, also they made a game.) How did Lunar Giant get started? Neil: In the future of the planet Earth arose a world of unthinking, unfeeling machines. A world without fun, a world without games. A world without heroes. But not without the memory of them, or those few left who could resist the robots. And like unto heroes did they arm themselves, and set upon their quest, bringing joy to a world that knew only the grip of steel. A great battle was fought, and though it was awesome, the machines were too strong, too numerous to be defeated. At that very moment before humanity's final defeat, two Men and one Stig escaped through time and space. Returning to the year 2008, Lunar Giant was formed. A company with one purpose: to save the world.